# UnitOptionRow

optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Transparency Sort Axis
labelProgrammer: transparencySortAxis (set)
haystackHuman: Graphics Settings: Set Transparency Sort Axis
haystackProgrammer: GraphicsSettings.transparencySortAxis (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.transparencySortAxis@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;transparencySortAxis
tag3: UnityEngine.Rendering.GraphicsSettings;transparencySortAxis
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"transparencySortAxis","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"3462c302-d0d7-49a3-825f-bffb9ce40463","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Realtime Direct Rectangular Area Lights
labelProgrammer: realtimeDirectRectangularAreaLights (get)
haystackHuman: Graphics Settings: Get Realtime Direct Rectangular Area Lights
haystackProgrammer: GraphicsSettings.realtimeDirectRectangularAreaLights (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.realtimeDirectRectangularAreaLights@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;realtimeDirectRectangularAreaLights
tag3: UnityEngine.Rendering.GraphicsSettings;realtimeDirectRectangularAreaLights
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"realtimeDirectRectangularAreaLights","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f699f26a-8f61-4d94-8024-e000addf0959","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Direct Rectangular Area Lights
labelProgrammer: realtimeDirectRectangularAreaLights (set)
haystackHuman: Graphics Settings: Set Realtime Direct Rectangular Area Lights
haystackProgrammer: GraphicsSettings.realtimeDirectRectangularAreaLights (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.realtimeDirectRectangularAreaLights@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;realtimeDirectRectangularAreaLights
tag3: UnityEngine.Rendering.GraphicsSettings;realtimeDirectRectangularAreaLights
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"realtimeDirectRectangularAreaLights","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"2c15da54-4d5a-4f13-8944-8a2a659a03f4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lights Use Linear Intensity
labelProgrammer: lightsUseLinearIntensity (get)
haystackHuman: Graphics Settings: Get Lights Use Linear Intensity
haystackProgrammer: GraphicsSettings.lightsUseLinearIntensity (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightsUseLinearIntensity@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightsUseLinearIntensity
tag3: UnityEngine.Rendering.GraphicsSettings;lightsUseLinearIntensity
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"lightsUseLinearIntensity","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4b5dc88b-0af1-4d0e-a31c-a2bf96f0425a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lights Use Linear Intensity
labelProgrammer: lightsUseLinearIntensity (set)
haystackHuman: Graphics Settings: Set Lights Use Linear Intensity
haystackProgrammer: GraphicsSettings.lightsUseLinearIntensity (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightsUseLinearIntensity@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightsUseLinearIntensity
tag3: UnityEngine.Rendering.GraphicsSettings;lightsUseLinearIntensity
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"lightsUseLinearIntensity","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"c439aded-f933-4c97-831d-cefacd17f7a7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lights Use Color Temperature
labelProgrammer: lightsUseColorTemperature (get)
haystackHuman: Graphics Settings: Get Lights Use Color Temperature
haystackProgrammer: GraphicsSettings.lightsUseColorTemperature (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightsUseColorTemperature@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightsUseColorTemperature
tag3: UnityEngine.Rendering.GraphicsSettings;lightsUseColorTemperature
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"lightsUseColorTemperature","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"94105964-9b72-44e7-8ef3-314185fd0c14","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lights Use Color Temperature
labelProgrammer: lightsUseColorTemperature (set)
haystackHuman: Graphics Settings: Set Lights Use Color Temperature
haystackProgrammer: GraphicsSettings.lightsUseColorTemperature (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightsUseColorTemperature@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightsUseColorTemperature
tag3: UnityEngine.Rendering.GraphicsSettings;lightsUseColorTemperature
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"lightsUseColorTemperature","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"95ad7b79-1fa1-4ace-9cb7-96a975529e95","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Gate Fit Mode
labelProgrammer: defaultGateFitMode (get)
haystackHuman: Graphics Settings: Get Default Gate Fit Mode
haystackProgrammer: GraphicsSettings.defaultGateFitMode (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.defaultGateFitMode@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;defaultGateFitMode
tag3: UnityEngine.Rendering.GraphicsSettings;defaultGateFitMode
valueOutputTypes: UnityEngine.Camera+GateFitMode
unit:
{"member":{"name":"defaultGateFitMode","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"89f4fe65-fb8a-4fcd-833f-9dcfc218f164","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Gate Fit Mode
labelProgrammer: defaultGateFitMode (set)
haystackHuman: Graphics Settings: Set Default Gate Fit Mode
haystackProgrammer: GraphicsSettings.defaultGateFitMode (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.defaultGateFitMode@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;defaultGateFitMode
tag3: UnityEngine.Rendering.GraphicsSettings;defaultGateFitMode
valueInputTypes: UnityEngine.Camera+GateFitMode
valueOutputTypes: UnityEngine.Camera+GateFitMode
unit:
{"chainable":false,"member":{"name":"defaultGateFitMode","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":"None","$type":"UnityEngine.Camera+GateFitMode"}},"position":{"x":0.0,"y":0.0},"guid":"06dd2340-940f-4e8c-bb69-834f81d93210","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Scriptable Render Pipeline Batching
labelProgrammer: useScriptableRenderPipelineBatching (get)
haystackHuman: Graphics Settings: Get Use Scriptable Render Pipeline Batching
haystackProgrammer: GraphicsSettings.useScriptableRenderPipelineBatching (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.useScriptableRenderPipelineBatching@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;useScriptableRenderPipelineBatching
tag3: UnityEngine.Rendering.GraphicsSettings;useScriptableRenderPipelineBatching
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useScriptableRenderPipelineBatching","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"77c5957b-39be-48fb-847d-a644e6c30ecf","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Scriptable Render Pipeline Batching
labelProgrammer: useScriptableRenderPipelineBatching (set)
haystackHuman: Graphics Settings: Set Use Scriptable Render Pipeline Batching
haystackProgrammer: GraphicsSettings.useScriptableRenderPipelineBatching (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.useScriptableRenderPipelineBatching@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;useScriptableRenderPipelineBatching
tag3: UnityEngine.Rendering.GraphicsSettings;useScriptableRenderPipelineBatching
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useScriptableRenderPipelineBatching","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"145422b1-759c-48ce-9918-b2cbaa71723e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Log When Shader Is Compiled
labelProgrammer: logWhenShaderIsCompiled (get)
haystackHuman: Graphics Settings: Get Log When Shader Is Compiled
haystackProgrammer: GraphicsSettings.logWhenShaderIsCompiled (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.logWhenShaderIsCompiled@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;logWhenShaderIsCompiled
tag3: UnityEngine.Rendering.GraphicsSettings;logWhenShaderIsCompiled
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"logWhenShaderIsCompiled","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7b0db6ce-4961-4ea5-8284-92f71e06f5fa","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Log When Shader Is Compiled
labelProgrammer: logWhenShaderIsCompiled (set)
haystackHuman: Graphics Settings: Set Log When Shader Is Compiled
haystackProgrammer: GraphicsSettings.logWhenShaderIsCompiled (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.logWhenShaderIsCompiled@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;logWhenShaderIsCompiled
tag3: UnityEngine.Rendering.GraphicsSettings;logWhenShaderIsCompiled
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"logWhenShaderIsCompiled","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d1a9503b-b167-4ffc-80ae-9eb0a156a9dd","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Disable Builtin Custom Render Texture Update
labelProgrammer: disableBuiltinCustomRenderTextureUpdate (get)
haystackHuman: Graphics Settings: Get Disable Builtin Custom Render Texture Update
haystackProgrammer: GraphicsSettings.disableBuiltinCustomRenderTextureUpdate (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.disableBuiltinCustomRenderTextureUpdate@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;disableBuiltinCustomRenderTextureUpdate
tag3: UnityEngine.Rendering.GraphicsSettings;disableBuiltinCustomRenderTextureUpdate
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"disableBuiltinCustomRenderTextureUpdate","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6fc2e7a3-abef-4743-aa5e-d1a8f3745761","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Disable Builtin Custom Render Texture Update
labelProgrammer: disableBuiltinCustomRenderTextureUpdate (set)
haystackHuman: Graphics Settings: Set Disable Builtin Custom Render Texture Update
haystackProgrammer: GraphicsSettings.disableBuiltinCustomRenderTextureUpdate (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.disableBuiltinCustomRenderTextureUpdate@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;disableBuiltinCustomRenderTextureUpdate
tag3: UnityEngine.Rendering.GraphicsSettings;disableBuiltinCustomRenderTextureUpdate
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"disableBuiltinCustomRenderTextureUpdate","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"95b3ff4a-0714-41a9-9a9c-d132c273ffc9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Video Shaders Include Mode
labelProgrammer: videoShadersIncludeMode (get)
haystackHuman: Graphics Settings: Get Video Shaders Include Mode
haystackProgrammer: GraphicsSettings.videoShadersIncludeMode (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.videoShadersIncludeMode@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;videoShadersIncludeMode
tag3: UnityEngine.Rendering.GraphicsSettings;videoShadersIncludeMode
valueOutputTypes: UnityEngine.Rendering.VideoShadersIncludeMode
unit:
{"member":{"name":"videoShadersIncludeMode","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4f5d3c2c-61d2-47d1-9d24-41f04b0b0cea","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Video Shaders Include Mode
labelProgrammer: videoShadersIncludeMode (set)
haystackHuman: Graphics Settings: Set Video Shaders Include Mode
haystackProgrammer: GraphicsSettings.videoShadersIncludeMode (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.videoShadersIncludeMode@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;videoShadersIncludeMode
tag3: UnityEngine.Rendering.GraphicsSettings;videoShadersIncludeMode
valueInputTypes: UnityEngine.Rendering.VideoShadersIncludeMode
valueOutputTypes: UnityEngine.Rendering.VideoShadersIncludeMode
unit:
{"chainable":false,"member":{"name":"videoShadersIncludeMode","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":"Never","$type":"UnityEngine.Rendering.VideoShadersIncludeMode"}},"position":{"x":0.0,"y":0.0},"guid":"d38e80ac-2c64-4060-96eb-0710c74bbcee","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Light Probe Outside Hull Strategy
labelProgrammer: lightProbeOutsideHullStrategy (get)
haystackHuman: Graphics Settings: Get Light Probe Outside Hull Strategy
haystackProgrammer: GraphicsSettings.lightProbeOutsideHullStrategy (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightProbeOutsideHullStrategy@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightProbeOutsideHullStrategy
tag3: UnityEngine.Rendering.GraphicsSettings;lightProbeOutsideHullStrategy
valueOutputTypes: UnityEngine.Rendering.LightProbeOutsideHullStrategy
unit:
{"member":{"name":"lightProbeOutsideHullStrategy","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"56e65df6-b7cc-43fd-b981-b6b9ebed7179","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Light Probe Outside Hull Strategy
labelProgrammer: lightProbeOutsideHullStrategy (set)
haystackHuman: Graphics Settings: Set Light Probe Outside Hull Strategy
haystackProgrammer: GraphicsSettings.lightProbeOutsideHullStrategy (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.lightProbeOutsideHullStrategy@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;lightProbeOutsideHullStrategy
tag3: UnityEngine.Rendering.GraphicsSettings;lightProbeOutsideHullStrategy
valueInputTypes: UnityEngine.Rendering.LightProbeOutsideHullStrategy
valueOutputTypes: UnityEngine.Rendering.LightProbeOutsideHullStrategy
unit:
{"chainable":false,"member":{"name":"lightProbeOutsideHullStrategy","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":{"$content":"kLightProbeSearchTetrahedralHull","$type":"UnityEngine.Rendering.LightProbeOutsideHullStrategy"}},"position":{"x":0.0,"y":0.0},"guid":"d7163acd-915e-4a24-911e-fd3093c6f728","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Render Pipeline
labelProgrammer: currentRenderPipeline (get)
haystackHuman: Graphics Settings: Get Current Render Pipeline
haystackProgrammer: GraphicsSettings.currentRenderPipeline (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.currentRenderPipeline@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;currentRenderPipeline
tag3: UnityEngine.Rendering.GraphicsSettings;currentRenderPipeline
valueOutputTypes: UnityEngine.Rendering.RenderPipelineAsset
unit:
{"member":{"name":"currentRenderPipeline","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"61134c36-acf5-4978-b34b-d574dbd24c64","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Scriptable Render Pipeline Enabled
labelProgrammer: isScriptableRenderPipelineEnabled (get)
haystackHuman: Graphics Settings: Is Scriptable Render Pipeline Enabled
haystackProgrammer: GraphicsSettings.isScriptableRenderPipelineEnabled (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.isScriptableRenderPipelineEnabled@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;isScriptableRenderPipelineEnabled
tag3: UnityEngine.Rendering.GraphicsSettings;isScriptableRenderPipelineEnabled
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isScriptableRenderPipelineEnabled","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"739bf8c7-3336-4106-835f-ff8dc265fdcb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Render Pipeline Asset Type
labelProgrammer: currentRenderPipelineAssetType (get)
haystackHuman: Graphics Settings: Get Current Render Pipeline Asset Type
haystackProgrammer: GraphicsSettings.currentRenderPipelineAssetType (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.currentRenderPipelineAssetType@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;currentRenderPipelineAssetType
tag3: UnityEngine.Rendering.GraphicsSettings;currentRenderPipelineAssetType
valueOutputTypes: System.Type
unit:
{"member":{"name":"currentRenderPipelineAssetType","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"20ebc51e-d173-4c7c-80fe-ae91b122552b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Render Pipeline
labelProgrammer: defaultRenderPipeline (get)
haystackHuman: Graphics Settings: Get Default Render Pipeline
haystackProgrammer: GraphicsSettings.defaultRenderPipeline (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;defaultRenderPipeline
tag3: UnityEngine.Rendering.GraphicsSettings;defaultRenderPipeline
valueOutputTypes: UnityEngine.Rendering.RenderPipelineAsset
unit:
{"member":{"name":"defaultRenderPipeline","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"64d5eed3-ce05-454c-9f65-8b7170748889","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Render Pipeline
labelProgrammer: defaultRenderPipeline (set)
haystackHuman: Graphics Settings: Set Default Render Pipeline
haystackProgrammer: GraphicsSettings.defaultRenderPipeline (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;defaultRenderPipeline
tag3: UnityEngine.Rendering.GraphicsSettings;defaultRenderPipeline
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Rendering.RenderPipelineAsset
unit:
{"chainable":false,"member":{"name":"defaultRenderPipeline","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{"input":null},"position":{"x":0.0,"y":0.0},"guid":"64bd28cd-06db-4e09-9cb7-76b42ff39b97","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get All Configured Render Pipelines
labelProgrammer: allConfiguredRenderPipelines (get)
haystackHuman: Graphics Settings: Get All Configured Render Pipelines
haystackProgrammer: GraphicsSettings.allConfiguredRenderPipelines (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.allConfiguredRenderPipelines@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;allConfiguredRenderPipelines
tag3: UnityEngine.Rendering.GraphicsSettings;allConfiguredRenderPipelines
valueOutputTypes: UnityEngine.Rendering.RenderPipelineAsset[]
unit:
{"member":{"name":"allConfiguredRenderPipelines","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6a568fa7-0a9c-4ccb-bc22-661f71d46a43","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Camera Relative Light Culling
labelProgrammer: cameraRelativeLightCulling (get)
haystackHuman: Graphics Settings: Get Camera Relative Light Culling
haystackProgrammer: GraphicsSettings.cameraRelativeLightCulling (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.cameraRelativeLightCulling@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;cameraRelativeLightCulling
tag3: UnityEngine.Rendering.GraphicsSettings;cameraRelativeLightCulling
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"cameraRelativeLightCulling","parameterTypes":null,"targetType":"UnityEngine.Rendering.GraphicsSettings","targetTypeName":"UnityEngine.Rendering.GraphicsSettings","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"31ba0270-7fcf-4e80-baaf-96b57eb2bb34","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Camera Relative Light Culling
labelProgrammer: cameraRelativeLightCulling (set)
haystackHuman: Graphics Settings: Set Camera Relative Light Culling
haystackProgrammer: GraphicsSettings.cameraRelativeLightCulling (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.cameraRelativeLightCulling@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;cameraRelativeLightCulling
tag3: UnityEngine.Rendering.GraphicsSettings;cameraRelativeLightCulling
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Camera Relative Shadow Culling
labelProgrammer: cameraRelativeShadowCulling (get)
haystackHuman: Graphics Settings: Get Camera Relative Shadow Culling
haystackProgrammer: GraphicsSettings.cameraRelativeShadowCulling (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.cameraRelativeShadowCulling@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;cameraRelativeShadowCulling
tag3: UnityEngine.Rendering.GraphicsSettings;cameraRelativeShadowCulling
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Camera Relative Shadow Culling
labelProgrammer: cameraRelativeShadowCulling (set)
haystackHuman: Graphics Settings: Set Camera Relative Shadow Culling
haystackProgrammer: GraphicsSettings.cameraRelativeShadowCulling (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.cameraRelativeShadowCulling@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;cameraRelativeShadowCulling
tag3: UnityEngine.Rendering.GraphicsSettings;cameraRelativeShadowCulling
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Graphics Settings: Get Name
haystackProgrammer: GraphicsSettings.name (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.name@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.GraphicsSettings
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Graphics Settings: Set Name
haystackProgrammer: GraphicsSettings.name (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.name@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.GraphicsSettings|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Graphics Settings: Get Hide Flags
haystackProgrammer: GraphicsSettings.hideFlags (get)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.hideFlags@get
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.GraphicsSettings
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Graphics Settings: Set Hide Flags
haystackProgrammer: GraphicsSettings.hideFlags (set)
favoriteKey: UnityEngine.Rendering.GraphicsSettings.hideFlags@set
tag1: UnityEngine.Rendering.GraphicsSettings
tag2: UnityEngine.Rendering.GraphicsSettings;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.GraphicsSettings|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Render Pipeline Asset: Create Instance
haystackProgrammer: RenderPipelineAsset.CreateInstance
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.CreateInstance(System.String)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;CreateInstance;System.String
tag3: UnityEngine.ScriptableObject;CreateInstance;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: Render Pipeline Asset: Create Instance
haystackProgrammer: RenderPipelineAsset.CreateInstance
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.CreateInstance(System.Type)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;CreateInstance;System.Type
tag3: UnityEngine.ScriptableObject;CreateInstance;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: Render Pipeline Asset: Get Entity Id
haystackProgrammer: RenderPipelineAsset.GetEntityId
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.GetEntityId()@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;GetEntityId;
tag3: UnityEngine.Object;GetEntityId;
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.EntityId
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Render Pipeline Asset: Get Instance ID
haystackProgrammer: RenderPipelineAsset.GetInstanceID
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.GetInstanceID()@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Render Pipeline Asset: Get Hash Code
haystackProgrammer: RenderPipelineAsset.GetHashCode
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.GetHashCode()@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Render Pipeline Asset: Equals
haystackProgrammer: RenderPipelineAsset.Equals
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.Equals(System.Object)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Render Pipeline Asset: Instantiate
haystackProgrammer: RenderPipelineAsset.Instantiate
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.RenderPipelineAsset.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
UnityEngine.Rendering.RenderPipelineAsset;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Render Pipeline Asset: Instantiate
haystackProgrammer: RenderPipelineAsset.Instantiate
tag1: UnityEngine.Rendering.RenderPipelineAsset
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.RenderPipelineAsset.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
UnityEngine.Rendering.RenderPipelineAsset;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Render Pipeline Asset: Instantiate
haystackProgrammer: RenderPipelineAsset.Instantiate
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: Render Pipeline Asset: Instantiate
haystackProgrammer: RenderPipelineAsset.Instantiate
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
valueInputTypes: UnityEngine.Object|UnityEngine.SceneManagement.Scene
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.RenderPipelineAsset.Instantiate(UnityEngine.ObjectUnityEngine.SceneManagement.Scene)@any

tag2:
UnityEngine.Rendering.RenderPipelineAsset;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Render Pipeline Asset: Instantiate
haystackProgrammer: RenderPipelineAsset.Instantiate
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Render Pipeline Asset: Instantiate
haystackProgrammer: RenderPipelineAsset.Instantiate
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.RenderPipelineAsset.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any

tag2:
UnityEngine.Rendering.RenderPipelineAsset;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Render Pipeline Asset: Destroy
haystackProgrammer: RenderPipelineAsset.Destroy
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Render Pipeline Asset: Destroy
haystackProgrammer: RenderPipelineAsset.Destroy
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Render Pipeline Asset: Destroy Immediate
haystackProgrammer: RenderPipelineAsset.DestroyImmediate
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Render Pipeline Asset: Destroy Immediate
haystackProgrammer: RenderPipelineAsset.DestroyImmediate
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Render Pipeline Asset: Find Objects By Type
haystackProgrammer: RenderPipelineAsset.FindObjectsByType
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
valueInputTypes: System.Type|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
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tag2:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Render Pipeline Asset: Find Objects By Type
haystackProgrammer: RenderPipelineAsset.FindObjectsByType
tag1: UnityEngine.Rendering.RenderPipelineAsset
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
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tag2:
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unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Render Pipeline Asset: Dont Destroy On Load
haystackProgrammer: RenderPipelineAsset.DontDestroyOnLoad
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Render Pipeline Asset: Find First Object By Type
haystackProgrammer: RenderPipelineAsset.FindFirstObjectByType
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Render Pipeline Asset: Find Any Object By Type
haystackProgrammer: RenderPipelineAsset.FindAnyObjectByType
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Render Pipeline Asset: Find First Object By Type
haystackProgrammer: RenderPipelineAsset.FindFirstObjectByType
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.RenderPipelineAsset.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.Rendering.RenderPipelineAsset;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Render Pipeline Asset: Find Any Object By Type
haystackProgrammer: RenderPipelineAsset.FindAnyObjectByType
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.RenderPipelineAsset.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.Rendering.RenderPipelineAsset;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Render Pipeline Asset: To String
haystackProgrammer: RenderPipelineAsset.ToString
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.ToString()@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Render Pipeline Asset: Equals
haystackProgrammer: RenderPipelineAsset.Equals
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Render Pipeline Asset: Get Type
haystackProgrammer: RenderPipelineAsset.GetType
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.GetType()@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Render Pipeline Asset: Reference Equals
haystackProgrammer: RenderPipelineAsset.ReferenceEquals
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Terrain Brush Pass Index
labelProgrammer: terrainBrushPassIndex (get)
haystackHuman: Render Pipeline Asset: Get Terrain Brush Pass Index
haystackProgrammer: RenderPipelineAsset.terrainBrushPassIndex (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.terrainBrushPassIndex@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;terrainBrushPassIndex
tag3: UnityEngine.Rendering.RenderPipelineAsset;terrainBrushPassIndex
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.Int32
unit:
{"member":{"name":"terrainBrushPassIndex","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"afbcab0f-3873-46af-b940-6b101b479b20","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Material
labelProgrammer: defaultMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default Material
haystackProgrammer: RenderPipelineAsset.defaultMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3a11d720-eda2-495c-8a4c-20ab56691585","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Autodesk Interactive Shader
labelProgrammer: autodeskInteractiveShader (get)
haystackHuman: Render Pipeline Asset: Get Autodesk Interactive Shader
haystackProgrammer: RenderPipelineAsset.autodeskInteractiveShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.autodeskInteractiveShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"autodeskInteractiveShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b9888a64-fdfc-4928-8078-e57c77331ebc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Autodesk Interactive Transparent Shader
labelProgrammer: autodeskInteractiveTransparentShader (get)
haystackHuman: Render Pipeline Asset: Get Autodesk Interactive Transparent Shader
haystackProgrammer: RenderPipelineAsset.autodeskInteractiveTransparentShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.autodeskInteractiveTransparentShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveTransparentShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveTransparentShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Autodesk Interactive Masked Shader
labelProgrammer: autodeskInteractiveMaskedShader (get)
haystackHuman: Render Pipeline Asset: Get Autodesk Interactive Masked Shader
haystackProgrammer: RenderPipelineAsset.autodeskInteractiveMaskedShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.autodeskInteractiveMaskedShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveMaskedShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;autodeskInteractiveMaskedShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Terrain Detail Lit Shader
labelProgrammer: terrainDetailLitShader (get)
haystackHuman: Render Pipeline Asset: Get Terrain Detail Lit Shader
haystackProgrammer: RenderPipelineAsset.terrainDetailLitShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.terrainDetailLitShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailLitShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailLitShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"terrainDetailLitShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"77a0710c-9830-45cc-855b-6d7276166ad5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Terrain Detail Grass Shader
labelProgrammer: terrainDetailGrassShader (get)
haystackHuman: Render Pipeline Asset: Get Terrain Detail Grass Shader
haystackProgrammer: RenderPipelineAsset.terrainDetailGrassShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.terrainDetailGrassShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailGrassShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailGrassShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
{"member":{"name":"terrainDetailGrassShader","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"870505ad-7331-4fb6-bc9a-0f3a24e69862","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Terrain Detail Grass Billboard Shader
labelProgrammer: terrainDetailGrassBillboardShader (get)
haystackHuman: Render Pipeline Asset: Get Terrain Detail Grass Billboard Shader
haystackProgrammer: RenderPipelineAsset.terrainDetailGrassBillboardShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.terrainDetailGrassBillboardShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailGrassBillboardShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;terrainDetailGrassBillboardShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Particle Material
labelProgrammer: defaultParticleMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default Particle Material
haystackProgrammer: RenderPipelineAsset.defaultParticleMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultParticleMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultParticleMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultParticleMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultParticleMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1ef1f75c-953f-464f-a115-d9ca580850b0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Line Material
labelProgrammer: defaultLineMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default Line Material
haystackProgrammer: RenderPipelineAsset.defaultLineMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultLineMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultLineMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultLineMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Terrain Material
labelProgrammer: defaultTerrainMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default Terrain Material
haystackProgrammer: RenderPipelineAsset.defaultTerrainMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultTerrainMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultTerrainMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultTerrainMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default UI Material
labelProgrammer: defaultUIMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default UI Material
haystackProgrammer: RenderPipelineAsset.defaultUIMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultUIMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultUIMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultUIMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default UI Overdraw Material
labelProgrammer: defaultUIOverdrawMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default UI Overdraw Material
haystackProgrammer: RenderPipelineAsset.defaultUIOverdrawMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultUIOverdrawMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultUIOverdrawMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultUIOverdrawMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default UIETC 1 Supported Material
labelProgrammer: defaultUIETC1SupportedMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default UIETC 1 Supported Material
haystackProgrammer: RenderPipelineAsset.defaultUIETC1SupportedMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultUIETC1SupportedMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultUIETC1SupportedMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultUIETC1SupportedMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"defaultUIETC1SupportedMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dcaa7e2a-4724-4eb4-ba10-aea20ccc5469","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default 2D Material
labelProgrammer: default2DMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default 2D Material
haystackProgrammer: RenderPipelineAsset.default2DMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.default2DMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;default2DMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;default2DMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"default2DMaterial","parameterTypes":null,"targetType":"UnityEngine.Rendering.RenderPipelineAsset","targetTypeName":"UnityEngine.Rendering.RenderPipelineAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"83aeca30-a334-4145-80dc-aac04e8c2dbc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default 2D Mask Material
labelProgrammer: default2DMaskMaterial (get)
haystackHuman: Render Pipeline Asset: Get Default 2D Mask Material
haystackProgrammer: RenderPipelineAsset.default2DMaskMaterial (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.default2DMaskMaterial@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;default2DMaskMaterial
tag3: UnityEngine.Rendering.RenderPipelineAsset;default2DMaskMaterial
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Material
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Shader
labelProgrammer: defaultShader (get)
haystackHuman: Render Pipeline Asset: Get Default Shader
haystackProgrammer: RenderPipelineAsset.defaultShader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultShader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultShader
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultShader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Speed Tree 7 Shader
labelProgrammer: defaultSpeedTree7Shader (get)
haystackHuman: Render Pipeline Asset: Get Default Speed Tree 7 Shader
haystackProgrammer: RenderPipelineAsset.defaultSpeedTree7Shader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultSpeedTree7Shader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree7Shader
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree7Shader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Speed Tree 8 Shader
labelProgrammer: defaultSpeedTree8Shader (get)
haystackHuman: Render Pipeline Asset: Get Default Speed Tree 8 Shader
haystackProgrammer: RenderPipelineAsset.defaultSpeedTree8Shader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultSpeedTree8Shader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree8Shader
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree8Shader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Speed Tree 9 Shader
labelProgrammer: defaultSpeedTree9Shader (get)
haystackHuman: Render Pipeline Asset: Get Default Speed Tree 9 Shader
haystackProgrammer: RenderPipelineAsset.defaultSpeedTree9Shader (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.defaultSpeedTree9Shader@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree9Shader
tag3: UnityEngine.Rendering.RenderPipelineAsset;defaultSpeedTree9Shader
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.Shader
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Render Pipeline Shader Tag
labelProgrammer: renderPipelineShaderTag (get)
haystackHuman: Render Pipeline Asset: Get Render Pipeline Shader Tag
haystackProgrammer: RenderPipelineAsset.renderPipelineShaderTag (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.renderPipelineShaderTag@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;renderPipelineShaderTag
tag3: UnityEngine.Rendering.RenderPipelineAsset;renderPipelineShaderTag
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Pipeline Type
labelProgrammer: pipelineType (get)
haystackHuman: Render Pipeline Asset: Get Pipeline Type
haystackProgrammer: RenderPipelineAsset.pipelineType (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.pipelineType@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;pipelineType
tag3: UnityEngine.Rendering.RenderPipelineAsset;pipelineType
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Render Pipeline Asset: Get Name
haystackProgrammer: RenderPipelineAsset.name (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.name@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Render Pipeline Asset: Set Name
haystackProgrammer: RenderPipelineAsset.name (set)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.name@set
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Render Pipeline Asset: Get Hide Flags
haystackProgrammer: RenderPipelineAsset.hideFlags (get)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.hideFlags@get
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Render Pipeline Asset: Set Hide Flags
haystackProgrammer: RenderPipelineAsset.hideFlags (set)
favoriteKey: UnityEngine.Rendering.RenderPipelineAsset.hideFlags@set
tag1: UnityEngine.Rendering.RenderPipelineAsset
tag2: UnityEngine.Rendering.RenderPipelineAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.RenderPipelineAsset|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Initialize (Source)
labelProgrammer: Initialize (source)
haystackHuman: Render Pipeline Global Settings: Initialize
haystackProgrammer: RenderPipelineGlobalSettings.Initialize
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
valueInputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings
favoriteKey:
UnityEngine.Rendering.RenderPipelineGlobalSettings.Initialize(UnityEngine.Rendering.RenderPipelineGlobalSettings)@any

tag2:
UnityEngine.Rendering.RenderPipelineGlobalSettings;Initialize;UnityEngine.Rendering.RenderPipelineGlobalSettings

tag3:
UnityEngine.Rendering.RenderPipelineGlobalSettings;Initialize;UnityEngine.Rendering.RenderPipelineGlobalSettings

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On Before Serialize ()
labelProgrammer: OnBeforeSerialize ()
haystackHuman: Render Pipeline Global Settings: On Before Serialize
haystackProgrammer: RenderPipelineGlobalSettings.OnBeforeSerialize
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.OnBeforeSerialize()@any
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag2: UnityEngine.Rendering.RenderPipelineGlobalSettings;OnBeforeSerialize;
tag3: UnityEngine.Rendering.RenderPipelineGlobalSettings;OnBeforeSerialize;
valueInputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: On After Deserialize ()
labelProgrammer: OnAfterDeserialize ()
haystackHuman: Render Pipeline Global Settings: On After Deserialize
haystackProgrammer: RenderPipelineGlobalSettings.OnAfterDeserialize
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.OnAfterDeserialize()@any
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag2: UnityEngine.Rendering.RenderPipelineGlobalSettings;OnAfterDeserialize;
tag3: UnityEngine.Rendering.RenderPipelineGlobalSettings;OnAfterDeserialize;
valueInputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Render Pipeline Global Settings: Create Instance
haystackProgrammer: RenderPipelineGlobalSettings.CreateInstance
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.CreateInstance(System.String)@any
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag2: UnityEngine.Rendering.RenderPipelineGlobalSettings;CreateInstance;System.String
tag3: UnityEngine.ScriptableObject;CreateInstance;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: Render Pipeline Global Settings: Create Instance
haystackProgrammer: RenderPipelineGlobalSettings.CreateInstance
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.CreateInstance(System.Type)@any
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag2: UnityEngine.Rendering.RenderPipelineGlobalSettings;CreateInstance;System.Type
tag3: UnityEngine.ScriptableObject;CreateInstance;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: Render Pipeline Global Settings: Get Entity Id
haystackProgrammer: RenderPipelineGlobalSettings.GetEntityId
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.GetEntityId()@any
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag2: UnityEngine.Rendering.RenderPipelineGlobalSettings;GetEntityId;
tag3: UnityEngine.Object;GetEntityId;
valueInputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings
valueOutputTypes: UnityEngine.EntityId
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Render Pipeline Global Settings: Get Instance ID
haystackProgrammer: RenderPipelineGlobalSettings.GetInstanceID
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.GetInstanceID()@any
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag2: UnityEngine.Rendering.RenderPipelineGlobalSettings;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Render Pipeline Global Settings: Get Hash Code
haystackProgrammer: RenderPipelineGlobalSettings.GetHashCode
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.GetHashCode()@any
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag2: UnityEngine.Rendering.RenderPipelineGlobalSettings;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Render Pipeline Global Settings: Equals
haystackProgrammer: RenderPipelineGlobalSettings.Equals
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.Equals(System.Object)@any
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag2: UnityEngine.Rendering.RenderPipelineGlobalSettings;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.Rendering.RenderPipelineGlobalSettings|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Render Pipeline Global Settings: Instantiate
haystackProgrammer: RenderPipelineGlobalSettings.Instantiate
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.RenderPipelineGlobalSettings.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
UnityEngine.Rendering.RenderPipelineGlobalSettings;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Render Pipeline Global Settings: Instantiate
haystackProgrammer: RenderPipelineGlobalSettings.Instantiate
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
UnityEngine.Rendering.RenderPipelineGlobalSettings;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Render Pipeline Global Settings: Instantiate
haystackProgrammer: RenderPipelineGlobalSettings.Instantiate
favoriteKey: UnityEngine.Rendering.RenderPipelineGlobalSettings.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag2: UnityEngine.Rendering.RenderPipelineGlobalSettings;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: Render Pipeline Global Settings: Instantiate
haystackProgrammer: RenderPipelineGlobalSettings.Instantiate
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
valueInputTypes: UnityEngine.Object|UnityEngine.SceneManagement.Scene
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
UnityEngine.Rendering.RenderPipelineGlobalSettings;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Render Pipeline Global Settings: Instantiate
haystackProgrammer: RenderPipelineGlobalSettings.Instantiate
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.RenderPipelineGlobalSettings.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any

tag2:
UnityEngine.Rendering.RenderPipelineGlobalSettings;Instantiate;UnityEngine.Object;UnityEngine.Transform

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Render Pipeline Global Settings: Instantiate
haystackProgrammer: RenderPipelineGlobalSettings.Instantiate
tag1: UnityEngine.Rendering.RenderPipelineGlobalSettings
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.Rendering.RenderPipelineGlobalSettings.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any

tag2:
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valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Ray Tracing Shader: Reference Equals
haystackProgrammer: RayTracingShader.ReferenceEquals
favoriteKey: UnityEngine.Rendering.RayTracingShader.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Recursion Depth
labelProgrammer: maxRecursionDepth (get)
haystackHuman: Ray Tracing Shader: Get Max Recursion Depth
haystackProgrammer: RayTracingShader.maxRecursionDepth (get)
favoriteKey: UnityEngine.Rendering.RayTracingShader.maxRecursionDepth@get
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;maxRecursionDepth
tag3: UnityEngine.Rendering.RayTracingShader;maxRecursionDepth
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Keyword Space
labelProgrammer: keywordSpace (get)
haystackHuman: Ray Tracing Shader: Get Keyword Space
haystackProgrammer: RayTracingShader.keywordSpace (get)
favoriteKey: UnityEngine.Rendering.RayTracingShader.keywordSpace@get
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;keywordSpace
tag3: UnityEngine.Rendering.RayTracingShader;keywordSpace
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: UnityEngine.Rendering.LocalKeywordSpace
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shader Keywords
labelProgrammer: shaderKeywords (get)
haystackHuman: Ray Tracing Shader: Get Shader Keywords
haystackProgrammer: RayTracingShader.shaderKeywords (get)
favoriteKey: UnityEngine.Rendering.RayTracingShader.shaderKeywords@get
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;shaderKeywords
tag3: UnityEngine.Rendering.RayTracingShader;shaderKeywords
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: System.String[]
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shader Keywords
labelProgrammer: shaderKeywords (set)
haystackHuman: Ray Tracing Shader: Set Shader Keywords
haystackProgrammer: RayTracingShader.shaderKeywords (set)
favoriteKey: UnityEngine.Rendering.RayTracingShader.shaderKeywords@set
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;shaderKeywords
tag3: UnityEngine.Rendering.RayTracingShader;shaderKeywords
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String[]
valueOutputTypes: System.String[]
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled Keywords
labelProgrammer: enabledKeywords (get)
haystackHuman: Ray Tracing Shader: Get Enabled Keywords
haystackProgrammer: RayTracingShader.enabledKeywords (get)
favoriteKey: UnityEngine.Rendering.RayTracingShader.enabledKeywords@get
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;enabledKeywords
tag3: UnityEngine.Rendering.RayTracingShader;enabledKeywords
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: UnityEngine.Rendering.LocalKeyword[]
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled Keywords
labelProgrammer: enabledKeywords (set)
haystackHuman: Ray Tracing Shader: Set Enabled Keywords
haystackProgrammer: RayTracingShader.enabledKeywords (set)
favoriteKey: UnityEngine.Rendering.RayTracingShader.enabledKeywords@set
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;enabledKeywords
tag3: UnityEngine.Rendering.RayTracingShader;enabledKeywords
valueInputTypes: UnityEngine.Rendering.RayTracingShader|UnityEngine.Rendering.LocalKeyword[]
valueOutputTypes: UnityEngine.Rendering.LocalKeyword[]
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Ray Tracing Shader: Get Name
haystackProgrammer: RayTracingShader.name (get)
favoriteKey: UnityEngine.Rendering.RayTracingShader.name@get
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Ray Tracing Shader: Set Name
haystackProgrammer: RayTracingShader.name (set)
favoriteKey: UnityEngine.Rendering.RayTracingShader.name@set
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Rendering.RayTracingShader|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Ray Tracing Shader: Get Hide Flags
haystackProgrammer: RayTracingShader.hideFlags (get)
favoriteKey: UnityEngine.Rendering.RayTracingShader.hideFlags@get
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.RayTracingShader
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Ray Tracing Shader: Set Hide Flags
haystackProgrammer: RayTracingShader.hideFlags (set)
favoriteKey: UnityEngine.Rendering.RayTracingShader.hideFlags@set
tag1: UnityEngine.Rendering.RayTracingShader
tag2: UnityEngine.Rendering.RayTracingShader;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Rendering.RayTracingShader|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Begin Trace ()
labelProgrammer: BeginTrace ()
haystackHuman: Graphics State Collection: Begin Trace
haystackProgrammer: GraphicsStateCollection.BeginTrace
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.BeginTrace()@any
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;BeginTrace;
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;BeginTrace;
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: End Trace ()
labelProgrammer: EndTrace ()
haystackHuman: Graphics State Collection: End Trace
haystackProgrammer: GraphicsStateCollection.EndTrace
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.EndTrace()@any
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;EndTrace;
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;EndTrace;
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Load From File (File Path)
labelProgrammer: LoadFromFile (filePath)
haystackHuman: Graphics State Collection: Load From File
haystackProgrammer: GraphicsStateCollection.LoadFromFile
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.LoadFromFile(System.String)@any
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;LoadFromFile;System.String
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;LoadFromFile;System.String
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Save To File (File Path)
labelProgrammer: SaveToFile (filePath)
haystackHuman: Graphics State Collection: Save To File
haystackProgrammer: GraphicsStateCollection.SaveToFile
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.SaveToFile(System.String)@any
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;SaveToFile;System.String
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;SaveToFile;System.String
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send To Editor (File Name)
labelProgrammer: SendToEditor (fileName)
haystackHuman: Graphics State Collection: Send To Editor
haystackProgrammer: GraphicsStateCollection.SendToEditor
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.SendToEditor(System.String)@any
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;SendToEditor;System.String
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;SendToEditor;System.String
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.String
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Warm Up (Dependency)
labelProgrammer: WarmUp (dependency)
haystackHuman: Graphics State Collection: Warm Up
haystackProgrammer: GraphicsStateCollection.WarmUp
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.WarmUp(Unity.Jobs.JobHandle)@any
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;WarmUp;Unity.Jobs.JobHandle
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;WarmUp;Unity.Jobs.JobHandle
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|Unity.Jobs.JobHandle
valueOutputTypes: Unity.Jobs.JobHandle
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Warm Up Progressively (Count, Dependency)
labelProgrammer: WarmUpProgressively (count, dependency)
haystackHuman: Graphics State Collection: Warm Up Progressively
haystackProgrammer: GraphicsStateCollection.WarmUpProgressively
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.Int32|Unity.Jobs.JobHandle
valueOutputTypes: Unity.Jobs.JobHandle
favoriteKey:
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tag2:
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tag3:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Variants (Results)
labelProgrammer: GetVariants (results)
haystackHuman: Graphics State Collection: Get Variants
haystackProgrammer: GraphicsStateCollection.GetVariants
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
favoriteKey:
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Graphics States For Variant (Shader, Pass Id, Keywords, Results)
labelProgrammer: GetGraphicsStatesForVariant (shader, passId, keywords, results)
haystackHuman: Graphics State Collection: Get Graphics States For Variant
haystackProgrammer: GraphicsStateCollection.GetGraphicsStatesForVariant
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
favoriteKey:
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tag3:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Graphics State Count For Variant (Shader, Pass Id, Keywords)
labelProgrammer: GetGraphicsStateCountForVariant (shader, passId, keywords)
haystackHuman: Graphics State Collection: Get Graphics State Count For Variant
haystackProgrammer: GraphicsStateCollection.GetGraphicsStateCountForVariant
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Int32
favoriteKey:
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tag3:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Variant (Shader, Pass Id, Keywords)
labelProgrammer: AddVariant (shader, passId, keywords)
haystackHuman: Graphics State Collection: Add Variant
haystackProgrammer: GraphicsStateCollection.AddVariant
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Boolean
favoriteKey:
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tag2:
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tag3:
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{"chainable":false,"parameterNames":[],"member":{"name":".ctor","parameterTypes":[],"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"491c43c5-43d0-42b3-a0ba-f5a57a05e77e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Graphics State Collection (File Path)
labelProgrammer: new GraphicsStateCollection (filePath)
haystackHuman: Graphics State Collection: Create Graphics State Collection
haystackProgrammer: new GraphicsStateCollection
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection..ctor(System.String)@any
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;.ctor;System.String
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;.ctor;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
unit:
{"chainable":false,"parameterNames":["filePath"],"member":{"name":".ctor","parameterTypes":["System.String"],"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"%filePath":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"63ebf41d-0046-41e9-aa47-0c2397c42073","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Tracing
labelProgrammer: isTracing (get)
haystackHuman: Graphics State Collection: Is Tracing
haystackProgrammer: GraphicsStateCollection.isTracing (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.isTracing@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;isTracing
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;isTracing
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isTracing","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b845da4f-ea87-40e6-bcb1-29e85ca35f56","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Version
labelProgrammer: version (get)
haystackHuman: Graphics State Collection: Get Version
haystackProgrammer: GraphicsStateCollection.version (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.version@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;version
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;version
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Int32
unit:
{"member":{"name":"version","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"60a7c406-f671-458b-a364-f669dd6a548a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Version
labelProgrammer: version (set)
haystackHuman: Graphics State Collection: Set Version
haystackProgrammer: GraphicsStateCollection.version (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.version@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;version
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;version
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"version","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"a5a3bc26-713a-4e0e-a833-5fa56b090c69","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Graphics Device Type
labelProgrammer: graphicsDeviceType (get)
haystackHuman: Graphics State Collection: Get Graphics Device Type
haystackProgrammer: GraphicsStateCollection.graphicsDeviceType (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.graphicsDeviceType@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;graphicsDeviceType
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;graphicsDeviceType
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: UnityEngine.Rendering.GraphicsDeviceType
unit:
{"member":{"name":"graphicsDeviceType","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d49e5cfa-d442-4cec-b3b8-6b8375fd297d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Graphics Device Type
labelProgrammer: graphicsDeviceType (set)
haystackHuman: Graphics State Collection: Set Graphics Device Type
haystackProgrammer: GraphicsStateCollection.graphicsDeviceType (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.graphicsDeviceType@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;graphicsDeviceType
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;graphicsDeviceType
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|UnityEngine.Rendering.GraphicsDeviceType
valueOutputTypes: UnityEngine.Rendering.GraphicsDeviceType
unit:
{"chainable":false,"member":{"name":"graphicsDeviceType","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"OpenGL2","$type":"UnityEngine.Rendering.GraphicsDeviceType"}},"position":{"x":0.0,"y":0.0},"guid":"95b03627-5985-4027-9dde-fd44cc1643e4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Runtime Platform
labelProgrammer: runtimePlatform (get)
haystackHuman: Graphics State Collection: Get Runtime Platform
haystackProgrammer: GraphicsStateCollection.runtimePlatform (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.runtimePlatform@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;runtimePlatform
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;runtimePlatform
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: UnityEngine.RuntimePlatform
unit:
{"member":{"name":"runtimePlatform","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"87da3c72-4197-433e-9025-f15b5daaf35d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Runtime Platform
labelProgrammer: runtimePlatform (set)
haystackHuman: Graphics State Collection: Set Runtime Platform
haystackProgrammer: GraphicsStateCollection.runtimePlatform (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.runtimePlatform@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;runtimePlatform
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;runtimePlatform
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|UnityEngine.RuntimePlatform
valueOutputTypes: UnityEngine.RuntimePlatform
unit:
{"chainable":false,"member":{"name":"runtimePlatform","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"OSXEditor","$type":"UnityEngine.RuntimePlatform"}},"position":{"x":0.0,"y":0.0},"guid":"f6020c26-cd6c-46d4-890f-cb8bd013da6d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Quality Level Name
labelProgrammer: qualityLevelName (get)
haystackHuman: Graphics State Collection: Get Quality Level Name
haystackProgrammer: GraphicsStateCollection.qualityLevelName (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.qualityLevelName@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;qualityLevelName
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;qualityLevelName
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.String
unit:
{"member":{"name":"qualityLevelName","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f7c1da2e-18dc-4d58-847e-067c2cd1001b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Quality Level Name
labelProgrammer: qualityLevelName (set)
haystackHuman: Graphics State Collection: Set Quality Level Name
haystackProgrammer: GraphicsStateCollection.qualityLevelName (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.qualityLevelName@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;qualityLevelName
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;qualityLevelName
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"qualityLevelName","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"001f22dc-4b2e-454c-af6a-e4ac707b15b4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Total Graphics State Count
labelProgrammer: totalGraphicsStateCount (get)
haystackHuman: Graphics State Collection: Get Total Graphics State Count
haystackProgrammer: GraphicsStateCollection.totalGraphicsStateCount (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.totalGraphicsStateCount@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;totalGraphicsStateCount
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;totalGraphicsStateCount
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Int32
unit:
{"member":{"name":"totalGraphicsStateCount","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cefb2618-d94d-47e9-a3c0-35637ae7888d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Completed Warmup Count
labelProgrammer: completedWarmupCount (get)
haystackHuman: Graphics State Collection: Get Completed Warmup Count
haystackProgrammer: GraphicsStateCollection.completedWarmupCount (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.completedWarmupCount@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;completedWarmupCount
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;completedWarmupCount
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Int32
unit:
{"member":{"name":"completedWarmupCount","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"210a3de0-4950-4a87-9e0d-98cd9b82c9af","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Warmed Up
labelProgrammer: isWarmedUp (get)
haystackHuman: Graphics State Collection: Is Warmed Up
haystackProgrammer: GraphicsStateCollection.isWarmedUp (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.isWarmedUp@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;isWarmedUp
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;isWarmedUp
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isWarmedUp","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"633e4cef-d9c5-45c6-9555-90c61cd724b0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Variant Count
labelProgrammer: variantCount (get)
haystackHuman: Graphics State Collection: Get Variant Count
haystackProgrammer: GraphicsStateCollection.variantCount (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.variantCount@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;variantCount
tag3: UnityEngine.Experimental.Rendering.GraphicsStateCollection;variantCount
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.Int32
unit:
{"member":{"name":"variantCount","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e6ca90f0-716d-4d48-af0e-175f39bb9379","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Graphics State Collection: Get Name
haystackProgrammer: GraphicsStateCollection.name (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.name@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"70e1d0db-37a8-4fbe-b294-b98c26894754","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Graphics State Collection: Set Name
haystackProgrammer: GraphicsStateCollection.name (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.name@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"397f94db-f574-4a89-b587-3faff8673301","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Graphics State Collection: Get Hide Flags
haystackProgrammer: GraphicsStateCollection.hideFlags (get)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.hideFlags@get
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ba3b4ad3-26d8-40ec-80b4-b7b963e21ade","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Graphics State Collection: Set Hide Flags
haystackProgrammer: GraphicsStateCollection.hideFlags (set)
favoriteKey: UnityEngine.Experimental.Rendering.GraphicsStateCollection.hideFlags@set
tag1: UnityEngine.Experimental.Rendering.GraphicsStateCollection
tag2: UnityEngine.Experimental.Rendering.GraphicsStateCollection;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.Experimental.Rendering.GraphicsStateCollection|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","targetTypeName":"UnityEngine.Experimental.Rendering.GraphicsStateCollection","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"19e9d513-2c01-4dac-b9a0-3a03926379bd","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Light 2D Base: Is Invoking
haystackProgrammer: Light2DBase.IsInvoking
favoriteKey: UnityEngine.U2D.Light2DBase.IsInvoking()@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: UnityEngine.U2D.Light2DBase
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Light 2D Base: Cancel Invoke
haystackProgrammer: Light2DBase.CancelInvoke
favoriteKey: UnityEngine.U2D.Light2DBase.CancelInvoke()@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: UnityEngine.U2D.Light2DBase
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"CancelInvoke","parameterTypes":[],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"828b3ba1-d987-4113-b385-caf9f84e842b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Light 2D Base: Invoke
haystackProgrammer: Light2DBase.Invoke
favoriteKey: UnityEngine.U2D.Light2DBase.Invoke(System.StringSystem.Single)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String|System.Single
unit:
{"chainable":false,"parameterNames":["methodName","time"],"member":{"name":"Invoke","parameterTypes":["System.String","System.Single"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a05d8523-0626-4bda-9647-3cf53cab5544","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Light 2D Base: Invoke Repeating
haystackProgrammer: Light2DBase.InvokeRepeating
favoriteKey: UnityEngine.U2D.Light2DBase.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;InvokeRepeating;System.String;System.Single;System.Single
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String|System.Single
unit:
{"chainable":false,"parameterNames":["methodName","time","repeatRate"],"member":{"name":"InvokeRepeating","parameterTypes":["System.String","System.Single","System.Single"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"},"%repeatRate":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"693f3747-78c0-4fc9-9dce-3c0e981a13a9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Light 2D Base: Cancel Invoke
haystackProgrammer: Light2DBase.CancelInvoke
favoriteKey: UnityEngine.U2D.Light2DBase.CancelInvoke(System.String)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;CancelInvoke;System.String
tag3: UnityEngine.MonoBehaviour;CancelInvoke;System.String
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"CancelInvoke","parameterTypes":["System.String"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"2d6edf81-519f-4837-b1f6-5d2e56921013","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking (Method Name)
labelProgrammer: IsInvoking (methodName)
haystackHuman: Light 2D Base: Is Invoking
haystackProgrammer: Light2DBase.IsInvoking
favoriteKey: UnityEngine.U2D.Light2DBase.IsInvoking(System.String)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;IsInvoking;System.String
tag3: UnityEngine.MonoBehaviour;IsInvoking;System.String
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"IsInvoking","parameterTypes":["System.String"],"targetType":"UnityEngine.U2D.Light2DBase","targetTypeName":"UnityEngine.U2D.Light2DBase","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"d29d424e-c388-4a4d-a451-f8d12c417e8b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
haystackHuman: Light 2D Base: Start Coroutine
haystackProgrammer: Light2DBase.StartCoroutine
favoriteKey: UnityEngine.U2D.Light2DBase.StartCoroutine(System.String)@any
tag1: UnityEngine.U2D.Light2DBase
tag2: UnityEngine.U2D.Light2DBase;StartCoroutine;System.String
tag3: UnityEngine.MonoBehaviour;StartCoroutine;System.String
valueInputTypes: UnityEngine.U2D.Light2DBase|System.String
valueOutputTypes: UnityEngine.Coroutine
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labelProgrammer: SendMessageUpwards (methodName, value, options)
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labelHuman: Send Message (Method Name, Options)
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labelHuman: Broadcast Message (Method Name, Parameter, Options)
labelProgrammer: BroadcastMessage (methodName, parameter, options)
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labelHuman: Broadcast Message (Method Name, Parameter)
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labelHuman: Broadcast Message (Method Name)
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labelHuman: Get Entity Id ()
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labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
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labelHuman: Get Hash Code ()
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labelHuman: Equals (Other)
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haystackHuman: Light 2D Base: Instantiate
haystackProgrammer: Light2DBase.Instantiate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Light 2D Base: Destroy
haystackProgrammer: Light2DBase.Destroy
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labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Light 2D Base: Destroy
haystackProgrammer: Light2DBase.Destroy
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labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Light 2D Base: Destroy Immediate
haystackProgrammer: Light2DBase.DestroyImmediate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Light 2D Base: Destroy Immediate
haystackProgrammer: Light2DBase.DestroyImmediate
favoriteKey: UnityEngine.U2D.Light2DBase.DestroyImmediate(UnityEngine.Object)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Light 2D Base: Find Objects By Type
haystackProgrammer: Light2DBase.FindObjectsByType
favoriteKey: UnityEngine.U2D.Light2DBase.FindObjectsByType(System.TypeUnityEngine.FindObjectsSortMode)@any
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valueOutputTypes: UnityEngine.Object[]
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Light 2D Base: Find Objects By Type
haystackProgrammer: Light2DBase.FindObjectsByType
tag1: UnityEngine.U2D.Light2DBase
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
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tag2:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Light 2D Base: Dont Destroy On Load
haystackProgrammer: Light2DBase.DontDestroyOnLoad
favoriteKey: UnityEngine.U2D.Light2DBase.DontDestroyOnLoad(UnityEngine.Object)@any
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tag2: UnityEngine.U2D.Light2DBase;DontDestroyOnLoad;UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Light 2D Base: Find First Object By Type
haystackProgrammer: Light2DBase.FindFirstObjectByType
favoriteKey: UnityEngine.U2D.Light2DBase.FindFirstObjectByType(System.Type)@any
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tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Light 2D Base: Find Any Object By Type
haystackProgrammer: Light2DBase.FindAnyObjectByType
favoriteKey: UnityEngine.U2D.Light2DBase.FindAnyObjectByType(System.Type)@any
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valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Light 2D Base: Find First Object By Type
haystackProgrammer: Light2DBase.FindFirstObjectByType
favoriteKey: UnityEngine.U2D.Light2DBase.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
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labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Light 2D Base: Find Any Object By Type
haystackProgrammer: Light2DBase.FindAnyObjectByType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Light 2D Base: To String
haystackProgrammer: Light2DBase.ToString
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Light 2D Base: Equals
haystackProgrammer: Light2DBase.Equals
favoriteKey: UnityEngine.U2D.Light2DBase.Equals(System.ObjectSystem.Object)@any
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valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Light 2D Base: Get Type
haystackProgrammer: Light2DBase.GetType
favoriteKey: UnityEngine.U2D.Light2DBase.GetType()@any
tag1: UnityEngine.U2D.Light2DBase
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Light 2D Base: Reference Equals
haystackProgrammer: Light2DBase.ReferenceEquals
favoriteKey: UnityEngine.U2D.Light2DBase.ReferenceEquals(System.ObjectSystem.Object)@any
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Light 2D Base: Get Destroy Cancellation Token
haystackProgrammer: Light2DBase.destroyCancellationToken (get)
favoriteKey: UnityEngine.U2D.Light2DBase.destroyCancellationToken@get
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Light 2D Base: Get Use GUI Layout
haystackProgrammer: Light2DBase.useGUILayout (get)
favoriteKey: UnityEngine.U2D.Light2DBase.useGUILayout@get
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Light 2D Base: Set Use GUI Layout
haystackProgrammer: Light2DBase.useGUILayout (set)
favoriteKey: UnityEngine.U2D.Light2DBase.useGUILayout@set
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Light 2D Base: Get Did Start
haystackProgrammer: Light2DBase.didStart (get)
favoriteKey: UnityEngine.U2D.Light2DBase.didStart@get
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