# UnitOptionRow

optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Physics Update Behaviour 2D: Get Hide Flags
haystackProgrammer: PhysicsUpdateBehaviour2D.hideFlags (get)
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.hideFlags@get
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.PhysicsUpdateBehaviour2D","targetTypeName":"UnityEngine.PhysicsUpdateBehaviour2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ce0f8294-e905-43f5-bc6b-12047b3e9ae2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Physics Update Behaviour 2D: Set Hide Flags
haystackProgrammer: PhysicsUpdateBehaviour2D.hideFlags (set)
favoriteKey: UnityEngine.PhysicsUpdateBehaviour2D.hideFlags@set
tag1: UnityEngine.PhysicsUpdateBehaviour2D
tag2: UnityEngine.PhysicsUpdateBehaviour2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.PhysicsUpdateBehaviour2D|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.PhysicsUpdateBehaviour2D","targetTypeName":"UnityEngine.PhysicsUpdateBehaviour2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"930a8f4b-0c0c-43ad-a47d-68514e812e2b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Constant Force 2D: Get Component
haystackProgrammer: ConstantForce2D.GetComponent
favoriteKey: UnityEngine.ConstantForce2D.GetComponent(System.Type)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.ConstantForce2D|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponent","parameterTypes":["System.Type"],"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"550df3ce-ab8a-4839-ab99-7e4d9d79b52d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Constant Force 2D: Try Get Component
haystackProgrammer: ConstantForce2D.TryGetComponent
favoriteKey: UnityEngine.ConstantForce2D.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.ConstantForce2D|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type","component"],"member":{"name":"TryGetComponent","parameterTypes":["System.Type","UnityEngine.Component&"],"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"b81b8287-2eca-4b16-8fbc-d1fed21355e8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Constant Force 2D: Get Component
haystackProgrammer: ConstantForce2D.GetComponent
favoriteKey: UnityEngine.ConstantForce2D.GetComponent(System.String)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.ConstantForce2D|System.String
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponent","parameterTypes":["System.String"],"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"%type":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"870eeb14-4cd3-4c85-9d46-a5eef1b2ac14","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Constant Force 2D: Get Component In Children
haystackProgrammer: ConstantForce2D.GetComponentInChildren
favoriteKey: UnityEngine.ConstantForce2D.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.ConstantForce2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"af7900a9-57cd-445a-a010-d4387276d51f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Constant Force 2D: Get Component In Children
haystackProgrammer: ConstantForce2D.GetComponentInChildren
favoriteKey: UnityEngine.ConstantForce2D.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: UnityEngine.ConstantForce2D|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type"],"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"13826aa5-5046-4759-abc2-f262cc13f2ab","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Constant Force 2D: Get Components In Children
haystackProgrammer: ConstantForce2D.GetComponentsInChildren
favoriteKey: UnityEngine.ConstantForce2D.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.ConstantForce2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentsInChildren","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"4bbac927-5626-4e9f-9e91-63b3ae392385","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Constant Force 2D: Get Components In Children
haystackProgrammer: ConstantForce2D.GetComponentsInChildren
favoriteKey: UnityEngine.ConstantForce2D.GetComponentsInChildren(System.Type)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;GetComponentsInChildren;System.Type
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type
valueInputTypes: UnityEngine.ConstantForce2D|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentsInChildren","parameterTypes":["System.Type"],"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"667c94fd-5d79-4c01-9cae-3a1b553c069f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
haystackHuman: Constant Force 2D: Get Component In Parent
haystackProgrammer: ConstantForce2D.GetComponentInParent
favoriteKey: UnityEngine.ConstantForce2D.GetComponentInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;GetComponentInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.ConstantForce2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentInParent","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"2aaa8db0-66a3-4bee-b41f-13cbbd633a3e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
haystackHuman: Constant Force 2D: Get Component In Parent
haystackProgrammer: ConstantForce2D.GetComponentInParent
favoriteKey: UnityEngine.ConstantForce2D.GetComponentInParent(System.Type)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;GetComponentInParent;System.Type
tag3: UnityEngine.Component;GetComponentInParent;System.Type
valueInputTypes: UnityEngine.ConstantForce2D|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentInParent","parameterTypes":["System.Type"],"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"116f0c09-9ae2-4a29-86f7-97cbc9b72be8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
haystackHuman: Constant Force 2D: Get Components In Parent
haystackProgrammer: ConstantForce2D.GetComponentsInParent
favoriteKey: UnityEngine.ConstantForce2D.GetComponentsInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;GetComponentsInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.ConstantForce2D|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentsInParent","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f7717383-8280-4e63-aec8-f14af3e04e14","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Constant Force 2D: Get Components In Parent
haystackProgrammer: ConstantForce2D.GetComponentsInParent
favoriteKey: UnityEngine.ConstantForce2D.GetComponentsInParent(System.Type)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;GetComponentsInParent;System.Type
tag3: UnityEngine.Component;GetComponentsInParent;System.Type
valueInputTypes: UnityEngine.ConstantForce2D|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentsInParent","parameterTypes":["System.Type"],"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"eb65b566-c0d9-430c-863c-0ad076d0b34c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Constant Force 2D: Get Components
haystackProgrammer: ConstantForce2D.GetComponents
favoriteKey: UnityEngine.ConstantForce2D.GetComponents(System.Type)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;GetComponents;System.Type
tag3: UnityEngine.Component;GetComponents;System.Type
valueInputTypes: UnityEngine.ConstantForce2D|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponents","parameterTypes":["System.Type"],"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"e68376f3-c597-4541-90a5-2220916a5e1c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: Constant Force 2D: Get Components
haystackProgrammer: ConstantForce2D.GetComponents
tag1: UnityEngine.ConstantForce2D
favoriteKey:
UnityEngine.ConstantForce2D.GetComponents(System.TypeSystem.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.ConstantForce2D;GetComponents;System.Type;System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["type","results"],"member":{"name":"GetComponents","parameterTypes":["System.Type","System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"60f30eb6-f563-4e7b-9ea6-459782dbac7a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.ConstantForce2D|System.Type|System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component Index ()
labelProgrammer: GetComponentIndex ()
haystackHuman: Constant Force 2D: Get Component Index
haystackProgrammer: ConstantForce2D.GetComponentIndex
favoriteKey: UnityEngine.ConstantForce2D.GetComponentIndex()@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;GetComponentIndex;
tag3: UnityEngine.Component;GetComponentIndex;
valueInputTypes: UnityEngine.ConstantForce2D
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetComponentIndex","parameterTypes":[],"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"757a71ae-5615-4365-8345-787c9ab51aca","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Constant Force 2D: Compare Tag
haystackProgrammer: ConstantForce2D.CompareTag
favoriteKey: UnityEngine.ConstantForce2D.CompareTag(System.String)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;CompareTag;System.String
tag3: UnityEngine.Component;CompareTag;System.String
valueInputTypes: UnityEngine.ConstantForce2D|System.String
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["tag"],"member":{"name":"CompareTag","parameterTypes":["System.String"],"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"%tag":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"8678e972-b61b-4515-8ae5-03552f2b9477","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Constant Force 2D: Compare Tag
haystackProgrammer: ConstantForce2D.CompareTag
favoriteKey: UnityEngine.ConstantForce2D.CompareTag(UnityEngine.TagHandle)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;CompareTag;UnityEngine.TagHandle
tag3: UnityEngine.Component;CompareTag;UnityEngine.TagHandle
valueInputTypes: UnityEngine.ConstantForce2D|UnityEngine.TagHandle
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["tag"],"member":{"name":"CompareTag","parameterTypes":["UnityEngine.TagHandle"],"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"35922391-a98d-4b90-b31c-0ed0a0fb38b5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
haystackHuman: Constant Force 2D: Send Message Upwards
haystackProgrammer: ConstantForce2D.SendMessageUpwards
tag1: UnityEngine.ConstantForce2D
tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.ConstantForce2D|System.String|System.Object|UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.ConstantForce2D.SendMessageUpwards(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any

tag2:
UnityEngine.ConstantForce2D;SendMessageUpwards;System.String;System.Object;UnityEngine.SendMessageOptions

unit:
{"chainable":false,"parameterNames":["methodName","value","options"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","System.Object","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"70db3aa0-38bf-4eaa-9040-7b37ef721576","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value)
labelProgrammer: SendMessageUpwards (methodName, value)
haystackHuman: Constant Force 2D: Send Message Upwards
haystackProgrammer: ConstantForce2D.SendMessageUpwards
favoriteKey: UnityEngine.ConstantForce2D.SendMessageUpwards(System.StringSystem.Object)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;SendMessageUpwards;System.String;System.Object
tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object
valueInputTypes: UnityEngine.ConstantForce2D|System.String|System.Object
unit:
{"chainable":false,"parameterNames":["methodName","value"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","System.Object"],"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"6112d649-5e1a-4159-a188-d50ae87708d3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name)
labelProgrammer: SendMessageUpwards (methodName)
haystackHuman: Constant Force 2D: Send Message Upwards
haystackProgrammer: ConstantForce2D.SendMessageUpwards
favoriteKey: UnityEngine.ConstantForce2D.SendMessageUpwards(System.String)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;SendMessageUpwards;System.String
tag3: UnityEngine.Component;SendMessageUpwards;System.String
valueInputTypes: UnityEngine.ConstantForce2D|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String"],"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"6b32a6d3-4948-4248-987e-f3bf71435903","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Options)
labelProgrammer: SendMessageUpwards (methodName, options)
haystackHuman: Constant Force 2D: Send Message Upwards
haystackProgrammer: ConstantForce2D.SendMessageUpwards
favoriteKey: UnityEngine.ConstantForce2D.SendMessageUpwards(System.StringUnityEngine.SendMessageOptions)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;SendMessageUpwards;System.String;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;SendMessageUpwards;System.String;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.ConstantForce2D|System.String|UnityEngine.SendMessageOptions
unit:
{"chainable":false,"parameterNames":["methodName","options"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"5b20f5a4-1d56-4c26-8e5c-3cd07db3cd3b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Value)
labelProgrammer: SendMessage (methodName, value)
haystackHuman: Constant Force 2D: Send Message
haystackProgrammer: ConstantForce2D.SendMessage
favoriteKey: UnityEngine.ConstantForce2D.SendMessage(System.StringSystem.Object)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;SendMessage;System.String;System.Object
tag3: UnityEngine.Component;SendMessage;System.String;System.Object
valueInputTypes: UnityEngine.ConstantForce2D|System.String|System.Object
unit:
{"chainable":false,"parameterNames":["methodName","value"],"member":{"name":"SendMessage","parameterTypes":["System.String","System.Object"],"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"5f1495d1-4249-48c9-8da5-2ca95bd5b00f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name)
labelProgrammer: SendMessage (methodName)
haystackHuman: Constant Force 2D: Send Message
haystackProgrammer: ConstantForce2D.SendMessage
favoriteKey: UnityEngine.ConstantForce2D.SendMessage(System.String)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;SendMessage;System.String
tag3: UnityEngine.Component;SendMessage;System.String
valueInputTypes: UnityEngine.ConstantForce2D|System.String
unit:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Constant Force 2D: Find First Object By Type
haystackProgrammer: ConstantForce2D.FindFirstObjectByType
favoriteKey: UnityEngine.ConstantForce2D.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Constant Force 2D: Find Any Object By Type
haystackProgrammer: ConstantForce2D.FindAnyObjectByType
favoriteKey: UnityEngine.ConstantForce2D.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Constant Force 2D: Find First Object By Type
haystackProgrammer: ConstantForce2D.FindFirstObjectByType
favoriteKey: UnityEngine.ConstantForce2D.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Constant Force 2D: Find Any Object By Type
haystackProgrammer: ConstantForce2D.FindAnyObjectByType
favoriteKey: UnityEngine.ConstantForce2D.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Constant Force 2D: To String
haystackProgrammer: ConstantForce2D.ToString
favoriteKey: UnityEngine.ConstantForce2D.ToString()@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.ConstantForce2D
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Constant Force 2D: Equals
haystackProgrammer: ConstantForce2D.Equals
favoriteKey: UnityEngine.ConstantForce2D.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Constant Force 2D: Get Type
haystackProgrammer: ConstantForce2D.GetType
favoriteKey: UnityEngine.ConstantForce2D.GetType()@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.ConstantForce2D
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Constant Force 2D: Reference Equals
haystackProgrammer: ConstantForce2D.ReferenceEquals
favoriteKey: UnityEngine.ConstantForce2D.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force
labelProgrammer: force (get)
haystackHuman: Constant Force 2D: Get Force
haystackProgrammer: ConstantForce2D.force (get)
favoriteKey: UnityEngine.ConstantForce2D.force@get
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;force
tag3: UnityEngine.ConstantForce2D;force
valueInputTypes: UnityEngine.ConstantForce2D
valueOutputTypes: UnityEngine.Vector2
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force
labelProgrammer: force (set)
haystackHuman: Constant Force 2D: Set Force
haystackProgrammer: ConstantForce2D.force (set)
favoriteKey: UnityEngine.ConstantForce2D.force@set
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;force
tag3: UnityEngine.ConstantForce2D;force
valueInputTypes: UnityEngine.ConstantForce2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Relative Force
labelProgrammer: relativeForce (get)
haystackHuman: Constant Force 2D: Get Relative Force
haystackProgrammer: ConstantForce2D.relativeForce (get)
favoriteKey: UnityEngine.ConstantForce2D.relativeForce@get
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;relativeForce
tag3: UnityEngine.ConstantForce2D;relativeForce
valueInputTypes: UnityEngine.ConstantForce2D
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"relativeForce","parameterTypes":null,"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"706049b8-ff35-4f3a-9efe-f7e8c21f3fd1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Relative Force
labelProgrammer: relativeForce (set)
haystackHuman: Constant Force 2D: Set Relative Force
haystackProgrammer: ConstantForce2D.relativeForce (set)
favoriteKey: UnityEngine.ConstantForce2D.relativeForce@set
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;relativeForce
tag3: UnityEngine.ConstantForce2D;relativeForce
valueInputTypes: UnityEngine.ConstantForce2D|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"relativeForce","parameterTypes":null,"targetType":"UnityEngine.ConstantForce2D","targetTypeName":"UnityEngine.ConstantForce2D","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"c4dba5b7-a7d4-474d-852d-d6c74679ccc4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Torque
labelProgrammer: torque (get)
haystackHuman: Constant Force 2D: Get Torque
haystackProgrammer: ConstantForce2D.torque (get)
favoriteKey: UnityEngine.ConstantForce2D.torque@get
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;torque
tag3: UnityEngine.ConstantForce2D;torque
valueInputTypes: UnityEngine.ConstantForce2D
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Torque
labelProgrammer: torque (set)
haystackHuman: Constant Force 2D: Set Torque
haystackProgrammer: ConstantForce2D.torque (set)
favoriteKey: UnityEngine.ConstantForce2D.torque@set
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;torque
tag3: UnityEngine.ConstantForce2D;torque
valueInputTypes: UnityEngine.ConstantForce2D|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Constant Force 2D: Get Enabled
haystackProgrammer: ConstantForce2D.enabled (get)
favoriteKey: UnityEngine.ConstantForce2D.enabled@get
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;enabled
tag3: UnityEngine.ConstantForce2D;enabled
valueInputTypes: UnityEngine.ConstantForce2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Constant Force 2D: Set Enabled
haystackProgrammer: ConstantForce2D.enabled (set)
favoriteKey: UnityEngine.ConstantForce2D.enabled@set
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;enabled
tag3: UnityEngine.ConstantForce2D;enabled
valueInputTypes: UnityEngine.ConstantForce2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Constant Force 2D: Is Active And Enabled
haystackProgrammer: ConstantForce2D.isActiveAndEnabled (get)
favoriteKey: UnityEngine.ConstantForce2D.isActiveAndEnabled@get
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;isActiveAndEnabled
tag3: UnityEngine.ConstantForce2D;isActiveAndEnabled
valueInputTypes: UnityEngine.ConstantForce2D
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Constant Force 2D: Get Transform
haystackProgrammer: ConstantForce2D.transform (get)
favoriteKey: UnityEngine.ConstantForce2D.transform@get
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.ConstantForce2D
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Constant Force 2D: Get Transform Handle
haystackProgrammer: ConstantForce2D.transformHandle (get)
favoriteKey: UnityEngine.ConstantForce2D.transformHandle@get
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.ConstantForce2D
valueOutputTypes: UnityEngine.TransformHandle
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Constant Force 2D: Get Game Object
haystackProgrammer: ConstantForce2D.gameObject (get)
favoriteKey: UnityEngine.ConstantForce2D.gameObject@get
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.ConstantForce2D
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Constant Force 2D: Get Tag
haystackProgrammer: ConstantForce2D.tag (get)
favoriteKey: UnityEngine.ConstantForce2D.tag@get
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ConstantForce2D
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Constant Force 2D: Set Tag
haystackProgrammer: ConstantForce2D.tag (set)
favoriteKey: UnityEngine.ConstantForce2D.tag@set
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ConstantForce2D|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Constant Force 2D: Get Name
haystackProgrammer: ConstantForce2D.name (get)
favoriteKey: UnityEngine.ConstantForce2D.name@get
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ConstantForce2D
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Constant Force 2D: Set Name
haystackProgrammer: ConstantForce2D.name (set)
favoriteKey: UnityEngine.ConstantForce2D.name@set
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ConstantForce2D|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Constant Force 2D: Get Hide Flags
haystackProgrammer: ConstantForce2D.hideFlags (get)
favoriteKey: UnityEngine.ConstantForce2D.hideFlags@get
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ConstantForce2D
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Constant Force 2D: Set Hide Flags
haystackProgrammer: ConstantForce2D.hideFlags (set)
favoriteKey: UnityEngine.ConstantForce2D.hideFlags@set
tag1: UnityEngine.ConstantForce2D
tag2: UnityEngine.ConstantForce2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ConstantForce2D|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Combined Values (Value A, Value B, Material Combine A, Material Combine B)
labelProgrammer: GetCombinedValues (valueA, valueB, materialCombineA, materialCombineB)
haystackHuman: Physics Material 2D: Get Combined Values
haystackProgrammer: PhysicsMaterial2D.GetCombinedValues
tag1: UnityEngine.PhysicsMaterial2D
valueInputTypes: System.Single|UnityEngine.PhysicsMaterialCombine2D
valueOutputTypes: System.Single
favoriteKey:
UnityEngine.PhysicsMaterial2D.GetCombinedValues(System.SingleSystem.SingleUnityEngine.PhysicsMaterialCombine2DUnityEngine.PhysicsMaterialCombine2D)@any

tag2:
UnityEngine.PhysicsMaterial2D;GetCombinedValues;System.Single;System.Single;UnityEngine.PhysicsMaterialCombine2D;UnityEngine.PhysicsMaterialCombine2D

tag3:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Physics Material 2D: Get Type
haystackProgrammer: PhysicsMaterial2D.GetType
favoriteKey: UnityEngine.PhysicsMaterial2D.GetType()@any
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;GetType;
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valueOutputTypes: System.Type
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Physics Material 2D: Reference Equals
haystackProgrammer: PhysicsMaterial2D.ReferenceEquals
favoriteKey: UnityEngine.PhysicsMaterial2D.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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labelHuman: Create Physics Material 2D ()
labelProgrammer: new PhysicsMaterial2D ()
haystackHuman: Physics Material 2D: Create Physics Material 2D
haystackProgrammer: new PhysicsMaterial2D
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tag2: UnityEngine.PhysicsMaterial2D;.ctor;
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Physics Material 2D (Name)
labelProgrammer: new PhysicsMaterial2D (name)
haystackHuman: Physics Material 2D: Create Physics Material 2D
haystackProgrammer: new PhysicsMaterial2D
favoriteKey: UnityEngine.PhysicsMaterial2D..ctor(System.String)@any
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valueInputTypes: System.String
valueOutputTypes: UnityEngine.PhysicsMaterial2D
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labelHuman: Get Bounciness
labelProgrammer: bounciness (get)
haystackHuman: Physics Material 2D: Get Bounciness
haystackProgrammer: PhysicsMaterial2D.bounciness (get)
favoriteKey: UnityEngine.PhysicsMaterial2D.bounciness@get
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;bounciness
tag3: UnityEngine.PhysicsMaterial2D;bounciness
valueInputTypes: UnityEngine.PhysicsMaterial2D
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Bounciness
labelProgrammer: bounciness (set)
haystackHuman: Physics Material 2D: Set Bounciness
haystackProgrammer: PhysicsMaterial2D.bounciness (set)
favoriteKey: UnityEngine.PhysicsMaterial2D.bounciness@set
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;bounciness
tag3: UnityEngine.PhysicsMaterial2D;bounciness
valueInputTypes: UnityEngine.PhysicsMaterial2D|System.Single
valueOutputTypes: System.Single
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labelHuman: Get Friction
labelProgrammer: friction (get)
haystackHuman: Physics Material 2D: Get Friction
haystackProgrammer: PhysicsMaterial2D.friction (get)
favoriteKey: UnityEngine.PhysicsMaterial2D.friction@get
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;friction
tag3: UnityEngine.PhysicsMaterial2D;friction
valueInputTypes: UnityEngine.PhysicsMaterial2D
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Friction
labelProgrammer: friction (set)
haystackHuman: Physics Material 2D: Set Friction
haystackProgrammer: PhysicsMaterial2D.friction (set)
favoriteKey: UnityEngine.PhysicsMaterial2D.friction@set
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;friction
tag3: UnityEngine.PhysicsMaterial2D;friction
valueInputTypes: UnityEngine.PhysicsMaterial2D|System.Single
valueOutputTypes: System.Single
unit:
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Friction Combine
labelProgrammer: frictionCombine (get)
haystackHuman: Physics Material 2D: Get Friction Combine
haystackProgrammer: PhysicsMaterial2D.frictionCombine (get)
favoriteKey: UnityEngine.PhysicsMaterial2D.frictionCombine@get
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;frictionCombine
tag3: UnityEngine.PhysicsMaterial2D;frictionCombine
valueInputTypes: UnityEngine.PhysicsMaterial2D
valueOutputTypes: UnityEngine.PhysicsMaterialCombine2D
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Friction Combine
labelProgrammer: frictionCombine (set)
haystackHuman: Physics Material 2D: Set Friction Combine
haystackProgrammer: PhysicsMaterial2D.frictionCombine (set)
favoriteKey: UnityEngine.PhysicsMaterial2D.frictionCombine@set
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;frictionCombine
tag3: UnityEngine.PhysicsMaterial2D;frictionCombine
valueInputTypes: UnityEngine.PhysicsMaterial2D|UnityEngine.PhysicsMaterialCombine2D
valueOutputTypes: UnityEngine.PhysicsMaterialCombine2D
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounce Combine
labelProgrammer: bounceCombine (get)
haystackHuman: Physics Material 2D: Get Bounce Combine
haystackProgrammer: PhysicsMaterial2D.bounceCombine (get)
favoriteKey: UnityEngine.PhysicsMaterial2D.bounceCombine@get
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;bounceCombine
tag3: UnityEngine.PhysicsMaterial2D;bounceCombine
valueInputTypes: UnityEngine.PhysicsMaterial2D
valueOutputTypes: UnityEngine.PhysicsMaterialCombine2D
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Bounce Combine
labelProgrammer: bounceCombine (set)
haystackHuman: Physics Material 2D: Set Bounce Combine
haystackProgrammer: PhysicsMaterial2D.bounceCombine (set)
favoriteKey: UnityEngine.PhysicsMaterial2D.bounceCombine@set
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;bounceCombine
tag3: UnityEngine.PhysicsMaterial2D;bounceCombine
valueInputTypes: UnityEngine.PhysicsMaterial2D|UnityEngine.PhysicsMaterialCombine2D
valueOutputTypes: UnityEngine.PhysicsMaterialCombine2D
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Physics Material 2D: Get Name
haystackProgrammer: PhysicsMaterial2D.name (get)
favoriteKey: UnityEngine.PhysicsMaterial2D.name@get
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.PhysicsMaterial2D
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Physics Material 2D: Set Name
haystackProgrammer: PhysicsMaterial2D.name (set)
favoriteKey: UnityEngine.PhysicsMaterial2D.name@set
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.PhysicsMaterial2D|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Physics Material 2D: Get Hide Flags
haystackProgrammer: PhysicsMaterial2D.hideFlags (get)
favoriteKey: UnityEngine.PhysicsMaterial2D.hideFlags@get
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.PhysicsMaterial2D
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Physics Material 2D: Set Hide Flags
haystackProgrammer: PhysicsMaterial2D.hideFlags (set)
favoriteKey: UnityEngine.PhysicsMaterial2D.hideFlags@set
tag1: UnityEngine.PhysicsMaterial2D
tag2: UnityEngine.PhysicsMaterial2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.PhysicsMaterial2D|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Physics Low Level Settings 2D: Create Instance
haystackProgrammer: PhysicsLowLevelSettings2D.CreateInstance
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.CreateInstance(System.String)@any
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;CreateInstance;System.String
tag3: UnityEngine.ScriptableObject;CreateInstance;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: Physics Low Level Settings 2D: Create Instance
haystackProgrammer: PhysicsLowLevelSettings2D.CreateInstance
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.CreateInstance(System.Type)@any
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;CreateInstance;System.Type
tag3: UnityEngine.ScriptableObject;CreateInstance;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: Physics Low Level Settings 2D: Get Entity Id
haystackProgrammer: PhysicsLowLevelSettings2D.GetEntityId
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.GetEntityId()@any
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tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;GetEntityId;
tag3: UnityEngine.Object;GetEntityId;
valueInputTypes: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
valueOutputTypes: UnityEngine.EntityId
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Physics Low Level Settings 2D: Get Instance ID
haystackProgrammer: PhysicsLowLevelSettings2D.GetInstanceID
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.GetInstanceID()@any
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Physics Low Level Settings 2D: Get Hash Code
haystackProgrammer: PhysicsLowLevelSettings2D.GetHashCode
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.GetHashCode()@any
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tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
valueOutputTypes: System.Int32
unit:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Physics Low Level Settings 2D: Equals
haystackProgrammer: PhysicsLowLevelSettings2D.Equals
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.Equals(System.Object)@any
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Physics Low Level Settings 2D: Instantiate
haystackProgrammer: PhysicsLowLevelSettings2D.Instantiate
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Physics Low Level Settings 2D: Instantiate
haystackProgrammer: PhysicsLowLevelSettings2D.Instantiate
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Physics Low Level Settings 2D: Instantiate
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haystackHuman: Physics Low Level Settings 2D: Find Any Object By Type
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labelHuman: To String ()
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UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D|UnityEngine.LowLevelPhysics2D.PhysicsLayers+LayerNames


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Full Layers
labelProgrammer: useFullLayers (get)
haystackHuman: Physics Low Level Settings 2D: Get Use Full Layers
haystackProgrammer: PhysicsLowLevelSettings2D.useFullLayers (get)
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.useFullLayers@get
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;useFullLayers
tag3: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;useFullLayers
valueInputTypes: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useFullLayers","parameterTypes":null,"targetType":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","targetTypeName":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9bdffa11-4f18-4cf1-a3aa-2c1e6726f20b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Full Layers
labelProgrammer: useFullLayers (set)
haystackHuman: Physics Low Level Settings 2D: Set Use Full Layers
haystackProgrammer: PhysicsLowLevelSettings2D.useFullLayers (set)
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.useFullLayers@set
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;useFullLayers
tag3: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;useFullLayers
valueInputTypes: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useFullLayers","parameterTypes":null,"targetType":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","targetTypeName":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"09182994-7b26-4064-ba4e-0bd4c0101886","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Physics World Definition
labelProgrammer: physicsWorldDefinition (get)
haystackHuman: Physics Low Level Settings 2D: Get Physics World Definition
haystackProgrammer: PhysicsLowLevelSettings2D.physicsWorldDefinition (get)
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.physicsWorldDefinition@get
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;physicsWorldDefinition
tag3: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;physicsWorldDefinition
valueInputTypes: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
valueOutputTypes: UnityEngine.LowLevelPhysics2D.PhysicsWorldDefinition
unit:
{"member":{"name":"physicsWorldDefinition","parameterTypes":null,"targetType":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","targetTypeName":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a4aa8c94-4d27-4353-ab97-9e1858fea254","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Physics World Definition
labelProgrammer: physicsWorldDefinition (set)
haystackHuman: Physics Low Level Settings 2D: Set Physics World Definition
haystackProgrammer: PhysicsLowLevelSettings2D.physicsWorldDefinition (set)
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.physicsWorldDefinition@set
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;physicsWorldDefinition
tag3: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;physicsWorldDefinition
valueOutputTypes: UnityEngine.LowLevelPhysics2D.PhysicsWorldDefinition
unit:
{"chainable":false,"member":{"name":"physicsWorldDefinition","parameterTypes":null,"targetType":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","targetTypeName":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"463773fc-a172-4b66-bdc9-b978b410429e","$version":"A","$type":"Unity.VisualScripting.SetMember"}

valueInputTypes:
UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D|UnityEngine.LowLevelPhysics2D.PhysicsWorldDefinition


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Physics Body Definition
labelProgrammer: physicsBodyDefinition (get)
haystackHuman: Physics Low Level Settings 2D: Get Physics Body Definition
haystackProgrammer: PhysicsLowLevelSettings2D.physicsBodyDefinition (get)
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.physicsBodyDefinition@get
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;physicsBodyDefinition
tag3: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;physicsBodyDefinition
valueInputTypes: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
valueOutputTypes: UnityEngine.LowLevelPhysics2D.PhysicsBodyDefinition
unit:
{"member":{"name":"physicsBodyDefinition","parameterTypes":null,"targetType":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","targetTypeName":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3de93b82-d2de-4209-a8aa-1182a027135d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Physics Body Definition
labelProgrammer: physicsBodyDefinition (set)
haystackHuman: Physics Low Level Settings 2D: Set Physics Body Definition
haystackProgrammer: PhysicsLowLevelSettings2D.physicsBodyDefinition (set)
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.physicsBodyDefinition@set
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;physicsBodyDefinition
tag3: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;physicsBodyDefinition
valueOutputTypes: UnityEngine.LowLevelPhysics2D.PhysicsBodyDefinition
unit:
{"chainable":false,"member":{"name":"physicsBodyDefinition","parameterTypes":null,"targetType":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","targetTypeName":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3e753b85-1f97-4cfb-b807-77a420cad02f","$version":"A","$type":"Unity.VisualScripting.SetMember"}

valueInputTypes:
UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D|UnityEngine.LowLevelPhysics2D.PhysicsBodyDefinition


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Physics Shape Definition
labelProgrammer: physicsShapeDefinition (get)
haystackHuman: Physics Low Level Settings 2D: Get Physics Shape Definition
haystackProgrammer: PhysicsLowLevelSettings2D.physicsShapeDefinition (get)
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.physicsShapeDefinition@get
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;physicsShapeDefinition
tag3: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;physicsShapeDefinition
valueInputTypes: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
valueOutputTypes: UnityEngine.LowLevelPhysics2D.PhysicsShapeDefinition
unit:
{"member":{"name":"physicsShapeDefinition","parameterTypes":null,"targetType":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","targetTypeName":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9a5bb133-689a-4cff-b70a-da571429444f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Physics Shape Definition
labelProgrammer: physicsShapeDefinition (set)
haystackHuman: Physics Low Level Settings 2D: Set Physics Shape Definition
haystackProgrammer: PhysicsLowLevelSettings2D.physicsShapeDefinition (set)
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.physicsShapeDefinition@set
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;physicsShapeDefinition
tag3: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;physicsShapeDefinition
valueOutputTypes: UnityEngine.LowLevelPhysics2D.PhysicsShapeDefinition
unit:
{"chainable":false,"member":{"name":"physicsShapeDefinition","parameterTypes":null,"targetType":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","targetTypeName":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7fa450a8-7c3b-467e-ad47-2aedd78143a7","$version":"A","$type":"Unity.VisualScripting.SetMember"}

valueInputTypes:
UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D|UnityEngine.LowLevelPhysics2D.PhysicsShapeDefinition


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Physics Chain Definition
labelProgrammer: physicsChainDefinition (get)
haystackHuman: Physics Low Level Settings 2D: Get Physics Chain Definition
haystackProgrammer: PhysicsLowLevelSettings2D.physicsChainDefinition (get)
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.physicsChainDefinition@get
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;physicsChainDefinition
tag3: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;physicsChainDefinition
valueInputTypes: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
valueOutputTypes: UnityEngine.LowLevelPhysics2D.PhysicsChainDefinition
unit:
{"member":{"name":"physicsChainDefinition","parameterTypes":null,"targetType":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","targetTypeName":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6da04dc8-b347-45ad-ad5d-0bc6c80c2fe1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Physics Chain Definition
labelProgrammer: physicsChainDefinition (set)
haystackHuman: Physics Low Level Settings 2D: Set Physics Chain Definition
haystackProgrammer: PhysicsLowLevelSettings2D.physicsChainDefinition (set)
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.physicsChainDefinition@set
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;physicsChainDefinition
tag3: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;physicsChainDefinition
valueOutputTypes: UnityEngine.LowLevelPhysics2D.PhysicsChainDefinition
unit:
{"chainable":false,"member":{"name":"physicsChainDefinition","parameterTypes":null,"targetType":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","targetTypeName":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e561e5c7-2499-42bb-bc98-df2c0827e481","$version":"A","$type":"Unity.VisualScripting.SetMember"}

valueInputTypes:
UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D|UnityEngine.LowLevelPhysics2D.PhysicsChainDefinition


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Concurrent Simulations
labelProgrammer: concurrentSimulations (get)
haystackHuman: Physics Low Level Settings 2D: Get Concurrent Simulations
haystackProgrammer: PhysicsLowLevelSettings2D.concurrentSimulations (get)
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.concurrentSimulations@get
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;concurrentSimulations
tag3: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;concurrentSimulations
valueInputTypes: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
valueOutputTypes: System.Int32
unit:
{"member":{"name":"concurrentSimulations","parameterTypes":null,"targetType":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","targetTypeName":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bb6a780d-d2d9-42e8-a4ac-657924ed2009","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Concurrent Simulations
labelProgrammer: concurrentSimulations (set)
haystackHuman: Physics Low Level Settings 2D: Set Concurrent Simulations
haystackProgrammer: PhysicsLowLevelSettings2D.concurrentSimulations (set)
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.concurrentSimulations@set
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;concurrentSimulations
tag3: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;concurrentSimulations
valueInputTypes: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"concurrentSimulations","parameterTypes":null,"targetType":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","targetTypeName":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"2ea19592-ba63-4f2d-8514-26aa21ec5f77","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Length Units Per Meter
labelProgrammer: lengthUnitsPerMeter (get)
haystackHuman: Physics Low Level Settings 2D: Get Length Units Per Meter
haystackProgrammer: PhysicsLowLevelSettings2D.lengthUnitsPerMeter (get)
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.lengthUnitsPerMeter@get
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;lengthUnitsPerMeter
tag3: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;lengthUnitsPerMeter
valueInputTypes: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
valueOutputTypes: System.Single
unit:
{"member":{"name":"lengthUnitsPerMeter","parameterTypes":null,"targetType":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","targetTypeName":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d7eeee92-a056-4f08-aca4-ac1774c8fe88","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Length Units Per Meter
labelProgrammer: lengthUnitsPerMeter (set)
haystackHuman: Physics Low Level Settings 2D: Set Length Units Per Meter
haystackProgrammer: PhysicsLowLevelSettings2D.lengthUnitsPerMeter (set)
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.lengthUnitsPerMeter@set
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;lengthUnitsPerMeter
tag3: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;lengthUnitsPerMeter
valueInputTypes: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"lengthUnitsPerMeter","parameterTypes":null,"targetType":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","targetTypeName":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"cac33dc5-3c29-4a44-95ec-41014ec36798","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Draw In Build
labelProgrammer: drawInBuild (get)
haystackHuman: Physics Low Level Settings 2D: Get Draw In Build
haystackProgrammer: PhysicsLowLevelSettings2D.drawInBuild (get)
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.drawInBuild@get
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;drawInBuild
tag3: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;drawInBuild
valueInputTypes: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"drawInBuild","parameterTypes":null,"targetType":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","targetTypeName":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1bd66e86-d33e-4294-b19d-777d8615b2de","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Draw In Build
labelProgrammer: drawInBuild (set)
haystackHuman: Physics Low Level Settings 2D: Set Draw In Build
haystackProgrammer: PhysicsLowLevelSettings2D.drawInBuild (set)
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.drawInBuild@set
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;drawInBuild
tag3: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;drawInBuild
valueInputTypes: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"drawInBuild","parameterTypes":null,"targetType":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","targetTypeName":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"b9e1d2c5-fe94-40bc-9c4a-305366fe29c4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bypass Low Level
labelProgrammer: bypassLowLevel (get)
haystackHuman: Physics Low Level Settings 2D: Get Bypass Low Level
haystackProgrammer: PhysicsLowLevelSettings2D.bypassLowLevel (get)
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.bypassLowLevel@get
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;bypassLowLevel
tag3: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;bypassLowLevel
valueInputTypes: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"bypassLowLevel","parameterTypes":null,"targetType":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","targetTypeName":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e7894797-c01a-486f-83f2-91fd18ddd57f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Bypass Low Level
labelProgrammer: bypassLowLevel (set)
haystackHuman: Physics Low Level Settings 2D: Set Bypass Low Level
haystackProgrammer: PhysicsLowLevelSettings2D.bypassLowLevel (set)
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.bypassLowLevel@set
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;bypassLowLevel
tag3: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;bypassLowLevel
valueInputTypes: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"bypassLowLevel","parameterTypes":null,"targetType":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","targetTypeName":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"325bb68b-ca33-41c0-8892-090dcb70695f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Physics Low Level Settings 2D: Get Name
haystackProgrammer: PhysicsLowLevelSettings2D.name (get)
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.name@get
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","targetTypeName":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e28fdf3e-22dd-4de4-84de-89622918e4f2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Physics Low Level Settings 2D: Set Name
haystackProgrammer: PhysicsLowLevelSettings2D.name (set)
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.name@set
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","targetTypeName":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"8dd321d8-776d-4153-b8ac-45491f3a8c67","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Physics Low Level Settings 2D: Get Hide Flags
haystackProgrammer: PhysicsLowLevelSettings2D.hideFlags (get)
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.hideFlags@get
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","targetTypeName":"UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"723c268f-bf31-4cde-a763-8c897423a6ea","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Physics Low Level Settings 2D: Set Hide Flags
haystackProgrammer: PhysicsLowLevelSettings2D.hideFlags (set)
favoriteKey: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D.hideFlags@set
tag1: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D
tag2: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.LowLevelPhysics2D.PhysicsLowLevelSettings2D|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
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labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
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labelHuman: Get Component Index ()
labelProgrammer: GetComponentIndex ()
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labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
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haystackProgrammer: SpriteMask.CompareTag
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labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
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labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
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haystackProgrammer: SpriteMask.SendMessageUpwards
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labelHuman: Send Message Upwards (Method Name, Value)
labelProgrammer: SendMessageUpwards (methodName, value)
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labelHuman: Send Message Upwards (Method Name)
labelProgrammer: SendMessageUpwards (methodName)
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haystackProgrammer: SpriteMask.SendMessageUpwards
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labelHuman: Send Message Upwards (Method Name, Options)
labelProgrammer: SendMessageUpwards (methodName, options)
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labelHuman: Send Message (Method Name, Value)
labelProgrammer: SendMessage (methodName, value)
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labelHuman: Send Message (Method Name)
labelProgrammer: SendMessage (methodName)
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labelHuman: Send Message (Method Name, Value, Options)
labelProgrammer: SendMessage (methodName, value, options)
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labelHuman: Send Message (Method Name, Options)
labelProgrammer: SendMessage (methodName, options)
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haystackProgrammer: SpriteMask.SendMessage
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labelHuman: Broadcast Message (Method Name, Parameter, Options)
labelProgrammer: BroadcastMessage (methodName, parameter, options)
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haystackProgrammer: SpriteMask.BroadcastMessage
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labelHuman: Broadcast Message (Method Name, Parameter)
labelProgrammer: BroadcastMessage (methodName, parameter)
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labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
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labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
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labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
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haystackProgrammer: SpriteMask.GetEntityId
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labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
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haystackProgrammer: SpriteMask.GetHashCode
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
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haystackProgrammer: SpriteMask.Instantiate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Sprite Mask: Instantiate
haystackProgrammer: SpriteMask.Instantiate
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tag2: UnityEngine.SpriteMask;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
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valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: Sprite Mask: Instantiate
haystackProgrammer: SpriteMask.Instantiate
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tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
valueInputTypes: UnityEngine.Object|UnityEngine.SceneManagement.Scene
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Sprite Mask: Instantiate
haystackProgrammer: SpriteMask.Instantiate
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tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Sprite Mask: Instantiate
haystackProgrammer: SpriteMask.Instantiate
favoriteKey: UnityEngine.SpriteMask.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any
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tag2: UnityEngine.SpriteMask;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Sprite Mask: Destroy
haystackProgrammer: SpriteMask.Destroy
favoriteKey: UnityEngine.SpriteMask.Destroy(UnityEngine.ObjectSystem.Single)@any
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tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Sprite Mask: Destroy
haystackProgrammer: SpriteMask.Destroy
favoriteKey: UnityEngine.SpriteMask.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Sprite Mask: Destroy Immediate
haystackProgrammer: SpriteMask.DestroyImmediate
favoriteKey: UnityEngine.SpriteMask.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Sprite Mask: Destroy Immediate
haystackProgrammer: SpriteMask.DestroyImmediate
favoriteKey: UnityEngine.SpriteMask.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Sprite Mask: Find Objects By Type
haystackProgrammer: SpriteMask.FindObjectsByType
favoriteKey: UnityEngine.SpriteMask.FindObjectsByType(System.TypeUnityEngine.FindObjectsSortMode)@any
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
valueInputTypes: System.Type|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Sprite Mask: Find Objects By Type
haystackProgrammer: SpriteMask.FindObjectsByType
tag1: UnityEngine.SpriteMask
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
UnityEngine.SpriteMask.FindObjectsByType(System.TypeUnityEngine.FindObjectsInactiveUnityEngine.FindObjectsSortMode)@any

tag2:
UnityEngine.SpriteMask;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive;UnityEngine.FindObjectsSortMode

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Sprite Mask: Dont Destroy On Load
haystackProgrammer: SpriteMask.DontDestroyOnLoad
favoriteKey: UnityEngine.SpriteMask.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Sprite Mask: Find First Object By Type
haystackProgrammer: SpriteMask.FindFirstObjectByType
favoriteKey: UnityEngine.SpriteMask.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Sprite Mask: Find Any Object By Type
haystackProgrammer: SpriteMask.FindAnyObjectByType
favoriteKey: UnityEngine.SpriteMask.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Sprite Mask: Find First Object By Type
haystackProgrammer: SpriteMask.FindFirstObjectByType
favoriteKey: UnityEngine.SpriteMask.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Sprite Mask: Find Any Object By Type
haystackProgrammer: SpriteMask.FindAnyObjectByType
favoriteKey: UnityEngine.SpriteMask.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Sprite Mask: To String
haystackProgrammer: SpriteMask.ToString
favoriteKey: UnityEngine.SpriteMask.ToString()@any
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Sprite Mask: Equals
haystackProgrammer: SpriteMask.Equals
favoriteKey: UnityEngine.SpriteMask.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Sprite Mask: Get Type
haystackProgrammer: SpriteMask.GetType
favoriteKey: UnityEngine.SpriteMask.GetType()@any
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Sprite Mask: Reference Equals
haystackProgrammer: SpriteMask.ReferenceEquals
favoriteKey: UnityEngine.SpriteMask.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Front Sorting Layer ID
labelProgrammer: frontSortingLayerID (get)
haystackHuman: Sprite Mask: Get Front Sorting Layer ID
haystackProgrammer: SpriteMask.frontSortingLayerID (get)
favoriteKey: UnityEngine.SpriteMask.frontSortingLayerID@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;frontSortingLayerID
tag3: UnityEngine.SpriteMask;frontSortingLayerID
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Front Sorting Layer ID
labelProgrammer: frontSortingLayerID (set)
haystackHuman: Sprite Mask: Set Front Sorting Layer ID
haystackProgrammer: SpriteMask.frontSortingLayerID (set)
favoriteKey: UnityEngine.SpriteMask.frontSortingLayerID@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;frontSortingLayerID
tag3: UnityEngine.SpriteMask;frontSortingLayerID
valueInputTypes: UnityEngine.SpriteMask|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Front Sorting Order
labelProgrammer: frontSortingOrder (get)
haystackHuman: Sprite Mask: Get Front Sorting Order
haystackProgrammer: SpriteMask.frontSortingOrder (get)
favoriteKey: UnityEngine.SpriteMask.frontSortingOrder@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;frontSortingOrder
tag3: UnityEngine.SpriteMask;frontSortingOrder
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Front Sorting Order
labelProgrammer: frontSortingOrder (set)
haystackHuman: Sprite Mask: Set Front Sorting Order
haystackProgrammer: SpriteMask.frontSortingOrder (set)
favoriteKey: UnityEngine.SpriteMask.frontSortingOrder@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;frontSortingOrder
tag3: UnityEngine.SpriteMask;frontSortingOrder
valueInputTypes: UnityEngine.SpriteMask|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Back Sorting Layer ID
labelProgrammer: backSortingLayerID (get)
haystackHuman: Sprite Mask: Get Back Sorting Layer ID
haystackProgrammer: SpriteMask.backSortingLayerID (get)
favoriteKey: UnityEngine.SpriteMask.backSortingLayerID@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;backSortingLayerID
tag3: UnityEngine.SpriteMask;backSortingLayerID
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Back Sorting Layer ID
labelProgrammer: backSortingLayerID (set)
haystackHuman: Sprite Mask: Set Back Sorting Layer ID
haystackProgrammer: SpriteMask.backSortingLayerID (set)
favoriteKey: UnityEngine.SpriteMask.backSortingLayerID@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;backSortingLayerID
tag3: UnityEngine.SpriteMask;backSortingLayerID
valueInputTypes: UnityEngine.SpriteMask|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Back Sorting Order
labelProgrammer: backSortingOrder (get)
haystackHuman: Sprite Mask: Get Back Sorting Order
haystackProgrammer: SpriteMask.backSortingOrder (get)
favoriteKey: UnityEngine.SpriteMask.backSortingOrder@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;backSortingOrder
tag3: UnityEngine.SpriteMask;backSortingOrder
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Int32
unit:
{"member":{"name":"backSortingOrder","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3b791851-9f4d-4896-9c8b-82d5deb5a71a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Back Sorting Order
labelProgrammer: backSortingOrder (set)
haystackHuman: Sprite Mask: Set Back Sorting Order
haystackProgrammer: SpriteMask.backSortingOrder (set)
favoriteKey: UnityEngine.SpriteMask.backSortingOrder@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;backSortingOrder
tag3: UnityEngine.SpriteMask;backSortingOrder
valueInputTypes: UnityEngine.SpriteMask|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"backSortingOrder","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"3bb5a137-77d9-4bbd-9437-4e3ebc414ff3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Alpha Cutoff
labelProgrammer: alphaCutoff (get)
haystackHuman: Sprite Mask: Get Alpha Cutoff
haystackProgrammer: SpriteMask.alphaCutoff (get)
favoriteKey: UnityEngine.SpriteMask.alphaCutoff@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;alphaCutoff
tag3: UnityEngine.SpriteMask;alphaCutoff
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Single
unit:
{"member":{"name":"alphaCutoff","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"104de331-ded4-43db-ae10-cdbcfb5cc764","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Alpha Cutoff
labelProgrammer: alphaCutoff (set)
haystackHuman: Sprite Mask: Set Alpha Cutoff
haystackProgrammer: SpriteMask.alphaCutoff (set)
favoriteKey: UnityEngine.SpriteMask.alphaCutoff@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;alphaCutoff
tag3: UnityEngine.SpriteMask;alphaCutoff
valueInputTypes: UnityEngine.SpriteMask|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"alphaCutoff","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"090665fa-c0d9-48fc-a137-f706d352ad24","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sprite
labelProgrammer: sprite (get)
haystackHuman: Sprite Mask: Get Sprite
haystackProgrammer: SpriteMask.sprite (get)
favoriteKey: UnityEngine.SpriteMask.sprite@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;sprite
tag3: UnityEngine.SpriteMask;sprite
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.Sprite
unit:
{"member":{"name":"sprite","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e7aa4333-d770-4e79-a56d-1ce0005b746e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sprite
labelProgrammer: sprite (set)
haystackHuman: Sprite Mask: Set Sprite
haystackProgrammer: SpriteMask.sprite (set)
favoriteKey: UnityEngine.SpriteMask.sprite@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;sprite
tag3: UnityEngine.SpriteMask;sprite
valueInputTypes: UnityEngine.SpriteMask|UnityEngine.Sprite
valueOutputTypes: UnityEngine.Sprite
unit:
{"chainable":false,"member":{"name":"sprite","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"92204cb1-1a2c-4b8b-8095-dc7a23851b29","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Custom Range Active
labelProgrammer: isCustomRangeActive (get)
haystackHuman: Sprite Mask: Is Custom Range Active
haystackProgrammer: SpriteMask.isCustomRangeActive (get)
favoriteKey: UnityEngine.SpriteMask.isCustomRangeActive@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;isCustomRangeActive
tag3: UnityEngine.SpriteMask;isCustomRangeActive
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isCustomRangeActive","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7194ed09-1c63-408d-8296-7af03381c171","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Custom Range Active
labelProgrammer: isCustomRangeActive (set)
haystackHuman: Sprite Mask: Set Custom Range Active
haystackProgrammer: SpriteMask.isCustomRangeActive (set)
favoriteKey: UnityEngine.SpriteMask.isCustomRangeActive@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;isCustomRangeActive
tag3: UnityEngine.SpriteMask;isCustomRangeActive
valueInputTypes: UnityEngine.SpriteMask|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"isCustomRangeActive","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"7be37d1b-e6fb-47ff-ba89-0fb2d0893b09","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sprite Sort Point
labelProgrammer: spriteSortPoint (get)
haystackHuman: Sprite Mask: Get Sprite Sort Point
haystackProgrammer: SpriteMask.spriteSortPoint (get)
favoriteKey: UnityEngine.SpriteMask.spriteSortPoint@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;spriteSortPoint
tag3: UnityEngine.SpriteMask;spriteSortPoint
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.SpriteSortPoint
unit:
{"member":{"name":"spriteSortPoint","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4b8f098e-9a71-4b2a-b3b6-85328e70c194","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sprite Sort Point
labelProgrammer: spriteSortPoint (set)
haystackHuman: Sprite Mask: Set Sprite Sort Point
haystackProgrammer: SpriteMask.spriteSortPoint (set)
favoriteKey: UnityEngine.SpriteMask.spriteSortPoint@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;spriteSortPoint
tag3: UnityEngine.SpriteMask;spriteSortPoint
valueInputTypes: UnityEngine.SpriteMask|UnityEngine.SpriteSortPoint
valueOutputTypes: UnityEngine.SpriteSortPoint
unit:
{"chainable":false,"member":{"name":"spriteSortPoint","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Center","$type":"UnityEngine.SpriteSortPoint"}},"position":{"x":0.0,"y":0.0},"guid":"2558b551-3e31-406f-97ab-d0f19589aab5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mask Source
labelProgrammer: maskSource (get)
haystackHuman: Sprite Mask: Get Mask Source
haystackProgrammer: SpriteMask.maskSource (get)
favoriteKey: UnityEngine.SpriteMask.maskSource@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;maskSource
tag3: UnityEngine.SpriteMask;maskSource
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.SpriteMask+MaskSource
unit:
{"member":{"name":"maskSource","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"363e89f1-753a-47e4-be94-b3245d2d94cb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Mask Source
labelProgrammer: maskSource (set)
haystackHuman: Sprite Mask: Set Mask Source
haystackProgrammer: SpriteMask.maskSource (set)
favoriteKey: UnityEngine.SpriteMask.maskSource@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;maskSource
tag3: UnityEngine.SpriteMask;maskSource
valueInputTypes: UnityEngine.SpriteMask|UnityEngine.SpriteMask+MaskSource
valueOutputTypes: UnityEngine.SpriteMask+MaskSource
unit:
{"chainable":false,"member":{"name":"maskSource","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Sprite","$type":"UnityEngine.SpriteMask+MaskSource"}},"position":{"x":0.0,"y":0.0},"guid":"e199e3b0-c794-4c40-8907-d7db19f6eb40","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounds
labelProgrammer: bounds (get)
haystackHuman: Sprite Mask: Get Bounds
haystackProgrammer: SpriteMask.bounds (get)
favoriteKey: UnityEngine.SpriteMask.bounds@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;bounds
tag3: UnityEngine.SpriteMask;bounds
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.Bounds
unit:
{"member":{"name":"bounds","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4c717c07-d957-47f2-92eb-a321d3f6a95e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Bounds
labelProgrammer: bounds (set)
haystackHuman: Sprite Mask: Set Bounds
haystackProgrammer: SpriteMask.bounds (set)
favoriteKey: UnityEngine.SpriteMask.bounds@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;bounds
tag3: UnityEngine.SpriteMask;bounds
valueInputTypes: UnityEngine.SpriteMask|UnityEngine.Bounds
valueOutputTypes: UnityEngine.Bounds
unit:
{"chainable":false,"member":{"name":"bounds","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"048077ea-9076-4608-9f8c-ba54a0221d16","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local Bounds
labelProgrammer: localBounds (get)
haystackHuman: Sprite Mask: Get Local Bounds
haystackProgrammer: SpriteMask.localBounds (get)
favoriteKey: UnityEngine.SpriteMask.localBounds@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;localBounds
tag3: UnityEngine.SpriteMask;localBounds
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.Bounds
unit:
{"member":{"name":"localBounds","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"defb7996-32f5-491c-8fc1-9af27bd4f2a1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Local Bounds
labelProgrammer: localBounds (set)
haystackHuman: Sprite Mask: Set Local Bounds
haystackProgrammer: SpriteMask.localBounds (set)
favoriteKey: UnityEngine.SpriteMask.localBounds@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;localBounds
tag3: UnityEngine.SpriteMask;localBounds
valueInputTypes: UnityEngine.SpriteMask|UnityEngine.Bounds
valueOutputTypes: UnityEngine.Bounds
unit:
{"chainable":false,"member":{"name":"localBounds","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b48ac432-71a9-4cfc-8408-1a0b780b3b2e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Sprite Mask: Get Enabled
haystackProgrammer: SpriteMask.enabled (get)
favoriteKey: UnityEngine.SpriteMask.enabled@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;enabled
tag3: UnityEngine.SpriteMask;enabled
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5578bb73-93c2-427b-8f27-cce7f6893699","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Sprite Mask: Set Enabled
haystackProgrammer: SpriteMask.enabled (set)
favoriteKey: UnityEngine.SpriteMask.enabled@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;enabled
tag3: UnityEngine.SpriteMask;enabled
valueInputTypes: UnityEngine.SpriteMask|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"010054ad-5f5e-4d9c-b89d-ff9f04a59483","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Visible
labelProgrammer: isVisible (get)
haystackHuman: Sprite Mask: Is Visible
haystackProgrammer: SpriteMask.isVisible (get)
favoriteKey: UnityEngine.SpriteMask.isVisible@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;isVisible
tag3: UnityEngine.SpriteMask;isVisible
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isVisible","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f76bc08e-440c-4521-92d4-c59a524c8f28","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shadow Casting Mode
labelProgrammer: shadowCastingMode (get)
haystackHuman: Sprite Mask: Get Shadow Casting Mode
haystackProgrammer: SpriteMask.shadowCastingMode (get)
favoriteKey: UnityEngine.SpriteMask.shadowCastingMode@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;shadowCastingMode
tag3: UnityEngine.SpriteMask;shadowCastingMode
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.Rendering.ShadowCastingMode
unit:
{"member":{"name":"shadowCastingMode","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"297fdc9c-34be-49e6-bb7b-91f7759f8a94","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shadow Casting Mode
labelProgrammer: shadowCastingMode (set)
haystackHuman: Sprite Mask: Set Shadow Casting Mode
haystackProgrammer: SpriteMask.shadowCastingMode (set)
favoriteKey: UnityEngine.SpriteMask.shadowCastingMode@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;shadowCastingMode
tag3: UnityEngine.SpriteMask;shadowCastingMode
valueInputTypes: UnityEngine.SpriteMask|UnityEngine.Rendering.ShadowCastingMode
valueOutputTypes: UnityEngine.Rendering.ShadowCastingMode
unit:
{"chainable":false,"member":{"name":"shadowCastingMode","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.ShadowCastingMode"}},"position":{"x":0.0,"y":0.0},"guid":"bd7773e8-a64a-4872-aef8-b7a78befadf9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Receive Shadows
labelProgrammer: receiveShadows (get)
haystackHuman: Sprite Mask: Get Receive Shadows
haystackProgrammer: SpriteMask.receiveShadows (get)
favoriteKey: UnityEngine.SpriteMask.receiveShadows@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;receiveShadows
tag3: UnityEngine.SpriteMask;receiveShadows
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"receiveShadows","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f209c117-f725-4f8f-9b45-c2b3996e76b7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Receive Shadows
labelProgrammer: receiveShadows (set)
haystackHuman: Sprite Mask: Set Receive Shadows
haystackProgrammer: SpriteMask.receiveShadows (set)
favoriteKey: UnityEngine.SpriteMask.receiveShadows@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;receiveShadows
tag3: UnityEngine.SpriteMask;receiveShadows
valueInputTypes: UnityEngine.SpriteMask|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"receiveShadows","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"97a431fb-6441-4fb8-8575-6786018aa3a9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Rendering Off
labelProgrammer: forceRenderingOff (get)
haystackHuman: Sprite Mask: Get Force Rendering Off
haystackProgrammer: SpriteMask.forceRenderingOff (get)
favoriteKey: UnityEngine.SpriteMask.forceRenderingOff@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;forceRenderingOff
tag3: UnityEngine.SpriteMask;forceRenderingOff
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"forceRenderingOff","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2a65d10d-c1ce-4666-a504-4948e69bff7c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Rendering Off
labelProgrammer: forceRenderingOff (set)
haystackHuman: Sprite Mask: Set Force Rendering Off
haystackProgrammer: SpriteMask.forceRenderingOff (set)
favoriteKey: UnityEngine.SpriteMask.forceRenderingOff@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;forceRenderingOff
tag3: UnityEngine.SpriteMask;forceRenderingOff
valueInputTypes: UnityEngine.SpriteMask|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"forceRenderingOff","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"30de527a-9343-42ec-a28f-6c78be63ec75","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Static Shadow Caster
labelProgrammer: staticShadowCaster (get)
haystackHuman: Sprite Mask: Get Static Shadow Caster
haystackProgrammer: SpriteMask.staticShadowCaster (get)
favoriteKey: UnityEngine.SpriteMask.staticShadowCaster@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;staticShadowCaster
tag3: UnityEngine.SpriteMask;staticShadowCaster
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"staticShadowCaster","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"eeb9e02d-d948-4ffd-b23d-3ed72475a5c1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Static Shadow Caster
labelProgrammer: staticShadowCaster (set)
haystackHuman: Sprite Mask: Set Static Shadow Caster
haystackProgrammer: SpriteMask.staticShadowCaster (set)
favoriteKey: UnityEngine.SpriteMask.staticShadowCaster@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;staticShadowCaster
tag3: UnityEngine.SpriteMask;staticShadowCaster
valueInputTypes: UnityEngine.SpriteMask|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"staticShadowCaster","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"31029286-ed6c-479b-997d-36f81c53fe46","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Motion Vector Generation Mode
labelProgrammer: motionVectorGenerationMode (get)
haystackHuman: Sprite Mask: Get Motion Vector Generation Mode
haystackProgrammer: SpriteMask.motionVectorGenerationMode (get)
favoriteKey: UnityEngine.SpriteMask.motionVectorGenerationMode@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;motionVectorGenerationMode
tag3: UnityEngine.SpriteMask;motionVectorGenerationMode
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.MotionVectorGenerationMode
unit:
{"member":{"name":"motionVectorGenerationMode","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c73cb094-4252-494f-868a-d364675dfca2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Motion Vector Generation Mode
labelProgrammer: motionVectorGenerationMode (set)
haystackHuman: Sprite Mask: Set Motion Vector Generation Mode
haystackProgrammer: SpriteMask.motionVectorGenerationMode (set)
favoriteKey: UnityEngine.SpriteMask.motionVectorGenerationMode@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;motionVectorGenerationMode
tag3: UnityEngine.SpriteMask;motionVectorGenerationMode
valueInputTypes: UnityEngine.SpriteMask|UnityEngine.MotionVectorGenerationMode
valueOutputTypes: UnityEngine.MotionVectorGenerationMode
unit:
{"chainable":false,"member":{"name":"motionVectorGenerationMode","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Camera","$type":"UnityEngine.MotionVectorGenerationMode"}},"position":{"x":0.0,"y":0.0},"guid":"bdbad90a-023f-4c54-970f-bd0189277727","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Light Probe Usage
labelProgrammer: lightProbeUsage (get)
haystackHuman: Sprite Mask: Get Light Probe Usage
haystackProgrammer: SpriteMask.lightProbeUsage (get)
favoriteKey: UnityEngine.SpriteMask.lightProbeUsage@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;lightProbeUsage
tag3: UnityEngine.SpriteMask;lightProbeUsage
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.Rendering.LightProbeUsage
unit:
{"member":{"name":"lightProbeUsage","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"eec7373f-f9eb-4b3d-8c25-584ddc2edd00","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Light Probe Usage
labelProgrammer: lightProbeUsage (set)
haystackHuman: Sprite Mask: Set Light Probe Usage
haystackProgrammer: SpriteMask.lightProbeUsage (set)
favoriteKey: UnityEngine.SpriteMask.lightProbeUsage@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;lightProbeUsage
tag3: UnityEngine.SpriteMask;lightProbeUsage
valueInputTypes: UnityEngine.SpriteMask|UnityEngine.Rendering.LightProbeUsage
valueOutputTypes: UnityEngine.Rendering.LightProbeUsage
unit:
{"chainable":false,"member":{"name":"lightProbeUsage","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.LightProbeUsage"}},"position":{"x":0.0,"y":0.0},"guid":"1281bb82-79d2-4acc-9911-86b15261b7aa","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Reflection Probe Usage
labelProgrammer: reflectionProbeUsage (get)
haystackHuman: Sprite Mask: Get Reflection Probe Usage
haystackProgrammer: SpriteMask.reflectionProbeUsage (get)
favoriteKey: UnityEngine.SpriteMask.reflectionProbeUsage@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;reflectionProbeUsage
tag3: UnityEngine.SpriteMask;reflectionProbeUsage
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.Rendering.ReflectionProbeUsage
unit:
{"member":{"name":"reflectionProbeUsage","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6a7edee8-138e-4f1e-8268-0317af234293","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Reflection Probe Usage
labelProgrammer: reflectionProbeUsage (set)
haystackHuman: Sprite Mask: Set Reflection Probe Usage
haystackProgrammer: SpriteMask.reflectionProbeUsage (set)
favoriteKey: UnityEngine.SpriteMask.reflectionProbeUsage@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;reflectionProbeUsage
tag3: UnityEngine.SpriteMask;reflectionProbeUsage
valueInputTypes: UnityEngine.SpriteMask|UnityEngine.Rendering.ReflectionProbeUsage
valueOutputTypes: UnityEngine.Rendering.ReflectionProbeUsage
unit:
{"chainable":false,"member":{"name":"reflectionProbeUsage","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.ReflectionProbeUsage"}},"position":{"x":0.0,"y":0.0},"guid":"932ce7dc-f568-47a5-a735-8ff914d21f76","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rendering Layer Mask
labelProgrammer: renderingLayerMask (get)
haystackHuman: Sprite Mask: Get Rendering Layer Mask
haystackProgrammer: SpriteMask.renderingLayerMask (get)
favoriteKey: UnityEngine.SpriteMask.renderingLayerMask@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;renderingLayerMask
tag3: UnityEngine.SpriteMask;renderingLayerMask
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.UInt32
unit:
{"member":{"name":"renderingLayerMask","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ce17f431-6e44-4786-9b29-131d4487382c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rendering Layer Mask
labelProgrammer: renderingLayerMask (set)
haystackHuman: Sprite Mask: Set Rendering Layer Mask
haystackProgrammer: SpriteMask.renderingLayerMask (set)
favoriteKey: UnityEngine.SpriteMask.renderingLayerMask@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;renderingLayerMask
tag3: UnityEngine.SpriteMask;renderingLayerMask
valueInputTypes: UnityEngine.SpriteMask|System.UInt32
valueOutputTypes: System.UInt32
unit:
{"chainable":false,"member":{"name":"renderingLayerMask","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.UInt32"}},"position":{"x":0.0,"y":0.0},"guid":"83044088-7ce5-4849-8ace-02a9051f00cc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Renderer Priority
labelProgrammer: rendererPriority (get)
haystackHuman: Sprite Mask: Get Renderer Priority
haystackProgrammer: SpriteMask.rendererPriority (get)
favoriteKey: UnityEngine.SpriteMask.rendererPriority@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;rendererPriority
tag3: UnityEngine.SpriteMask;rendererPriority
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Int32
unit:
{"member":{"name":"rendererPriority","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2afdcbf6-2a44-4819-a127-0f72cb8c418c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Renderer Priority
labelProgrammer: rendererPriority (set)
haystackHuman: Sprite Mask: Set Renderer Priority
haystackProgrammer: SpriteMask.rendererPriority (set)
favoriteKey: UnityEngine.SpriteMask.rendererPriority@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;rendererPriority
tag3: UnityEngine.SpriteMask;rendererPriority
valueInputTypes: UnityEngine.SpriteMask|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"rendererPriority","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"f015f554-101d-4c4a-a219-7ac08c4a8725","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ray Tracing Mode
labelProgrammer: rayTracingMode (get)
haystackHuman: Sprite Mask: Get Ray Tracing Mode
haystackProgrammer: SpriteMask.rayTracingMode (get)
favoriteKey: UnityEngine.SpriteMask.rayTracingMode@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;rayTracingMode
tag3: UnityEngine.SpriteMask;rayTracingMode
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.Experimental.Rendering.RayTracingMode
unit:
{"member":{"name":"rayTracingMode","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a6562ac0-4ae6-4ffa-9028-2a571c1e2d5e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ray Tracing Mode
labelProgrammer: rayTracingMode (set)
haystackHuman: Sprite Mask: Set Ray Tracing Mode
haystackProgrammer: SpriteMask.rayTracingMode (set)
favoriteKey: UnityEngine.SpriteMask.rayTracingMode@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;rayTracingMode
tag3: UnityEngine.SpriteMask;rayTracingMode
valueInputTypes: UnityEngine.SpriteMask|UnityEngine.Experimental.Rendering.RayTracingMode
valueOutputTypes: UnityEngine.Experimental.Rendering.RayTracingMode
unit:
{"chainable":false,"member":{"name":"rayTracingMode","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Experimental.Rendering.RayTracingMode"}},"position":{"x":0.0,"y":0.0},"guid":"24490a9d-022c-49f1-a00b-98abfd769132","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ray Tracing Acceleration Structure Build Flags
labelProgrammer: rayTracingAccelerationStructureBuildFlags (get)
haystackHuman: Sprite Mask: Get Ray Tracing Acceleration Structure Build Flags
haystackProgrammer: SpriteMask.rayTracingAccelerationStructureBuildFlags (get)
favoriteKey: UnityEngine.SpriteMask.rayTracingAccelerationStructureBuildFlags@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;rayTracingAccelerationStructureBuildFlags
tag3: UnityEngine.SpriteMask;rayTracingAccelerationStructureBuildFlags
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.Rendering.RayTracingAccelerationStructureBuildFlags
unit:
{"member":{"name":"rayTracingAccelerationStructureBuildFlags","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"14c228e6-25cf-465e-b750-d51b00eeb783","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ray Tracing Acceleration Structure Build Flags
labelProgrammer: rayTracingAccelerationStructureBuildFlags (set)
haystackHuman: Sprite Mask: Set Ray Tracing Acceleration Structure Build Flags
haystackProgrammer: SpriteMask.rayTracingAccelerationStructureBuildFlags (set)
favoriteKey: UnityEngine.SpriteMask.rayTracingAccelerationStructureBuildFlags@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;rayTracingAccelerationStructureBuildFlags
tag3: UnityEngine.SpriteMask;rayTracingAccelerationStructureBuildFlags
valueInputTypes: UnityEngine.SpriteMask|UnityEngine.Rendering.RayTracingAccelerationStructureBuildFlags
valueOutputTypes: UnityEngine.Rendering.RayTracingAccelerationStructureBuildFlags
unit:
{"chainable":false,"member":{"name":"rayTracingAccelerationStructureBuildFlags","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.Rendering.RayTracingAccelerationStructureBuildFlags"}},"position":{"x":0.0,"y":0.0},"guid":"daccea93-17dd-48c1-8315-101ae4cc83e4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ray Tracing Acceleration Structure Build Flags Override
labelProgrammer: rayTracingAccelerationStructureBuildFlagsOverride (get)
haystackHuman: Sprite Mask: Get Ray Tracing Acceleration Structure Build Flags Override
haystackProgrammer: SpriteMask.rayTracingAccelerationStructureBuildFlagsOverride (get)
favoriteKey: UnityEngine.SpriteMask.rayTracingAccelerationStructureBuildFlagsOverride@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;rayTracingAccelerationStructureBuildFlagsOverride
tag3: UnityEngine.SpriteMask;rayTracingAccelerationStructureBuildFlagsOverride
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"rayTracingAccelerationStructureBuildFlagsOverride","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"43c0a577-dcd1-4eca-97ce-05427571066e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ray Tracing Acceleration Structure Build Flags Override
labelProgrammer: rayTracingAccelerationStructureBuildFlagsOverride (set)
haystackHuman: Sprite Mask: Set Ray Tracing Acceleration Structure Build Flags Override
haystackProgrammer: SpriteMask.rayTracingAccelerationStructureBuildFlagsOverride (set)
favoriteKey: UnityEngine.SpriteMask.rayTracingAccelerationStructureBuildFlagsOverride@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;rayTracingAccelerationStructureBuildFlagsOverride
tag3: UnityEngine.SpriteMask;rayTracingAccelerationStructureBuildFlagsOverride
valueInputTypes: UnityEngine.SpriteMask|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"rayTracingAccelerationStructureBuildFlagsOverride","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"626d8a62-e399-4b82-952d-4e744bf498db","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer Name
labelProgrammer: sortingLayerName (get)
haystackHuman: Sprite Mask: Get Sorting Layer Name
haystackProgrammer: SpriteMask.sortingLayerName (get)
favoriteKey: UnityEngine.SpriteMask.sortingLayerName@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;sortingLayerName
tag3: UnityEngine.SpriteMask;sortingLayerName
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.String
unit:
{"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d96e299d-df98-4913-85e1-68be60df38a7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer Name
labelProgrammer: sortingLayerName (set)
haystackHuman: Sprite Mask: Set Sorting Layer Name
haystackProgrammer: SpriteMask.sortingLayerName (set)
favoriteKey: UnityEngine.SpriteMask.sortingLayerName@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;sortingLayerName
tag3: UnityEngine.SpriteMask;sortingLayerName
valueInputTypes: UnityEngine.SpriteMask|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"9e9a30e2-2683-4807-af65-4512db4b4d97","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer ID
labelProgrammer: sortingLayerID (get)
haystackHuman: Sprite Mask: Get Sorting Layer ID
haystackProgrammer: SpriteMask.sortingLayerID (get)
favoriteKey: UnityEngine.SpriteMask.sortingLayerID@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;sortingLayerID
tag3: UnityEngine.SpriteMask;sortingLayerID
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2a2c5ae0-d89f-4bac-979b-796a65e05c25","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer ID
labelProgrammer: sortingLayerID (set)
haystackHuman: Sprite Mask: Set Sorting Layer ID
haystackProgrammer: SpriteMask.sortingLayerID (set)
favoriteKey: UnityEngine.SpriteMask.sortingLayerID@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;sortingLayerID
tag3: UnityEngine.SpriteMask;sortingLayerID
valueInputTypes: UnityEngine.SpriteMask|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"68f92f60-aa15-43d9-acdb-efc452f96040","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Order
labelProgrammer: sortingOrder (get)
haystackHuman: Sprite Mask: Get Sorting Order
haystackProgrammer: SpriteMask.sortingOrder (get)
favoriteKey: UnityEngine.SpriteMask.sortingOrder@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;sortingOrder
tag3: UnityEngine.SpriteMask;sortingOrder
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"555acbc5-26d2-46aa-a09d-410e669a69f9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Order
labelProgrammer: sortingOrder (set)
haystackHuman: Sprite Mask: Set Sorting Order
haystackProgrammer: SpriteMask.sortingOrder (set)
favoriteKey: UnityEngine.SpriteMask.sortingOrder@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;sortingOrder
tag3: UnityEngine.SpriteMask;sortingOrder
valueInputTypes: UnityEngine.SpriteMask|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"bce78706-1e3b-4ab4-919f-e54b97ce138b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is LOD 0
labelProgrammer: isLOD0 (get)
haystackHuman: Sprite Mask: Is LOD 0
haystackProgrammer: SpriteMask.isLOD0 (get)
favoriteKey: UnityEngine.SpriteMask.isLOD0@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;isLOD0
tag3: UnityEngine.SpriteMask;isLOD0
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isLOD0","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"29461209-6b18-4a39-9a5a-fd28d5360766","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Allow Occlusion When Dynamic
labelProgrammer: allowOcclusionWhenDynamic (get)
haystackHuman: Sprite Mask: Get Allow Occlusion When Dynamic
haystackProgrammer: SpriteMask.allowOcclusionWhenDynamic (get)
favoriteKey: UnityEngine.SpriteMask.allowOcclusionWhenDynamic@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;allowOcclusionWhenDynamic
tag3: UnityEngine.SpriteMask;allowOcclusionWhenDynamic
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"allowOcclusionWhenDynamic","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9c1e1a24-18cc-418a-84a6-b685a56ba6e9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Allow Occlusion When Dynamic
labelProgrammer: allowOcclusionWhenDynamic (set)
haystackHuman: Sprite Mask: Set Allow Occlusion When Dynamic
haystackProgrammer: SpriteMask.allowOcclusionWhenDynamic (set)
favoriteKey: UnityEngine.SpriteMask.allowOcclusionWhenDynamic@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;allowOcclusionWhenDynamic
tag3: UnityEngine.SpriteMask;allowOcclusionWhenDynamic
valueInputTypes: UnityEngine.SpriteMask|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"allowOcclusionWhenDynamic","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"aa27077b-0ef0-4ad6-b5ec-e6531fa2a276","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Mesh Lod
labelProgrammer: forceMeshLod (get)
haystackHuman: Sprite Mask: Get Force Mesh Lod
haystackProgrammer: SpriteMask.forceMeshLod (get)
favoriteKey: UnityEngine.SpriteMask.forceMeshLod@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;forceMeshLod
tag3: UnityEngine.SpriteMask;forceMeshLod
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Int16
unit:
{"member":{"name":"forceMeshLod","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c1fff0c6-be84-4f9a-86a8-4bc395fadda0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Mesh Lod
labelProgrammer: forceMeshLod (set)
haystackHuman: Sprite Mask: Set Force Mesh Lod
haystackProgrammer: SpriteMask.forceMeshLod (set)
favoriteKey: UnityEngine.SpriteMask.forceMeshLod@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;forceMeshLod
tag3: UnityEngine.SpriteMask;forceMeshLod
valueInputTypes: UnityEngine.SpriteMask|System.Int16
valueOutputTypes: System.Int16
unit:
{"chainable":false,"member":{"name":"forceMeshLod","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int16"}},"position":{"x":0.0,"y":0.0},"guid":"3c98f602-a907-4e6b-997f-08d5d235f65b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mesh Lod Selection Bias
labelProgrammer: meshLodSelectionBias (get)
haystackHuman: Sprite Mask: Get Mesh Lod Selection Bias
haystackProgrammer: SpriteMask.meshLodSelectionBias (get)
favoriteKey: UnityEngine.SpriteMask.meshLodSelectionBias@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;meshLodSelectionBias
tag3: UnityEngine.SpriteMask;meshLodSelectionBias
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Single
unit:
{"member":{"name":"meshLodSelectionBias","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d00fceba-aaaa-4d79-a9c6-1c3b8e44eee5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Mesh Lod Selection Bias
labelProgrammer: meshLodSelectionBias (set)
haystackHuman: Sprite Mask: Set Mesh Lod Selection Bias
haystackProgrammer: SpriteMask.meshLodSelectionBias (set)
favoriteKey: UnityEngine.SpriteMask.meshLodSelectionBias@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;meshLodSelectionBias
tag3: UnityEngine.SpriteMask;meshLodSelectionBias
valueInputTypes: UnityEngine.SpriteMask|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"meshLodSelectionBias","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d420010b-c672-4fd8-bf7e-13f1731100e4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Part Of Static Batch
labelProgrammer: isPartOfStaticBatch (get)
haystackHuman: Sprite Mask: Is Part Of Static Batch
haystackProgrammer: SpriteMask.isPartOfStaticBatch (get)
favoriteKey: UnityEngine.SpriteMask.isPartOfStaticBatch@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;isPartOfStaticBatch
tag3: UnityEngine.SpriteMask;isPartOfStaticBatch
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isPartOfStaticBatch","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3a24165e-b95f-462a-bbc1-6cb539d37282","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get World To Local Matrix
labelProgrammer: worldToLocalMatrix (get)
haystackHuman: Sprite Mask: Get World To Local Matrix
haystackProgrammer: SpriteMask.worldToLocalMatrix (get)
favoriteKey: UnityEngine.SpriteMask.worldToLocalMatrix@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;worldToLocalMatrix
tag3: UnityEngine.SpriteMask;worldToLocalMatrix
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.Matrix4x4
unit:
{"member":{"name":"worldToLocalMatrix","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"12e961c4-677b-470d-b858-f5fb81936e4d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local To World Matrix
labelProgrammer: localToWorldMatrix (get)
haystackHuman: Sprite Mask: Get Local To World Matrix
haystackProgrammer: SpriteMask.localToWorldMatrix (get)
favoriteKey: UnityEngine.SpriteMask.localToWorldMatrix@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;localToWorldMatrix
tag3: UnityEngine.SpriteMask;localToWorldMatrix
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.Matrix4x4
unit:
{"member":{"name":"localToWorldMatrix","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8af7511f-c6eb-40d8-8c03-27c997e43a23","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Light Probe Proxy Volume Override
labelProgrammer: lightProbeProxyVolumeOverride (get)
haystackHuman: Sprite Mask: Get Light Probe Proxy Volume Override
haystackProgrammer: SpriteMask.lightProbeProxyVolumeOverride (get)
favoriteKey: UnityEngine.SpriteMask.lightProbeProxyVolumeOverride@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;lightProbeProxyVolumeOverride
tag3: UnityEngine.SpriteMask;lightProbeProxyVolumeOverride
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"lightProbeProxyVolumeOverride","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1f6e49ca-98d3-4fc5-956f-e7c01cfc1813","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Light Probe Proxy Volume Override
labelProgrammer: lightProbeProxyVolumeOverride (set)
haystackHuman: Sprite Mask: Set Light Probe Proxy Volume Override
haystackProgrammer: SpriteMask.lightProbeProxyVolumeOverride (set)
favoriteKey: UnityEngine.SpriteMask.lightProbeProxyVolumeOverride@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;lightProbeProxyVolumeOverride
tag3: UnityEngine.SpriteMask;lightProbeProxyVolumeOverride
valueInputTypes: UnityEngine.SpriteMask|UnityEngine.GameObject
valueOutputTypes: UnityEngine.GameObject
unit:
{"chainable":false,"member":{"name":"lightProbeProxyVolumeOverride","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"a3a9b6b1-db1a-4996-833c-6287abea97a7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Probe Anchor
labelProgrammer: probeAnchor (get)
haystackHuman: Sprite Mask: Get Probe Anchor
haystackProgrammer: SpriteMask.probeAnchor (get)
favoriteKey: UnityEngine.SpriteMask.probeAnchor@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;probeAnchor
tag3: UnityEngine.SpriteMask;probeAnchor
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"probeAnchor","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1d246889-d18d-45d1-8e3a-46082a78e1f0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Probe Anchor
labelProgrammer: probeAnchor (set)
haystackHuman: Sprite Mask: Set Probe Anchor
haystackProgrammer: SpriteMask.probeAnchor (set)
favoriteKey: UnityEngine.SpriteMask.probeAnchor@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;probeAnchor
tag3: UnityEngine.SpriteMask;probeAnchor
valueInputTypes: UnityEngine.SpriteMask|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
{"chainable":false,"member":{"name":"probeAnchor","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"172f007f-b495-443e-a09a-2026958ecded","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lightmap Index
labelProgrammer: lightmapIndex (get)
haystackHuman: Sprite Mask: Get Lightmap Index
haystackProgrammer: SpriteMask.lightmapIndex (get)
favoriteKey: UnityEngine.SpriteMask.lightmapIndex@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;lightmapIndex
tag3: UnityEngine.SpriteMask;lightmapIndex
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Int32
unit:
{"member":{"name":"lightmapIndex","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8b2cbd28-23f4-4b0a-8471-2c3a4ec7b3fb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lightmap Index
labelProgrammer: lightmapIndex (set)
haystackHuman: Sprite Mask: Set Lightmap Index
haystackProgrammer: SpriteMask.lightmapIndex (set)
favoriteKey: UnityEngine.SpriteMask.lightmapIndex@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;lightmapIndex
tag3: UnityEngine.SpriteMask;lightmapIndex
valueInputTypes: UnityEngine.SpriteMask|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"lightmapIndex","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"d149dbc5-707f-418f-9c2c-1529b1d34175","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Realtime Lightmap Index
labelProgrammer: realtimeLightmapIndex (get)
haystackHuman: Sprite Mask: Get Realtime Lightmap Index
haystackProgrammer: SpriteMask.realtimeLightmapIndex (get)
favoriteKey: UnityEngine.SpriteMask.realtimeLightmapIndex@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;realtimeLightmapIndex
tag3: UnityEngine.SpriteMask;realtimeLightmapIndex
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.Int32
unit:
{"member":{"name":"realtimeLightmapIndex","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f5bee9d8-2e0a-4e57-b69c-f605f8eca3fc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Lightmap Index
labelProgrammer: realtimeLightmapIndex (set)
haystackHuman: Sprite Mask: Set Realtime Lightmap Index
haystackProgrammer: SpriteMask.realtimeLightmapIndex (set)
favoriteKey: UnityEngine.SpriteMask.realtimeLightmapIndex@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;realtimeLightmapIndex
tag3: UnityEngine.SpriteMask;realtimeLightmapIndex
valueInputTypes: UnityEngine.SpriteMask|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"realtimeLightmapIndex","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"577fa3b4-2d41-4c28-9297-52d38df385a2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lightmap Scale Offset
labelProgrammer: lightmapScaleOffset (get)
haystackHuman: Sprite Mask: Get Lightmap Scale Offset
haystackProgrammer: SpriteMask.lightmapScaleOffset (get)
favoriteKey: UnityEngine.SpriteMask.lightmapScaleOffset@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;lightmapScaleOffset
tag3: UnityEngine.SpriteMask;lightmapScaleOffset
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.Vector4
unit:
{"member":{"name":"lightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f931b673-b954-4d35-b874-5ae270f8a0ba","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lightmap Scale Offset
labelProgrammer: lightmapScaleOffset (set)
haystackHuman: Sprite Mask: Set Lightmap Scale Offset
haystackProgrammer: SpriteMask.lightmapScaleOffset (set)
favoriteKey: UnityEngine.SpriteMask.lightmapScaleOffset@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;lightmapScaleOffset
tag3: UnityEngine.SpriteMask;lightmapScaleOffset
valueInputTypes: UnityEngine.SpriteMask|UnityEngine.Vector4
valueOutputTypes: UnityEngine.Vector4
unit:
{"chainable":false,"member":{"name":"lightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"w":0.0,"$type":"UnityEngine.Vector4"}},"position":{"x":0.0,"y":0.0},"guid":"fd464ac9-399a-4292-9b8c-dcd13264cd37","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Realtime Lightmap Scale Offset
labelProgrammer: realtimeLightmapScaleOffset (get)
haystackHuman: Sprite Mask: Get Realtime Lightmap Scale Offset
haystackProgrammer: SpriteMask.realtimeLightmapScaleOffset (get)
favoriteKey: UnityEngine.SpriteMask.realtimeLightmapScaleOffset@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;realtimeLightmapScaleOffset
tag3: UnityEngine.SpriteMask;realtimeLightmapScaleOffset
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.Vector4
unit:
{"member":{"name":"realtimeLightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"40d05e29-2203-4a8f-8e4f-9f30eafd47cd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Lightmap Scale Offset
labelProgrammer: realtimeLightmapScaleOffset (set)
haystackHuman: Sprite Mask: Set Realtime Lightmap Scale Offset
haystackProgrammer: SpriteMask.realtimeLightmapScaleOffset (set)
favoriteKey: UnityEngine.SpriteMask.realtimeLightmapScaleOffset@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;realtimeLightmapScaleOffset
tag3: UnityEngine.SpriteMask;realtimeLightmapScaleOffset
valueInputTypes: UnityEngine.SpriteMask|UnityEngine.Vector4
valueOutputTypes: UnityEngine.Vector4
unit:
{"chainable":false,"member":{"name":"realtimeLightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"w":0.0,"$type":"UnityEngine.Vector4"}},"position":{"x":0.0,"y":0.0},"guid":"f8539ca6-4fca-47af-8fdf-b6c64cb98931","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Materials
labelProgrammer: materials (get)
haystackHuman: Sprite Mask: Get Materials
haystackProgrammer: SpriteMask.materials (get)
favoriteKey: UnityEngine.SpriteMask.materials@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;materials
tag3: UnityEngine.SpriteMask;materials
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.Material[]
unit:
{"member":{"name":"materials","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"aad15e4a-cf47-4afa-8b55-eba770f18534","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Materials
labelProgrammer: materials (set)
haystackHuman: Sprite Mask: Set Materials
haystackProgrammer: SpriteMask.materials (set)
favoriteKey: UnityEngine.SpriteMask.materials@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;materials
tag3: UnityEngine.SpriteMask;materials
valueInputTypes: UnityEngine.SpriteMask|UnityEngine.Material[]
valueOutputTypes: UnityEngine.Material[]
unit:
{"chainable":false,"member":{"name":"materials","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1c4c33ff-4ef4-42e9-843d-02c14373b697","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Material
labelProgrammer: material (get)
haystackHuman: Sprite Mask: Get Material
haystackProgrammer: SpriteMask.material (get)
favoriteKey: UnityEngine.SpriteMask.material@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;material
tag3: UnityEngine.SpriteMask;material
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"material","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a29cdafe-2bb9-4333-a404-f6bf49f75550","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Material
labelProgrammer: material (set)
haystackHuman: Sprite Mask: Set Material
haystackProgrammer: SpriteMask.material (set)
favoriteKey: UnityEngine.SpriteMask.material@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;material
tag3: UnityEngine.SpriteMask;material
valueInputTypes: UnityEngine.SpriteMask|UnityEngine.Material
valueOutputTypes: UnityEngine.Material
unit:
{"chainable":false,"member":{"name":"material","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"5c459259-8d11-48a3-877a-46ff837b283a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Material
labelProgrammer: sharedMaterial (get)
haystackHuman: Sprite Mask: Get Shared Material
haystackProgrammer: SpriteMask.sharedMaterial (get)
favoriteKey: UnityEngine.SpriteMask.sharedMaterial@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;sharedMaterial
tag3: UnityEngine.SpriteMask;sharedMaterial
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"sharedMaterial","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4aaa9ed6-0e93-4174-b0f1-7884f5df0915","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Material
labelProgrammer: sharedMaterial (set)
haystackHuman: Sprite Mask: Set Shared Material
haystackProgrammer: SpriteMask.sharedMaterial (set)
favoriteKey: UnityEngine.SpriteMask.sharedMaterial@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;sharedMaterial
tag3: UnityEngine.SpriteMask;sharedMaterial
valueInputTypes: UnityEngine.SpriteMask|UnityEngine.Material
valueOutputTypes: UnityEngine.Material
unit:
{"chainable":false,"member":{"name":"sharedMaterial","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"b2f751bf-887d-405b-82f9-6e6549c7e961","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Materials
labelProgrammer: sharedMaterials (get)
haystackHuman: Sprite Mask: Get Shared Materials
haystackProgrammer: SpriteMask.sharedMaterials (get)
favoriteKey: UnityEngine.SpriteMask.sharedMaterials@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;sharedMaterials
tag3: UnityEngine.SpriteMask;sharedMaterials
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.Material[]
unit:
{"member":{"name":"sharedMaterials","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"899b042b-0d1a-4add-ba16-fba6681fce7b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Materials
labelProgrammer: sharedMaterials (set)
haystackHuman: Sprite Mask: Set Shared Materials
haystackProgrammer: SpriteMask.sharedMaterials (set)
favoriteKey: UnityEngine.SpriteMask.sharedMaterials@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;sharedMaterials
tag3: UnityEngine.SpriteMask;sharedMaterials
valueInputTypes: UnityEngine.SpriteMask|UnityEngine.Material[]
valueOutputTypes: UnityEngine.Material[]
unit:
{"chainable":false,"member":{"name":"sharedMaterials","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5079407d-9e08-4c6b-9de9-7f7d00e11a03","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get LOD Group
labelProgrammer: LODGroup (get)
haystackHuman: Sprite Mask: Get LOD Group
haystackProgrammer: SpriteMask.LODGroup (get)
favoriteKey: UnityEngine.SpriteMask.LODGroup@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;LODGroup
tag3: UnityEngine.SpriteMask;LODGroup
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.LODGroup
unit:
{"member":{"name":"LODGroup","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e17a14c4-e68a-4a31-9cd3-fa10ba5fded6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Sprite Mask: Get Transform
haystackProgrammer: SpriteMask.transform (get)
favoriteKey: UnityEngine.SpriteMask.transform@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"13e552ce-93a0-4737-b288-f245c3eb8be9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Sprite Mask: Get Transform Handle
haystackProgrammer: SpriteMask.transformHandle (get)
favoriteKey: UnityEngine.SpriteMask.transformHandle@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ef0c1fc9-29f8-4b7c-9744-92c7cc29be46","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Sprite Mask: Get Game Object
haystackProgrammer: SpriteMask.gameObject (get)
favoriteKey: UnityEngine.SpriteMask.gameObject@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4d29bbc4-0755-4297-a329-3980951122a2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Sprite Mask: Get Tag
haystackProgrammer: SpriteMask.tag (get)
favoriteKey: UnityEngine.SpriteMask.tag@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.SpriteMask","targetTypeName":"UnityEngine.SpriteMask","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"edcc66ee-29c3-4d84-8730-b3864acb5161","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Sprite Mask: Set Tag
haystackProgrammer: SpriteMask.tag (set)
favoriteKey: UnityEngine.SpriteMask.tag@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.SpriteMask|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Sprite Mask: Get Name
haystackProgrammer: SpriteMask.name (get)
favoriteKey: UnityEngine.SpriteMask.name@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Sprite Mask: Set Name
haystackProgrammer: SpriteMask.name (set)
favoriteKey: UnityEngine.SpriteMask.name@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.SpriteMask|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Sprite Mask: Get Hide Flags
haystackProgrammer: SpriteMask.hideFlags (get)
favoriteKey: UnityEngine.SpriteMask.hideFlags@get
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.SpriteMask
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Sprite Mask: Set Hide Flags
haystackProgrammer: SpriteMask.hideFlags (set)
favoriteKey: UnityEngine.SpriteMask.hideFlags@set
tag1: UnityEngine.SpriteMask
tag2: UnityEngine.SpriteMask;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.SpriteMask|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Keep Unused Camera Rendering Resources (Camera Entity Id)
labelProgrammer: GetKeepUnusedCameraRenderingResources (cameraEntityId)
haystackHuman: Terrain: Get Keep Unused Camera Rendering Resources
haystackProgrammer: Terrain.GetKeepUnusedCameraRenderingResources
favoriteKey: UnityEngine.Terrain.GetKeepUnusedCameraRenderingResources(UnityEngine.EntityId)@any
tag1: UnityEngine.Terrain
tag2: UnityEngine.Terrain;GetKeepUnusedCameraRenderingResources;UnityEngine.EntityId
tag3: UnityEngine.Terrain;GetKeepUnusedCameraRenderingResources;UnityEngine.EntityId
valueInputTypes: UnityEngine.Terrain|UnityEngine.EntityId
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Keep Unused Camera Rendering Resources (Camera Entity Id, Keep Unused)
labelProgrammer: SetKeepUnusedCameraRenderingResources (cameraEntityId, keepUnused)
haystackHuman: Terrain: Set Keep Unused Camera Rendering Resources
haystackProgrammer: Terrain.SetKeepUnusedCameraRenderingResources
favoriteKey: UnityEngine.Terrain.SetKeepUnusedCameraRenderingResources(UnityEngine.EntityIdSystem.Boolean)@any
tag1: UnityEngine.Terrain
tag2: UnityEngine.Terrain;SetKeepUnusedCameraRenderingResources;UnityEngine.EntityId;System.Boolean
tag3: UnityEngine.Terrain;SetKeepUnusedCameraRenderingResources;UnityEngine.EntityId;System.Boolean
valueInputTypes: UnityEngine.Terrain|UnityEngine.EntityId|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Closest Reflection Probes (Result)
labelProgrammer: GetClosestReflectionProbes (result)
haystackHuman: Terrain: Get Closest Reflection Probes
haystackProgrammer: Terrain.GetClosestReflectionProbes
tag1: UnityEngine.Terrain
favoriteKey:
UnityEngine.Terrain.GetClosestReflectionProbes(System.Collections.Generic.List`1[[UnityEngine.Rendering.ReflectionProbeBlendInfo, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
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tag3:
UnityEngine.Terrain;GetClosestReflectionProbes;System.Collections.Generic.List`1[[UnityEngine.Rendering.ReflectionProbeBlendInfo, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueInputTypes:
UnityEngine.Terrain|System.Collections.Generic.List`1[[UnityEngine.Rendering.ReflectionProbeBlendInfo, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Sample Height (World Position)
labelProgrammer: SampleHeight (worldPosition)
haystackHuman: Terrain: Sample Height
haystackProgrammer: Terrain.SampleHeight
favoriteKey: UnityEngine.Terrain.SampleHeight(UnityEngine.Vector3)@any
tag1: UnityEngine.Terrain
tag2: UnityEngine.Terrain;SampleHeight;UnityEngine.Vector3
tag3: UnityEngine.Terrain;SampleHeight;UnityEngine.Vector3
valueInputTypes: UnityEngine.Terrain|UnityEngine.Vector3
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Tree Instance (Instance)
labelProgrammer: AddTreeInstance (instance)
haystackHuman: Terrain: Add Tree Instance
haystackProgrammer: Terrain.AddTreeInstance
favoriteKey: UnityEngine.Terrain.AddTreeInstance(UnityEngine.TreeInstance)@any
tag1: UnityEngine.Terrain
tag2: UnityEngine.Terrain;AddTreeInstance;UnityEngine.TreeInstance
tag3: UnityEngine.Terrain;AddTreeInstance;UnityEngine.TreeInstance
valueInputTypes: UnityEngine.Terrain|UnityEngine.TreeInstance
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Neighbors (Left, Top, Right, Bottom)
labelProgrammer: SetNeighbors (left, top, right, bottom)
haystackHuman: Terrain: Set Neighbors
haystackProgrammer: Terrain.SetNeighbors
tag1: UnityEngine.Terrain
valueInputTypes: UnityEngine.Terrain
favoriteKey:
UnityEngine.Terrain.SetNeighbors(UnityEngine.TerrainUnityEngine.TerrainUnityEngine.TerrainUnityEngine.Terrain)@any

tag2:
UnityEngine.Terrain;SetNeighbors;UnityEngine.Terrain;UnityEngine.Terrain;UnityEngine.Terrain;UnityEngine.Terrain

tag3:
UnityEngine.Terrain;SetNeighbors;UnityEngine.Terrain;UnityEngine.Terrain;UnityEngine.Terrain;UnityEngine.Terrain

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Position ()
labelProgrammer: GetPosition ()
haystackHuman: Terrain: Get Position
haystackProgrammer: Terrain.GetPosition
favoriteKey: UnityEngine.Terrain.GetPosition()@any
tag1: UnityEngine.Terrain
tag2: UnityEngine.Terrain;GetPosition;
tag3: UnityEngine.Terrain;GetPosition;
valueInputTypes: UnityEngine.Terrain
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Flush ()
labelProgrammer: Flush ()
haystackHuman: Terrain: Flush
haystackProgrammer: Terrain.Flush
favoriteKey: UnityEngine.Terrain.Flush()@any
tag1: UnityEngine.Terrain
tag2: UnityEngine.Terrain;Flush;
tag3: UnityEngine.Terrain;Flush;
valueInputTypes: UnityEngine.Terrain
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Splat Material Property Block (Properties)
labelProgrammer: SetSplatMaterialPropertyBlock (properties)
haystackHuman: Terrain: Set Splat Material Property Block
haystackProgrammer: Terrain.SetSplatMaterialPropertyBlock
favoriteKey: UnityEngine.Terrain.SetSplatMaterialPropertyBlock(UnityEngine.MaterialPropertyBlock)@any
tag1: UnityEngine.Terrain
tag2: UnityEngine.Terrain;SetSplatMaterialPropertyBlock;UnityEngine.MaterialPropertyBlock
tag3: UnityEngine.Terrain;SetSplatMaterialPropertyBlock;UnityEngine.MaterialPropertyBlock
valueInputTypes: UnityEngine.Terrain|UnityEngine.MaterialPropertyBlock
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Splat Material Property Block (Dest)
labelProgrammer: GetSplatMaterialPropertyBlock (dest)
haystackHuman: Terrain: Get Splat Material Property Block
haystackProgrammer: Terrain.GetSplatMaterialPropertyBlock
favoriteKey: UnityEngine.Terrain.GetSplatMaterialPropertyBlock(UnityEngine.MaterialPropertyBlock)@any
tag1: UnityEngine.Terrain
tag2: UnityEngine.Terrain;GetSplatMaterialPropertyBlock;UnityEngine.MaterialPropertyBlock
tag3: UnityEngine.Terrain;GetSplatMaterialPropertyBlock;UnityEngine.MaterialPropertyBlock
valueInputTypes: UnityEngine.Terrain|UnityEngine.MaterialPropertyBlock
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Connectivity Dirty ()
labelProgrammer: SetConnectivityDirty ()
haystackHuman: Terrain: Set Connectivity Dirty
haystackProgrammer: Terrain.SetConnectivityDirty
favoriteKey: UnityEngine.Terrain.SetConnectivityDirty()@any
tag1: UnityEngine.Terrain
tag2: UnityEngine.Terrain;SetConnectivityDirty;
tag3: UnityEngine.Terrain;SetConnectivityDirty;
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"SetConnectivityDirty","parameterTypes":[],"targetType":"UnityEngine.Terrain","targetTypeName":"UnityEngine.Terrain","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0abb0229-6f08-47e4-b6d3-e83b7ec041e8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Active Terrains (Terrain List)
labelProgrammer: GetActiveTerrains (terrainList)
haystackHuman: Terrain: Get Active Terrains
haystackProgrammer: Terrain.GetActiveTerrains
tag1: UnityEngine.Terrain
favoriteKey:
UnityEngine.Terrain.GetActiveTerrains(System.Collections.Generic.List`1[[UnityEngine.Terrain, UnityEngine.TerrainModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.Terrain;GetActiveTerrains;System.Collections.Generic.List`1[[UnityEngine.Terrain, UnityEngine.TerrainModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Terrain;GetActiveTerrains;System.Collections.Generic.List`1[[UnityEngine.Terrain, UnityEngine.TerrainModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueInputTypes:
System.Collections.Generic.List`1[[UnityEngine.Terrain, UnityEngine.TerrainModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Terrain Game Object (Assign Terrain)
labelProgrammer: CreateTerrainGameObject (assignTerrain)
haystackHuman: Terrain: Create Terrain Game Object
haystackProgrammer: Terrain.CreateTerrainGameObject
favoriteKey: UnityEngine.Terrain.CreateTerrainGameObject(UnityEngine.TerrainData)@any
tag1: UnityEngine.Terrain
tag2: UnityEngine.Terrain;CreateTerrainGameObject;UnityEngine.TerrainData
tag3: UnityEngine.Terrain;CreateTerrainGameObject;UnityEngine.TerrainData
valueInputTypes: UnityEngine.TerrainData
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Terrain: Get Component
haystackProgrammer: Terrain.GetComponent
favoriteKey: UnityEngine.Terrain.GetComponent(System.Type)@any
tag1: UnityEngine.Terrain
tag2: UnityEngine.Terrain;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.Terrain|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Terrain: Try Get Component
haystackProgrammer: Terrain.TryGetComponent
favoriteKey: UnityEngine.Terrain.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.Terrain
tag2: UnityEngine.Terrain;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.Terrain|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Terrain: Get Component
haystackProgrammer: Terrain.GetComponent
favoriteKey: UnityEngine.Terrain.GetComponent(System.String)@any
tag1: UnityEngine.Terrain
tag2: UnityEngine.Terrain;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.Terrain|System.String
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Terrain: Get Component In Children
haystackProgrammer: Terrain.GetComponentInChildren
favoriteKey: UnityEngine.Terrain.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Terrain
tag2: UnityEngine.Terrain;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.Terrain|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Terrain: Get Component In Children
haystackProgrammer: Terrain.GetComponentInChildren
favoriteKey: UnityEngine.Terrain.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.Terrain
tag2: UnityEngine.Terrain;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: UnityEngine.Terrain|System.Type
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Terrain: Get Components In Children
haystackProgrammer: Terrain.GetComponentsInChildren
favoriteKey: UnityEngine.Terrain.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.Terrain
tag2: UnityEngine.Terrain;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.Terrain|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Terrain: Get Components In Children
haystackProgrammer: Terrain.GetComponentsInChildren
favoriteKey: UnityEngine.Terrain.GetComponentsInChildren(System.Type)@any
tag1: UnityEngine.Terrain
tag2: UnityEngine.Terrain;GetComponentsInChildren;System.Type
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type
valueInputTypes: UnityEngine.Terrain|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
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