617 lines
16 KiB
JavaScript
617 lines
16 KiB
JavaScript
import { CanvasDropdown, CanvasTextInput } from "./canvastools.js"
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export const NODE_TYPES = {
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Node: 0x01,
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Servo: 0x02,
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Curve: 0x03,
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Noise: 0x04,
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Variable: 0x05,
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Math: 0x06,
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Map: 0x07
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};
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export class Node {
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constructor(x, y, label, options = {}) {
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this.type = NODE_TYPES.Node;
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this.x = x;
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this.y = y;
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this.width = 120;
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this.height = 60;
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this.label = label;
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this.input = { x: 0, y: 0 };
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this.output = { x: 0, y: 0 };
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//console.log(options.fill);
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// Customizable visual options
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this.color = options.fill || "#fef6e4"; // pastel fill default
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this.border = options.stroke || "#333"; // border color default
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this.hasInput = false;
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this.hasOutput = false;
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this.updatePorts();
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}
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updatePorts() {
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this.input.x = this.x - 5;
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this.input.y = this.y + this.height / 2;
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this.output.x = this.x + this.width + 5;
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this.output.y = this.y + this.height / 2;
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}
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draw(ctx) {
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ctx.fillStyle = this.color;
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ctx.strokeStyle = this.border;
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ctx.lineWidth = 1;
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this.drawRoundedRect(ctx, this.x, this.y, this.width, this.height, 10);
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ctx.fill();
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ctx.stroke();
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ctx.fillStyle = "#000";
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ctx.font = "14px sans-serif";
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ctx.fillText(this.label, this.x + 10, this.y + 20);
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this.updatePorts();
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if (this.hasInput) {
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ctx.beginPath();
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ctx.arc(this.input.x, this.input.y, 6, 0, Math.PI * 2);
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ctx.fillStyle = "#888";
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ctx.fill();
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}
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if (this.hasOutput) {
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ctx.beginPath();
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ctx.arc(this.output.x, this.output.y, 6, 0, Math.PI * 2);
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ctx.fillStyle = "#888";
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ctx.fill();
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}
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}
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drawRoundedRect(ctx, x, y, w, h, r) {
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ctx.beginPath();
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ctx.moveTo(x + r, y);
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ctx.lineTo(x + w - r, y);
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ctx.quadraticCurveTo(x + w, y, x + w, y + r);
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ctx.lineTo(x + w, y + h - r);
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ctx.quadraticCurveTo(x + w, y + h, x + w - r, y + h);
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ctx.lineTo(x + r, y + h);
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ctx.quadraticCurveTo(x, y + h, x, y + h - r);
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ctx.lineTo(x, y + r);
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ctx.quadraticCurveTo(x, y, x + r, y);
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ctx.closePath();
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}
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contains(x, y) {
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return x >= this.x && x <= this.x + this.width &&
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y >= this.y && y <= this.y + this.height;
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}
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hitOutput(x, y) {
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if (this.hasOutput) {
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return Math.hypot(x - this.output.x, y - this.output.y) < 8;
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} else {
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return null;
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}
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}
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hitInput(x, y) {
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if (this.hasInput) {
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return Math.hypot(x - this.input.x, y - this.input.y) < 8;
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} else {
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return null;
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}
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}
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}
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export class ServoNode extends Node {
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constructor(x, y, label, motorId) {
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super(x, y, label);
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this.type = NODE_TYPES.Servo;
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this.motorId = motorId;
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this.width = 140;
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this.height = 80;
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this.hasInput = true;
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this.hasOutput = false;
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}
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draw(ctx) {
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// Node box
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super.draw(ctx)
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// Motor ID display
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ctx.font = "12px sans-serif";
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ctx.fillText(`Motor ${this.motorId}`, this.x + 10, this.y + 40);
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}
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hitOutput(x, y) {
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return null;
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}
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contains(x, y) {
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return super.contains(x, y);
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}
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handleClick(mx, my) {
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if (this.contains(mx, my)) {
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window.setSelectedMotor?.(this.motorId); // or this.selectedMotorId if using dropdown
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return false;
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}
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return false;
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}
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handleMouseMove(mx, my) {
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return false;
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}
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get selectedMotorId() {
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return this.motorId;
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}
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}
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export class CurveNode extends Node {
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constructor(x, y, label = "Curve", curveId = 0) {
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super(x, y, label);
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this.type = NODE_TYPES.Curve;
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this.curveId = curveId;
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this.width = 140;
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this.height = 80;
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this.hasInput = false;
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this.hasOutput = true;
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}
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draw(ctx) {
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super.draw(ctx);
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// Curve ID display
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ctx.font = "12px sans-serif";
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ctx.fillText(`Curve ${this.curveId}`, this.x + 10, this.y + 40);
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}
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contains(x, y) {
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return super.contains(x, y);
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}
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handleClick(mx, my) {
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if (this.contains(mx, my)) {
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window.setSelectedMotor?.(this.curveId);
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return false;
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}
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return false;
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}
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handleMouseMove(mx, my) {
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return false;
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}
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update(dt) {
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// Placeholder: simulate curve output
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const t = Date.now() / 1000;
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this.lastValue = Math.sin(t + this.curveId); // simple sine curve
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return false;
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}
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get outputValue() {
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return this.lastValue;
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}
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}
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export class InputNode extends Node {
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constructor(x, y, label, options) {
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super(x, y, label);
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console.log(options);
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this.inputField = new CanvasTextInput(
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this.x + 10,
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this.y + 35,
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this.width - 20,
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"1.0",
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"",
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{ defaultValue: 1.0, numericOnly: true, min: 0, max: 10 }
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);
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}
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draw(ctx) {
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// Node box
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ctx.fillStyle = this.color || "#e0f7ff";
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ctx.strokeStyle = this.border || "#333";
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ctx.lineWidth = 1;
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this.drawRoundedRect(ctx, this.x, this.y, this.width, this.height, 10);
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ctx.fill();
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ctx.stroke();
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// Label
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ctx.fillStyle = "#000";
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ctx.font = "14px sans-serif";
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ctx.fillText(this.label, this.x + 10, this.y + 20);
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// Input field
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this.inputField.x = this.x + 10;
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this.inputField.y = this.y + 35;
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this.inputField.draw(ctx);
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// Output port
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ctx.beginPath();
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ctx.arc(this.output.x, this.output.y, 6, 0, Math.PI * 2);
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ctx.fillStyle = "#888";
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ctx.fill();
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}
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contains(x, y) {
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return super.contains(x, y) || this.inputField.contains(x, y);
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}
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handleClick(mx, my) {
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console.log(mx, my);
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return this.inputField.handleClick(mx, my);
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}
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handleKey(e) {
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return this.inputField.handleKey(e);
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}
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get outputValue() {
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return this.inputField.numericValue;
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}
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}
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export class NoiseNode extends Node {
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constructor(x, y, label = "Noise Generator") {
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super(x, y, label);
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this.type = NODE_TYPES.Noise;
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this.width = 160;
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this.height = 280;
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this.modeDropdown = new CanvasDropdown(
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10, 35, this.width - 20,
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["impulse", "pulse", "threshold", "smooth"],
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"impulse"
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);
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const inputConfigs = [
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{ label: "Rate", value: "1.0", min: 0, max: 100 },
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{ label: "Threshold", value: "0.8", min: 0, max: 1 },
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{ label: "Pulse Width", value: "0.2", min: 0, max: 10 },
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{ label: "Amplitude", value: "1.0", min: 0, max: 10 },
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{ label: "Seed", value: "0", min: 0, max: 99999 }
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];
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this.inputs = [];
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const inputSpacing = 42; // includes label + input height
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for (let i = 0; i < inputConfigs.length; i++) {
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const cfg = inputConfigs[i];
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const inputY = 74 + i * inputSpacing;
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this.inputs.push(new CanvasTextInput(
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10,
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inputY,
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undefined, // uses default width
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cfg.value,
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cfg.label,
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{
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numericOnly: true,
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min: cfg.min,
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max: cfg.max
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}
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));
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}
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this.lastValue = 0;
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this.timer = 0;
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}
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draw(ctx) {
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ctx.fillStyle = this.color || "#f0e6ff";
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ctx.strokeStyle = this.border || "#333";
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ctx.lineWidth = 1;
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this.drawRoundedRect(ctx, this.x, this.y, this.width, this.height, 10);
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ctx.fill();
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ctx.stroke();
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// Draw Label
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ctx.fillStyle = "#000";
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ctx.font = "14px sans-serif";
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ctx.fillText(this.label, this.x + 10, this.y + 20);
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// Draw inputs
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for (let i = 0; i < this.inputs.length; i++) {
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const input = this.inputs[i];
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input.x = this.x + input.offsetX;
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input.y = this.y + input.offsetY; // 👈 vertical stacking
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input.draw(ctx);
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}
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// Draw output port
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this.updatePorts();
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ctx.beginPath();
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ctx.arc(this.output.x, this.output.y, 6, 0, Math.PI * 2);
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ctx.fillStyle = "#888";
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ctx.fill();
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// Draw dropdowns LAST
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this.modeDropdown.x = this.x + this.modeDropdown.offsetX;
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this.modeDropdown.y = this.y + this.modeDropdown.offsetY;
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this.modeDropdown.draw(ctx);
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}
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contains(x, y) {
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return super.contains(x, y) ||
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this.modeDropdown.contains(x, y) ||
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this.inputs.some(input => input.contains(x, y));
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}
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handleClick(mx, my) {
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return this.modeDropdown.handleClick(mx, my) ||
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this.inputs.some(input => input.handleClick(mx, my));
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}
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handleKey(e) {
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return this.inputs.some(input => input.handleKey(e));
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}
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handleMouseMove(mx, my) {
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return this.modeDropdown.handleMouseMove(mx, my);
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}
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update(dt) {
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let needsRedraw = this.modeDropdown.update(dt);
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for (const input of this.inputs) {
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if (input.update(dt)) needsRedraw = true;
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}
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// Basic noise generation logic (placeholder)
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const mode = this.modeDropdown.selected;
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const rate = this.inputs[0].numericValue;
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const threshold = this.inputs[1].numericValue;
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const pulseWidth = this.inputs[2].numericValue;
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const amplitude = this.inputs[3].numericValue;
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const seed = this.inputs[4].numericValue;
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// Simple impulse logic for now
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if (mode === "impulse") {
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this.lastValue = Math.random() < rate * (dt / 1000) ? amplitude : 0;
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}
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return needsRedraw;
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}
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get outputValue() {
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return this.lastValue;
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}
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}
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export class VariableNode extends Node {
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constructor(x, y, label = "Variable") {
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super(x, y, label);
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this.type = NODE_TYPES.Variable;
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this.width = 160;
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this.height = 100;
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this.variableDropdown = new CanvasDropdown(
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10, 45, this.width - 20,
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["faceDetectX", "faceDetectY", "sine", "analogRead()"],
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"sine"
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);
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this.hasInput = false;
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this.hasOutput = true;
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}
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draw(ctx) {
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super.draw(ctx);
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// Dropdown label
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ctx.fillText("Source", this.x + 10, this.y + 42);
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// Dropdown
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this.variableDropdown.x = this.x + this.variableDropdown.offsetX;
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this.variableDropdown.y = this.y + this.variableDropdown.offsetY;
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this.variableDropdown.draw(ctx);
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}
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contains(x, y) {
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return super.contains(x, y) || this.variableDropdown.contains(x, y);
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}
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handleClick(mx, my) {
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return this.variableDropdown.handleClick(mx, my);
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}
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handleMouseMove(mx, my) {
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return this.variableDropdown.handleMouseMove(mx, my);
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}
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update(dt) {
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const changed = this.variableDropdown.update(dt);
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// Simulated variable values (replace with real data source)
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const selected = this.variableDropdown.selected;
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if (selected === "faceDetectX") {
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this.lastValue = Math.random() * 640; // simulate X position
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} else if (selected === "faceDetectY") {
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this.lastValue = Math.random() * 480; // simulate Y position
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} else if (selected === "sine") {
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this.timer += dt;
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this.lastValue = Math.sin(this.timer / 1000);
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}
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return changed;
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}
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get outputValue() {
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return this.lastValue;
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}
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}
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export class MathNode extends Node {
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constructor(x, y, label = "Math") {
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super(x, y, label);
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this.type = NODE_TYPES.Math;
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this.width = 160;
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this.height = 100;
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this.operatorDropdown = new CanvasDropdown(
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10, 45, this.width - 20,
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["*", "/", "+", "-"],
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"*"
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);
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this.valueInput = new CanvasTextInput(10, 75, this.width - 20, "1.0", "Value", { mode: "float" });
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this.hasInput = true;
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this.hasOutput = true;
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}
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draw(ctx) {
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super.draw(ctx);
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//ctx.fillText("Value", this.x + 10, this.y + 72);
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this.valueInput.x = this.x + this.valueInput.offsetX;
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this.valueInput.y = this.y + this.valueInput.offsetY;
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this.valueInput.draw(ctx);
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ctx.fillText("Operator", this.x + 10, this.y + 42);
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this.operatorDropdown.x = this.x + this.operatorDropdown.offsetX;
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this.operatorDropdown.y = this.y + this.operatorDropdown.offsetY;
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this.operatorDropdown.draw(ctx);
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}
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contains(x, y) {
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return (
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super.contains(x, y) ||
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this.operatorDropdown.contains(x, y) ||
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this.valueInput.contains(x, y)
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);
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}
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handleKey(e) {
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return this.valueInput.handleKey(e);
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}
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handleClick(mx, my) {
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return (
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this.operatorDropdown.handleClick(mx, my) ||
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this.valueInput.handleClick(mx, my)
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);
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}
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handleMouseMove(mx, my) {
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return (
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this.operatorDropdown.handleMouseMove(mx, my) ||
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this.valueInput.handleMouseMove(mx, my)
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);
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}
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update(dt) {
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const changedDropdown = this.operatorDropdown.update(dt);
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const changedInput = this.valueInput.update(dt);
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return changedDropdown || changedInput;
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}
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get outputValue() {
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const input = this.inputNode?.outputValue ?? 0;
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const value = parseFloat(this.valueInput.text) || 0;
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const op = this.operatorDropdown.selected;
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switch (op) {
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case "*": return input * value;
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case "/": return value !== 0 ? input / value : 0;
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case "+": return input + value;
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case "-": return input - value;
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default: return input;
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}
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}
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}
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export class MapNode extends Node {
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constructor(x, y, label = "Map") {
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super(x, y, label);
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this.type = NODE_TYPES.Map;
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this.width = 180;
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this.height = 180;
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this.inMinInput = new CanvasTextInput(10, 45, this.width - 20, "0", "In Min", { mode: "float" });
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this.inMaxInput = new CanvasTextInput(10, 70+10, this.width - 20, "1023", "In Max", { mode: "float" });
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this.outMinInput = new CanvasTextInput(10, 95+20, this.width - 20, "0", "Out Min", { mode: "float" });
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this.outMaxInput = new CanvasTextInput(10, 120+30, this.width - 20, "255", "Out Max", { mode: "float" });
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this.hasInput = true;
|
|
this.hasOutput = true;
|
|
}
|
|
|
|
draw(ctx) {
|
|
super.draw(ctx);
|
|
for (const input of [this.inMinInput, this.inMaxInput, this.outMinInput, this.outMaxInput]) {
|
|
input.x = this.x + input.offsetX;
|
|
input.y = this.y + input.offsetY;
|
|
input.draw(ctx);
|
|
}
|
|
}
|
|
|
|
contains(x, y) {
|
|
return super.contains(x, y) || [this.inMinInput, this.inMaxInput, this.outMinInput, this.outMaxInput].some(i => i.contains(x, y));
|
|
}
|
|
|
|
handleKey(e) {
|
|
return (
|
|
this.inMinInput.handleKey(e) ||
|
|
this.inMaxInput.handleKey(e) ||
|
|
this.outMinInput.handleKey(e) ||
|
|
this.outMaxInput.handleKey(e)
|
|
);
|
|
}
|
|
|
|
|
|
handleClick(mx, my) {
|
|
return [this.inMinInput, this.inMaxInput, this.outMinInput, this.outMaxInput].some(i => i.handleClick(mx, my));
|
|
}
|
|
|
|
handleMouseMove(mx, my) {
|
|
return [this.inMinInput, this.inMaxInput, this.outMinInput, this.outMaxInput].some(i => i.handleMouseMove(mx, my));
|
|
}
|
|
|
|
update(dt) {
|
|
return [this.inMinInput, this.inMaxInput, this.outMinInput, this.outMaxInput].some(i => i.update(dt));
|
|
}
|
|
|
|
get outputValue() {
|
|
const input = this.inputNode?.outputValue ?? 0;
|
|
const inMin = this.inMinInput.numericValue;
|
|
const inMax = this.inMaxInput.numericValue;
|
|
const outMin = this.outMinInput.numericValue;
|
|
const outMax = this.outMaxInput.numericValue;
|
|
|
|
if (inMax === inMin) return outMin;
|
|
return ((input - inMin) * (outMax - outMin)) / (inMax - inMin) + outMin;
|
|
}
|
|
}
|
|
|
|
|