# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Nav Mesh Obstacle: Get Component
haystackProgrammer: NavMeshObstacle.GetComponent
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponent(System.String)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponent","parameterTypes":["System.String"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%type":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"6ab8ea1a-c6a5-4129-b2be-b13830c5d370","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Nav Mesh Obstacle: Get Component In Children
haystackProgrammer: NavMeshObstacle.GetComponentInChildren
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f9b1f60c-1dbd-479f-a37d-f7ee458b92dd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Nav Mesh Obstacle: Get Component In Children
haystackProgrammer: NavMeshObstacle.GetComponentInChildren
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"09a04d97-f072-48ce-9946-0561055cb8ef","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Nav Mesh Obstacle: Get Components In Children
haystackProgrammer: NavMeshObstacle.GetComponentsInChildren
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentsInChildren","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"72574048-140a-4381-b7aa-6fcc00e6b799","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Nav Mesh Obstacle: Get Components In Children
haystackProgrammer: NavMeshObstacle.GetComponentsInChildren
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentsInChildren(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentsInChildren;System.Type
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentsInChildren","parameterTypes":["System.Type"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"b2796a3f-05e8-4f8b-a6b8-b409392b33c8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
haystackHuman: Nav Mesh Obstacle: Get Component In Parent
haystackProgrammer: NavMeshObstacle.GetComponentInParent
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentInParent","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"01349661-7cc1-4c4b-a7d9-1af449af2234","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
haystackHuman: Nav Mesh Obstacle: Get Component In Parent
haystackProgrammer: NavMeshObstacle.GetComponentInParent
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentInParent(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentInParent;System.Type
tag3: UnityEngine.Component;GetComponentInParent;System.Type
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentInParent","parameterTypes":["System.Type"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"969e3919-60dc-4234-9096-dda215735337","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
haystackHuman: Nav Mesh Obstacle: Get Components In Parent
haystackProgrammer: NavMeshObstacle.GetComponentsInParent
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentsInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentsInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentsInParent","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9a7b96a9-d8c2-41fd-a6ec-788178d16c6b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Nav Mesh Obstacle: Get Components In Parent
haystackProgrammer: NavMeshObstacle.GetComponentsInParent
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentsInParent(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentsInParent;System.Type
tag3: UnityEngine.Component;GetComponentsInParent;System.Type
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentsInParent","parameterTypes":["System.Type"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"6fb15a51-5e62-4c03-ac2a-6608fa7ec481","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Nav Mesh Obstacle: Get Components
haystackProgrammer: NavMeshObstacle.GetComponents
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponents(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponents;System.Type
tag3: UnityEngine.Component;GetComponents;System.Type
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponents","parameterTypes":["System.Type"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"1e095ca0-0615-4a85-ba4d-261afb349c0d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: Nav Mesh Obstacle: Get Components
haystackProgrammer: NavMeshObstacle.GetComponents
tag1: UnityEngine.AI.NavMeshObstacle
favoriteKey:
UnityEngine.AI.NavMeshObstacle.GetComponents(System.TypeSystem.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.AI.NavMeshObstacle;GetComponents;System.Type;System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.Component;GetComponents;System.Type;System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["type","results"],"member":{"name":"GetComponents","parameterTypes":["System.Type","System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"ebd6ca4d-18b6-4da6-a21b-6188eac54eb7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.AI.NavMeshObstacle|System.Type|System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component Index ()
labelProgrammer: GetComponentIndex ()
haystackHuman: Nav Mesh Obstacle: Get Component Index
haystackProgrammer: NavMeshObstacle.GetComponentIndex
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetComponentIndex()@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetComponentIndex;
tag3: UnityEngine.Component;GetComponentIndex;
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetComponentIndex","parameterTypes":[],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"39c6d2a3-4da3-4dc0-aaa3-7109cf8ddc51","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Nav Mesh Obstacle: Compare Tag
haystackProgrammer: NavMeshObstacle.CompareTag
favoriteKey: UnityEngine.AI.NavMeshObstacle.CompareTag(System.String)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;CompareTag;System.String
tag3: UnityEngine.Component;CompareTag;System.String
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["tag"],"member":{"name":"CompareTag","parameterTypes":["System.String"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%tag":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"14f1675b-4931-4d03-a79e-241f3cd3eaa7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Nav Mesh Obstacle: Compare Tag
haystackProgrammer: NavMeshObstacle.CompareTag
favoriteKey: UnityEngine.AI.NavMeshObstacle.CompareTag(UnityEngine.TagHandle)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;CompareTag;UnityEngine.TagHandle
tag3: UnityEngine.Component;CompareTag;UnityEngine.TagHandle
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.TagHandle
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["tag"],"member":{"name":"CompareTag","parameterTypes":["UnityEngine.TagHandle"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ddc10bba-aa88-48f3-911b-7c8d8ef6873a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
haystackHuman: Nav Mesh Obstacle: Send Message Upwards
haystackProgrammer: NavMeshObstacle.SendMessageUpwards
tag1: UnityEngine.AI.NavMeshObstacle
tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String|System.Object|UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.AI.NavMeshObstacle.SendMessageUpwards(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any

tag2:
UnityEngine.AI.NavMeshObstacle;SendMessageUpwards;System.String;System.Object;UnityEngine.SendMessageOptions

unit:
{"chainable":false,"parameterNames":["methodName","value","options"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","System.Object","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"3b3576ad-82d4-4eb0-a8c1-66ef1f2bf591","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value)
labelProgrammer: SendMessageUpwards (methodName, value)
haystackHuman: Nav Mesh Obstacle: Send Message Upwards
haystackProgrammer: NavMeshObstacle.SendMessageUpwards
favoriteKey: UnityEngine.AI.NavMeshObstacle.SendMessageUpwards(System.StringSystem.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;SendMessageUpwards;System.String;System.Object
tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String|System.Object
unit:
{"chainable":false,"parameterNames":["methodName","value"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","System.Object"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"fe242dea-1111-4e49-9521-d0f5f398d617","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name)
labelProgrammer: SendMessageUpwards (methodName)
haystackHuman: Nav Mesh Obstacle: Send Message Upwards
haystackProgrammer: NavMeshObstacle.SendMessageUpwards
favoriteKey: UnityEngine.AI.NavMeshObstacle.SendMessageUpwards(System.String)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;SendMessageUpwards;System.String
tag3: UnityEngine.Component;SendMessageUpwards;System.String
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"4a45b9c2-616d-49e2-899c-5cfe529f7dce","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Options)
labelProgrammer: SendMessageUpwards (methodName, options)
haystackHuman: Nav Mesh Obstacle: Send Message Upwards
haystackProgrammer: NavMeshObstacle.SendMessageUpwards
favoriteKey: UnityEngine.AI.NavMeshObstacle.SendMessageUpwards(System.StringUnityEngine.SendMessageOptions)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;SendMessageUpwards;System.String;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;SendMessageUpwards;System.String;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String|UnityEngine.SendMessageOptions
unit:
{"chainable":false,"parameterNames":["methodName","options"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"5215e793-9b31-44cf-8bd7-4d358e653863","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Value)
labelProgrammer: SendMessage (methodName, value)
haystackHuman: Nav Mesh Obstacle: Send Message
haystackProgrammer: NavMeshObstacle.SendMessage
favoriteKey: UnityEngine.AI.NavMeshObstacle.SendMessage(System.StringSystem.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;SendMessage;System.String;System.Object
tag3: UnityEngine.Component;SendMessage;System.String;System.Object
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String|System.Object
unit:
{"chainable":false,"parameterNames":["methodName","value"],"member":{"name":"SendMessage","parameterTypes":["System.String","System.Object"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"ecbf7371-afec-46ce-8e0d-e5ee121eaa50","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name)
labelProgrammer: SendMessage (methodName)
haystackHuman: Nav Mesh Obstacle: Send Message
haystackProgrammer: NavMeshObstacle.SendMessage
favoriteKey: UnityEngine.AI.NavMeshObstacle.SendMessage(System.String)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;SendMessage;System.String
tag3: UnityEngine.Component;SendMessage;System.String
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"SendMessage","parameterTypes":["System.String"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"ba1dde28-4d3e-4e2f-9f8c-4e48bd1ec3f0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Value, Options)
labelProgrammer: SendMessage (methodName, value, options)
haystackHuman: Nav Mesh Obstacle: Send Message
haystackProgrammer: NavMeshObstacle.SendMessage
tag1: UnityEngine.AI.NavMeshObstacle
tag3: UnityEngine.Component;SendMessage;System.String;System.Object;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String|System.Object|UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.AI.NavMeshObstacle.SendMessage(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any

tag2:
UnityEngine.AI.NavMeshObstacle;SendMessage;System.String;System.Object;UnityEngine.SendMessageOptions

unit:
{"chainable":false,"parameterNames":["methodName","value","options"],"member":{"name":"SendMessage","parameterTypes":["System.String","System.Object","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"841237c0-e2d6-49a1-8f42-b3b2ee942521","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Options)
labelProgrammer: SendMessage (methodName, options)
haystackHuman: Nav Mesh Obstacle: Send Message
haystackProgrammer: NavMeshObstacle.SendMessage
favoriteKey: UnityEngine.AI.NavMeshObstacle.SendMessage(System.StringUnityEngine.SendMessageOptions)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;SendMessage;System.String;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;SendMessage;System.String;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String|UnityEngine.SendMessageOptions
unit:
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labelHuman: Broadcast Message (Method Name, Parameter, Options)
labelProgrammer: BroadcastMessage (methodName, parameter, options)
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labelHuman: Broadcast Message (Method Name, Parameter)
labelProgrammer: BroadcastMessage (methodName, parameter)
haystackHuman: Nav Mesh Obstacle: Broadcast Message
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labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
haystackHuman: Nav Mesh Obstacle: Broadcast Message
haystackProgrammer: NavMeshObstacle.BroadcastMessage
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
haystackHuman: Nav Mesh Obstacle: Broadcast Message
haystackProgrammer: NavMeshObstacle.BroadcastMessage
favoriteKey: UnityEngine.AI.NavMeshObstacle.BroadcastMessage(System.StringUnityEngine.SendMessageOptions)@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: Nav Mesh Obstacle: Get Entity Id
haystackProgrammer: NavMeshObstacle.GetEntityId
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetEntityId()@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Nav Mesh Obstacle: Get Instance ID
haystackProgrammer: NavMeshObstacle.GetInstanceID
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetInstanceID()@any
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valueOutputTypes: System.Int32
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Nav Mesh Obstacle: Get Hash Code
haystackProgrammer: NavMeshObstacle.GetHashCode
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetHashCode()@any
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Nav Mesh Obstacle: Equals
haystackProgrammer: NavMeshObstacle.Equals
favoriteKey: UnityEngine.AI.NavMeshObstacle.Equals(System.Object)@any
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valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Nav Mesh Obstacle: Instantiate
haystackProgrammer: NavMeshObstacle.Instantiate
tag1: UnityEngine.AI.NavMeshObstacle
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Nav Mesh Obstacle: Instantiate
haystackProgrammer: NavMeshObstacle.Instantiate
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labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Nav Mesh Obstacle: Instantiate
haystackProgrammer: NavMeshObstacle.Instantiate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: Nav Mesh Obstacle: Instantiate
haystackProgrammer: NavMeshObstacle.Instantiate
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labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Nav Mesh Obstacle: Instantiate
haystackProgrammer: NavMeshObstacle.Instantiate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Nav Mesh Obstacle: Instantiate
haystackProgrammer: NavMeshObstacle.Instantiate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Nav Mesh Obstacle: Destroy
haystackProgrammer: NavMeshObstacle.Destroy
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labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Nav Mesh Obstacle: Destroy
haystackProgrammer: NavMeshObstacle.Destroy
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labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Nav Mesh Obstacle: Destroy Immediate
haystackProgrammer: NavMeshObstacle.DestroyImmediate
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labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Nav Mesh Obstacle: Destroy Immediate
haystackProgrammer: NavMeshObstacle.DestroyImmediate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Nav Mesh Obstacle: Find Objects By Type
haystackProgrammer: NavMeshObstacle.FindObjectsByType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Nav Mesh Obstacle: Find Objects By Type
haystackProgrammer: NavMeshObstacle.FindObjectsByType
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Nav Mesh Obstacle: Dont Destroy On Load
haystackProgrammer: NavMeshObstacle.DontDestroyOnLoad
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Nav Mesh Obstacle: Find First Object By Type
haystackProgrammer: NavMeshObstacle.FindFirstObjectByType
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tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Nav Mesh Obstacle: Find Any Object By Type
haystackProgrammer: NavMeshObstacle.FindAnyObjectByType
favoriteKey: UnityEngine.AI.NavMeshObstacle.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Nav Mesh Obstacle: Find First Object By Type
haystackProgrammer: NavMeshObstacle.FindFirstObjectByType
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.AI.NavMeshObstacle.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Nav Mesh Obstacle: Find Any Object By Type
haystackProgrammer: NavMeshObstacle.FindAnyObjectByType
favoriteKey: UnityEngine.AI.NavMeshObstacle.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Nav Mesh Obstacle: To String
haystackProgrammer: NavMeshObstacle.ToString
favoriteKey: UnityEngine.AI.NavMeshObstacle.ToString()@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Nav Mesh Obstacle: Equals
haystackProgrammer: NavMeshObstacle.Equals
favoriteKey: UnityEngine.AI.NavMeshObstacle.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Nav Mesh Obstacle: Get Type
haystackProgrammer: NavMeshObstacle.GetType
favoriteKey: UnityEngine.AI.NavMeshObstacle.GetType()@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Nav Mesh Obstacle: Reference Equals
haystackProgrammer: NavMeshObstacle.ReferenceEquals
favoriteKey: UnityEngine.AI.NavMeshObstacle.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d53a10ab-c212-4787-ab1d-7bc3b75e1da6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Height
labelProgrammer: height (get)
haystackHuman: Nav Mesh Obstacle: Get Height
haystackProgrammer: NavMeshObstacle.height (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.height@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;height
tag3: UnityEngine.AI.NavMeshObstacle;height
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
{"member":{"name":"height","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8c0e75b5-5426-4a94-b2d4-042136ded002","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Height
labelProgrammer: height (set)
haystackHuman: Nav Mesh Obstacle: Set Height
haystackProgrammer: NavMeshObstacle.height (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.height@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;height
tag3: UnityEngine.AI.NavMeshObstacle;height
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Radius
labelProgrammer: radius (get)
haystackHuman: Nav Mesh Obstacle: Get Radius
haystackProgrammer: NavMeshObstacle.radius (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.radius@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;radius
tag3: UnityEngine.AI.NavMeshObstacle;radius
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
{"member":{"name":"radius","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"23ac8a2a-3cf3-4396-b890-e470f50e30fb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Radius
labelProgrammer: radius (set)
haystackHuman: Nav Mesh Obstacle: Set Radius
haystackProgrammer: NavMeshObstacle.radius (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.radius@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;radius
tag3: UnityEngine.AI.NavMeshObstacle;radius
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"radius","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f8a0bab3-d6ac-4e03-be7b-e4219aeb5ab6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Velocity
labelProgrammer: velocity (get)
haystackHuman: Nav Mesh Obstacle: Get Velocity
haystackProgrammer: NavMeshObstacle.velocity (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.velocity@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;velocity
tag3: UnityEngine.AI.NavMeshObstacle;velocity
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"velocity","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"138f59cc-3420-4f00-a507-e2ac39f61289","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Velocity
labelProgrammer: velocity (set)
haystackHuman: Nav Mesh Obstacle: Set Velocity
haystackProgrammer: NavMeshObstacle.velocity (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.velocity@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;velocity
tag3: UnityEngine.AI.NavMeshObstacle;velocity
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"velocity","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"83f305b5-997d-4512-88d4-15969ac4206d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carving
labelProgrammer: carving (get)
haystackHuman: Nav Mesh Obstacle: Get Carving
haystackProgrammer: NavMeshObstacle.carving (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carving@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carving
tag3: UnityEngine.AI.NavMeshObstacle;carving
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"carving","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"79c7cb9a-2166-4531-b51b-f26c35d82263","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carving
labelProgrammer: carving (set)
haystackHuman: Nav Mesh Obstacle: Set Carving
haystackProgrammer: NavMeshObstacle.carving (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carving@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carving
tag3: UnityEngine.AI.NavMeshObstacle;carving
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"carving","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f81d68ba-dc5e-4fb6-bc35-afae28418aa2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carve Only Stationary
labelProgrammer: carveOnlyStationary (get)
haystackHuman: Nav Mesh Obstacle: Get Carve Only Stationary
haystackProgrammer: NavMeshObstacle.carveOnlyStationary (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carveOnlyStationary@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
tag3: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"carveOnlyStationary","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"78ff0ba1-4310-42b6-837d-22eb6cd67627","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carve Only Stationary
labelProgrammer: carveOnlyStationary (set)
haystackHuman: Nav Mesh Obstacle: Set Carve Only Stationary
haystackProgrammer: NavMeshObstacle.carveOnlyStationary (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carveOnlyStationary@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
tag3: UnityEngine.AI.NavMeshObstacle;carveOnlyStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"carveOnlyStationary","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"662661f7-7e57-4a95-9a1c-7ccdb4ffb85d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carving Move Threshold
labelProgrammer: carvingMoveThreshold (get)
haystackHuman: Nav Mesh Obstacle: Get Carving Move Threshold
haystackProgrammer: NavMeshObstacle.carvingMoveThreshold (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingMoveThreshold@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
tag3: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
{"member":{"name":"carvingMoveThreshold","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6fa78469-6c4a-4ad2-b2eb-de04b08028e9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carving Move Threshold
labelProgrammer: carvingMoveThreshold (set)
haystackHuman: Nav Mesh Obstacle: Set Carving Move Threshold
haystackProgrammer: NavMeshObstacle.carvingMoveThreshold (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingMoveThreshold@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
tag3: UnityEngine.AI.NavMeshObstacle;carvingMoveThreshold
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Carving Time To Stationary
labelProgrammer: carvingTimeToStationary (get)
haystackHuman: Nav Mesh Obstacle: Get Carving Time To Stationary
haystackProgrammer: NavMeshObstacle.carvingTimeToStationary (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingTimeToStationary@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
tag3: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Single
unit:
{"member":{"name":"carvingTimeToStationary","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"777e1a2f-55a3-4a8e-b07c-a5d7d9f82fd2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Carving Time To Stationary
labelProgrammer: carvingTimeToStationary (set)
haystackHuman: Nav Mesh Obstacle: Set Carving Time To Stationary
haystackProgrammer: NavMeshObstacle.carvingTimeToStationary (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.carvingTimeToStationary@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
tag3: UnityEngine.AI.NavMeshObstacle;carvingTimeToStationary
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"carvingTimeToStationary","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"efc6d951-1737-4f33-9a03-703c23c8d03d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shape
labelProgrammer: shape (get)
haystackHuman: Nav Mesh Obstacle: Get Shape
haystackProgrammer: NavMeshObstacle.shape (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.shape@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;shape
tag3: UnityEngine.AI.NavMeshObstacle;shape
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.AI.NavMeshObstacleShape
unit:
{"member":{"name":"shape","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"52aae447-5982-4e0d-b6f8-f4ede5702da5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shape
labelProgrammer: shape (set)
haystackHuman: Nav Mesh Obstacle: Set Shape
haystackProgrammer: NavMeshObstacle.shape (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.shape@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;shape
tag3: UnityEngine.AI.NavMeshObstacle;shape
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.AI.NavMeshObstacleShape
valueOutputTypes: UnityEngine.AI.NavMeshObstacleShape
unit:
{"chainable":false,"member":{"name":"shape","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Capsule","$type":"UnityEngine.AI.NavMeshObstacleShape"}},"position":{"x":0.0,"y":0.0},"guid":"bc02ae10-fc7d-411e-b6b8-ded2602fdd21","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Center
labelProgrammer: center (get)
haystackHuman: Nav Mesh Obstacle: Get Center
haystackProgrammer: NavMeshObstacle.center (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.center@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;center
tag3: UnityEngine.AI.NavMeshObstacle;center
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"center","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e96de8df-9417-4552-8e44-0ecb0449e0ed","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Center
labelProgrammer: center (set)
haystackHuman: Nav Mesh Obstacle: Set Center
haystackProgrammer: NavMeshObstacle.center (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.center@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;center
tag3: UnityEngine.AI.NavMeshObstacle;center
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"center","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"9306e656-c116-409a-ad9e-65ef5a9e9598","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Size
labelProgrammer: size (get)
haystackHuman: Nav Mesh Obstacle: Get Size
haystackProgrammer: NavMeshObstacle.size (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.size@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;size
tag3: UnityEngine.AI.NavMeshObstacle;size
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"size","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9a11d9b5-d530-4f33-9367-aec6dce2f848","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Size
labelProgrammer: size (set)
haystackHuman: Nav Mesh Obstacle: Set Size
haystackProgrammer: NavMeshObstacle.size (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.size@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;size
tag3: UnityEngine.AI.NavMeshObstacle;size
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"size","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"5d827230-7383-4d30-81f4-17e5d0180cc2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Nav Mesh Obstacle: Get Enabled
haystackProgrammer: NavMeshObstacle.enabled (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.enabled@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;enabled
tag3: UnityEngine.AI.NavMeshObstacle;enabled
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"899e1c25-2a8b-4bcb-a476-fa6d7b1c9369","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Nav Mesh Obstacle: Set Enabled
haystackProgrammer: NavMeshObstacle.enabled (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.enabled@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;enabled
tag3: UnityEngine.AI.NavMeshObstacle;enabled
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"3ad8f20b-5604-46d7-8045-4ed4f511dbce","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Nav Mesh Obstacle: Is Active And Enabled
haystackProgrammer: NavMeshObstacle.isActiveAndEnabled (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.isActiveAndEnabled@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;isActiveAndEnabled
tag3: UnityEngine.AI.NavMeshObstacle;isActiveAndEnabled
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"89453797-e989-440e-9aa5-da8073b51e97","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Nav Mesh Obstacle: Get Transform
haystackProgrammer: NavMeshObstacle.transform (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.transform@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"334f9577-839a-479b-a803-9aab20f87506","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Nav Mesh Obstacle: Get Transform Handle
haystackProgrammer: NavMeshObstacle.transformHandle (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.transformHandle@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4c6858a8-5778-4794-9b0f-cd6f72ab4d73","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Nav Mesh Obstacle: Get Game Object
haystackProgrammer: NavMeshObstacle.gameObject (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.gameObject@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1c1c0805-f731-4c75-963f-80b4ab0113cd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Nav Mesh Obstacle: Get Tag
haystackProgrammer: NavMeshObstacle.tag (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.tag@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"61c5fbe3-ab79-4211-8236-824e09e612dd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Nav Mesh Obstacle: Set Tag
haystackProgrammer: NavMeshObstacle.tag (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.tag@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"2fa7f45c-c518-4e5e-a81f-0b4dcca943c3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Nav Mesh Obstacle: Get Name
haystackProgrammer: NavMeshObstacle.name (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.name@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"319ce077-dfc4-431f-9423-46d10938e1be","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Nav Mesh Obstacle: Set Name
haystackProgrammer: NavMeshObstacle.name (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.name@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshObstacle|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"dbbce30b-430d-4448-936b-34bf41d934ee","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Nav Mesh Obstacle: Get Hide Flags
haystackProgrammer: NavMeshObstacle.hideFlags (get)
favoriteKey: UnityEngine.AI.NavMeshObstacle.hideFlags@get
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshObstacle
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"79edc0bc-feea-4f73-8a38-0cee3db1a51f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Nav Mesh Obstacle: Set Hide Flags
haystackProgrammer: NavMeshObstacle.hideFlags (set)
favoriteKey: UnityEngine.AI.NavMeshObstacle.hideFlags@set
tag1: UnityEngine.AI.NavMeshObstacle
tag2: UnityEngine.AI.NavMeshObstacle;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshObstacle|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.AI.NavMeshObstacle","targetTypeName":"UnityEngine.AI.NavMeshObstacle","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"eb380e14-f65b-4801-84d2-4d362c19a327","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: Nav Mesh Data: Get Entity Id
haystackProgrammer: NavMeshData.GetEntityId
favoriteKey: UnityEngine.AI.NavMeshData.GetEntityId()@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;GetEntityId;
tag3: UnityEngine.Object;GetEntityId;
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.EntityId
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetEntityId","parameterTypes":[],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"073068ba-086c-48c4-93c0-bffe668e06e8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Nav Mesh Data: Get Instance ID
haystackProgrammer: NavMeshData.GetInstanceID
favoriteKey: UnityEngine.AI.NavMeshData.GetInstanceID()@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetInstanceID","parameterTypes":[],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4492f73f-c5e5-47c1-9451-32290211e659","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Nav Mesh Data: Get Hash Code
haystackProgrammer: NavMeshData.GetHashCode
favoriteKey: UnityEngine.AI.NavMeshData.GetHashCode()@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6170037a-df9c-4fad-82a6-cf0f0764aad3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Nav Mesh Data: Equals
haystackProgrammer: NavMeshData.Equals
favoriteKey: UnityEngine.AI.NavMeshData.Equals(System.Object)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.AI.NavMeshData|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["other"],"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d35bdf30-a420-4858-a6e4-a03222506c7f","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Nav Mesh Data: Instantiate
haystackProgrammer: NavMeshData.Instantiate
tag1: UnityEngine.AI.NavMeshData
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.AI.NavMeshData.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
UnityEngine.AI.NavMeshData;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
{"chainable":false,"parameterNames":["original","position","rotation"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"6c9ac1a4-761b-47bc-893f-0cb851cb1321","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Nav Mesh Data: Instantiate
haystackProgrammer: NavMeshData.Instantiate
tag1: UnityEngine.AI.NavMeshData
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.AI.NavMeshData.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
UnityEngine.AI.NavMeshData;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

tag3:
UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
{"chainable":false,"parameterNames":["original","position","rotation","parent"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion","UnityEngine.Transform"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"51d93a5f-adde-4ce5-a989-7f301f293a4c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Nav Mesh Data: Instantiate
haystackProgrammer: NavMeshData.Instantiate
favoriteKey: UnityEngine.AI.NavMeshData.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"%original":null},"position":{"x":0.0,"y":0.0},"guid":"a2c55ea2-42ea-444f-913b-e15306097440","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Scene)
labelProgrammer: Instantiate (original, scene)
haystackHuman: Nav Mesh Data: Instantiate
haystackProgrammer: NavMeshData.Instantiate
favoriteKey: UnityEngine.AI.NavMeshData.Instantiate(UnityEngine.ObjectUnityEngine.SceneManagement.Scene)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.SceneManagement.Scene
valueInputTypes: UnityEngine.Object|UnityEngine.SceneManagement.Scene
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original","scene"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.SceneManagement.Scene"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"%original":null},"position":{"x":0.0,"y":0.0},"guid":"a71b01f7-12e2-4482-af52-8596a7288f4b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Nav Mesh Data: Instantiate
haystackProgrammer: NavMeshData.Instantiate
favoriteKey: UnityEngine.AI.NavMeshData.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original","parent"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"%original":null,"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"c102754d-fbef-4553-a6ad-01d2bfd385e1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Nav Mesh Data: Instantiate
haystackProgrammer: NavMeshData.Instantiate
favoriteKey: UnityEngine.AI.NavMeshData.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"parameterNames":["original","parent","instantiateInWorldSpace"],"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform","System.Boolean"],"targetType":"UnityEngine.AI.NavMeshData","targetTypeName":"UnityEngine.AI.NavMeshData","$version":"A"},"defaultValues":{"%original":null,"%parent":null,"%instantiateInWorldSpace":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"910dd5b9-f226-400b-8b2a-8eca65f2d98d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Nav Mesh Data: Destroy
haystackProgrammer: NavMeshData.Destroy
favoriteKey: UnityEngine.AI.NavMeshData.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
unit:
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Nav Mesh Data: Destroy
haystackProgrammer: NavMeshData.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Nav Mesh Data: Destroy Immediate
haystackProgrammer: NavMeshData.DestroyImmediate
favoriteKey: UnityEngine.AI.NavMeshData.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
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tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Nav Mesh Data: Destroy Immediate
haystackProgrammer: NavMeshData.DestroyImmediate
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Nav Mesh Data: Find Objects By Type
haystackProgrammer: NavMeshData.FindObjectsByType
favoriteKey: UnityEngine.AI.NavMeshData.FindObjectsByType(System.TypeUnityEngine.FindObjectsSortMode)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
valueInputTypes: System.Type|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Nav Mesh Data: Find Objects By Type
haystackProgrammer: NavMeshData.FindObjectsByType
tag1: UnityEngine.AI.NavMeshData
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
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tag2:
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tag3:
UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive;UnityEngine.FindObjectsSortMode

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Nav Mesh Data: Dont Destroy On Load
haystackProgrammer: NavMeshData.DontDestroyOnLoad
favoriteKey: UnityEngine.AI.NavMeshData.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Nav Mesh Data: Find First Object By Type
haystackProgrammer: NavMeshData.FindFirstObjectByType
favoriteKey: UnityEngine.AI.NavMeshData.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Nav Mesh Data: Find Any Object By Type
haystackProgrammer: NavMeshData.FindAnyObjectByType
favoriteKey: UnityEngine.AI.NavMeshData.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Nav Mesh Data: Find First Object By Type
haystackProgrammer: NavMeshData.FindFirstObjectByType
favoriteKey: UnityEngine.AI.NavMeshData.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Nav Mesh Data: Find Any Object By Type
haystackProgrammer: NavMeshData.FindAnyObjectByType
favoriteKey: UnityEngine.AI.NavMeshData.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Nav Mesh Data: To String
haystackProgrammer: NavMeshData.ToString
favoriteKey: UnityEngine.AI.NavMeshData.ToString()@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Nav Mesh Data: Equals
haystackProgrammer: NavMeshData.Equals
favoriteKey: UnityEngine.AI.NavMeshData.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Nav Mesh Data: Get Type
haystackProgrammer: NavMeshData.GetType
favoriteKey: UnityEngine.AI.NavMeshData.GetType()@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Nav Mesh Data: Reference Equals
haystackProgrammer: NavMeshData.ReferenceEquals
favoriteKey: UnityEngine.AI.NavMeshData.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Nav Mesh Data ()
labelProgrammer: new NavMeshData ()
haystackHuman: Nav Mesh Data: Create Nav Mesh Data
haystackProgrammer: new NavMeshData
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tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;.ctor;
tag3: UnityEngine.AI.NavMeshData;.ctor;
valueOutputTypes: UnityEngine.AI.NavMeshData
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Nav Mesh Data (Agent Type ID)
labelProgrammer: new NavMeshData (agentTypeID)
haystackHuman: Nav Mesh Data: Create Nav Mesh Data
haystackProgrammer: new NavMeshData
favoriteKey: UnityEngine.AI.NavMeshData..ctor(System.Int32)@any
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valueInputTypes: System.Int32
valueOutputTypes: UnityEngine.AI.NavMeshData
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Source Bounds
labelProgrammer: sourceBounds (get)
haystackHuman: Nav Mesh Data: Get Source Bounds
haystackProgrammer: NavMeshData.sourceBounds (get)
favoriteKey: UnityEngine.AI.NavMeshData.sourceBounds@get
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;sourceBounds
tag3: UnityEngine.AI.NavMeshData;sourceBounds
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.Bounds
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Position
labelProgrammer: position (get)
haystackHuman: Nav Mesh Data: Get Position
haystackProgrammer: NavMeshData.position (get)
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tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;position
tag3: UnityEngine.AI.NavMeshData;position
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Position
labelProgrammer: position (set)
haystackHuman: Nav Mesh Data: Set Position
haystackProgrammer: NavMeshData.position (set)
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tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;position
tag3: UnityEngine.AI.NavMeshData;position
valueInputTypes: UnityEngine.AI.NavMeshData|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation
labelProgrammer: rotation (get)
haystackHuman: Nav Mesh Data: Get Rotation
haystackProgrammer: NavMeshData.rotation (get)
favoriteKey: UnityEngine.AI.NavMeshData.rotation@get
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;rotation
tag3: UnityEngine.AI.NavMeshData;rotation
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation
labelProgrammer: rotation (set)
haystackHuman: Nav Mesh Data: Set Rotation
haystackProgrammer: NavMeshData.rotation (set)
favoriteKey: UnityEngine.AI.NavMeshData.rotation@set
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;rotation
tag3: UnityEngine.AI.NavMeshData;rotation
valueInputTypes: UnityEngine.AI.NavMeshData|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Nav Mesh Data: Get Name
haystackProgrammer: NavMeshData.name (get)
favoriteKey: UnityEngine.AI.NavMeshData.name@get
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Nav Mesh Data: Set Name
haystackProgrammer: NavMeshData.name (set)
favoriteKey: UnityEngine.AI.NavMeshData.name@set
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.AI.NavMeshData|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Nav Mesh Data: Get Hide Flags
haystackProgrammer: NavMeshData.hideFlags (get)
favoriteKey: UnityEngine.AI.NavMeshData.hideFlags@get
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Nav Mesh Data: Set Hide Flags
haystackProgrammer: NavMeshData.hideFlags (set)
favoriteKey: UnityEngine.AI.NavMeshData.hideFlags@set
tag1: UnityEngine.AI.NavMeshData
tag2: UnityEngine.AI.NavMeshData;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.AI.NavMeshData|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Source Position, Target Position, Hit, Area Mask)
labelProgrammer: Raycast (sourcePosition, targetPosition, hit, areaMask)
haystackHuman: Nav Mesh: Raycast
haystackProgrammer: NavMesh.Raycast
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|System.Int32
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
UnityEngine.AI.NavMesh.Raycast(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.AI.NavMeshHit&System.Int32)@any

tag2:
UnityEngine.AI.NavMesh;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Int32

tag3:
UnityEngine.AI.NavMesh;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Int32

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Calculate Path (Source Position, Target Position, Area Mask, Path)
labelProgrammer: CalculatePath (sourcePosition, targetPosition, areaMask, path)
haystackHuman: Nav Mesh: Calculate Path
haystackProgrammer: NavMesh.CalculatePath
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|System.Int32|UnityEngine.AI.NavMeshPath
valueOutputTypes: System.Boolean
favoriteKey:
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tag2:
UnityEngine.AI.NavMesh;CalculatePath;UnityEngine.Vector3;UnityEngine.Vector3;System.Int32;UnityEngine.AI.NavMeshPath

tag3:
UnityEngine.AI.NavMesh;CalculatePath;UnityEngine.Vector3;UnityEngine.Vector3;System.Int32;UnityEngine.AI.NavMeshPath

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Closest Edge (Source Position, Hit, Area Mask)
labelProgrammer: FindClosestEdge (sourcePosition, hit, areaMask)
haystackHuman: Nav Mesh: Find Closest Edge
haystackProgrammer: NavMesh.FindClosestEdge
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;FindClosestEdge;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Int32
tag3: UnityEngine.AI.NavMesh;FindClosestEdge;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Int32
valueInputTypes: UnityEngine.Vector3|System.Int32
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
UnityEngine.AI.NavMesh.FindClosestEdge(UnityEngine.Vector3UnityEngine.AI.NavMeshHit&System.Int32)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Sample Position (Source Position, Hit, Max Distance, Area Mask)
labelProgrammer: SamplePosition (sourcePosition, hit, maxDistance, areaMask)
haystackHuman: Nav Mesh: Sample Position
haystackProgrammer: NavMesh.SamplePosition
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|System.Single|System.Int32
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
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tag2:
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tag3:
UnityEngine.AI.NavMesh;SamplePosition;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Single;System.Int32

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Area Cost (Area Index, Cost)
labelProgrammer: SetAreaCost (areaIndex, cost)
haystackHuman: Nav Mesh: Set Area Cost
haystackProgrammer: NavMesh.SetAreaCost
favoriteKey: UnityEngine.AI.NavMesh.SetAreaCost(System.Int32System.Single)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;SetAreaCost;System.Int32;System.Single
tag3: UnityEngine.AI.NavMesh;SetAreaCost;System.Int32;System.Single
valueInputTypes: System.Int32|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Area Cost (Area Index)
labelProgrammer: GetAreaCost (areaIndex)
haystackHuman: Nav Mesh: Get Area Cost
haystackProgrammer: NavMesh.GetAreaCost
favoriteKey: UnityEngine.AI.NavMesh.GetAreaCost(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetAreaCost;System.Int32
tag3: UnityEngine.AI.NavMesh;GetAreaCost;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Area From Name (Area Name)
labelProgrammer: GetAreaFromName (areaName)
haystackHuman: Nav Mesh: Get Area From Name
haystackProgrammer: NavMesh.GetAreaFromName
favoriteKey: UnityEngine.AI.NavMesh.GetAreaFromName(System.String)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetAreaFromName;System.String
tag3: UnityEngine.AI.NavMesh;GetAreaFromName;System.String
valueInputTypes: System.String
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Area Names ()
labelProgrammer: GetAreaNames ()
haystackHuman: Nav Mesh: Get Area Names
haystackProgrammer: NavMesh.GetAreaNames
favoriteKey: UnityEngine.AI.NavMesh.GetAreaNames()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetAreaNames;
tag3: UnityEngine.AI.NavMesh;GetAreaNames;
valueOutputTypes: System.String[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Calculate Triangulation ()
labelProgrammer: CalculateTriangulation ()
haystackHuman: Nav Mesh: Calculate Triangulation
haystackProgrammer: NavMesh.CalculateTriangulation
favoriteKey: UnityEngine.AI.NavMesh.CalculateTriangulation()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;CalculateTriangulation;
tag3: UnityEngine.AI.NavMesh;CalculateTriangulation;
valueOutputTypes: UnityEngine.AI.NavMeshTriangulation
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Nav Mesh Data (Nav Mesh Data)
labelProgrammer: AddNavMeshData (navMeshData)
haystackHuman: Nav Mesh: Add Nav Mesh Data
haystackProgrammer: NavMesh.AddNavMeshData
favoriteKey: UnityEngine.AI.NavMesh.AddNavMeshData(UnityEngine.AI.NavMeshData)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;AddNavMeshData;UnityEngine.AI.NavMeshData
tag3: UnityEngine.AI.NavMesh;AddNavMeshData;UnityEngine.AI.NavMeshData
valueInputTypes: UnityEngine.AI.NavMeshData
valueOutputTypes: UnityEngine.AI.NavMeshDataInstance
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Nav Mesh Data (Nav Mesh Data, Position, Rotation)
labelProgrammer: AddNavMeshData (navMeshData, position, rotation)
haystackHuman: Nav Mesh: Add Nav Mesh Data
haystackProgrammer: NavMesh.AddNavMeshData
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.AI.NavMeshData|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.AI.NavMeshDataInstance
favoriteKey:
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tag2:
UnityEngine.AI.NavMesh;AddNavMeshData;UnityEngine.AI.NavMeshData;UnityEngine.Vector3;UnityEngine.Quaternion

tag3:
UnityEngine.AI.NavMesh;AddNavMeshData;UnityEngine.AI.NavMeshData;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove Nav Mesh Data (Handle)
labelProgrammer: RemoveNavMeshData (handle)
haystackHuman: Nav Mesh: Remove Nav Mesh Data
haystackProgrammer: NavMesh.RemoveNavMeshData
favoriteKey: UnityEngine.AI.NavMesh.RemoveNavMeshData(UnityEngine.AI.NavMeshDataInstance)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;RemoveNavMeshData;UnityEngine.AI.NavMeshDataInstance
tag3: UnityEngine.AI.NavMesh;RemoveNavMeshData;UnityEngine.AI.NavMeshDataInstance
valueInputTypes: UnityEngine.AI.NavMeshDataInstance
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Link (Link)
labelProgrammer: AddLink (link)
haystackHuman: Nav Mesh: Add Link
haystackProgrammer: NavMesh.AddLink
favoriteKey: UnityEngine.AI.NavMesh.AddLink(UnityEngine.AI.NavMeshLinkData)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;AddLink;UnityEngine.AI.NavMeshLinkData
tag3: UnityEngine.AI.NavMesh;AddLink;UnityEngine.AI.NavMeshLinkData
valueInputTypes: UnityEngine.AI.NavMeshLinkData
valueOutputTypes: UnityEngine.AI.NavMeshLinkInstance
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Link (Link, Position, Rotation)
labelProgrammer: AddLink (link, position, rotation)
haystackHuman: Nav Mesh: Add Link
haystackProgrammer: NavMesh.AddLink
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.AI.NavMeshLinkData|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.AI.NavMeshLinkInstance
favoriteKey:
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tag2:
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tag3:
UnityEngine.AI.NavMesh;AddLink;UnityEngine.AI.NavMeshLinkData;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove Link (Handle)
labelProgrammer: RemoveLink (handle)
haystackHuman: Nav Mesh: Remove Link
haystackProgrammer: NavMesh.RemoveLink
favoriteKey: UnityEngine.AI.NavMesh.RemoveLink(UnityEngine.AI.NavMeshLinkInstance)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;RemoveLink;UnityEngine.AI.NavMeshLinkInstance
tag3: UnityEngine.AI.NavMesh;RemoveLink;UnityEngine.AI.NavMeshLinkInstance
valueInputTypes: UnityEngine.AI.NavMeshLinkInstance
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Link Active (Handle)
labelProgrammer: IsLinkActive (handle)
haystackHuman: Nav Mesh: Is Link Active
haystackProgrammer: NavMesh.IsLinkActive
favoriteKey: UnityEngine.AI.NavMesh.IsLinkActive(UnityEngine.AI.NavMeshLinkInstance)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;IsLinkActive;UnityEngine.AI.NavMeshLinkInstance
tag3: UnityEngine.AI.NavMesh;IsLinkActive;UnityEngine.AI.NavMeshLinkInstance
valueInputTypes: UnityEngine.AI.NavMeshLinkInstance
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Link Active (Handle, Value)
labelProgrammer: SetLinkActive (handle, value)
haystackHuman: Nav Mesh: Set Link Active
haystackProgrammer: NavMesh.SetLinkActive
favoriteKey: UnityEngine.AI.NavMesh.SetLinkActive(UnityEngine.AI.NavMeshLinkInstanceSystem.Boolean)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;SetLinkActive;UnityEngine.AI.NavMeshLinkInstance;System.Boolean
tag3: UnityEngine.AI.NavMesh;SetLinkActive;UnityEngine.AI.NavMeshLinkInstance;System.Boolean
valueInputTypes: UnityEngine.AI.NavMeshLinkInstance|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Link Occupied (Handle)
labelProgrammer: IsLinkOccupied (handle)
haystackHuman: Nav Mesh: Is Link Occupied
haystackProgrammer: NavMesh.IsLinkOccupied
favoriteKey: UnityEngine.AI.NavMesh.IsLinkOccupied(UnityEngine.AI.NavMeshLinkInstance)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;IsLinkOccupied;UnityEngine.AI.NavMeshLinkInstance
tag3: UnityEngine.AI.NavMesh;IsLinkOccupied;UnityEngine.AI.NavMeshLinkInstance
valueInputTypes: UnityEngine.AI.NavMeshLinkInstance
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Link Valid (Handle)
labelProgrammer: IsLinkValid (handle)
haystackHuman: Nav Mesh: Is Link Valid
haystackProgrammer: NavMesh.IsLinkValid
favoriteKey: UnityEngine.AI.NavMesh.IsLinkValid(UnityEngine.AI.NavMeshLinkInstance)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;IsLinkValid;UnityEngine.AI.NavMeshLinkInstance
tag3: UnityEngine.AI.NavMesh;IsLinkValid;UnityEngine.AI.NavMeshLinkInstance
valueInputTypes: UnityEngine.AI.NavMeshLinkInstance
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Link Owner (Handle)
labelProgrammer: GetLinkOwner (handle)
haystackHuman: Nav Mesh: Get Link Owner
haystackProgrammer: NavMesh.GetLinkOwner
favoriteKey: UnityEngine.AI.NavMesh.GetLinkOwner(UnityEngine.AI.NavMeshLinkInstance)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetLinkOwner;UnityEngine.AI.NavMeshLinkInstance
tag3: UnityEngine.AI.NavMesh;GetLinkOwner;UnityEngine.AI.NavMeshLinkInstance
valueInputTypes: UnityEngine.AI.NavMeshLinkInstance
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Link Owner (Handle, Owner)
labelProgrammer: SetLinkOwner (handle, owner)
haystackHuman: Nav Mesh: Set Link Owner
haystackProgrammer: NavMesh.SetLinkOwner
favoriteKey: UnityEngine.AI.NavMesh.SetLinkOwner(UnityEngine.AI.NavMeshLinkInstanceUnityEngine.Object)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;SetLinkOwner;UnityEngine.AI.NavMeshLinkInstance;UnityEngine.Object
tag3: UnityEngine.AI.NavMesh;SetLinkOwner;UnityEngine.AI.NavMeshLinkInstance;UnityEngine.Object
valueInputTypes: UnityEngine.AI.NavMeshLinkInstance|UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Sample Position (Source Position, Hit, Max Distance, Filter)
labelProgrammer: SamplePosition (sourcePosition, hit, maxDistance, filter)
haystackHuman: Nav Mesh: Sample Position
haystackProgrammer: NavMesh.SamplePosition
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|System.Single|UnityEngine.AI.NavMeshQueryFilter
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
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tag2:
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tag3:
UnityEngine.AI.NavMesh;SamplePosition;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;System.Single;UnityEngine.AI.NavMeshQueryFilter

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Closest Edge (Source Position, Hit, Filter)
labelProgrammer: FindClosestEdge (sourcePosition, hit, filter)
haystackHuman: Nav Mesh: Find Closest Edge
haystackProgrammer: NavMesh.FindClosestEdge
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|UnityEngine.AI.NavMeshQueryFilter
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
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tag2:
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tag3:
UnityEngine.AI.NavMesh;FindClosestEdge;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;UnityEngine.AI.NavMeshQueryFilter

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Source Position, Target Position, Hit, Filter)
labelProgrammer: Raycast (sourcePosition, targetPosition, hit, filter)
haystackHuman: Nav Mesh: Raycast
haystackProgrammer: NavMesh.Raycast
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|UnityEngine.AI.NavMeshQueryFilter
valueOutputTypes: System.Boolean|UnityEngine.AI.NavMeshHit
favoriteKey:
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tag2:
UnityEngine.AI.NavMesh;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;UnityEngine.AI.NavMeshQueryFilter

tag3:
UnityEngine.AI.NavMesh;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshHit&;UnityEngine.AI.NavMeshQueryFilter

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Calculate Path (Source Position, Target Position, Filter, Path)
labelProgrammer: CalculatePath (sourcePosition, targetPosition, filter, path)
haystackHuman: Nav Mesh: Calculate Path
haystackProgrammer: NavMesh.CalculatePath
tag1: UnityEngine.AI.NavMesh
valueInputTypes: UnityEngine.Vector3|UnityEngine.AI.NavMeshQueryFilter|UnityEngine.AI.NavMeshPath
valueOutputTypes: System.Boolean
favoriteKey:
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tag2:
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tag3:
UnityEngine.AI.NavMesh;CalculatePath;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.AI.NavMeshQueryFilter;UnityEngine.AI.NavMeshPath

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Settings ()
labelProgrammer: CreateSettings ()
haystackHuman: Nav Mesh: Create Settings
haystackProgrammer: NavMesh.CreateSettings
favoriteKey: UnityEngine.AI.NavMesh.CreateSettings()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;CreateSettings;
tag3: UnityEngine.AI.NavMesh;CreateSettings;
valueOutputTypes: UnityEngine.AI.NavMeshBuildSettings
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove Settings (Agent Type ID)
labelProgrammer: RemoveSettings (agentTypeID)
haystackHuman: Nav Mesh: Remove Settings
haystackProgrammer: NavMesh.RemoveSettings
favoriteKey: UnityEngine.AI.NavMesh.RemoveSettings(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;RemoveSettings;System.Int32
tag3: UnityEngine.AI.NavMesh;RemoveSettings;System.Int32
valueInputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Settings By ID (Agent Type ID)
labelProgrammer: GetSettingsByID (agentTypeID)
haystackHuman: Nav Mesh: Get Settings By ID
haystackProgrammer: NavMesh.GetSettingsByID
favoriteKey: UnityEngine.AI.NavMesh.GetSettingsByID(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetSettingsByID;System.Int32
tag3: UnityEngine.AI.NavMesh;GetSettingsByID;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: UnityEngine.AI.NavMeshBuildSettings
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Settings Count ()
labelProgrammer: GetSettingsCount ()
haystackHuman: Nav Mesh: Get Settings Count
haystackProgrammer: NavMesh.GetSettingsCount
favoriteKey: UnityEngine.AI.NavMesh.GetSettingsCount()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetSettingsCount;
tag3: UnityEngine.AI.NavMesh;GetSettingsCount;
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Settings By Index (Index)
labelProgrammer: GetSettingsByIndex (index)
haystackHuman: Nav Mesh: Get Settings By Index
haystackProgrammer: NavMesh.GetSettingsByIndex
favoriteKey: UnityEngine.AI.NavMesh.GetSettingsByIndex(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetSettingsByIndex;System.Int32
tag3: UnityEngine.AI.NavMesh;GetSettingsByIndex;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: UnityEngine.AI.NavMeshBuildSettings
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Settings Name From ID (Agent Type ID)
labelProgrammer: GetSettingsNameFromID (agentTypeID)
haystackHuman: Nav Mesh: Get Settings Name From ID
haystackProgrammer: NavMesh.GetSettingsNameFromID
favoriteKey: UnityEngine.AI.NavMesh.GetSettingsNameFromID(System.Int32)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetSettingsNameFromID;System.Int32
tag3: UnityEngine.AI.NavMesh;GetSettingsNameFromID;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Remove All Nav Mesh Data ()
labelProgrammer: RemoveAllNavMeshData ()
haystackHuman: Nav Mesh: Remove All Nav Mesh Data
haystackProgrammer: NavMesh.RemoveAllNavMeshData
favoriteKey: UnityEngine.AI.NavMesh.RemoveAllNavMeshData()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;RemoveAllNavMeshData;
tag3: UnityEngine.AI.NavMesh;RemoveAllNavMeshData;
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Nav Mesh: Equals
haystackProgrammer: NavMesh.Equals
favoriteKey: UnityEngine.AI.NavMesh.Equals(System.Object)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;Equals;System.Object
tag3: System.Object;Equals;System.Object
valueInputTypes: UnityEngine.AI.NavMesh|System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Nav Mesh: Equals
haystackProgrammer: NavMesh.Equals
favoriteKey: UnityEngine.AI.NavMesh.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Nav Mesh: Get Hash Code
haystackProgrammer: NavMesh.GetHashCode
favoriteKey: UnityEngine.AI.NavMesh.GetHashCode()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetHashCode;
tag3: System.Object;GetHashCode;
valueInputTypes: UnityEngine.AI.NavMesh
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Nav Mesh: Get Type
haystackProgrammer: NavMesh.GetType
favoriteKey: UnityEngine.AI.NavMesh.GetType()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.AI.NavMesh
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Nav Mesh: To String
haystackProgrammer: NavMesh.ToString
favoriteKey: UnityEngine.AI.NavMesh.ToString()@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;ToString;
tag3: System.Object;ToString;
valueInputTypes: UnityEngine.AI.NavMesh
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Nav Mesh: Reference Equals
haystackProgrammer: NavMesh.ReferenceEquals
favoriteKey: UnityEngine.AI.NavMesh.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Avoidance Prediction Time
labelProgrammer: avoidancePredictionTime (get)
haystackHuman: Nav Mesh: Get Avoidance Prediction Time
haystackProgrammer: NavMesh.avoidancePredictionTime (get)
favoriteKey: UnityEngine.AI.NavMesh.avoidancePredictionTime@get
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;avoidancePredictionTime
tag3: UnityEngine.AI.NavMesh;avoidancePredictionTime
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Avoidance Prediction Time
labelProgrammer: avoidancePredictionTime (set)
haystackHuman: Nav Mesh: Set Avoidance Prediction Time
haystackProgrammer: NavMesh.avoidancePredictionTime (set)
favoriteKey: UnityEngine.AI.NavMesh.avoidancePredictionTime@set
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;avoidancePredictionTime
tag3: UnityEngine.AI.NavMesh;avoidancePredictionTime
valueInputTypes: System.Single
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Pathfinding Iterations Per Frame
labelProgrammer: pathfindingIterationsPerFrame (get)
haystackHuman: Nav Mesh: Get Pathfinding Iterations Per Frame
haystackProgrammer: NavMesh.pathfindingIterationsPerFrame (get)
favoriteKey: UnityEngine.AI.NavMesh.pathfindingIterationsPerFrame@get
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;pathfindingIterationsPerFrame
tag3: UnityEngine.AI.NavMesh;pathfindingIterationsPerFrame
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Pathfinding Iterations Per Frame
labelProgrammer: pathfindingIterationsPerFrame (set)
haystackHuman: Nav Mesh: Set Pathfinding Iterations Per Frame
haystackProgrammer: NavMesh.pathfindingIterationsPerFrame (set)
favoriteKey: UnityEngine.AI.NavMesh.pathfindingIterationsPerFrame@set
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;pathfindingIterationsPerFrame
tag3: UnityEngine.AI.NavMesh;pathfindingIterationsPerFrame
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get All Areas
labelProgrammer: AllAreas (get)
haystackHuman: Nav Mesh: Get All Areas
haystackProgrammer: NavMesh.AllAreas (get)
favoriteKey: UnityEngine.AI.NavMesh.AllAreas@get
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;AllAreas
tag3: UnityEngine.AI.NavMesh;AllAreas
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get On Pre Update
labelProgrammer: onPreUpdate (get)
haystackHuman: Nav Mesh: Get On Pre Update
haystackProgrammer: NavMesh.onPreUpdate (get)
favoriteKey: UnityEngine.AI.NavMesh.onPreUpdate@get
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;onPreUpdate
tag3: UnityEngine.AI.NavMesh;onPreUpdate
valueOutputTypes: UnityEngine.AI.NavMesh+OnNavMeshPreUpdate
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set On Pre Update
labelProgrammer: onPreUpdate (set)
haystackHuman: Nav Mesh: Set On Pre Update
haystackProgrammer: NavMesh.onPreUpdate (set)
favoriteKey: UnityEngine.AI.NavMesh.onPreUpdate@set
tag1: UnityEngine.AI.NavMesh
tag2: UnityEngine.AI.NavMesh;onPreUpdate
tag3: UnityEngine.AI.NavMesh;onPreUpdate
valueInputTypes: UnityEngine.AI.NavMesh+OnNavMeshPreUpdate
valueOutputTypes: UnityEngine.AI.NavMesh+OnNavMeshPreUpdate
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Float (Name)
labelProgrammer: GetFloat (name)
haystackHuman: Animator: Get Float
haystackProgrammer: Animator.GetFloat
favoriteKey: UnityEngine.Animator.GetFloat(System.String)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetFloat;System.String
tag3: UnityEngine.Animator;GetFloat;System.String
valueInputTypes: UnityEngine.Animator|System.String
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Float (Id)
labelProgrammer: GetFloat (id)
haystackHuman: Animator: Get Float
haystackProgrammer: Animator.GetFloat
favoriteKey: UnityEngine.Animator.GetFloat(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetFloat;System.Int32
tag3: UnityEngine.Animator;GetFloat;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: System.Single
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labelHuman: Get Integer (Name)
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unitType: Unity.VisualScripting.InvokeMember
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tag2: UnityEngine.Animator;SetIKPositionWeight;UnityEngine.AvatarIKGoal;System.Single
tag3: UnityEngine.Animator;SetIKPositionWeight;UnityEngine.AvatarIKGoal;System.Single
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKGoal|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get IK Rotation Weight (Goal)
labelProgrammer: GetIKRotationWeight (goal)
haystackHuman: Animator: Get IK Rotation Weight
haystackProgrammer: Animator.GetIKRotationWeight
favoriteKey: UnityEngine.Animator.GetIKRotationWeight(UnityEngine.AvatarIKGoal)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetIKRotationWeight;UnityEngine.AvatarIKGoal
tag3: UnityEngine.Animator;GetIKRotationWeight;UnityEngine.AvatarIKGoal
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKGoal
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set IK Rotation Weight (Goal, Value)
labelProgrammer: SetIKRotationWeight (goal, value)
haystackHuman: Animator: Set IK Rotation Weight
haystackProgrammer: Animator.SetIKRotationWeight
favoriteKey: UnityEngine.Animator.SetIKRotationWeight(UnityEngine.AvatarIKGoalSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetIKRotationWeight;UnityEngine.AvatarIKGoal;System.Single
tag3: UnityEngine.Animator;SetIKRotationWeight;UnityEngine.AvatarIKGoal;System.Single
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKGoal|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get IK Hint Position (Hint)
labelProgrammer: GetIKHintPosition (hint)
haystackHuman: Animator: Get IK Hint Position
haystackProgrammer: Animator.GetIKHintPosition
favoriteKey: UnityEngine.Animator.GetIKHintPosition(UnityEngine.AvatarIKHint)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetIKHintPosition;UnityEngine.AvatarIKHint
tag3: UnityEngine.Animator;GetIKHintPosition;UnityEngine.AvatarIKHint
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKHint
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set IK Hint Position (Hint, Hint Position)
labelProgrammer: SetIKHintPosition (hint, hintPosition)
haystackHuman: Animator: Set IK Hint Position
haystackProgrammer: Animator.SetIKHintPosition
favoriteKey: UnityEngine.Animator.SetIKHintPosition(UnityEngine.AvatarIKHintUnityEngine.Vector3)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetIKHintPosition;UnityEngine.AvatarIKHint;UnityEngine.Vector3
tag3: UnityEngine.Animator;SetIKHintPosition;UnityEngine.AvatarIKHint;UnityEngine.Vector3
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKHint|UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get IK Hint Position Weight (Hint)
labelProgrammer: GetIKHintPositionWeight (hint)
haystackHuman: Animator: Get IK Hint Position Weight
haystackProgrammer: Animator.GetIKHintPositionWeight
favoriteKey: UnityEngine.Animator.GetIKHintPositionWeight(UnityEngine.AvatarIKHint)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetIKHintPositionWeight;UnityEngine.AvatarIKHint
tag3: UnityEngine.Animator;GetIKHintPositionWeight;UnityEngine.AvatarIKHint
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKHint
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set IK Hint Position Weight (Hint, Value)
labelProgrammer: SetIKHintPositionWeight (hint, value)
haystackHuman: Animator: Set IK Hint Position Weight
haystackProgrammer: Animator.SetIKHintPositionWeight
favoriteKey: UnityEngine.Animator.SetIKHintPositionWeight(UnityEngine.AvatarIKHintSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetIKHintPositionWeight;UnityEngine.AvatarIKHint;System.Single
tag3: UnityEngine.Animator;SetIKHintPositionWeight;UnityEngine.AvatarIKHint;System.Single
valueInputTypes: UnityEngine.Animator|UnityEngine.AvatarIKHint|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Position (Look At Position)
labelProgrammer: SetLookAtPosition (lookAtPosition)
haystackHuman: Animator: Set Look At Position
haystackProgrammer: Animator.SetLookAtPosition
favoriteKey: UnityEngine.Animator.SetLookAtPosition(UnityEngine.Vector3)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLookAtPosition;UnityEngine.Vector3
tag3: UnityEngine.Animator;SetLookAtPosition;UnityEngine.Vector3
valueInputTypes: UnityEngine.Animator|UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Weight (Weight)
labelProgrammer: SetLookAtWeight (weight)
haystackHuman: Animator: Set Look At Weight
haystackProgrammer: Animator.SetLookAtWeight
favoriteKey: UnityEngine.Animator.SetLookAtWeight(System.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLookAtWeight;System.Single
tag3: UnityEngine.Animator;SetLookAtWeight;System.Single
valueInputTypes: UnityEngine.Animator|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Weight (Weight, Body Weight)
labelProgrammer: SetLookAtWeight (weight, bodyWeight)
haystackHuman: Animator: Set Look At Weight
haystackProgrammer: Animator.SetLookAtWeight
favoriteKey: UnityEngine.Animator.SetLookAtWeight(System.SingleSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single
tag3: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single
valueInputTypes: UnityEngine.Animator|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Weight (Weight, Body Weight, Head Weight)
labelProgrammer: SetLookAtWeight (weight, bodyWeight, headWeight)
haystackHuman: Animator: Set Look At Weight
haystackProgrammer: Animator.SetLookAtWeight
favoriteKey: UnityEngine.Animator.SetLookAtWeight(System.SingleSystem.SingleSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single
tag3: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single
valueInputTypes: UnityEngine.Animator|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Weight (Weight, Body Weight, Head Weight, Eyes Weight)
labelProgrammer: SetLookAtWeight (weight, bodyWeight, headWeight, eyesWeight)
haystackHuman: Animator: Set Look At Weight
haystackProgrammer: Animator.SetLookAtWeight
favoriteKey: UnityEngine.Animator.SetLookAtWeight(System.SingleSystem.SingleSystem.SingleSystem.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single;System.Single
tag3: UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single;System.Single
valueInputTypes: UnityEngine.Animator|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Look At Weight (Weight, Body Weight, Head Weight, Eyes Weight, Clamp Weight)
labelProgrammer: SetLookAtWeight (weight, bodyWeight, headWeight, eyesWeight, clampWeight)
haystackHuman: Animator: Set Look At Weight
haystackProgrammer: Animator.SetLookAtWeight
tag1: UnityEngine.Animator
valueInputTypes: UnityEngine.Animator|System.Single
favoriteKey:
UnityEngine.Animator.SetLookAtWeight(System.SingleSystem.SingleSystem.SingleSystem.SingleSystem.Single)@any

tag2:
UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single;System.Single;System.Single

tag3:
UnityEngine.Animator;SetLookAtWeight;System.Single;System.Single;System.Single;System.Single;System.Single

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Bone Local Rotation (Human Bone Id, Rotation)
labelProgrammer: SetBoneLocalRotation (humanBoneId, rotation)
haystackHuman: Animator: Set Bone Local Rotation
haystackProgrammer: Animator.SetBoneLocalRotation
favoriteKey: UnityEngine.Animator.SetBoneLocalRotation(UnityEngine.HumanBodyBonesUnityEngine.Quaternion)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetBoneLocalRotation;UnityEngine.HumanBodyBones;UnityEngine.Quaternion
tag3: UnityEngine.Animator;SetBoneLocalRotation;UnityEngine.HumanBodyBones;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Animator|UnityEngine.HumanBodyBones|UnityEngine.Quaternion
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Behaviours (Full Path Hash, Layer Index)
labelProgrammer: GetBehaviours (fullPathHash, layerIndex)
haystackHuman: Animator: Get Behaviours
haystackProgrammer: Animator.GetBehaviours
favoriteKey: UnityEngine.Animator.GetBehaviours(System.Int32System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetBehaviours;System.Int32;System.Int32
tag3: UnityEngine.Animator;GetBehaviours;System.Int32;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: UnityEngine.StateMachineBehaviour[]
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Layer Name (Layer Index)
labelProgrammer: GetLayerName (layerIndex)
haystackHuman: Animator: Get Layer Name
haystackProgrammer: Animator.GetLayerName
favoriteKey: UnityEngine.Animator.GetLayerName(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetLayerName;System.Int32
tag3: UnityEngine.Animator;GetLayerName;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Layer Index (Layer Name)
labelProgrammer: GetLayerIndex (layerName)
haystackHuman: Animator: Get Layer Index
haystackProgrammer: Animator.GetLayerIndex
favoriteKey: UnityEngine.Animator.GetLayerIndex(System.String)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetLayerIndex;System.String
tag3: UnityEngine.Animator;GetLayerIndex;System.String
valueInputTypes: UnityEngine.Animator|System.String
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Layer Weight (Layer Index)
labelProgrammer: GetLayerWeight (layerIndex)
haystackHuman: Animator: Get Layer Weight
haystackProgrammer: Animator.GetLayerWeight
favoriteKey: UnityEngine.Animator.GetLayerWeight(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetLayerWeight;System.Int32
tag3: UnityEngine.Animator;GetLayerWeight;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Layer Weight (Layer Index, Weight)
labelProgrammer: SetLayerWeight (layerIndex, weight)
haystackHuman: Animator: Set Layer Weight
haystackProgrammer: Animator.SetLayerWeight
favoriteKey: UnityEngine.Animator.SetLayerWeight(System.Int32System.Single)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;SetLayerWeight;System.Int32;System.Single
tag3: UnityEngine.Animator;SetLayerWeight;System.Int32;System.Single
valueInputTypes: UnityEngine.Animator|System.Int32|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Current Animator State Info (Layer Index)
labelProgrammer: GetCurrentAnimatorStateInfo (layerIndex)
haystackHuman: Animator: Get Current Animator State Info
haystackProgrammer: Animator.GetCurrentAnimatorStateInfo
favoriteKey: UnityEngine.Animator.GetCurrentAnimatorStateInfo(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetCurrentAnimatorStateInfo;System.Int32
tag3: UnityEngine.Animator;GetCurrentAnimatorStateInfo;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: UnityEngine.AnimatorStateInfo
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Next Animator State Info (Layer Index)
labelProgrammer: GetNextAnimatorStateInfo (layerIndex)
haystackHuman: Animator: Get Next Animator State Info
haystackProgrammer: Animator.GetNextAnimatorStateInfo
favoriteKey: UnityEngine.Animator.GetNextAnimatorStateInfo(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetNextAnimatorStateInfo;System.Int32
tag3: UnityEngine.Animator;GetNextAnimatorStateInfo;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: UnityEngine.AnimatorStateInfo
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Animator Transition Info (Layer Index)
labelProgrammer: GetAnimatorTransitionInfo (layerIndex)
haystackHuman: Animator: Get Animator Transition Info
haystackProgrammer: Animator.GetAnimatorTransitionInfo
favoriteKey: UnityEngine.Animator.GetAnimatorTransitionInfo(System.Int32)@any
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;GetAnimatorTransitionInfo;System.Int32
tag3: UnityEngine.Animator;GetAnimatorTransitionInfo;System.Int32
valueInputTypes: UnityEngine.Animator|System.Int32
valueOutputTypes: UnityEngine.AnimatorTransitionInfo
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Current Animator Clip Info Count (Layer Index)
labelProgrammer: GetCurrentAnimatorClipInfoCount (layerIndex)
haystackHuman: Animator: Get Current Animator Clip Info Count
haystackProgrammer: Animator.GetCurrentAnimatorClipInfoCount
favoriteKey: UnityEngine.Animator.GetCurrentAnimatorClipInfoCount(System.Int32)@any
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labelHuman: Get Next Animator Clip Info Count (Layer Index)
labelProgrammer: GetNextAnimatorClipInfoCount (layerIndex)
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haystackProgrammer: Animator.GetNextAnimatorClipInfoCount
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labelProgrammer: GetCurrentAnimatorClipInfo (layerIndex)
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haystackProgrammer: Animator.GetCurrentAnimatorClipInfo
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labelProgrammer: GetNextAnimatorClipInfo (layerIndex)
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haystackProgrammer: Animator.GetNextAnimatorClipInfo
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labelHuman: Get Current Animator Clip Info (Layer Index, Clips)
labelProgrammer: GetCurrentAnimatorClipInfo (layerIndex, clips)
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labelHuman: Get Next Animator Clip Info (Layer Index, Clips)
labelProgrammer: GetNextAnimatorClipInfo (layerIndex, clips)
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haystackProgrammer: Animator.GetNextAnimatorClipInfo
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labelHuman: Is In Transition (Layer Index)
labelProgrammer: IsInTransition (layerIndex)
haystackHuman: Animator: Is In Transition
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labelHuman: Get Parameter (Index)
labelProgrammer: GetParameter (index)
haystackHuman: Animator: Get Parameter
haystackProgrammer: Animator.GetParameter
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labelHuman: Match Target (Match Position, Match Rotation, Target Body Part, Weight Mask, Start Normalized Time)
labelProgrammer: MatchTarget (matchPosition, matchRotation, targetBodyPart, weightMask, startNormalizedTime)
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haystackProgrammer: Animator.MatchTarget
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haystackProgrammer: Animator.MatchTarget
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Match Target (Match Position, Match Rotation, Target Body Part, Weight Mask, Start Normalized Time, Target Normalized Time)

labelProgrammer:
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haystackProgrammer: Animator.MatchTarget
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Match Target (Match Position, Match Rotation, Target Body Part, Weight Mask, Start Normalized Time, Target Normalized Time, Complete Match)

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labelHuman: Interrupt Match Target ()
labelProgrammer: InterruptMatchTarget ()
haystackHuman: Animator: Interrupt Match Target
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labelHuman: Interrupt Match Target (Complete Match)
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labelHuman: Cross Fade In Fixed Time (State Name, Fixed Transition Duration)
labelProgrammer: CrossFadeInFixedTime (stateName, fixedTransitionDuration)
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labelHuman: Cross Fade In Fixed Time (State Name, Fixed Transition Duration, Layer)
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labelHuman: Cross Fade In Fixed Time (State Hash Name, Fixed Transition Duration, Layer, Fixed Time Offset)
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labelHuman: Start Recording (Frame Count)
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labelHuman: Has State (Layer Index, State ID)
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labelHuman: String To Hash (Name)
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labelHuman: Dont Destroy On Load (Target)
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labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
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unitType: Unity.VisualScripting.InvokeMember
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labelHuman: Get Human Scale
labelProgrammer: humanScale (get)
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unitType: Unity.VisualScripting.GetMember
labelHuman: Is Initialized
labelProgrammer: isInitialized (get)
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Delta Position
labelProgrammer: deltaPosition (get)
haystackHuman: Animator: Get Delta Position
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Delta Rotation
labelProgrammer: deltaRotation (get)
haystackHuman: Animator: Get Delta Rotation
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Velocity
labelProgrammer: velocity (get)
haystackHuman: Animator: Get Velocity
haystackProgrammer: Animator.velocity (get)
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tag2: UnityEngine.Animator;velocity
tag3: UnityEngine.Animator;velocity
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Vector3
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Angular Velocity
labelProgrammer: angularVelocity (get)
haystackHuman: Animator: Get Angular Velocity
haystackProgrammer: Animator.angularVelocity (get)
favoriteKey: UnityEngine.Animator.angularVelocity@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;angularVelocity
tag3: UnityEngine.Animator;angularVelocity
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"angularVelocity","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a7bb1d26-a865-407d-83dd-f42ae44178d4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Root Position
labelProgrammer: rootPosition (get)
haystackHuman: Animator: Get Root Position
haystackProgrammer: Animator.rootPosition (get)
favoriteKey: UnityEngine.Animator.rootPosition@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;rootPosition
tag3: UnityEngine.Animator;rootPosition
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"rootPosition","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b260b3ec-7b0a-4517-a784-36a7e0f43dcf","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Root Position
labelProgrammer: rootPosition (set)
haystackHuman: Animator: Set Root Position
haystackProgrammer: Animator.rootPosition (set)
favoriteKey: UnityEngine.Animator.rootPosition@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;rootPosition
tag3: UnityEngine.Animator;rootPosition
valueInputTypes: UnityEngine.Animator|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"rootPosition","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"0101a90b-a7e2-438b-9b0a-8719c526fc13","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Root Rotation
labelProgrammer: rootRotation (get)
haystackHuman: Animator: Get Root Rotation
haystackProgrammer: Animator.rootRotation (get)
favoriteKey: UnityEngine.Animator.rootRotation@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;rootRotation
tag3: UnityEngine.Animator;rootRotation
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Quaternion
unit:
{"member":{"name":"rootRotation","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dba8c812-b4a1-450a-8e59-2409120770a1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Root Rotation
labelProgrammer: rootRotation (set)
haystackHuman: Animator: Set Root Rotation
haystackProgrammer: Animator.rootRotation (set)
favoriteKey: UnityEngine.Animator.rootRotation@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;rootRotation
tag3: UnityEngine.Animator;rootRotation
valueInputTypes: UnityEngine.Animator|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
{"chainable":false,"member":{"name":"rootRotation","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6cda601f-87d6-4724-8a28-f46c42a3bdea","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Apply Root Motion
labelProgrammer: applyRootMotion (get)
haystackHuman: Animator: Get Apply Root Motion
haystackProgrammer: Animator.applyRootMotion (get)
favoriteKey: UnityEngine.Animator.applyRootMotion@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;applyRootMotion
tag3: UnityEngine.Animator;applyRootMotion
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"applyRootMotion","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"12bf948f-0222-4176-9c35-f72adfc85145","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Apply Root Motion
labelProgrammer: applyRootMotion (set)
haystackHuman: Animator: Set Apply Root Motion
haystackProgrammer: Animator.applyRootMotion (set)
favoriteKey: UnityEngine.Animator.applyRootMotion@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;applyRootMotion
tag3: UnityEngine.Animator;applyRootMotion
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"applyRootMotion","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"a537ba58-465f-4ae5-8a34-c4111cc4d4fd","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Animate Physics
labelProgrammer: animatePhysics (get)
haystackHuman: Animator: Get Animate Physics
haystackProgrammer: Animator.animatePhysics (get)
favoriteKey: UnityEngine.Animator.animatePhysics@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;animatePhysics
tag3: UnityEngine.Animator;animatePhysics
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"animatePhysics","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8c18fe2e-25b7-4348-ba3c-cec6c9aab09a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Animate Physics
labelProgrammer: animatePhysics (set)
haystackHuman: Animator: Set Animate Physics
haystackProgrammer: Animator.animatePhysics (set)
favoriteKey: UnityEngine.Animator.animatePhysics@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;animatePhysics
tag3: UnityEngine.Animator;animatePhysics
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"animatePhysics","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"99b45c3d-f689-4a5a-bec0-3a80e50970d3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Update Mode
labelProgrammer: updateMode (get)
haystackHuman: Animator: Get Update Mode
haystackProgrammer: Animator.updateMode (get)
favoriteKey: UnityEngine.Animator.updateMode@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;updateMode
tag3: UnityEngine.Animator;updateMode
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.AnimatorUpdateMode
unit:
{"member":{"name":"updateMode","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f236fbd1-4a6e-4bb2-ad86-fc11f7a4d5df","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Update Mode
labelProgrammer: updateMode (set)
haystackHuman: Animator: Set Update Mode
haystackProgrammer: Animator.updateMode (set)
favoriteKey: UnityEngine.Animator.updateMode@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;updateMode
tag3: UnityEngine.Animator;updateMode
valueInputTypes: UnityEngine.Animator|UnityEngine.AnimatorUpdateMode
valueOutputTypes: UnityEngine.AnimatorUpdateMode
unit:
{"chainable":false,"member":{"name":"updateMode","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Normal","$type":"UnityEngine.AnimatorUpdateMode"}},"position":{"x":0.0,"y":0.0},"guid":"fc8dc2e7-3dcf-4504-892a-eaa6e0f2ea49","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Has Transform Hierarchy
labelProgrammer: hasTransformHierarchy (get)
haystackHuman: Animator: Has Transform Hierarchy
haystackProgrammer: Animator.hasTransformHierarchy (get)
favoriteKey: UnityEngine.Animator.hasTransformHierarchy@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;hasTransformHierarchy
tag3: UnityEngine.Animator;hasTransformHierarchy
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"hasTransformHierarchy","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0daeefde-dffe-4e74-a825-940b54de4b51","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Gravity Weight
labelProgrammer: gravityWeight (get)
haystackHuman: Animator: Get Gravity Weight
haystackProgrammer: Animator.gravityWeight (get)
favoriteKey: UnityEngine.Animator.gravityWeight@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;gravityWeight
tag3: UnityEngine.Animator;gravityWeight
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"gravityWeight","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7566b963-2d7a-4d8c-83b0-75e1ee20974a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Body Position
labelProgrammer: bodyPosition (get)
haystackHuman: Animator: Get Body Position
haystackProgrammer: Animator.bodyPosition (get)
favoriteKey: UnityEngine.Animator.bodyPosition@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;bodyPosition
tag3: UnityEngine.Animator;bodyPosition
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"bodyPosition","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6d7ef716-20bb-4b87-8f17-69d633b0a8ed","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Body Position
labelProgrammer: bodyPosition (set)
haystackHuman: Animator: Set Body Position
haystackProgrammer: Animator.bodyPosition (set)
favoriteKey: UnityEngine.Animator.bodyPosition@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;bodyPosition
tag3: UnityEngine.Animator;bodyPosition
valueInputTypes: UnityEngine.Animator|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"bodyPosition","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"730fe1c0-b5e6-47ba-a0ce-e4e035b12ca9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Body Rotation
labelProgrammer: bodyRotation (get)
haystackHuman: Animator: Get Body Rotation
haystackProgrammer: Animator.bodyRotation (get)
favoriteKey: UnityEngine.Animator.bodyRotation@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;bodyRotation
tag3: UnityEngine.Animator;bodyRotation
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Quaternion
unit:
{"member":{"name":"bodyRotation","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"da194cb1-6661-4d3b-aff9-772756efa4af","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Body Rotation
labelProgrammer: bodyRotation (set)
haystackHuman: Animator: Set Body Rotation
haystackProgrammer: Animator.bodyRotation (set)
favoriteKey: UnityEngine.Animator.bodyRotation@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;bodyRotation
tag3: UnityEngine.Animator;bodyRotation
valueInputTypes: UnityEngine.Animator|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
{"chainable":false,"member":{"name":"bodyRotation","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"714dae60-946a-4e5e-a228-21939358e232","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Stabilize Feet
labelProgrammer: stabilizeFeet (get)
haystackHuman: Animator: Get Stabilize Feet
haystackProgrammer: Animator.stabilizeFeet (get)
favoriteKey: UnityEngine.Animator.stabilizeFeet@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;stabilizeFeet
tag3: UnityEngine.Animator;stabilizeFeet
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"stabilizeFeet","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"62cc35c1-d93c-403f-93f7-d3ecd12e3799","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Stabilize Feet
labelProgrammer: stabilizeFeet (set)
haystackHuman: Animator: Set Stabilize Feet
haystackProgrammer: Animator.stabilizeFeet (set)
favoriteKey: UnityEngine.Animator.stabilizeFeet@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;stabilizeFeet
tag3: UnityEngine.Animator;stabilizeFeet
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"stabilizeFeet","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"5423eec3-d4f1-42eb-b08b-c1dbe34561de","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Layer Count
labelProgrammer: layerCount (get)
haystackHuman: Animator: Get Layer Count
haystackProgrammer: Animator.layerCount (get)
favoriteKey: UnityEngine.Animator.layerCount@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;layerCount
tag3: UnityEngine.Animator;layerCount
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Int32
unit:
{"member":{"name":"layerCount","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"89d436d6-5a60-4f6b-ad8e-13ea48ae36f7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Parameters
labelProgrammer: parameters (get)
haystackHuman: Animator: Get Parameters
haystackProgrammer: Animator.parameters (get)
favoriteKey: UnityEngine.Animator.parameters@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;parameters
tag3: UnityEngine.Animator;parameters
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.AnimatorControllerParameter[]
unit:
{"member":{"name":"parameters","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"21f0b3e9-5132-4999-b082-79a48e8b70e9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Parameter Count
labelProgrammer: parameterCount (get)
haystackHuman: Animator: Get Parameter Count
haystackProgrammer: Animator.parameterCount (get)
favoriteKey: UnityEngine.Animator.parameterCount@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;parameterCount
tag3: UnityEngine.Animator;parameterCount
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Int32
unit:
{"member":{"name":"parameterCount","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d7c68c23-53d2-45e3-bec0-749f09c18d60","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Feet Pivot Active
labelProgrammer: feetPivotActive (get)
haystackHuman: Animator: Get Feet Pivot Active
haystackProgrammer: Animator.feetPivotActive (get)
favoriteKey: UnityEngine.Animator.feetPivotActive@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;feetPivotActive
tag3: UnityEngine.Animator;feetPivotActive
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"feetPivotActive","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b3486789-708a-43f1-a9e1-c8fe028309a1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Feet Pivot Active
labelProgrammer: feetPivotActive (set)
haystackHuman: Animator: Set Feet Pivot Active
haystackProgrammer: Animator.feetPivotActive (set)
favoriteKey: UnityEngine.Animator.feetPivotActive@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;feetPivotActive
tag3: UnityEngine.Animator;feetPivotActive
valueInputTypes: UnityEngine.Animator|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"feetPivotActive","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a0c1e801-81cc-4d55-bb7f-99de91fef4f2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Pivot Weight
labelProgrammer: pivotWeight (get)
haystackHuman: Animator: Get Pivot Weight
haystackProgrammer: Animator.pivotWeight (get)
favoriteKey: UnityEngine.Animator.pivotWeight@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;pivotWeight
tag3: UnityEngine.Animator;pivotWeight
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"pivotWeight","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"90de3f68-8eba-4100-917b-c5382cce10c9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Pivot Position
labelProgrammer: pivotPosition (get)
haystackHuman: Animator: Get Pivot Position
haystackProgrammer: Animator.pivotPosition (get)
favoriteKey: UnityEngine.Animator.pivotPosition@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;pivotPosition
tag3: UnityEngine.Animator;pivotPosition
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"pivotPosition","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"67e29663-87df-4887-b4f3-f65e1a481427","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Matching Target
labelProgrammer: isMatchingTarget (get)
haystackHuman: Animator: Is Matching Target
haystackProgrammer: Animator.isMatchingTarget (get)
favoriteKey: UnityEngine.Animator.isMatchingTarget@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;isMatchingTarget
tag3: UnityEngine.Animator;isMatchingTarget
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isMatchingTarget","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"83b48dbe-5e35-4ca5-8862-5655b6bdc930","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Speed
labelProgrammer: speed (get)
haystackHuman: Animator: Get Speed
haystackProgrammer: Animator.speed (get)
favoriteKey: UnityEngine.Animator.speed@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;speed
tag3: UnityEngine.Animator;speed
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"speed","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"00fab167-7c70-4caf-ba54-011303c0d4da","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Speed
labelProgrammer: speed (set)
haystackHuman: Animator: Set Speed
haystackProgrammer: Animator.speed (set)
favoriteKey: UnityEngine.Animator.speed@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;speed
tag3: UnityEngine.Animator;speed
valueInputTypes: UnityEngine.Animator|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"speed","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"216c959f-626b-40a3-8a2c-8979c70b7823","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Target Position
labelProgrammer: targetPosition (get)
haystackHuman: Animator: Get Target Position
haystackProgrammer: Animator.targetPosition (get)
favoriteKey: UnityEngine.Animator.targetPosition@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;targetPosition
tag3: UnityEngine.Animator;targetPosition
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"targetPosition","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"868679c0-7ed4-4f07-8a03-8fe475956f3c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Target Rotation
labelProgrammer: targetRotation (get)
haystackHuman: Animator: Get Target Rotation
haystackProgrammer: Animator.targetRotation (get)
favoriteKey: UnityEngine.Animator.targetRotation@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;targetRotation
tag3: UnityEngine.Animator;targetRotation
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Quaternion
unit:
{"member":{"name":"targetRotation","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ccef06ac-e501-497e-aaa4-41dae6dd537d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Avatar Root
labelProgrammer: avatarRoot (get)
haystackHuman: Animator: Get Avatar Root
haystackProgrammer: Animator.avatarRoot (get)
favoriteKey: UnityEngine.Animator.avatarRoot@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;avatarRoot
tag3: UnityEngine.Animator;avatarRoot
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"avatarRoot","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6114a937-3c1c-41c0-b487-6f427d48ba5a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Culling Mode
labelProgrammer: cullingMode (get)
haystackHuman: Animator: Get Culling Mode
haystackProgrammer: Animator.cullingMode (get)
favoriteKey: UnityEngine.Animator.cullingMode@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;cullingMode
tag3: UnityEngine.Animator;cullingMode
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.AnimatorCullingMode
unit:
{"member":{"name":"cullingMode","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"565327c3-a193-404d-a9bb-587c3400462f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Culling Mode
labelProgrammer: cullingMode (set)
haystackHuman: Animator: Set Culling Mode
haystackProgrammer: Animator.cullingMode (set)
favoriteKey: UnityEngine.Animator.cullingMode@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;cullingMode
tag3: UnityEngine.Animator;cullingMode
valueInputTypes: UnityEngine.Animator|UnityEngine.AnimatorCullingMode
valueOutputTypes: UnityEngine.AnimatorCullingMode
unit:
{"chainable":false,"member":{"name":"cullingMode","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"AlwaysAnimate","$type":"UnityEngine.AnimatorCullingMode"}},"position":{"x":0.0,"y":0.0},"guid":"aecb7c5d-f2a7-4f04-a335-611397960dc2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Playback Time
labelProgrammer: playbackTime (get)
haystackHuman: Animator: Get Playback Time
haystackProgrammer: Animator.playbackTime (get)
favoriteKey: UnityEngine.Animator.playbackTime@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;playbackTime
tag3: UnityEngine.Animator;playbackTime
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"playbackTime","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"33e5b2cd-d8ac-4370-8855-991f46f1afb0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Playback Time
labelProgrammer: playbackTime (set)
haystackHuman: Animator: Set Playback Time
haystackProgrammer: Animator.playbackTime (set)
favoriteKey: UnityEngine.Animator.playbackTime@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;playbackTime
tag3: UnityEngine.Animator;playbackTime
valueInputTypes: UnityEngine.Animator|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"playbackTime","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f809bd3b-1795-4c1f-b726-df9e77a40d2d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Recorder Start Time
labelProgrammer: recorderStartTime (get)
haystackHuman: Animator: Get Recorder Start Time
haystackProgrammer: Animator.recorderStartTime (get)
favoriteKey: UnityEngine.Animator.recorderStartTime@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;recorderStartTime
tag3: UnityEngine.Animator;recorderStartTime
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"recorderStartTime","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6f549dab-cc48-40a9-b1f8-ca75b6b56a3b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Recorder Start Time
labelProgrammer: recorderStartTime (set)
haystackHuman: Animator: Set Recorder Start Time
haystackProgrammer: Animator.recorderStartTime (set)
favoriteKey: UnityEngine.Animator.recorderStartTime@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;recorderStartTime
tag3: UnityEngine.Animator;recorderStartTime
valueInputTypes: UnityEngine.Animator|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"recorderStartTime","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3853028e-c550-47a4-b16f-56cd2de4d65f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Recorder Stop Time
labelProgrammer: recorderStopTime (get)
haystackHuman: Animator: Get Recorder Stop Time
haystackProgrammer: Animator.recorderStopTime (get)
favoriteKey: UnityEngine.Animator.recorderStopTime@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;recorderStopTime
tag3: UnityEngine.Animator;recorderStopTime
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"recorderStopTime","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d400b194-9a05-4d9c-9c09-4a397d31b19f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Recorder Stop Time
labelProgrammer: recorderStopTime (set)
haystackHuman: Animator: Set Recorder Stop Time
haystackProgrammer: Animator.recorderStopTime (set)
favoriteKey: UnityEngine.Animator.recorderStopTime@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;recorderStopTime
tag3: UnityEngine.Animator;recorderStopTime
valueInputTypes: UnityEngine.Animator|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"recorderStopTime","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"c1d5433c-d982-4711-a224-68cb0b5f76ef","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Recorder Mode
labelProgrammer: recorderMode (get)
haystackHuman: Animator: Get Recorder Mode
haystackProgrammer: Animator.recorderMode (get)
favoriteKey: UnityEngine.Animator.recorderMode@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;recorderMode
tag3: UnityEngine.Animator;recorderMode
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.AnimatorRecorderMode
unit:
{"member":{"name":"recorderMode","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"05a54e75-79b1-4047-930b-ae9bd7c09c0b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Runtime Animator Controller
labelProgrammer: runtimeAnimatorController (get)
haystackHuman: Animator: Get Runtime Animator Controller
haystackProgrammer: Animator.runtimeAnimatorController (get)
favoriteKey: UnityEngine.Animator.runtimeAnimatorController@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;runtimeAnimatorController
tag3: UnityEngine.Animator;runtimeAnimatorController
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.RuntimeAnimatorController
unit:
{"member":{"name":"runtimeAnimatorController","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"03cf3fb1-221c-4f5f-8fd5-dd4471ecb81d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Runtime Animator Controller
labelProgrammer: runtimeAnimatorController (set)
haystackHuman: Animator: Set Runtime Animator Controller
haystackProgrammer: Animator.runtimeAnimatorController (set)
favoriteKey: UnityEngine.Animator.runtimeAnimatorController@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;runtimeAnimatorController
tag3: UnityEngine.Animator;runtimeAnimatorController
valueInputTypes: UnityEngine.Animator|UnityEngine.RuntimeAnimatorController
valueOutputTypes: UnityEngine.RuntimeAnimatorController
unit:
{"chainable":false,"member":{"name":"runtimeAnimatorController","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"6b49415c-e705-44f2-950a-64824d56e96e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Has Bound Playables
labelProgrammer: hasBoundPlayables (get)
haystackHuman: Animator: Has Bound Playables
haystackProgrammer: Animator.hasBoundPlayables (get)
favoriteKey: UnityEngine.Animator.hasBoundPlayables@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;hasBoundPlayables
tag3: UnityEngine.Animator;hasBoundPlayables
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"hasBoundPlayables","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"611247cc-e4fe-463e-b16b-327d9fc3837b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Avatar
labelProgrammer: avatar (get)
haystackHuman: Animator: Get Avatar
haystackProgrammer: Animator.avatar (get)
favoriteKey: UnityEngine.Animator.avatar@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;avatar
tag3: UnityEngine.Animator;avatar
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Avatar
unit:
{"member":{"name":"avatar","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9d0023ac-1c94-494d-bd14-b37991698194","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Avatar
labelProgrammer: avatar (set)
haystackHuman: Animator: Set Avatar
haystackProgrammer: Animator.avatar (set)
favoriteKey: UnityEngine.Animator.avatar@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;avatar
tag3: UnityEngine.Animator;avatar
valueInputTypes: UnityEngine.Animator|UnityEngine.Avatar
valueOutputTypes: UnityEngine.Avatar
unit:
{"chainable":false,"member":{"name":"avatar","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"5e80c16c-05c7-4adb-af6f-39b3a3512570","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Playable Graph
labelProgrammer: playableGraph (get)
haystackHuman: Animator: Get Playable Graph
haystackProgrammer: Animator.playableGraph (get)
favoriteKey: UnityEngine.Animator.playableGraph@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;playableGraph
tag3: UnityEngine.Animator;playableGraph
valueInputTypes: UnityEngine.Animator
valueOutputTypes: UnityEngine.Playables.PlayableGraph
unit:
{"member":{"name":"playableGraph","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6117bf23-4394-4fea-b362-697cbbb399df","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Layers Affect Mass Center
labelProgrammer: layersAffectMassCenter (get)
haystackHuman: Animator: Get Layers Affect Mass Center
haystackProgrammer: Animator.layersAffectMassCenter (get)
favoriteKey: UnityEngine.Animator.layersAffectMassCenter@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;layersAffectMassCenter
tag3: UnityEngine.Animator;layersAffectMassCenter
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"layersAffectMassCenter","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6b15abcf-d738-42f7-893c-7a90a260222e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Layers Affect Mass Center
labelProgrammer: layersAffectMassCenter (set)
haystackHuman: Animator: Set Layers Affect Mass Center
haystackProgrammer: Animator.layersAffectMassCenter (set)
favoriteKey: UnityEngine.Animator.layersAffectMassCenter@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;layersAffectMassCenter
tag3: UnityEngine.Animator;layersAffectMassCenter
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"layersAffectMassCenter","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"6510d3ab-1aad-4070-942f-ddfb52e4c095","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Left Feet Bottom Height
labelProgrammer: leftFeetBottomHeight (get)
haystackHuman: Animator: Get Left Feet Bottom Height
haystackProgrammer: Animator.leftFeetBottomHeight (get)
favoriteKey: UnityEngine.Animator.leftFeetBottomHeight@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;leftFeetBottomHeight
tag3: UnityEngine.Animator;leftFeetBottomHeight
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"leftFeetBottomHeight","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ba121897-0863-49cd-b0f1-119df7d55adf","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Right Feet Bottom Height
labelProgrammer: rightFeetBottomHeight (get)
haystackHuman: Animator: Get Right Feet Bottom Height
haystackProgrammer: Animator.rightFeetBottomHeight (get)
favoriteKey: UnityEngine.Animator.rightFeetBottomHeight@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;rightFeetBottomHeight
tag3: UnityEngine.Animator;rightFeetBottomHeight
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Single
unit:
{"member":{"name":"rightFeetBottomHeight","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"75cc86ca-838b-4d44-b201-4f004a749e11","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Log Warnings
labelProgrammer: logWarnings (get)
haystackHuman: Animator: Get Log Warnings
haystackProgrammer: Animator.logWarnings (get)
favoriteKey: UnityEngine.Animator.logWarnings@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;logWarnings
tag3: UnityEngine.Animator;logWarnings
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"logWarnings","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3bcf9b6c-9c01-4c51-af92-7b0bf4a51b35","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Log Warnings
labelProgrammer: logWarnings (set)
haystackHuman: Animator: Set Log Warnings
haystackProgrammer: Animator.logWarnings (set)
favoriteKey: UnityEngine.Animator.logWarnings@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;logWarnings
tag3: UnityEngine.Animator;logWarnings
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"logWarnings","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"361abf56-8f49-4464-989c-4147a0e2db23","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Fire Events
labelProgrammer: fireEvents (get)
haystackHuman: Animator: Get Fire Events
haystackProgrammer: Animator.fireEvents (get)
favoriteKey: UnityEngine.Animator.fireEvents@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;fireEvents
tag3: UnityEngine.Animator;fireEvents
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"fireEvents","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f65fd9c4-e71d-492b-972e-9e67f0400e43","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Fire Events
labelProgrammer: fireEvents (set)
haystackHuman: Animator: Set Fire Events
haystackProgrammer: Animator.fireEvents (set)
favoriteKey: UnityEngine.Animator.fireEvents@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;fireEvents
tag3: UnityEngine.Animator;fireEvents
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"fireEvents","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d228be68-661d-4fe8-9bef-0b3a32461646","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Keep Animator State On Disable
labelProgrammer: keepAnimatorStateOnDisable (get)
haystackHuman: Animator: Get Keep Animator State On Disable
haystackProgrammer: Animator.keepAnimatorStateOnDisable (get)
favoriteKey: UnityEngine.Animator.keepAnimatorStateOnDisable@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;keepAnimatorStateOnDisable
tag3: UnityEngine.Animator;keepAnimatorStateOnDisable
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"keepAnimatorStateOnDisable","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a3f408b7-b5fa-42bf-940e-58ba704e4a4f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Keep Animator State On Disable
labelProgrammer: keepAnimatorStateOnDisable (set)
haystackHuman: Animator: Set Keep Animator State On Disable
haystackProgrammer: Animator.keepAnimatorStateOnDisable (set)
favoriteKey: UnityEngine.Animator.keepAnimatorStateOnDisable@set
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;keepAnimatorStateOnDisable
tag3: UnityEngine.Animator;keepAnimatorStateOnDisable
valueInputTypes: UnityEngine.Animator|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"keepAnimatorStateOnDisable","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"b78e629b-4931-437a-9407-002d79e9e288","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Write Default Values On Disable
labelProgrammer: writeDefaultValuesOnDisable (get)
haystackHuman: Animator: Get Write Default Values On Disable
haystackProgrammer: Animator.writeDefaultValuesOnDisable (get)
favoriteKey: UnityEngine.Animator.writeDefaultValuesOnDisable@get
tag1: UnityEngine.Animator
tag2: UnityEngine.Animator;writeDefaultValuesOnDisable
tag3: UnityEngine.Animator;writeDefaultValuesOnDisable
valueInputTypes: UnityEngine.Animator
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"writeDefaultValuesOnDisable","parameterTypes":null,"targetType":"UnityEngine.Animator","targetTypeName":"UnityEngine.Animator","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d20bbbf3-3387-4c51-983c-cc31a1e49997","$version":"A","$type":"Unity.VisualScripting.GetMember"}


