# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Transform Vectors (Vectors, Transformed Vectors)
labelProgrammer: TransformVectors (vectors, transformedVectors)
haystackHuman: Transform: Transform Vectors
haystackProgrammer: Transform.TransformVectors
tag1: UnityEngine.Transform
favoriteKey:
UnityEngine.Transform.TransformVectors(System.ReadOnlySpan`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Transform;TransformVectors;System.ReadOnlySpan`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Transform;TransformVectors;System.ReadOnlySpan`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["vectors","transformedVectors"],"member":{"name":"TransformVectors","parameterTypes":["System.ReadOnlySpan`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2e4ff10b-ff9a-4037-b891-24ed759d3810","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Transform|System.ReadOnlySpan`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]|System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Transform Vectors (Vectors)
labelProgrammer: TransformVectors (vectors)
haystackHuman: Transform: Transform Vectors
haystackProgrammer: Transform.TransformVectors
tag1: UnityEngine.Transform
favoriteKey:
UnityEngine.Transform.TransformVectors(System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Transform;TransformVectors;System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Transform;TransformVectors;System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["vectors"],"member":{"name":"TransformVectors","parameterTypes":["System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6dc9b529-f783-40f6-a5ee-ecc825c7398e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.Transform|System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Inverse Transform Vector (Vector)
labelProgrammer: InverseTransformVector (vector)
haystackHuman: Transform: Inverse Transform Vector
haystackProgrammer: Transform.InverseTransformVector
favoriteKey: UnityEngine.Transform.InverseTransformVector(UnityEngine.Vector3)@any
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;InverseTransformVector;UnityEngine.Vector3
tag3: UnityEngine.Transform;InverseTransformVector;UnityEngine.Vector3
valueInputTypes: UnityEngine.Transform|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"parameterNames":["vector"],"member":{"name":"InverseTransformVector","parameterTypes":["UnityEngine.Vector3"],"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null,"%vector":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"8ba2e9fc-45f6-48aa-a86f-26255cc546a6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Inverse Transform Vector (X, Y, Z)
labelProgrammer: InverseTransformVector (x, y, z)
haystackHuman: Transform: Inverse Transform Vector
haystackProgrammer: Transform.InverseTransformVector
favoriteKey: UnityEngine.Transform.InverseTransformVector(System.SingleSystem.SingleSystem.Single)@any
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;InverseTransformVector;System.Single;System.Single;System.Single
tag3: UnityEngine.Transform;InverseTransformVector;System.Single;System.Single;System.Single
valueInputTypes: UnityEngine.Transform|System.Single
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"parameterNames":["x","y","z"],"member":{"name":"InverseTransformVector","parameterTypes":["System.Single","System.Single","System.Single"],"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null,"%x":{"$content":0.0,"$type":"System.Single"},"%y":{"$content":0.0,"$type":"System.Single"},"%z":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f29ffcab-2508-47f1-b862-f3a88eaf04e2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Inverse Transform Vectors (Vectors, Transformed Vectors)
labelProgrammer: InverseTransformVectors (vectors, transformedVectors)
haystackHuman: Transform: Inverse Transform Vectors
haystackProgrammer: Transform.InverseTransformVectors
tag1: UnityEngine.Transform
favoriteKey:
UnityEngine.Transform.InverseTransformVectors(System.ReadOnlySpan`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Transform;InverseTransformVectors;System.ReadOnlySpan`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Transform;InverseTransformVectors;System.ReadOnlySpan`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["vectors","transformedVectors"],"member":{"name":"InverseTransformVectors","parameterTypes":["System.ReadOnlySpan`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"08678041-4cfa-4fd9-b637-a7ab299972d1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Inverse Transform Vectors (Vectors)
labelProgrammer: InverseTransformVectors (vectors)
haystackHuman: Transform: Inverse Transform Vectors
haystackProgrammer: Transform.InverseTransformVectors
tag1: UnityEngine.Transform
favoriteKey:
UnityEngine.Transform.InverseTransformVectors(System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Transform;InverseTransformVectors;System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Transform;InverseTransformVectors;System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["vectors"],"member":{"name":"InverseTransformVectors","parameterTypes":["System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c3fe98b2-c24d-4fdd-9aa0-090591a50178","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Transform Point (Position)
labelProgrammer: TransformPoint (position)
haystackHuman: Transform: Transform Point
haystackProgrammer: Transform.TransformPoint
favoriteKey: UnityEngine.Transform.TransformPoint(UnityEngine.Vector3)@any
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;TransformPoint;UnityEngine.Vector3
tag3: UnityEngine.Transform;TransformPoint;UnityEngine.Vector3
valueInputTypes: UnityEngine.Transform|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"parameterNames":["position"],"member":{"name":"TransformPoint","parameterTypes":["UnityEngine.Vector3"],"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"b5fc70e6-f328-46a3-b27d-0c8d1cf1a0b6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Transform Point (X, Y, Z)
labelProgrammer: TransformPoint (x, y, z)
haystackHuman: Transform: Transform Point
haystackProgrammer: Transform.TransformPoint
favoriteKey: UnityEngine.Transform.TransformPoint(System.SingleSystem.SingleSystem.Single)@any
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;TransformPoint;System.Single;System.Single;System.Single
tag3: UnityEngine.Transform;TransformPoint;System.Single;System.Single;System.Single
valueInputTypes: UnityEngine.Transform|System.Single
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"parameterNames":["x","y","z"],"member":{"name":"TransformPoint","parameterTypes":["System.Single","System.Single","System.Single"],"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null,"%x":{"$content":0.0,"$type":"System.Single"},"%y":{"$content":0.0,"$type":"System.Single"},"%z":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a2f622ee-0061-4d6c-82ac-b9e6483900cd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Transform Points (Positions, Transformed Positions)
labelProgrammer: TransformPoints (positions, transformedPositions)
haystackHuman: Transform: Transform Points
haystackProgrammer: Transform.TransformPoints
tag1: UnityEngine.Transform
favoriteKey:
UnityEngine.Transform.TransformPoints(System.ReadOnlySpan`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Transform;TransformPoints;System.ReadOnlySpan`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Transform;TransformPoints;System.ReadOnlySpan`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["positions","transformedPositions"],"member":{"name":"TransformPoints","parameterTypes":["System.ReadOnlySpan`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8128dfae-2083-468e-90c8-0c83b2e32bb2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Transform Points (Positions)
labelProgrammer: TransformPoints (positions)
haystackHuman: Transform: Transform Points
haystackProgrammer: Transform.TransformPoints
tag1: UnityEngine.Transform
favoriteKey:
UnityEngine.Transform.TransformPoints(System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Transform;TransformPoints;System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Transform;TransformPoints;System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["positions"],"member":{"name":"TransformPoints","parameterTypes":["System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1cfba2cb-ed56-47df-a386-c974143271b7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Inverse Transform Point (Position)
labelProgrammer: InverseTransformPoint (position)
haystackHuman: Transform: Inverse Transform Point
haystackProgrammer: Transform.InverseTransformPoint
favoriteKey: UnityEngine.Transform.InverseTransformPoint(UnityEngine.Vector3)@any
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;InverseTransformPoint;UnityEngine.Vector3
tag3: UnityEngine.Transform;InverseTransformPoint;UnityEngine.Vector3
valueInputTypes: UnityEngine.Transform|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"parameterNames":["position"],"member":{"name":"InverseTransformPoint","parameterTypes":["UnityEngine.Vector3"],"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"429fdc5b-9a00-4858-bbac-548ce73a78ff","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Inverse Transform Point (X, Y, Z)
labelProgrammer: InverseTransformPoint (x, y, z)
haystackHuman: Transform: Inverse Transform Point
haystackProgrammer: Transform.InverseTransformPoint
favoriteKey: UnityEngine.Transform.InverseTransformPoint(System.SingleSystem.SingleSystem.Single)@any
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;InverseTransformPoint;System.Single;System.Single;System.Single
tag3: UnityEngine.Transform;InverseTransformPoint;System.Single;System.Single;System.Single
valueInputTypes: UnityEngine.Transform|System.Single
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"parameterNames":["x","y","z"],"member":{"name":"InverseTransformPoint","parameterTypes":["System.Single","System.Single","System.Single"],"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null,"%x":{"$content":0.0,"$type":"System.Single"},"%y":{"$content":0.0,"$type":"System.Single"},"%z":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e5abc40e-f197-42ea-aa99-a1cf1a8faaeb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Inverse Transform Points (Positions, Transformed Positions)
labelProgrammer: InverseTransformPoints (positions, transformedPositions)
haystackHuman: Transform: Inverse Transform Points
haystackProgrammer: Transform.InverseTransformPoints
tag1: UnityEngine.Transform
favoriteKey:
UnityEngine.Transform.InverseTransformPoints(System.ReadOnlySpan`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Transform;InverseTransformPoints;System.ReadOnlySpan`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Transform;InverseTransformPoints;System.ReadOnlySpan`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]];System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["positions","transformedPositions"],"member":{"name":"InverseTransformPoints","parameterTypes":["System.ReadOnlySpan`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]","System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e71f6e28-2b04-41c2-9fa1-9feec3288eed","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Inverse Transform Points (Positions)
labelProgrammer: InverseTransformPoints (positions)
haystackHuman: Transform: Inverse Transform Points
haystackProgrammer: Transform.InverseTransformPoints
tag1: UnityEngine.Transform
favoriteKey:
UnityEngine.Transform.InverseTransformPoints(System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Transform;InverseTransformPoints;System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Transform;InverseTransformPoints;System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["positions"],"member":{"name":"InverseTransformPoints","parameterTypes":["System.Span`1[[UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"132c99d1-4f38-4c51-944b-1ed1899cb7ec","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Detach Children ()
labelProgrammer: DetachChildren ()
haystackHuman: Transform: Detach Children
haystackProgrammer: Transform.DetachChildren
favoriteKey: UnityEngine.Transform.DetachChildren()@any
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;DetachChildren;
tag3: UnityEngine.Transform;DetachChildren;
valueInputTypes: UnityEngine.Transform
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"DetachChildren","parameterTypes":[],"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"02dcbb7b-5f9b-4f0d-b222-7a9324ca07b8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set As First Sibling ()
labelProgrammer: SetAsFirstSibling ()
haystackHuman: Transform: Set As First Sibling
haystackProgrammer: Transform.SetAsFirstSibling
favoriteKey: UnityEngine.Transform.SetAsFirstSibling()@any
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;SetAsFirstSibling;
tag3: UnityEngine.Transform;SetAsFirstSibling;
valueInputTypes: UnityEngine.Transform
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"SetAsFirstSibling","parameterTypes":[],"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"95ee754d-1346-46e0-9d5a-664868f8b2eb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set As Last Sibling ()
labelProgrammer: SetAsLastSibling ()
haystackHuman: Transform: Set As Last Sibling
haystackProgrammer: Transform.SetAsLastSibling
favoriteKey: UnityEngine.Transform.SetAsLastSibling()@any
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;SetAsLastSibling;
tag3: UnityEngine.Transform;SetAsLastSibling;
valueInputTypes: UnityEngine.Transform
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"SetAsLastSibling","parameterTypes":[],"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ef9ccf8d-0617-41ce-a898-05fd44030d5d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Sibling Index (Index)
labelProgrammer: SetSiblingIndex (index)
haystackHuman: Transform: Set Sibling Index
haystackProgrammer: Transform.SetSiblingIndex
favoriteKey: UnityEngine.Transform.SetSiblingIndex(System.Int32)@any
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;SetSiblingIndex;System.Int32
tag3: UnityEngine.Transform;SetSiblingIndex;System.Int32
valueInputTypes: UnityEngine.Transform|System.Int32
unit:
{"chainable":false,"parameterNames":["index"],"member":{"name":"SetSiblingIndex","parameterTypes":["System.Int32"],"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null,"%index":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"8a73840d-8530-403f-9e48-0280b4257200","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Sibling Index ()
labelProgrammer: GetSiblingIndex ()
haystackHuman: Transform: Get Sibling Index
haystackProgrammer: Transform.GetSiblingIndex
favoriteKey: UnityEngine.Transform.GetSiblingIndex()@any
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;GetSiblingIndex;
tag3: UnityEngine.Transform;GetSiblingIndex;
valueInputTypes: UnityEngine.Transform
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetSiblingIndex","parameterTypes":[],"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5d3d8d44-a536-4b3a-aae4-4ccdd535504d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find (N)
labelProgrammer: Find (n)
haystackHuman: Transform: Find
haystackProgrammer: Transform.Find
favoriteKey: UnityEngine.Transform.Find(System.String)@any
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;Find;System.String
tag3: UnityEngine.Transform;Find;System.String
valueInputTypes: UnityEngine.Transform|System.String
valueOutputTypes: UnityEngine.Transform
unit:
{"chainable":false,"parameterNames":["n"],"member":{"name":"Find","parameterTypes":["System.String"],"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null,"%n":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"eeb5804e-ba14-468a-ad15-475fdbd39134","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Child Of (Parent)
labelProgrammer: IsChildOf (parent)
haystackHuman: Transform: Is Child Of
haystackProgrammer: Transform.IsChildOf
favoriteKey: UnityEngine.Transform.IsChildOf(UnityEngine.Transform)@any
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;IsChildOf;UnityEngine.Transform
tag3: UnityEngine.Transform;IsChildOf;UnityEngine.Transform
valueInputTypes: UnityEngine.Transform
valueOutputTypes: System.Boolean
unit:
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labelProgrammer: BroadcastMessage (methodName, parameter, options)
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labelProgrammer: BroadcastMessage (methodName, parameter)
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labelProgrammer: BroadcastMessage (methodName)
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labelProgrammer: BroadcastMessage (methodName, options)
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labelProgrammer: GetEntityId ()
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labelProgrammer: GetInstanceID ()
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labelProgrammer: GetHashCode ()
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labelProgrammer: Equals (other)
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labelProgrammer: Instantiate (original, position, rotation)
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labelHuman: Destroy (Obj, T)
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tag2: UnityEngine.Transform;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Transform: To String
haystackProgrammer: Transform.ToString
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tag2: UnityEngine.Transform;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Transform
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Transform: Equals
haystackProgrammer: Transform.Equals
favoriteKey: UnityEngine.Transform.Equals(System.ObjectSystem.Object)@any
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tag2: UnityEngine.Transform;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
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haystackProgrammer: Transform.GetType
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tag2: UnityEngine.Transform;GetType;
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valueInputTypes: UnityEngine.Transform
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Transform: Reference Equals
haystackProgrammer: Transform.ReferenceEquals
favoriteKey: UnityEngine.Transform.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Position
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haystackProgrammer: Transform.position (get)
favoriteKey: UnityEngine.Transform.position@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;position
tag3: UnityEngine.Transform;position
valueInputTypes: UnityEngine.Transform
valueOutputTypes: UnityEngine.Vector3
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Position
labelProgrammer: position (set)
haystackHuman: Transform: Set Position
haystackProgrammer: Transform.position (set)
favoriteKey: UnityEngine.Transform.position@set
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;position
tag3: UnityEngine.Transform;position
valueInputTypes: UnityEngine.Transform|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local Position
labelProgrammer: localPosition (get)
haystackHuman: Transform: Get Local Position
haystackProgrammer: Transform.localPosition (get)
favoriteKey: UnityEngine.Transform.localPosition@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;localPosition
tag3: UnityEngine.Transform;localPosition
valueInputTypes: UnityEngine.Transform
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Local Position
labelProgrammer: localPosition (set)
haystackHuman: Transform: Set Local Position
haystackProgrammer: Transform.localPosition (set)
favoriteKey: UnityEngine.Transform.localPosition@set
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;localPosition
tag3: UnityEngine.Transform;localPosition
valueInputTypes: UnityEngine.Transform|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Euler Angles
labelProgrammer: eulerAngles (get)
haystackHuman: Transform: Get Euler Angles
haystackProgrammer: Transform.eulerAngles (get)
favoriteKey: UnityEngine.Transform.eulerAngles@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;eulerAngles
tag3: UnityEngine.Transform;eulerAngles
valueInputTypes: UnityEngine.Transform
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Euler Angles
labelProgrammer: eulerAngles (set)
haystackHuman: Transform: Set Euler Angles
haystackProgrammer: Transform.eulerAngles (set)
favoriteKey: UnityEngine.Transform.eulerAngles@set
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;eulerAngles
tag3: UnityEngine.Transform;eulerAngles
valueInputTypes: UnityEngine.Transform|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local Euler Angles
labelProgrammer: localEulerAngles (get)
haystackHuman: Transform: Get Local Euler Angles
haystackProgrammer: Transform.localEulerAngles (get)
favoriteKey: UnityEngine.Transform.localEulerAngles@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;localEulerAngles
tag3: UnityEngine.Transform;localEulerAngles
valueInputTypes: UnityEngine.Transform
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Local Euler Angles
labelProgrammer: localEulerAngles (set)
haystackHuman: Transform: Set Local Euler Angles
haystackProgrammer: Transform.localEulerAngles (set)
favoriteKey: UnityEngine.Transform.localEulerAngles@set
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;localEulerAngles
tag3: UnityEngine.Transform;localEulerAngles
valueInputTypes: UnityEngine.Transform|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Right
labelProgrammer: right (get)
haystackHuman: Transform: Get Right
haystackProgrammer: Transform.right (get)
favoriteKey: UnityEngine.Transform.right@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;right
tag3: UnityEngine.Transform;right
valueInputTypes: UnityEngine.Transform
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Right
labelProgrammer: right (set)
haystackHuman: Transform: Set Right
haystackProgrammer: Transform.right (set)
favoriteKey: UnityEngine.Transform.right@set
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;right
tag3: UnityEngine.Transform;right
valueInputTypes: UnityEngine.Transform|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Up
labelProgrammer: up (get)
haystackHuman: Transform: Get Up
haystackProgrammer: Transform.up (get)
favoriteKey: UnityEngine.Transform.up@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;up
tag3: UnityEngine.Transform;up
valueInputTypes: UnityEngine.Transform
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Up
labelProgrammer: up (set)
haystackHuman: Transform: Set Up
haystackProgrammer: Transform.up (set)
favoriteKey: UnityEngine.Transform.up@set
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;up
tag3: UnityEngine.Transform;up
valueInputTypes: UnityEngine.Transform|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Forward
labelProgrammer: forward (get)
haystackHuman: Transform: Get Forward
haystackProgrammer: Transform.forward (get)
favoriteKey: UnityEngine.Transform.forward@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;forward
tag3: UnityEngine.Transform;forward
valueInputTypes: UnityEngine.Transform
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Forward
labelProgrammer: forward (set)
haystackHuman: Transform: Set Forward
haystackProgrammer: Transform.forward (set)
favoriteKey: UnityEngine.Transform.forward@set
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;forward
tag3: UnityEngine.Transform;forward
valueInputTypes: UnityEngine.Transform|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation
labelProgrammer: rotation (get)
haystackHuman: Transform: Get Rotation
haystackProgrammer: Transform.rotation (get)
favoriteKey: UnityEngine.Transform.rotation@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;rotation
tag3: UnityEngine.Transform;rotation
valueInputTypes: UnityEngine.Transform
valueOutputTypes: UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation
labelProgrammer: rotation (set)
haystackHuman: Transform: Set Rotation
haystackProgrammer: Transform.rotation (set)
favoriteKey: UnityEngine.Transform.rotation@set
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;rotation
tag3: UnityEngine.Transform;rotation
valueInputTypes: UnityEngine.Transform|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local Rotation
labelProgrammer: localRotation (get)
haystackHuman: Transform: Get Local Rotation
haystackProgrammer: Transform.localRotation (get)
favoriteKey: UnityEngine.Transform.localRotation@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;localRotation
tag3: UnityEngine.Transform;localRotation
valueInputTypes: UnityEngine.Transform
valueOutputTypes: UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Local Rotation
labelProgrammer: localRotation (set)
haystackHuman: Transform: Set Local Rotation
haystackProgrammer: Transform.localRotation (set)
favoriteKey: UnityEngine.Transform.localRotation@set
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;localRotation
tag3: UnityEngine.Transform;localRotation
valueInputTypes: UnityEngine.Transform|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local Scale
labelProgrammer: localScale (get)
haystackHuman: Transform: Get Local Scale
haystackProgrammer: Transform.localScale (get)
favoriteKey: UnityEngine.Transform.localScale@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;localScale
tag3: UnityEngine.Transform;localScale
valueInputTypes: UnityEngine.Transform
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Local Scale
labelProgrammer: localScale (set)
haystackHuman: Transform: Set Local Scale
haystackProgrammer: Transform.localScale (set)
favoriteKey: UnityEngine.Transform.localScale@set
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;localScale
tag3: UnityEngine.Transform;localScale
valueInputTypes: UnityEngine.Transform|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Parent
labelProgrammer: parent (get)
haystackHuman: Transform: Get Parent
haystackProgrammer: Transform.parent (get)
favoriteKey: UnityEngine.Transform.parent@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;parent
tag3: UnityEngine.Transform;parent
valueInputTypes: UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Parent
labelProgrammer: parent (set)
haystackHuman: Transform: Set Parent
haystackProgrammer: Transform.parent (set)
favoriteKey: UnityEngine.Transform.parent@set
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;parent
tag3: UnityEngine.Transform;parent
valueInputTypes: UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get World To Local Matrix
labelProgrammer: worldToLocalMatrix (get)
haystackHuman: Transform: Get World To Local Matrix
haystackProgrammer: Transform.worldToLocalMatrix (get)
favoriteKey: UnityEngine.Transform.worldToLocalMatrix@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;worldToLocalMatrix
tag3: UnityEngine.Transform;worldToLocalMatrix
valueInputTypes: UnityEngine.Transform
valueOutputTypes: UnityEngine.Matrix4x4
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local To World Matrix
labelProgrammer: localToWorldMatrix (get)
haystackHuman: Transform: Get Local To World Matrix
haystackProgrammer: Transform.localToWorldMatrix (get)
favoriteKey: UnityEngine.Transform.localToWorldMatrix@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;localToWorldMatrix
tag3: UnityEngine.Transform;localToWorldMatrix
valueInputTypes: UnityEngine.Transform
valueOutputTypes: UnityEngine.Matrix4x4
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Root
labelProgrammer: root (get)
haystackHuman: Transform: Get Root
haystackProgrammer: Transform.root (get)
favoriteKey: UnityEngine.Transform.root@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;root
tag3: UnityEngine.Transform;root
valueInputTypes: UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Child Count
labelProgrammer: childCount (get)
haystackHuman: Transform: Get Child Count
haystackProgrammer: Transform.childCount (get)
favoriteKey: UnityEngine.Transform.childCount@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;childCount
tag3: UnityEngine.Transform;childCount
valueInputTypes: UnityEngine.Transform
valueOutputTypes: System.Int32
unit:
{"member":{"name":"childCount","parameterTypes":null,"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fff2911b-9e00-4251-af69-81460795a564","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lossy Scale
labelProgrammer: lossyScale (get)
haystackHuman: Transform: Get Lossy Scale
haystackProgrammer: Transform.lossyScale (get)
favoriteKey: UnityEngine.Transform.lossyScale@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;lossyScale
tag3: UnityEngine.Transform;lossyScale
valueInputTypes: UnityEngine.Transform
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"lossyScale","parameterTypes":null,"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c901a82b-ab8a-4e1e-8ac2-2c561dc48c4e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Has Changed
labelProgrammer: hasChanged (get)
haystackHuman: Transform: Has Changed
haystackProgrammer: Transform.hasChanged (get)
favoriteKey: UnityEngine.Transform.hasChanged@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;hasChanged
tag3: UnityEngine.Transform;hasChanged
valueInputTypes: UnityEngine.Transform
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"hasChanged","parameterTypes":null,"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"272c438f-a526-4587-8c57-c4880c25a0fa","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Changed
labelProgrammer: hasChanged (set)
haystackHuman: Transform: Set Changed
haystackProgrammer: Transform.hasChanged (set)
favoriteKey: UnityEngine.Transform.hasChanged@set
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;hasChanged
tag3: UnityEngine.Transform;hasChanged
valueInputTypes: UnityEngine.Transform|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"hasChanged","parameterTypes":null,"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9c5fde92-9288-4525-9cf1-99cb93d442ea","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hierarchy Capacity
labelProgrammer: hierarchyCapacity (get)
haystackHuman: Transform: Get Hierarchy Capacity
haystackProgrammer: Transform.hierarchyCapacity (get)
favoriteKey: UnityEngine.Transform.hierarchyCapacity@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;hierarchyCapacity
tag3: UnityEngine.Transform;hierarchyCapacity
valueInputTypes: UnityEngine.Transform
valueOutputTypes: System.Int32
unit:
{"member":{"name":"hierarchyCapacity","parameterTypes":null,"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"09015632-2282-4450-a74c-ad940ae8c441","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hierarchy Capacity
labelProgrammer: hierarchyCapacity (set)
haystackHuman: Transform: Set Hierarchy Capacity
haystackProgrammer: Transform.hierarchyCapacity (set)
favoriteKey: UnityEngine.Transform.hierarchyCapacity@set
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;hierarchyCapacity
tag3: UnityEngine.Transform;hierarchyCapacity
valueInputTypes: UnityEngine.Transform|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"hierarchyCapacity","parameterTypes":null,"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"2658270e-5f82-45a1-9767-9eb37bc47389","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hierarchy Count
labelProgrammer: hierarchyCount (get)
haystackHuman: Transform: Get Hierarchy Count
haystackProgrammer: Transform.hierarchyCount (get)
favoriteKey: UnityEngine.Transform.hierarchyCount@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;hierarchyCount
tag3: UnityEngine.Transform;hierarchyCount
valueInputTypes: UnityEngine.Transform
valueOutputTypes: System.Int32
unit:
{"member":{"name":"hierarchyCount","parameterTypes":null,"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a750a0c4-c58b-4caa-9124-9a8d7542ae52","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Transform: Get Transform
haystackProgrammer: Transform.transform (get)
favoriteKey: UnityEngine.Transform.transform@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ef47c5de-cbb1-4576-9494-341262b540a6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Transform: Get Transform Handle
haystackProgrammer: Transform.transformHandle (get)
favoriteKey: UnityEngine.Transform.transformHandle@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.Transform
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6d5c98be-b987-439a-9a21-b7c675e8090b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Transform: Get Game Object
haystackProgrammer: Transform.gameObject (get)
favoriteKey: UnityEngine.Transform.gameObject@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.Transform
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1ca1248d-c7ef-4342-8262-7d7d1668f88a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Transform: Get Tag
haystackProgrammer: Transform.tag (get)
favoriteKey: UnityEngine.Transform.tag@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Transform
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"500a1019-95e5-42a8-8348-00b42685d466","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Transform: Set Tag
haystackProgrammer: Transform.tag (set)
favoriteKey: UnityEngine.Transform.tag@set
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Transform|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"b3e18ccb-d4db-403d-bb5f-3d870a6ed9ef","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Transform: Get Name
haystackProgrammer: Transform.name (get)
favoriteKey: UnityEngine.Transform.name@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Transform
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"41715b22-3153-427d-a27d-9635691ce977","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Transform: Set Name
haystackProgrammer: Transform.name (set)
favoriteKey: UnityEngine.Transform.name@set
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Transform|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"e3de4dac-72c1-4bae-98a4-8ec81c856cfe","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Transform: Get Hide Flags
haystackProgrammer: Transform.hideFlags (get)
favoriteKey: UnityEngine.Transform.hideFlags@get
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Transform
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8dd457a4-b29a-4be1-bf91-41e952ec8f33","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Transform: Set Hide Flags
haystackProgrammer: Transform.hideFlags (set)
favoriteKey: UnityEngine.Transform.hideFlags@set
tag1: UnityEngine.Transform
tag2: UnityEngine.Transform;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Transform|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Transform","targetTypeName":"UnityEngine.Transform","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"9ddf86cd-137f-4b34-8ee1-6c34ce3c5849","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Valid ()
labelProgrammer: IsValid ()
haystackHuman: Scene: Is Valid
haystackProgrammer: Scene.IsValid
favoriteKey: UnityEngine.SceneManagement.Scene.IsValid()@any
tag1: UnityEngine.SceneManagement.Scene
tag2: UnityEngine.SceneManagement.Scene;IsValid;
tag3: UnityEngine.SceneManagement.Scene;IsValid;
valueInputTypes: UnityEngine.SceneManagement.Scene
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"IsValid","parameterTypes":[],"targetType":"UnityEngine.SceneManagement.Scene","targetTypeName":"UnityEngine.SceneManagement.Scene","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"39bfc3e7-d6ef-4d63-b376-e346bd47aaf2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Root Game Objects ()
labelProgrammer: GetRootGameObjects ()
haystackHuman: Scene: Get Root Game Objects
haystackProgrammer: Scene.GetRootGameObjects
favoriteKey: UnityEngine.SceneManagement.Scene.GetRootGameObjects()@any
tag1: UnityEngine.SceneManagement.Scene
tag2: UnityEngine.SceneManagement.Scene;GetRootGameObjects;
tag3: UnityEngine.SceneManagement.Scene;GetRootGameObjects;
valueInputTypes: UnityEngine.SceneManagement.Scene
valueOutputTypes: UnityEngine.GameObject[]
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetRootGameObjects","parameterTypes":[],"targetType":"UnityEngine.SceneManagement.Scene","targetTypeName":"UnityEngine.SceneManagement.Scene","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"44aaa0ba-cf26-44a1-95cb-bd5f4027af07","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Root Game Objects (Root Game Objects)
labelProgrammer: GetRootGameObjects (rootGameObjects)
haystackHuman: Scene: Get Root Game Objects
haystackProgrammer: Scene.GetRootGameObjects
tag1: UnityEngine.SceneManagement.Scene
favoriteKey:
UnityEngine.SceneManagement.Scene.GetRootGameObjects(System.Collections.Generic.List`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.SceneManagement.Scene;GetRootGameObjects;System.Collections.Generic.List`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.SceneManagement.Scene;GetRootGameObjects;System.Collections.Generic.List`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["rootGameObjects"],"member":{"name":"GetRootGameObjects","parameterTypes":["System.Collections.Generic.List`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.SceneManagement.Scene","targetTypeName":"UnityEngine.SceneManagement.Scene","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"c2045a62-8c32-43a5-95de-f6bbc92eb877","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.SceneManagement.Scene|System.Collections.Generic.List`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Scene: Get Hash Code
haystackProgrammer: Scene.GetHashCode
favoriteKey: UnityEngine.SceneManagement.Scene.GetHashCode()@any
tag1: UnityEngine.SceneManagement.Scene
tag2: UnityEngine.SceneManagement.Scene;GetHashCode;
tag3: UnityEngine.SceneManagement.Scene;GetHashCode;
valueInputTypes: UnityEngine.SceneManagement.Scene
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.SceneManagement.Scene","targetTypeName":"UnityEngine.SceneManagement.Scene","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"52b20938-ce38-48a8-8f12-46ae376eebc5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Scene: Equals
haystackProgrammer: Scene.Equals
favoriteKey: UnityEngine.SceneManagement.Scene.Equals(System.Object)@any
tag1: UnityEngine.SceneManagement.Scene
tag2: UnityEngine.SceneManagement.Scene;Equals;System.Object
tag3: UnityEngine.SceneManagement.Scene;Equals;System.Object
valueInputTypes: UnityEngine.SceneManagement.Scene|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["other"],"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.SceneManagement.Scene","targetTypeName":"UnityEngine.SceneManagement.Scene","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b5fc78a2-9438-4b89-9d04-e34308aa5a60","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Scene: To String
haystackProgrammer: Scene.ToString
favoriteKey: UnityEngine.SceneManagement.Scene.ToString()@any
tag1: UnityEngine.SceneManagement.Scene
tag2: UnityEngine.SceneManagement.Scene;ToString;
tag3: System.ValueType;ToString;
valueInputTypes: UnityEngine.SceneManagement.Scene
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.SceneManagement.Scene","targetTypeName":"UnityEngine.SceneManagement.Scene","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"14e1415d-54f4-4122-8b76-1fef7fc6b6ec","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Scene: Equals
haystackProgrammer: Scene.Equals
favoriteKey: UnityEngine.SceneManagement.Scene.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.SceneManagement.Scene
tag2: UnityEngine.SceneManagement.Scene;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.SceneManagement.Scene","targetTypeName":"UnityEngine.SceneManagement.Scene","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"51a993cd-5d06-4d7b-9223-2c155bfb73c3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Scene: Get Type
haystackProgrammer: Scene.GetType
favoriteKey: UnityEngine.SceneManagement.Scene.GetType()@any
tag1: UnityEngine.SceneManagement.Scene
tag2: UnityEngine.SceneManagement.Scene;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.SceneManagement.Scene
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.SceneManagement.Scene","targetTypeName":"UnityEngine.SceneManagement.Scene","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"39ef59ce-7b9c-4d34-bcaf-bc800cb1518b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Scene: Reference Equals
haystackProgrammer: Scene.ReferenceEquals
favoriteKey: UnityEngine.SceneManagement.Scene.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.SceneManagement.Scene
tag2: UnityEngine.SceneManagement.Scene;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.SceneManagement.Scene","targetTypeName":"UnityEngine.SceneManagement.Scene","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f7fa278c-d868-4199-b516-d50e3ade8eda","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Handle
labelProgrammer: handle (get)
haystackHuman: Scene: Get Handle
haystackProgrammer: Scene.handle (get)
favoriteKey: UnityEngine.SceneManagement.Scene.handle@get
tag1: UnityEngine.SceneManagement.Scene
tag2: UnityEngine.SceneManagement.Scene;handle
tag3: UnityEngine.SceneManagement.Scene;handle
valueInputTypes: UnityEngine.SceneManagement.Scene
valueOutputTypes: UnityEngine.SceneManagement.SceneHandle
unit:
{"member":{"name":"handle","parameterTypes":null,"targetType":"UnityEngine.SceneManagement.Scene","targetTypeName":"UnityEngine.SceneManagement.Scene","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ffcaf8a7-deba-4206-9831-fcab6f226531","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Path
labelProgrammer: path (get)
haystackHuman: Scene: Get Path
haystackProgrammer: Scene.path (get)
favoriteKey: UnityEngine.SceneManagement.Scene.path@get
tag1: UnityEngine.SceneManagement.Scene
tag2: UnityEngine.SceneManagement.Scene;path
tag3: UnityEngine.SceneManagement.Scene;path
valueInputTypes: UnityEngine.SceneManagement.Scene
valueOutputTypes: System.String
unit:
{"member":{"name":"path","parameterTypes":null,"targetType":"UnityEngine.SceneManagement.Scene","targetTypeName":"UnityEngine.SceneManagement.Scene","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0df2194c-dc89-4dd0-aa9a-61a1f37403a5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Scene: Get Name
haystackProgrammer: Scene.name (get)
favoriteKey: UnityEngine.SceneManagement.Scene.name@get
tag1: UnityEngine.SceneManagement.Scene
tag2: UnityEngine.SceneManagement.Scene;name
tag3: UnityEngine.SceneManagement.Scene;name
valueInputTypes: UnityEngine.SceneManagement.Scene
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.SceneManagement.Scene","targetTypeName":"UnityEngine.SceneManagement.Scene","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a32956fc-713b-4385-9509-e99b24602281","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Scene: Set Name
haystackProgrammer: Scene.name (set)
favoriteKey: UnityEngine.SceneManagement.Scene.name@set
tag1: UnityEngine.SceneManagement.Scene
tag2: UnityEngine.SceneManagement.Scene;name
tag3: UnityEngine.SceneManagement.Scene;name
valueInputTypes: UnityEngine.SceneManagement.Scene|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.SceneManagement.Scene","targetTypeName":"UnityEngine.SceneManagement.Scene","$version":"A"},"defaultValues":{"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"e441b4bf-3dc9-4b8b-bfd7-4c51fbcadf0c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Loaded
labelProgrammer: isLoaded (get)
haystackHuman: Scene: Is Loaded
haystackProgrammer: Scene.isLoaded (get)
favoriteKey: UnityEngine.SceneManagement.Scene.isLoaded@get
tag1: UnityEngine.SceneManagement.Scene
tag2: UnityEngine.SceneManagement.Scene;isLoaded
tag3: UnityEngine.SceneManagement.Scene;isLoaded
valueInputTypes: UnityEngine.SceneManagement.Scene
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isLoaded","parameterTypes":null,"targetType":"UnityEngine.SceneManagement.Scene","targetTypeName":"UnityEngine.SceneManagement.Scene","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d4c26b0d-2173-4c1e-aa48-4a4152b26a1e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Build Index
labelProgrammer: buildIndex (get)
haystackHuman: Scene: Get Build Index
haystackProgrammer: Scene.buildIndex (get)
favoriteKey: UnityEngine.SceneManagement.Scene.buildIndex@get
tag1: UnityEngine.SceneManagement.Scene
tag2: UnityEngine.SceneManagement.Scene;buildIndex
tag3: UnityEngine.SceneManagement.Scene;buildIndex
valueInputTypes: UnityEngine.SceneManagement.Scene
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Dirty
labelProgrammer: isDirty (get)
haystackHuman: Scene: Is Dirty
haystackProgrammer: Scene.isDirty (get)
favoriteKey: UnityEngine.SceneManagement.Scene.isDirty@get
tag1: UnityEngine.SceneManagement.Scene
tag2: UnityEngine.SceneManagement.Scene;isDirty
tag3: UnityEngine.SceneManagement.Scene;isDirty
valueInputTypes: UnityEngine.SceneManagement.Scene
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Root Count
labelProgrammer: rootCount (get)
haystackHuman: Scene: Get Root Count
haystackProgrammer: Scene.rootCount (get)
favoriteKey: UnityEngine.SceneManagement.Scene.rootCount@get
tag1: UnityEngine.SceneManagement.Scene
tag2: UnityEngine.SceneManagement.Scene;rootCount
tag3: UnityEngine.SceneManagement.Scene;rootCount
valueInputTypes: UnityEngine.SceneManagement.Scene
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Sub Scene
labelProgrammer: isSubScene (get)
haystackHuman: Scene: Is Sub Scene
haystackProgrammer: Scene.isSubScene (get)
favoriteKey: UnityEngine.SceneManagement.Scene.isSubScene@get
tag1: UnityEngine.SceneManagement.Scene
tag2: UnityEngine.SceneManagement.Scene;isSubScene
tag3: UnityEngine.SceneManagement.Scene;isSubScene
valueInputTypes: UnityEngine.SceneManagement.Scene
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sub Scene
labelProgrammer: isSubScene (set)
haystackHuman: Scene: Set Sub Scene
haystackProgrammer: Scene.isSubScene (set)
favoriteKey: UnityEngine.SceneManagement.Scene.isSubScene@set
tag1: UnityEngine.SceneManagement.Scene
tag2: UnityEngine.SceneManagement.Scene;isSubScene
tag3: UnityEngine.SceneManagement.Scene;isSubScene
valueInputTypes: UnityEngine.SceneManagement.Scene|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Active Scene ()
labelProgrammer: GetActiveScene ()
haystackHuman: Scene Manager: Get Active Scene
haystackProgrammer: SceneManager.GetActiveScene
favoriteKey: UnityEngine.SceneManagement.SceneManager.GetActiveScene()@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;GetActiveScene;
tag3: UnityEngine.SceneManagement.SceneManager;GetActiveScene;
valueOutputTypes: UnityEngine.SceneManagement.Scene
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Active Scene (Scene)
labelProgrammer: SetActiveScene (scene)
haystackHuman: Scene Manager: Set Active Scene
haystackProgrammer: SceneManager.SetActiveScene
favoriteKey: UnityEngine.SceneManagement.SceneManager.SetActiveScene(UnityEngine.SceneManagement.Scene)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;SetActiveScene;UnityEngine.SceneManagement.Scene
tag3: UnityEngine.SceneManagement.SceneManager;SetActiveScene;UnityEngine.SceneManagement.Scene
valueInputTypes: UnityEngine.SceneManagement.Scene
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Scene By Path (Scene Path)
labelProgrammer: GetSceneByPath (scenePath)
haystackHuman: Scene Manager: Get Scene By Path
haystackProgrammer: SceneManager.GetSceneByPath
favoriteKey: UnityEngine.SceneManagement.SceneManager.GetSceneByPath(System.String)@any
tag1: UnityEngine.SceneManagement.SceneManager
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tag3: UnityEngine.SceneManagement.SceneManager;GetSceneByPath;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.SceneManagement.Scene
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Scene By Name (Name)
labelProgrammer: GetSceneByName (name)
haystackHuman: Scene Manager: Get Scene By Name
haystackProgrammer: SceneManager.GetSceneByName
favoriteKey: UnityEngine.SceneManagement.SceneManager.GetSceneByName(System.String)@any
tag1: UnityEngine.SceneManagement.SceneManager
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tag3: UnityEngine.SceneManagement.SceneManager;GetSceneByName;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.SceneManagement.Scene
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Scene By Build Index (Build Index)
labelProgrammer: GetSceneByBuildIndex (buildIndex)
haystackHuman: Scene Manager: Get Scene By Build Index
haystackProgrammer: SceneManager.GetSceneByBuildIndex
favoriteKey: UnityEngine.SceneManagement.SceneManager.GetSceneByBuildIndex(System.Int32)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;GetSceneByBuildIndex;System.Int32
tag3: UnityEngine.SceneManagement.SceneManager;GetSceneByBuildIndex;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: UnityEngine.SceneManagement.Scene
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Scene At (Index)
labelProgrammer: GetSceneAt (index)
haystackHuman: Scene Manager: Get Scene At
haystackProgrammer: SceneManager.GetSceneAt
favoriteKey: UnityEngine.SceneManagement.SceneManager.GetSceneAt(System.Int32)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;GetSceneAt;System.Int32
tag3: UnityEngine.SceneManagement.SceneManager;GetSceneAt;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: UnityEngine.SceneManagement.Scene
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Scene (Scene Name, Parameters)
labelProgrammer: CreateScene (sceneName, parameters)
haystackHuman: Scene Manager: Create Scene
haystackProgrammer: SceneManager.CreateScene
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: System.String|UnityEngine.SceneManagement.CreateSceneParameters
valueOutputTypes: UnityEngine.SceneManagement.Scene
favoriteKey:
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tag2:
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tag3:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Merge Scenes (Source Scene, Destination Scene)
labelProgrammer: MergeScenes (sourceScene, destinationScene)
haystackHuman: Scene Manager: Merge Scenes
haystackProgrammer: SceneManager.MergeScenes
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: UnityEngine.SceneManagement.Scene
favoriteKey:
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tag2:
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tag3:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Move Game Object To Scene (Go, Scene)
labelProgrammer: MoveGameObjectToScene (go, scene)
haystackHuman: Scene Manager: Move Game Object To Scene
haystackProgrammer: SceneManager.MoveGameObjectToScene
tag1: UnityEngine.SceneManagement.SceneManager
valueInputTypes: UnityEngine.GameObject|UnityEngine.SceneManagement.Scene
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tag2:
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tag3:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Move Game Objects To Scene (Entity Ids, Scene)
labelProgrammer: MoveGameObjectsToScene (entityIds, scene)
haystackHuman: Scene Manager: Move Game Objects To Scene
haystackProgrammer: SceneManager.MoveGameObjectsToScene
tag1: UnityEngine.SceneManagement.SceneManager
favoriteKey:
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tag2:
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tag3:
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unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Scene (Scene Name)
labelProgrammer: CreateScene (sceneName)
haystackHuman: Scene Manager: Create Scene
haystackProgrammer: SceneManager.CreateScene
favoriteKey: UnityEngine.SceneManagement.SceneManager.CreateScene(System.String)@any
tag1: UnityEngine.SceneManagement.SceneManager
tag2: UnityEngine.SceneManagement.SceneManager;CreateScene;System.String
tag3: UnityEngine.SceneManagement.SceneManager;CreateScene;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.SceneManagement.Scene
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene (Scene Name, Mode)
labelProgrammer: LoadScene (sceneName, mode)
haystackHuman: Scene Manager: Load Scene
haystackProgrammer: SceneManager.LoadScene
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valueInputTypes: System.String|UnityEngine.SceneManagement.LoadSceneMode
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tag2:
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tag3:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene (Scene Name)
labelProgrammer: LoadScene (sceneName)
haystackHuman: Scene Manager: Load Scene
haystackProgrammer: SceneManager.LoadScene
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tag1: UnityEngine.SceneManagement.SceneManager
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tag3: UnityEngine.SceneManagement.SceneManager;LoadScene;System.String
valueInputTypes: System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene (Scene Name, Parameters)
labelProgrammer: LoadScene (sceneName, parameters)
haystackHuman: Scene Manager: Load Scene
haystackProgrammer: SceneManager.LoadScene
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tag2:
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tag3:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene (Scene Build Index, Mode)
labelProgrammer: LoadScene (sceneBuildIndex, mode)
haystackHuman: Scene Manager: Load Scene
haystackProgrammer: SceneManager.LoadScene
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valueInputTypes: System.Int32|UnityEngine.SceneManagement.LoadSceneMode
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tag2:
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tag3:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene (Scene Build Index)
labelProgrammer: LoadScene (sceneBuildIndex)
haystackHuman: Scene Manager: Load Scene
haystackProgrammer: SceneManager.LoadScene
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tag1: UnityEngine.SceneManagement.SceneManager
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tag3: UnityEngine.SceneManagement.SceneManager;LoadScene;System.Int32
valueInputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene (Scene Build Index, Parameters)
labelProgrammer: LoadScene (sceneBuildIndex, parameters)
haystackHuman: Scene Manager: Load Scene
haystackProgrammer: SceneManager.LoadScene
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valueInputTypes: System.Int32|UnityEngine.SceneManagement.LoadSceneParameters
valueOutputTypes: UnityEngine.SceneManagement.Scene
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tag2:
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tag3:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene Async (Scene Build Index, Mode)
labelProgrammer: LoadSceneAsync (sceneBuildIndex, mode)
haystackHuman: Scene Manager: Load Scene Async
haystackProgrammer: SceneManager.LoadSceneAsync
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tag2:
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tag3:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load Scene Async (Scene Build Index)
labelProgrammer: LoadSceneAsync (sceneBuildIndex)
haystackHuman: Scene Manager: Load Scene Async
haystackProgrammer: SceneManager.LoadSceneAsync
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valueOutputTypes: UnityEngine.AsyncOperation
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: DestroyImmediate (obj)
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haystackProgrammer: PlayerConnection.DestroyImmediate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
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haystackProgrammer: PlayerConnection.FindObjectsByType
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valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
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haystackProgrammer: PlayerConnection.FindObjectsByType
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valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Player Connection: Dont Destroy On Load
haystackProgrammer: PlayerConnection.DontDestroyOnLoad
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Player Connection: Find First Object By Type
haystackProgrammer: PlayerConnection.FindFirstObjectByType
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Player Connection: Find Any Object By Type
haystackProgrammer: PlayerConnection.FindAnyObjectByType
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Player Connection: Find First Object By Type
haystackProgrammer: PlayerConnection.FindFirstObjectByType
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Player Connection: Find Any Object By Type
haystackProgrammer: PlayerConnection.FindAnyObjectByType
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
UnityEngine.Networking.PlayerConnection.PlayerConnection;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Player Connection: To String
haystackProgrammer: PlayerConnection.ToString
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tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Player Connection: Equals
haystackProgrammer: PlayerConnection.Equals
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Player Connection: Get Type
haystackProgrammer: PlayerConnection.GetType
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tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection
valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
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haystackProgrammer: PlayerConnection.ReferenceEquals
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
favoriteKey:
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tag2:
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unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Instance
labelProgrammer: instance (get)
haystackHuman: Player Connection: Get Instance
haystackProgrammer: PlayerConnection.instance (get)
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tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;instance
tag3: UnityEngine.Networking.PlayerConnection.PlayerConnection;instance
valueOutputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Connected
labelProgrammer: isConnected (get)
haystackHuman: Player Connection: Is Connected
haystackProgrammer: PlayerConnection.isConnected (get)
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.isConnected@get
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;isConnected
tag3: UnityEngine.Networking.PlayerConnection.PlayerConnection;isConnected
valueInputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Player Connection: Get Name
haystackProgrammer: PlayerConnection.name (get)
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.name@get
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Player Connection: Set Name
haystackProgrammer: PlayerConnection.name (set)
favoriteKey: UnityEngine.Networking.PlayerConnection.PlayerConnection.name@set
tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Player Connection: Get Hide Flags
haystackProgrammer: PlayerConnection.hideFlags (get)
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tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;hideFlags
tag3: UnityEngine.Object;hideFlags
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valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Player Connection: Set Hide Flags
haystackProgrammer: PlayerConnection.hideFlags (set)
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tag1: UnityEngine.Networking.PlayerConnection.PlayerConnection
tag2: UnityEngine.Networking.PlayerConnection.PlayerConnection;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Networking.PlayerConnection.PlayerConnection|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Playable (Graph, Owner)
labelProgrammer: CreatePlayable (graph, owner)
haystackHuman: Playable Asset: Create Playable
haystackProgrammer: PlayableAsset.CreatePlayable
tag1: UnityEngine.Playables.PlayableAsset
valueInputTypes: UnityEngine.Playables.PlayableAsset|UnityEngine.Playables.PlayableGraph|UnityEngine.GameObject
valueOutputTypes: UnityEngine.Playables.Playable
favoriteKey:
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tag2:
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tag3:
UnityEngine.Playables.PlayableAsset;CreatePlayable;UnityEngine.Playables.PlayableGraph;UnityEngine.GameObject

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Playable Asset: Create Instance
haystackProgrammer: PlayableAsset.CreateInstance
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tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;CreateInstance;System.String
tag3: UnityEngine.ScriptableObject;CreateInstance;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.ScriptableObject
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: Playable Asset: Create Instance
haystackProgrammer: PlayableAsset.CreateInstance
favoriteKey: UnityEngine.Playables.PlayableAsset.CreateInstance(System.Type)@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;CreateInstance;System.Type
tag3: UnityEngine.ScriptableObject;CreateInstance;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: Playable Asset: Get Entity Id
haystackProgrammer: PlayableAsset.GetEntityId
favoriteKey: UnityEngine.Playables.PlayableAsset.GetEntityId()@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;GetEntityId;
tag3: UnityEngine.Object;GetEntityId;
valueInputTypes: UnityEngine.Playables.PlayableAsset
valueOutputTypes: UnityEngine.EntityId
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Playable Asset: Get Instance ID
haystackProgrammer: PlayableAsset.GetInstanceID
favoriteKey: UnityEngine.Playables.PlayableAsset.GetInstanceID()@any
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.Playables.PlayableAsset
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labelHuman: Get Duration
labelProgrammer: duration (get)
haystackHuman: Playable Asset: Get Duration
haystackProgrammer: PlayableAsset.duration (get)
favoriteKey: UnityEngine.Playables.PlayableAsset.duration@get
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;duration
tag3: UnityEngine.Playables.PlayableAsset;duration
valueInputTypes: UnityEngine.Playables.PlayableAsset
valueOutputTypes: System.Double
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Outputs
labelProgrammer: outputs (get)
haystackHuman: Playable Asset: Get Outputs
haystackProgrammer: PlayableAsset.outputs (get)
favoriteKey: UnityEngine.Playables.PlayableAsset.outputs@get
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;outputs
tag3: UnityEngine.Playables.PlayableAsset;outputs
valueInputTypes: UnityEngine.Playables.PlayableAsset
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valueOutputTypes:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Playable Asset: Get Name
haystackProgrammer: PlayableAsset.name (get)
favoriteKey: UnityEngine.Playables.PlayableAsset.name@get
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Playables.PlayableAsset
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Playable Asset: Set Name
haystackProgrammer: PlayableAsset.name (set)
favoriteKey: UnityEngine.Playables.PlayableAsset.name@set
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Playables.PlayableAsset|System.String
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Playable Asset: Get Hide Flags
haystackProgrammer: PlayableAsset.hideFlags (get)
favoriteKey: UnityEngine.Playables.PlayableAsset.hideFlags@get
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Playables.PlayableAsset
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Playable Asset: Set Hide Flags
haystackProgrammer: PlayableAsset.hideFlags (set)
favoriteKey: UnityEngine.Playables.PlayableAsset.hideFlags@set
tag1: UnityEngine.Playables.PlayableAsset
tag2: UnityEngine.Playables.PlayableAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Playables.PlayableAsset|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Update All Sorting Groups ()
labelProgrammer: UpdateAllSortingGroups ()
haystackHuman: Sorting Group: Update All Sorting Groups
haystackProgrammer: SortingGroup.UpdateAllSortingGroups
favoriteKey: UnityEngine.Rendering.SortingGroup.UpdateAllSortingGroups()@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;UpdateAllSortingGroups;
tag3: UnityEngine.Rendering.SortingGroup;UpdateAllSortingGroups;
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Sorting Group: Get Component
haystackProgrammer: SortingGroup.GetComponent
favoriteKey: UnityEngine.Rendering.SortingGroup.GetComponent(System.Type)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Type
valueOutputTypes: UnityEngine.Component
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
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haystackProgrammer: SortingGroup.TryGetComponent
favoriteKey: UnityEngine.Rendering.SortingGroup.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Sorting Group: Get Component
haystackProgrammer: SortingGroup.GetComponent
favoriteKey: UnityEngine.Rendering.SortingGroup.GetComponent(System.String)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.String
valueOutputTypes: UnityEngine.Component
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Sorting Group: Get Component In Children
haystackProgrammer: SortingGroup.GetComponentInChildren
favoriteKey: UnityEngine.Rendering.SortingGroup.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Sorting Group: Get Component In Children
haystackProgrammer: SortingGroup.GetComponentInChildren
favoriteKey: UnityEngine.Rendering.SortingGroup.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;GetComponentInChildren;System.Type
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valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Type
valueOutputTypes: UnityEngine.Component
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Sorting Group: Get Components In Children
haystackProgrammer: SortingGroup.GetComponentsInChildren
favoriteKey: UnityEngine.Rendering.SortingGroup.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Sorting Group: Get Components In Children
haystackProgrammer: SortingGroup.GetComponentsInChildren
favoriteKey: UnityEngine.Rendering.SortingGroup.GetComponentsInChildren(System.Type)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;GetComponentsInChildren;System.Type
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Type
valueOutputTypes: UnityEngine.Component[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
haystackHuman: Sorting Group: Get Component In Parent
haystackProgrammer: SortingGroup.GetComponentInParent
favoriteKey: UnityEngine.Rendering.SortingGroup.GetComponentInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;GetComponentInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
haystackHuman: Sorting Group: Get Component In Parent
haystackProgrammer: SortingGroup.GetComponentInParent
favoriteKey: UnityEngine.Rendering.SortingGroup.GetComponentInParent(System.Type)@any
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tag2: UnityEngine.Rendering.SortingGroup;GetComponentInParent;System.Type
tag3: UnityEngine.Component;GetComponentInParent;System.Type
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
haystackHuman: Sorting Group: Get Components In Parent
haystackProgrammer: SortingGroup.GetComponentsInParent
favoriteKey: UnityEngine.Rendering.SortingGroup.GetComponentsInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;GetComponentsInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Sorting Group: Get Components In Parent
haystackProgrammer: SortingGroup.GetComponentsInParent
favoriteKey: UnityEngine.Rendering.SortingGroup.GetComponentsInParent(System.Type)@any
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tag3: UnityEngine.Component;GetComponentsInParent;System.Type
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Sorting Group: Get Components
haystackProgrammer: SortingGroup.GetComponents
favoriteKey: UnityEngine.Rendering.SortingGroup.GetComponents(System.Type)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;GetComponents;System.Type
tag3: UnityEngine.Component;GetComponents;System.Type
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Type
valueOutputTypes: UnityEngine.Component[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: Sorting Group: Get Components
haystackProgrammer: SortingGroup.GetComponents
tag1: UnityEngine.Rendering.SortingGroup
favoriteKey:
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tag2:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component Index ()
labelProgrammer: GetComponentIndex ()
haystackHuman: Sorting Group: Get Component Index
haystackProgrammer: SortingGroup.GetComponentIndex
favoriteKey: UnityEngine.Rendering.SortingGroup.GetComponentIndex()@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;GetComponentIndex;
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valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Sorting Group: Compare Tag
haystackProgrammer: SortingGroup.CompareTag
favoriteKey: UnityEngine.Rendering.SortingGroup.CompareTag(System.String)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;CompareTag;System.String
tag3: UnityEngine.Component;CompareTag;System.String
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.String
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Sorting Group: Compare Tag
haystackProgrammer: SortingGroup.CompareTag
favoriteKey: UnityEngine.Rendering.SortingGroup.CompareTag(UnityEngine.TagHandle)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;CompareTag;UnityEngine.TagHandle
tag3: UnityEngine.Component;CompareTag;UnityEngine.TagHandle
valueInputTypes: UnityEngine.Rendering.SortingGroup|UnityEngine.TagHandle
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
haystackHuman: Sorting Group: Send Message Upwards
haystackProgrammer: SortingGroup.SendMessageUpwards
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tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.String|System.Object|UnityEngine.SendMessageOptions
favoriteKey:
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tag2:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value)
labelProgrammer: SendMessageUpwards (methodName, value)
haystackHuman: Sorting Group: Send Message Upwards
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haystackHuman: Sorting Group: Destroy Immediate
haystackProgrammer: SortingGroup.DestroyImmediate
favoriteKey: UnityEngine.Rendering.SortingGroup.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Sorting Group: Destroy Immediate
haystackProgrammer: SortingGroup.DestroyImmediate
favoriteKey: UnityEngine.Rendering.SortingGroup.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Sorting Group: Find Objects By Type
haystackProgrammer: SortingGroup.FindObjectsByType
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
valueInputTypes: System.Type|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
UnityEngine.Rendering.SortingGroup.FindObjectsByType(System.TypeUnityEngine.FindObjectsSortMode)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Sorting Group: Find Objects By Type
haystackProgrammer: SortingGroup.FindObjectsByType
tag1: UnityEngine.Rendering.SortingGroup
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
UnityEngine.Rendering.SortingGroup.FindObjectsByType(System.TypeUnityEngine.FindObjectsInactiveUnityEngine.FindObjectsSortMode)@any

tag2:
UnityEngine.Rendering.SortingGroup;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive;UnityEngine.FindObjectsSortMode

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Sorting Group: Dont Destroy On Load
haystackProgrammer: SortingGroup.DontDestroyOnLoad
favoriteKey: UnityEngine.Rendering.SortingGroup.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["target"],"member":{"name":"DontDestroyOnLoad","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"%target":null},"position":{"x":0.0,"y":0.0},"guid":"cc205f03-d4fb-43e0-b554-2d8248beb7ae","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Sorting Group: Find First Object By Type
haystackProgrammer: SortingGroup.FindFirstObjectByType
favoriteKey: UnityEngine.Rendering.SortingGroup.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindFirstObjectByType","parameterTypes":["System.Type"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"76a2f0fb-902b-4ebd-a958-ee30c50be0f6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Sorting Group: Find Any Object By Type
haystackProgrammer: SortingGroup.FindAnyObjectByType
favoriteKey: UnityEngine.Rendering.SortingGroup.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"fd6062ec-d92d-4448-baad-b3483c65ac4e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Sorting Group: Find First Object By Type
haystackProgrammer: SortingGroup.FindFirstObjectByType
tag1: UnityEngine.Rendering.SortingGroup
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.SortingGroup.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.Rendering.SortingGroup;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindFirstObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"22a61fcf-fe58-4fe5-bb8c-0ab4dd2f487f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Sorting Group: Find Any Object By Type
haystackProgrammer: SortingGroup.FindAnyObjectByType
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.SortingGroup.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

unit:
{"chainable":false,"parameterNames":["type","findObjectsInactive"],"member":{"name":"FindAnyObjectByType","parameterTypes":["System.Type","UnityEngine.FindObjectsInactive"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"%type":null,"%findObjectsInactive":{"$content":"Exclude","$type":"UnityEngine.FindObjectsInactive"}},"position":{"x":0.0,"y":0.0},"guid":"fec12ef7-da3d-4d16-a66e-38ddf695a8db","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Sorting Group: To String
haystackProgrammer: SortingGroup.ToString
favoriteKey: UnityEngine.Rendering.SortingGroup.ToString()@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.String
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"541734b5-b383-4d15-8317-527b08e3bbe7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Sorting Group: Equals
haystackProgrammer: SortingGroup.Equals
favoriteKey: UnityEngine.Rendering.SortingGroup.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9586471d-eb6a-4d13-bcd2-9ac484d710df","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Sorting Group: Get Type
haystackProgrammer: SortingGroup.GetType
favoriteKey: UnityEngine.Rendering.SortingGroup.GetType()@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e4d6026b-7053-43f9-8dea-601afb35fddd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Sorting Group: Reference Equals
haystackProgrammer: SortingGroup.ReferenceEquals
favoriteKey: UnityEngine.Rendering.SortingGroup.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b71b4e7a-61c1-45cb-b36a-4c99b7574a01","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer Name
labelProgrammer: sortingLayerName (get)
haystackHuman: Sorting Group: Get Sorting Layer Name
haystackProgrammer: SortingGroup.sortingLayerName (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerName@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerName
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerName
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.String
unit:
{"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c675ed64-60ba-4c10-a1d1-7aa1305b4c21","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer Name
labelProgrammer: sortingLayerName (set)
haystackHuman: Sorting Group: Set Sorting Layer Name
haystackProgrammer: SortingGroup.sortingLayerName (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerName@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerName
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerName
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"2ba5003e-5095-44fa-83a6-deee8ffa2ca0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer ID
labelProgrammer: sortingLayerID (get)
haystackHuman: Sorting Group: Get Sorting Layer ID
haystackProgrammer: SortingGroup.sortingLayerID (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerID@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerID
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerID
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b00792fb-f321-479e-81e7-1e60b3e79b0e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer ID
labelProgrammer: sortingLayerID (set)
haystackHuman: Sorting Group: Set Sorting Layer ID
haystackProgrammer: SortingGroup.sortingLayerID (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingLayerID@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingLayerID
tag3: UnityEngine.Rendering.SortingGroup;sortingLayerID
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"ba296a4b-518c-4ed7-8340-41d02570b0c0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Order
labelProgrammer: sortingOrder (get)
haystackHuman: Sorting Group: Get Sorting Order
haystackProgrammer: SortingGroup.sortingOrder (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingOrder@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingOrder
tag3: UnityEngine.Rendering.SortingGroup;sortingOrder
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a67976e8-c5cc-4131-aa01-5bb44ccfd914","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Order
labelProgrammer: sortingOrder (set)
haystackHuman: Sorting Group: Set Sorting Order
haystackProgrammer: SortingGroup.sortingOrder (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortingOrder@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortingOrder
tag3: UnityEngine.Rendering.SortingGroup;sortingOrder
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"5644280c-5f76-4a6b-89ff-73ceb65677e6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sort At Root
labelProgrammer: sortAtRoot (get)
haystackHuman: Sorting Group: Get Sort At Root
haystackProgrammer: SortingGroup.sortAtRoot (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortAtRoot@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortAtRoot
tag3: UnityEngine.Rendering.SortingGroup;sortAtRoot
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"sortAtRoot","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e78de35e-37d0-4293-886b-c6ff06b23f5f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sort At Root
labelProgrammer: sortAtRoot (set)
haystackHuman: Sorting Group: Set Sort At Root
haystackProgrammer: SortingGroup.sortAtRoot (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.sortAtRoot@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;sortAtRoot
tag3: UnityEngine.Rendering.SortingGroup;sortAtRoot
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"sortAtRoot","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f9156ac3-7e99-4663-91ec-f6c296005882","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Sorting Group: Get Enabled
haystackProgrammer: SortingGroup.enabled (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.enabled@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;enabled
tag3: UnityEngine.Rendering.SortingGroup;enabled
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c574c3fe-3ff4-4da1-8159-08d3dce4149d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Sorting Group: Set Enabled
haystackProgrammer: SortingGroup.enabled (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.enabled@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;enabled
tag3: UnityEngine.Rendering.SortingGroup;enabled
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"7edc82a7-6cb7-4edf-906d-2752ee644ea8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Sorting Group: Is Active And Enabled
haystackProgrammer: SortingGroup.isActiveAndEnabled (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.isActiveAndEnabled@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;isActiveAndEnabled
tag3: UnityEngine.Rendering.SortingGroup;isActiveAndEnabled
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4b58c608-84c3-4c82-902b-e007d247bda7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Sorting Group: Get Transform
haystackProgrammer: SortingGroup.transform (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.transform@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.Rendering.SortingGroup","targetTypeName":"UnityEngine.Rendering.SortingGroup","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"48cfe35c-0e39-42aa-98ff-fdd2ad1847f5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Sorting Group: Get Transform Handle
haystackProgrammer: SortingGroup.transformHandle (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.transformHandle@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: UnityEngine.TransformHandle
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Sorting Group: Get Game Object
haystackProgrammer: SortingGroup.gameObject (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.gameObject@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Sorting Group: Get Tag
haystackProgrammer: SortingGroup.tag (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.tag@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Sorting Group: Set Tag
haystackProgrammer: SortingGroup.tag (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.tag@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Sorting Group: Get Name
haystackProgrammer: SortingGroup.name (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.name@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Sorting Group: Set Name
haystackProgrammer: SortingGroup.name (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.name@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.SortingGroup|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Sorting Group: Get Hide Flags
haystackProgrammer: SortingGroup.hideFlags (get)
favoriteKey: UnityEngine.Rendering.SortingGroup.hideFlags@get
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.SortingGroup
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Sorting Group: Set Hide Flags
haystackProgrammer: SortingGroup.hideFlags (set)
favoriteKey: UnityEngine.Rendering.SortingGroup.hideFlags@set
tag1: UnityEngine.Rendering.SortingGroup
tag2: UnityEngine.Rendering.SortingGroup;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.SortingGroup|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Has Shader Define (Tier, Define Hash)
labelProgrammer: HasShaderDefine (tier, defineHash)
haystackHuman: Graphics Settings: Has Shader Define
haystackProgrammer: GraphicsSettings.HasShaderDefine
tag1: UnityEngine.Rendering.GraphicsSettings
valueInputTypes: UnityEngine.Rendering.GraphicsTier|UnityEngine.Rendering.BuiltinShaderDefine
valueOutputTypes: System.Boolean
favoriteKey:
UnityEngine.Rendering.GraphicsSettings.HasShaderDefine(UnityEngine.Rendering.GraphicsTierUnityEngine.Rendering.BuiltinShaderDefine)@any

tag2:
UnityEngine.Rendering.GraphicsSettings;HasShaderDefine;UnityEngine.Rendering.GraphicsTier;UnityEngine.Rendering.BuiltinShaderDefine

tag3:
UnityEngine.Rendering.GraphicsSettings;HasShaderDefine;UnityEngine.Rendering.GraphicsTier;UnityEngine.Rendering.BuiltinShaderDefine

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Has Shader Define (Define Hash)
labelProgrammer: HasShaderDefine (defineHash)
haystackHuman: Graphics Settings: Has Shader Define
haystackProgrammer: GraphicsSettings.HasShaderDefine
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;HasShaderDefine;UnityEngine.Rendering.BuiltinShaderDefine
tag3: UnityEngine.Rendering.GraphicsSettings;HasShaderDefine;UnityEngine.Rendering.BuiltinShaderDefine
valueInputTypes: UnityEngine.Rendering.BuiltinShaderDefine
valueOutputTypes: System.Boolean
favoriteKey:
UnityEngine.Rendering.GraphicsSettings.HasShaderDefine(UnityEngine.Rendering.BuiltinShaderDefine)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Graphics Settings ()
labelProgrammer: GetGraphicsSettings ()
haystackHuman: Graphics Settings: Get Graphics Settings
haystackProgrammer: GraphicsSettings.GetGraphicsSettings
favoriteKey: UnityEngine.Rendering.GraphicsSettings.GetGraphicsSettings()@any
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;GetGraphicsSettings;
tag3: UnityEngine.Rendering.GraphicsSettings;GetGraphicsSettings;
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Shader Mode (Type, Mode)
labelProgrammer: SetShaderMode (type, mode)
haystackHuman: Graphics Settings: Set Shader Mode
haystackProgrammer: GraphicsSettings.SetShaderMode
tag1: UnityEngine.Rendering.GraphicsSettings
valueInputTypes: UnityEngine.Rendering.BuiltinShaderType|UnityEngine.Rendering.BuiltinShaderMode
favoriteKey:
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tag2:
UnityEngine.Rendering.GraphicsSettings;SetShaderMode;UnityEngine.Rendering.BuiltinShaderType;UnityEngine.Rendering.BuiltinShaderMode

tag3:
UnityEngine.Rendering.GraphicsSettings;SetShaderMode;UnityEngine.Rendering.BuiltinShaderType;UnityEngine.Rendering.BuiltinShaderMode

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shader Mode (Type)
labelProgrammer: GetShaderMode (type)
haystackHuman: Graphics Settings: Get Shader Mode
haystackProgrammer: GraphicsSettings.GetShaderMode
favoriteKey: UnityEngine.Rendering.GraphicsSettings.GetShaderMode(UnityEngine.Rendering.BuiltinShaderType)@any
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;GetShaderMode;UnityEngine.Rendering.BuiltinShaderType
tag3: UnityEngine.Rendering.GraphicsSettings;GetShaderMode;UnityEngine.Rendering.BuiltinShaderType
valueInputTypes: UnityEngine.Rendering.BuiltinShaderType
valueOutputTypes: UnityEngine.Rendering.BuiltinShaderMode
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Custom Shader (Type, Shader)
labelProgrammer: SetCustomShader (type, shader)
haystackHuman: Graphics Settings: Set Custom Shader
haystackProgrammer: GraphicsSettings.SetCustomShader
tag1: UnityEngine.Rendering.GraphicsSettings
valueInputTypes: UnityEngine.Rendering.BuiltinShaderType|UnityEngine.Shader
favoriteKey:
UnityEngine.Rendering.GraphicsSettings.SetCustomShader(UnityEngine.Rendering.BuiltinShaderTypeUnityEngine.Shader)@any

tag2:
UnityEngine.Rendering.GraphicsSettings;SetCustomShader;UnityEngine.Rendering.BuiltinShaderType;UnityEngine.Shader

tag3:
UnityEngine.Rendering.GraphicsSettings;SetCustomShader;UnityEngine.Rendering.BuiltinShaderType;UnityEngine.Shader

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Custom Shader (Type)
labelProgrammer: GetCustomShader (type)
haystackHuman: Graphics Settings: Get Custom Shader
haystackProgrammer: GraphicsSettings.GetCustomShader
favoriteKey: UnityEngine.Rendering.GraphicsSettings.GetCustomShader(UnityEngine.Rendering.BuiltinShaderType)@any
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;GetCustomShader;UnityEngine.Rendering.BuiltinShaderType
tag3: UnityEngine.Rendering.GraphicsSettings;GetCustomShader;UnityEngine.Rendering.BuiltinShaderType
valueInputTypes: UnityEngine.Rendering.BuiltinShaderType
valueOutputTypes: UnityEngine.Shader
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: For Each (Callback)
labelProgrammer: ForEach (callback)
haystackHuman: Graphics Settings: For Each
haystackProgrammer: GraphicsSettings.ForEach
tag1: UnityEngine.Rendering.GraphicsSettings
favoriteKey:
UnityEngine.Rendering.GraphicsSettings.ForEach(System.Action`1[[UnityEngine.Rendering.IRenderPipelineGraphicsSettings, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Rendering.GraphicsSettings;ForEach;System.Action`1[[UnityEngine.Rendering.IRenderPipelineGraphicsSettings, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Rendering.GraphicsSettings;ForEach;System.Action`1[[UnityEngine.Rendering.IRenderPipelineGraphicsSettings, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Settings For Render Pipeline (Render Pipeline Type)
labelProgrammer: GetSettingsForRenderPipeline (renderPipelineType)
haystackHuman: Graphics Settings: Get Settings For Render Pipeline
haystackProgrammer: GraphicsSettings.GetSettingsForRenderPipeline
favoriteKey: UnityEngine.Rendering.GraphicsSettings.GetSettingsForRenderPipeline(System.Type)@any
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;GetSettingsForRenderPipeline;System.Type
tag3: UnityEngine.Rendering.GraphicsSettings;GetSettingsForRenderPipeline;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Current Render Pipeline Global Settings (Asset)
labelProgrammer: TryGetCurrentRenderPipelineGlobalSettings (asset)
haystackHuman: Graphics Settings: Try Get Current Render Pipeline Global Settings
haystackProgrammer: GraphicsSettings.TryGetCurrentRenderPipelineGlobalSettings
tag1: UnityEngine.Rendering.GraphicsSettings
valueOutputTypes: System.Boolean|UnityEngine.Rendering.RenderPipelineGlobalSettings
favoriteKey:
UnityEngine.Rendering.GraphicsSettings.TryGetCurrentRenderPipelineGlobalSettings(UnityEngine.Rendering.RenderPipelineGlobalSettings&)@any

tag2:
UnityEngine.Rendering.GraphicsSettings;TryGetCurrentRenderPipelineGlobalSettings;UnityEngine.Rendering.RenderPipelineGlobalSettings&

tag3:
UnityEngine.Rendering.GraphicsSettings;TryGetCurrentRenderPipelineGlobalSettings;UnityEngine.Rendering.RenderPipelineGlobalSettings&

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: Graphics Settings: Get Entity Id
haystackProgrammer: GraphicsSettings.GetEntityId
favoriteKey: UnityEngine.Rendering.GraphicsSettings.GetEntityId()@any
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;GetEntityId;
tag3: UnityEngine.Object;GetEntityId;
valueInputTypes: UnityEngine.Rendering.GraphicsSettings
valueOutputTypes: UnityEngine.EntityId
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Graphics Settings: Get Instance ID
haystackProgrammer: GraphicsSettings.GetInstanceID
favoriteKey: UnityEngine.Rendering.GraphicsSettings.GetInstanceID()@any
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.Rendering.GraphicsSettings
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Graphics Settings: Get Hash Code
haystackProgrammer: GraphicsSettings.GetHashCode
favoriteKey: UnityEngine.Rendering.GraphicsSettings.GetHashCode()@any
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.Rendering.GraphicsSettings
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Graphics Settings: Equals
haystackProgrammer: GraphicsSettings.Equals
favoriteKey: UnityEngine.Rendering.GraphicsSettings.Equals(System.Object)@any
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.Rendering.GraphicsSettings|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Graphics Settings: Instantiate
haystackProgrammer: GraphicsSettings.Instantiate
tag1: UnityEngine.Rendering.GraphicsSettings
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.GraphicsSettings.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
UnityEngine.Rendering.GraphicsSettings;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Graphics Settings: Instantiate
haystackProgrammer: GraphicsSettings.Instantiate
tag1: UnityEngine.Rendering.GraphicsSettings
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.GraphicsSettings.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
UnityEngine.Rendering.GraphicsSettings;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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