# UnitOptionRow

optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Probe Density
labelProgrammer: probeDensity (set)
haystackHuman: Light Probe Proxy Volume: Set Probe Density
haystackProgrammer: LightProbeProxyVolume.probeDensity (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.probeDensity@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;probeDensity
tag3: UnityEngine.LightProbeProxyVolume;probeDensity
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"probeDensity","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"4a340531-18c8-42c7-a336-1145052ab83f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Grid Resolution X
labelProgrammer: gridResolutionX (get)
haystackHuman: Light Probe Proxy Volume: Get Grid Resolution X
haystackProgrammer: LightProbeProxyVolume.gridResolutionX (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.gridResolutionX@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;gridResolutionX
tag3: UnityEngine.LightProbeProxyVolume;gridResolutionX
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: System.Int32
unit:
{"member":{"name":"gridResolutionX","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"367e9281-91ff-43c3-a992-177f9d491fc7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Grid Resolution X
labelProgrammer: gridResolutionX (set)
haystackHuman: Light Probe Proxy Volume: Set Grid Resolution X
haystackProgrammer: LightProbeProxyVolume.gridResolutionX (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.gridResolutionX@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;gridResolutionX
tag3: UnityEngine.LightProbeProxyVolume;gridResolutionX
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"gridResolutionX","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"32671a53-2f49-4525-b726-35ac70186985","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Grid Resolution Y
labelProgrammer: gridResolutionY (get)
haystackHuman: Light Probe Proxy Volume: Get Grid Resolution Y
haystackProgrammer: LightProbeProxyVolume.gridResolutionY (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.gridResolutionY@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;gridResolutionY
tag3: UnityEngine.LightProbeProxyVolume;gridResolutionY
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: System.Int32
unit:
{"member":{"name":"gridResolutionY","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7b186c2f-d1ca-4b22-b9d1-0d5aaa3c55e0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Grid Resolution Y
labelProgrammer: gridResolutionY (set)
haystackHuman: Light Probe Proxy Volume: Set Grid Resolution Y
haystackProgrammer: LightProbeProxyVolume.gridResolutionY (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.gridResolutionY@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;gridResolutionY
tag3: UnityEngine.LightProbeProxyVolume;gridResolutionY
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"gridResolutionY","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"5ed0fe8b-ed4b-4a8c-af28-2104653f4761","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Grid Resolution Z
labelProgrammer: gridResolutionZ (get)
haystackHuman: Light Probe Proxy Volume: Get Grid Resolution Z
haystackProgrammer: LightProbeProxyVolume.gridResolutionZ (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.gridResolutionZ@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;gridResolutionZ
tag3: UnityEngine.LightProbeProxyVolume;gridResolutionZ
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: System.Int32
unit:
{"member":{"name":"gridResolutionZ","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"696f7d41-c637-40e2-9555-d36aa5869823","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Grid Resolution Z
labelProgrammer: gridResolutionZ (set)
haystackHuman: Light Probe Proxy Volume: Set Grid Resolution Z
haystackProgrammer: LightProbeProxyVolume.gridResolutionZ (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.gridResolutionZ@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;gridResolutionZ
tag3: UnityEngine.LightProbeProxyVolume;gridResolutionZ
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"gridResolutionZ","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"56fe5e88-2365-4d01-b279-cb93c2f38085","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounding Box Mode
labelProgrammer: boundingBoxMode (get)
haystackHuman: Light Probe Proxy Volume: Get Bounding Box Mode
haystackProgrammer: LightProbeProxyVolume.boundingBoxMode (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.boundingBoxMode@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;boundingBoxMode
tag3: UnityEngine.LightProbeProxyVolume;boundingBoxMode
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.LightProbeProxyVolume+BoundingBoxMode
unit:
{"member":{"name":"boundingBoxMode","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8e881e9b-3b31-4326-8162-aaecc3600ef0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Bounding Box Mode
labelProgrammer: boundingBoxMode (set)
haystackHuman: Light Probe Proxy Volume: Set Bounding Box Mode
haystackProgrammer: LightProbeProxyVolume.boundingBoxMode (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.boundingBoxMode@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;boundingBoxMode
tag3: UnityEngine.LightProbeProxyVolume;boundingBoxMode
valueInputTypes: UnityEngine.LightProbeProxyVolume|UnityEngine.LightProbeProxyVolume+BoundingBoxMode
valueOutputTypes: UnityEngine.LightProbeProxyVolume+BoundingBoxMode
unit:
{"chainable":false,"member":{"name":"boundingBoxMode","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"AutomaticLocal","$type":"UnityEngine.LightProbeProxyVolume+BoundingBoxMode"}},"position":{"x":0.0,"y":0.0},"guid":"3afb30e6-c547-4cb6-b5db-00189dd40d45","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Resolution Mode
labelProgrammer: resolutionMode (get)
haystackHuman: Light Probe Proxy Volume: Get Resolution Mode
haystackProgrammer: LightProbeProxyVolume.resolutionMode (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.resolutionMode@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;resolutionMode
tag3: UnityEngine.LightProbeProxyVolume;resolutionMode
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.LightProbeProxyVolume+ResolutionMode
unit:
{"member":{"name":"resolutionMode","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"62e077b1-2394-4f60-8d9b-b110f46d1467","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Resolution Mode
labelProgrammer: resolutionMode (set)
haystackHuman: Light Probe Proxy Volume: Set Resolution Mode
haystackProgrammer: LightProbeProxyVolume.resolutionMode (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.resolutionMode@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;resolutionMode
tag3: UnityEngine.LightProbeProxyVolume;resolutionMode
valueInputTypes: UnityEngine.LightProbeProxyVolume|UnityEngine.LightProbeProxyVolume+ResolutionMode
valueOutputTypes: UnityEngine.LightProbeProxyVolume+ResolutionMode
unit:
{"chainable":false,"member":{"name":"resolutionMode","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Automatic","$type":"UnityEngine.LightProbeProxyVolume+ResolutionMode"}},"position":{"x":0.0,"y":0.0},"guid":"70d1474d-5de4-4139-a701-de37906d3e50","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Probe Position Mode
labelProgrammer: probePositionMode (get)
haystackHuman: Light Probe Proxy Volume: Get Probe Position Mode
haystackProgrammer: LightProbeProxyVolume.probePositionMode (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.probePositionMode@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;probePositionMode
tag3: UnityEngine.LightProbeProxyVolume;probePositionMode
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.LightProbeProxyVolume+ProbePositionMode
unit:
{"member":{"name":"probePositionMode","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9cc21a8a-7b82-4555-b0f1-2aa9eea0eac8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Probe Position Mode
labelProgrammer: probePositionMode (set)
haystackHuman: Light Probe Proxy Volume: Set Probe Position Mode
haystackProgrammer: LightProbeProxyVolume.probePositionMode (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.probePositionMode@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;probePositionMode
tag3: UnityEngine.LightProbeProxyVolume;probePositionMode
valueInputTypes: UnityEngine.LightProbeProxyVolume|UnityEngine.LightProbeProxyVolume+ProbePositionMode
valueOutputTypes: UnityEngine.LightProbeProxyVolume+ProbePositionMode
unit:
{"chainable":false,"member":{"name":"probePositionMode","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"CellCorner","$type":"UnityEngine.LightProbeProxyVolume+ProbePositionMode"}},"position":{"x":0.0,"y":0.0},"guid":"a925150e-0ad0-47f8-a96a-1d4ed4cbbca8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Refresh Mode
labelProgrammer: refreshMode (get)
haystackHuman: Light Probe Proxy Volume: Get Refresh Mode
haystackProgrammer: LightProbeProxyVolume.refreshMode (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.refreshMode@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;refreshMode
tag3: UnityEngine.LightProbeProxyVolume;refreshMode
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.LightProbeProxyVolume+RefreshMode
unit:
{"member":{"name":"refreshMode","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"83161085-73f1-4cec-b971-155a55997bc4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Refresh Mode
labelProgrammer: refreshMode (set)
haystackHuman: Light Probe Proxy Volume: Set Refresh Mode
haystackProgrammer: LightProbeProxyVolume.refreshMode (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.refreshMode@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;refreshMode
tag3: UnityEngine.LightProbeProxyVolume;refreshMode
valueInputTypes: UnityEngine.LightProbeProxyVolume|UnityEngine.LightProbeProxyVolume+RefreshMode
valueOutputTypes: UnityEngine.LightProbeProxyVolume+RefreshMode
unit:
{"chainable":false,"member":{"name":"refreshMode","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Automatic","$type":"UnityEngine.LightProbeProxyVolume+RefreshMode"}},"position":{"x":0.0,"y":0.0},"guid":"d6c9011f-591b-4caa-a986-cc3d28c3545c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Quality Mode
labelProgrammer: qualityMode (get)
haystackHuman: Light Probe Proxy Volume: Get Quality Mode
haystackProgrammer: LightProbeProxyVolume.qualityMode (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.qualityMode@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;qualityMode
tag3: UnityEngine.LightProbeProxyVolume;qualityMode
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.LightProbeProxyVolume+QualityMode
unit:
{"member":{"name":"qualityMode","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cb94046e-4a0b-4dd9-8b13-3e17120c5b9c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Quality Mode
labelProgrammer: qualityMode (set)
haystackHuman: Light Probe Proxy Volume: Set Quality Mode
haystackProgrammer: LightProbeProxyVolume.qualityMode (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.qualityMode@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;qualityMode
tag3: UnityEngine.LightProbeProxyVolume;qualityMode
valueInputTypes: UnityEngine.LightProbeProxyVolume|UnityEngine.LightProbeProxyVolume+QualityMode
valueOutputTypes: UnityEngine.LightProbeProxyVolume+QualityMode
unit:
{"chainable":false,"member":{"name":"qualityMode","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Low","$type":"UnityEngine.LightProbeProxyVolume+QualityMode"}},"position":{"x":0.0,"y":0.0},"guid":"21314025-bc3b-4838-9311-61cf29e14e48","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Data Format
labelProgrammer: dataFormat (get)
haystackHuman: Light Probe Proxy Volume: Get Data Format
haystackProgrammer: LightProbeProxyVolume.dataFormat (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.dataFormat@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;dataFormat
tag3: UnityEngine.LightProbeProxyVolume;dataFormat
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.LightProbeProxyVolume+DataFormat
unit:
{"member":{"name":"dataFormat","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"64ea4404-162e-4225-bb47-71a2efd109aa","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Data Format
labelProgrammer: dataFormat (set)
haystackHuman: Light Probe Proxy Volume: Set Data Format
haystackProgrammer: LightProbeProxyVolume.dataFormat (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.dataFormat@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;dataFormat
tag3: UnityEngine.LightProbeProxyVolume;dataFormat
valueInputTypes: UnityEngine.LightProbeProxyVolume|UnityEngine.LightProbeProxyVolume+DataFormat
valueOutputTypes: UnityEngine.LightProbeProxyVolume+DataFormat
unit:
{"chainable":false,"member":{"name":"dataFormat","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"HalfFloat","$type":"UnityEngine.LightProbeProxyVolume+DataFormat"}},"position":{"x":0.0,"y":0.0},"guid":"7ce86a0a-80aa-450e-8941-58631f0ab487","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Light Probe Proxy Volume: Get Enabled
haystackProgrammer: LightProbeProxyVolume.enabled (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.enabled@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;enabled
tag3: UnityEngine.LightProbeProxyVolume;enabled
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f4568718-3a03-46c4-a96b-0537608a74dd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Light Probe Proxy Volume: Set Enabled
haystackProgrammer: LightProbeProxyVolume.enabled (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.enabled@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;enabled
tag3: UnityEngine.LightProbeProxyVolume;enabled
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d050e090-ae17-415a-b908-0004a7d0c388","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Light Probe Proxy Volume: Is Active And Enabled
haystackProgrammer: LightProbeProxyVolume.isActiveAndEnabled (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.isActiveAndEnabled@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;isActiveAndEnabled
tag3: UnityEngine.LightProbeProxyVolume;isActiveAndEnabled
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a2424488-ae66-4207-9e71-0b83da09db24","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Light Probe Proxy Volume: Get Transform
haystackProgrammer: LightProbeProxyVolume.transform (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.transform@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"51ae8759-cebb-4d2b-890e-2e249b5b8f13","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Light Probe Proxy Volume: Get Transform Handle
haystackProgrammer: LightProbeProxyVolume.transformHandle (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.transformHandle@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1fe5e8b5-f386-457e-9ca0-c1d5bc10fea9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Light Probe Proxy Volume: Get Game Object
haystackProgrammer: LightProbeProxyVolume.gameObject (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.gameObject@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"43a5e324-a769-4fcb-a546-6c97d17e73c9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Light Probe Proxy Volume: Get Tag
haystackProgrammer: LightProbeProxyVolume.tag (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.tag@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"019e72cb-f11d-45d0-8b8a-d9fdcadb54e6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Light Probe Proxy Volume: Set Tag
haystackProgrammer: LightProbeProxyVolume.tag (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.tag@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"f9e9559f-f79d-42a2-9eb2-389e74762a7c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Light Probe Proxy Volume: Get Name
haystackProgrammer: LightProbeProxyVolume.name (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.name@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fce80d75-e129-4cb4-86b6-577bbc291eac","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Light Probe Proxy Volume: Set Name
haystackProgrammer: LightProbeProxyVolume.name (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.name@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Light Probe Proxy Volume: Get Hide Flags
haystackProgrammer: LightProbeProxyVolume.hideFlags (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.hideFlags@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2255574e-27bf-4d3f-9b9a-720307b2ed78","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Light Probe Proxy Volume: Set Hide Flags
haystackProgrammer: LightProbeProxyVolume.hideFlags (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.hideFlags@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.LightProbeProxyVolume|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Blend Shape Weight (Index)
labelProgrammer: GetBlendShapeWeight (index)
haystackHuman: Skinned Mesh Renderer: Get Blend Shape Weight
haystackProgrammer: SkinnedMeshRenderer.GetBlendShapeWeight
favoriteKey: UnityEngine.SkinnedMeshRenderer.GetBlendShapeWeight(System.Int32)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;GetBlendShapeWeight;System.Int32
tag3: UnityEngine.SkinnedMeshRenderer;GetBlendShapeWeight;System.Int32
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Int32
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Blend Shape Weight (Index, Value)
labelProgrammer: SetBlendShapeWeight (index, value)
haystackHuman: Skinned Mesh Renderer: Set Blend Shape Weight
haystackProgrammer: SkinnedMeshRenderer.SetBlendShapeWeight
favoriteKey: UnityEngine.SkinnedMeshRenderer.SetBlendShapeWeight(System.Int32System.Single)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;SetBlendShapeWeight;System.Int32;System.Single
tag3: UnityEngine.SkinnedMeshRenderer;SetBlendShapeWeight;System.Int32;System.Single
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Int32|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Bake Mesh (Mesh)
labelProgrammer: BakeMesh (mesh)
haystackHuman: Skinned Mesh Renderer: Bake Mesh
haystackProgrammer: SkinnedMeshRenderer.BakeMesh
favoriteKey: UnityEngine.SkinnedMeshRenderer.BakeMesh(UnityEngine.Mesh)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;BakeMesh;UnityEngine.Mesh
tag3: UnityEngine.SkinnedMeshRenderer;BakeMesh;UnityEngine.Mesh
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Mesh
unit:
{"chainable":false,"parameterNames":["mesh"],"member":{"name":"BakeMesh","parameterTypes":["UnityEngine.Mesh"],"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"%mesh":null},"position":{"x":0.0,"y":0.0},"guid":"7761c85e-bd39-452a-8950-e3a9479014f6","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Bake Mesh (Mesh, Use Scale)
labelProgrammer: BakeMesh (mesh, useScale)
haystackHuman: Skinned Mesh Renderer: Bake Mesh
haystackProgrammer: SkinnedMeshRenderer.BakeMesh
favoriteKey: UnityEngine.SkinnedMeshRenderer.BakeMesh(UnityEngine.MeshSystem.Boolean)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;BakeMesh;UnityEngine.Mesh;System.Boolean
tag3: UnityEngine.SkinnedMeshRenderer;BakeMesh;UnityEngine.Mesh;System.Boolean
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Mesh|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Vertex Buffer ()
labelProgrammer: GetVertexBuffer ()
haystackHuman: Skinned Mesh Renderer: Get Vertex Buffer
haystackProgrammer: SkinnedMeshRenderer.GetVertexBuffer
favoriteKey: UnityEngine.SkinnedMeshRenderer.GetVertexBuffer()@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;GetVertexBuffer;
tag3: UnityEngine.SkinnedMeshRenderer;GetVertexBuffer;
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.GraphicsBuffer
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Previous Vertex Buffer ()
labelProgrammer: GetPreviousVertexBuffer ()
haystackHuman: Skinned Mesh Renderer: Get Previous Vertex Buffer
haystackProgrammer: SkinnedMeshRenderer.GetPreviousVertexBuffer
favoriteKey: UnityEngine.SkinnedMeshRenderer.GetPreviousVertexBuffer()@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;GetPreviousVertexBuffer;
tag3: UnityEngine.SkinnedMeshRenderer;GetPreviousVertexBuffer;
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.GraphicsBuffer
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Shader User Value (V)
labelProgrammer: SetShaderUserValue (v)
haystackHuman: Skinned Mesh Renderer: Set Shader User Value
haystackProgrammer: SkinnedMeshRenderer.SetShaderUserValue
favoriteKey: UnityEngine.SkinnedMeshRenderer.SetShaderUserValue(System.UInt32)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;SetShaderUserValue;System.UInt32
tag3: UnityEngine.SkinnedMeshRenderer;SetShaderUserValue;System.UInt32
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.UInt32
unit:
{"chainable":false,"parameterNames":["v"],"member":{"name":"SetShaderUserValue","parameterTypes":["System.UInt32"],"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"%v":{"$content":0,"$type":"System.UInt32"}},"position":{"x":0.0,"y":0.0},"guid":"8a95b76f-0fe1-4e63-b2cd-ed2a79a351e5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shader User Value ()
labelProgrammer: GetShaderUserValue ()
haystackHuman: Skinned Mesh Renderer: Get Shader User Value
haystackProgrammer: SkinnedMeshRenderer.GetShaderUserValue
favoriteKey: UnityEngine.SkinnedMeshRenderer.GetShaderUserValue()@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;GetShaderUserValue;
tag3: UnityEngine.SkinnedMeshRenderer;GetShaderUserValue;
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.UInt32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetShaderUserValue","parameterTypes":[],"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6e8361e5-0a1b-425a-841d-8f96b2e96160","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reset Bounds ()
labelProgrammer: ResetBounds ()
haystackHuman: Skinned Mesh Renderer: Reset Bounds
haystackProgrammer: SkinnedMeshRenderer.ResetBounds
favoriteKey: UnityEngine.SkinnedMeshRenderer.ResetBounds()@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;ResetBounds;
tag3: UnityEngine.SkinnedMeshRenderer;ResetBounds;
valueInputTypes: UnityEngine.SkinnedMeshRenderer
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reset Local Bounds ()
labelProgrammer: ResetLocalBounds ()
haystackHuman: Skinned Mesh Renderer: Reset Local Bounds
haystackProgrammer: SkinnedMeshRenderer.ResetLocalBounds
favoriteKey: UnityEngine.SkinnedMeshRenderer.ResetLocalBounds()@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;ResetLocalBounds;
tag3: UnityEngine.SkinnedMeshRenderer;ResetLocalBounds;
valueInputTypes: UnityEngine.SkinnedMeshRenderer
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ResetLocalBounds","parameterTypes":[],"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2b5e73c3-06f4-452c-b386-503cad9ce497","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Has Property Block ()
labelProgrammer: HasPropertyBlock ()
haystackHuman: Skinned Mesh Renderer: Has Property Block
haystackProgrammer: SkinnedMeshRenderer.HasPropertyBlock
favoriteKey: UnityEngine.SkinnedMeshRenderer.HasPropertyBlock()@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;HasPropertyBlock;
tag3: UnityEngine.SkinnedMeshRenderer;HasPropertyBlock;
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Property Block (Properties)
labelProgrammer: SetPropertyBlock (properties)
haystackHuman: Skinned Mesh Renderer: Set Property Block
haystackProgrammer: SkinnedMeshRenderer.SetPropertyBlock
favoriteKey: UnityEngine.SkinnedMeshRenderer.SetPropertyBlock(UnityEngine.MaterialPropertyBlock)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;SetPropertyBlock;UnityEngine.MaterialPropertyBlock
tag3: UnityEngine.SkinnedMeshRenderer;SetPropertyBlock;UnityEngine.MaterialPropertyBlock
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.MaterialPropertyBlock
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Property Block (Properties, Material Index)
labelProgrammer: SetPropertyBlock (properties, materialIndex)
haystackHuman: Skinned Mesh Renderer: Set Property Block
haystackProgrammer: SkinnedMeshRenderer.SetPropertyBlock
favoriteKey: UnityEngine.SkinnedMeshRenderer.SetPropertyBlock(UnityEngine.MaterialPropertyBlockSystem.Int32)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;SetPropertyBlock;UnityEngine.MaterialPropertyBlock;System.Int32
tag3: UnityEngine.SkinnedMeshRenderer;SetPropertyBlock;UnityEngine.MaterialPropertyBlock;System.Int32
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.MaterialPropertyBlock|System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Property Block (Properties)
labelProgrammer: GetPropertyBlock (properties)
haystackHuman: Skinned Mesh Renderer: Get Property Block
haystackProgrammer: SkinnedMeshRenderer.GetPropertyBlock
favoriteKey: UnityEngine.SkinnedMeshRenderer.GetPropertyBlock(UnityEngine.MaterialPropertyBlock)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;GetPropertyBlock;UnityEngine.MaterialPropertyBlock
tag3: UnityEngine.SkinnedMeshRenderer;GetPropertyBlock;UnityEngine.MaterialPropertyBlock
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.MaterialPropertyBlock
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Property Block (Properties, Material Index)
labelProgrammer: GetPropertyBlock (properties, materialIndex)
haystackHuman: Skinned Mesh Renderer: Get Property Block
haystackProgrammer: SkinnedMeshRenderer.GetPropertyBlock
favoriteKey: UnityEngine.SkinnedMeshRenderer.GetPropertyBlock(UnityEngine.MaterialPropertyBlockSystem.Int32)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;GetPropertyBlock;UnityEngine.MaterialPropertyBlock;System.Int32
tag3: UnityEngine.SkinnedMeshRenderer;GetPropertyBlock;UnityEngine.MaterialPropertyBlock;System.Int32
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.MaterialPropertyBlock|System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Materials (M)
labelProgrammer: GetMaterials (m)
haystackHuman: Skinned Mesh Renderer: Get Materials
haystackProgrammer: SkinnedMeshRenderer.GetMaterials
tag1: UnityEngine.SkinnedMeshRenderer
favoriteKey:
UnityEngine.SkinnedMeshRenderer.GetMaterials(System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.SkinnedMeshRenderer;GetMaterials;System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.SkinnedMeshRenderer;GetMaterials;System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Shared Materials (Materials)
labelProgrammer: SetSharedMaterials (materials)
haystackHuman: Skinned Mesh Renderer: Set Shared Materials
haystackProgrammer: SkinnedMeshRenderer.SetSharedMaterials
tag1: UnityEngine.SkinnedMeshRenderer
favoriteKey:
UnityEngine.SkinnedMeshRenderer.SetSharedMaterials(System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.SkinnedMeshRenderer;SetSharedMaterials;System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.SkinnedMeshRenderer;SetSharedMaterials;System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Materials (Materials)
labelProgrammer: SetMaterials (materials)
haystackHuman: Skinned Mesh Renderer: Set Materials
haystackProgrammer: SkinnedMeshRenderer.SetMaterials
tag1: UnityEngine.SkinnedMeshRenderer
favoriteKey:
UnityEngine.SkinnedMeshRenderer.SetMaterials(System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.SkinnedMeshRenderer;SetMaterials;System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.SkinnedMeshRenderer;SetMaterials;System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shared Materials (M)
labelProgrammer: GetSharedMaterials (m)
haystackHuman: Skinned Mesh Renderer: Get Shared Materials
haystackProgrammer: SkinnedMeshRenderer.GetSharedMaterials
tag1: UnityEngine.SkinnedMeshRenderer
favoriteKey:
UnityEngine.SkinnedMeshRenderer.GetSharedMaterials(System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.SkinnedMeshRenderer;GetSharedMaterials;System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.SkinnedMeshRenderer;GetSharedMaterials;System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Closest Reflection Probes (Result)
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Skinned Mesh Renderer: Find First Object By Type
haystackProgrammer: SkinnedMeshRenderer.FindFirstObjectByType
favoriteKey: UnityEngine.SkinnedMeshRenderer.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Skinned Mesh Renderer: Find Any Object By Type
haystackProgrammer: SkinnedMeshRenderer.FindAnyObjectByType
favoriteKey: UnityEngine.SkinnedMeshRenderer.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Skinned Mesh Renderer: Find First Object By Type
haystackProgrammer: SkinnedMeshRenderer.FindFirstObjectByType
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.SkinnedMeshRenderer.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Skinned Mesh Renderer: Find Any Object By Type
haystackProgrammer: SkinnedMeshRenderer.FindAnyObjectByType
favoriteKey: UnityEngine.SkinnedMeshRenderer.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Skinned Mesh Renderer: To String
haystackProgrammer: SkinnedMeshRenderer.ToString
favoriteKey: UnityEngine.SkinnedMeshRenderer.ToString()@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Skinned Mesh Renderer: Equals
haystackProgrammer: SkinnedMeshRenderer.Equals
favoriteKey: UnityEngine.SkinnedMeshRenderer.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Skinned Mesh Renderer: Get Type
haystackProgrammer: SkinnedMeshRenderer.GetType
favoriteKey: UnityEngine.SkinnedMeshRenderer.GetType()@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Skinned Mesh Renderer: Reference Equals
haystackProgrammer: SkinnedMeshRenderer.ReferenceEquals
favoriteKey: UnityEngine.SkinnedMeshRenderer.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Quality
labelProgrammer: quality (get)
haystackHuman: Skinned Mesh Renderer: Get Quality
haystackProgrammer: SkinnedMeshRenderer.quality (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.quality@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;quality
tag3: UnityEngine.SkinnedMeshRenderer;quality
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.SkinQuality
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Quality
labelProgrammer: quality (set)
haystackHuman: Skinned Mesh Renderer: Set Quality
haystackProgrammer: SkinnedMeshRenderer.quality (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.quality@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;quality
tag3: UnityEngine.SkinnedMeshRenderer;quality
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.SkinQuality
valueOutputTypes: UnityEngine.SkinQuality
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Update When Offscreen
labelProgrammer: updateWhenOffscreen (get)
haystackHuman: Skinned Mesh Renderer: Get Update When Offscreen
haystackProgrammer: SkinnedMeshRenderer.updateWhenOffscreen (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.updateWhenOffscreen@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;updateWhenOffscreen
tag3: UnityEngine.SkinnedMeshRenderer;updateWhenOffscreen
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Update When Offscreen
labelProgrammer: updateWhenOffscreen (set)
haystackHuman: Skinned Mesh Renderer: Set Update When Offscreen
haystackProgrammer: SkinnedMeshRenderer.updateWhenOffscreen (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.updateWhenOffscreen@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;updateWhenOffscreen
tag3: UnityEngine.SkinnedMeshRenderer;updateWhenOffscreen
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Matrix Recalculation Per Render
labelProgrammer: forceMatrixRecalculationPerRender (get)
haystackHuman: Skinned Mesh Renderer: Get Force Matrix Recalculation Per Render
haystackProgrammer: SkinnedMeshRenderer.forceMatrixRecalculationPerRender (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.forceMatrixRecalculationPerRender@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;forceMatrixRecalculationPerRender
tag3: UnityEngine.SkinnedMeshRenderer;forceMatrixRecalculationPerRender
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Matrix Recalculation Per Render
labelProgrammer: forceMatrixRecalculationPerRender (set)
haystackHuman: Skinned Mesh Renderer: Set Force Matrix Recalculation Per Render
haystackProgrammer: SkinnedMeshRenderer.forceMatrixRecalculationPerRender (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.forceMatrixRecalculationPerRender@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;forceMatrixRecalculationPerRender
tag3: UnityEngine.SkinnedMeshRenderer;forceMatrixRecalculationPerRender
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Root Bone
labelProgrammer: rootBone (get)
haystackHuman: Skinned Mesh Renderer: Get Root Bone
haystackProgrammer: SkinnedMeshRenderer.rootBone (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.rootBone@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;rootBone
tag3: UnityEngine.SkinnedMeshRenderer;rootBone
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Root Bone
labelProgrammer: rootBone (set)
haystackHuman: Skinned Mesh Renderer: Set Root Bone
haystackProgrammer: SkinnedMeshRenderer.rootBone (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.rootBone@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;rootBone
tag3: UnityEngine.SkinnedMeshRenderer;rootBone
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bones
labelProgrammer: bones (get)
haystackHuman: Skinned Mesh Renderer: Get Bones
haystackProgrammer: SkinnedMeshRenderer.bones (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.bones@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;bones
tag3: UnityEngine.SkinnedMeshRenderer;bones
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Transform[]
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Bones
labelProgrammer: bones (set)
haystackHuman: Skinned Mesh Renderer: Set Bones
haystackProgrammer: SkinnedMeshRenderer.bones (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.bones@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;bones
tag3: UnityEngine.SkinnedMeshRenderer;bones
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Transform[]
valueOutputTypes: UnityEngine.Transform[]
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Mesh
labelProgrammer: sharedMesh (get)
haystackHuman: Skinned Mesh Renderer: Get Shared Mesh
haystackProgrammer: SkinnedMeshRenderer.sharedMesh (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sharedMesh@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sharedMesh
tag3: UnityEngine.SkinnedMeshRenderer;sharedMesh
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Mesh
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Mesh
labelProgrammer: sharedMesh (set)
haystackHuman: Skinned Mesh Renderer: Set Shared Mesh
haystackProgrammer: SkinnedMeshRenderer.sharedMesh (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sharedMesh@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sharedMesh
tag3: UnityEngine.SkinnedMeshRenderer;sharedMesh
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Mesh
valueOutputTypes: UnityEngine.Mesh
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Skinned Motion Vectors
labelProgrammer: skinnedMotionVectors (get)
haystackHuman: Skinned Mesh Renderer: Get Skinned Motion Vectors
haystackProgrammer: SkinnedMeshRenderer.skinnedMotionVectors (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.skinnedMotionVectors@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;skinnedMotionVectors
tag3: UnityEngine.SkinnedMeshRenderer;skinnedMotionVectors
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Skinned Motion Vectors
labelProgrammer: skinnedMotionVectors (set)
haystackHuman: Skinned Mesh Renderer: Set Skinned Motion Vectors
haystackProgrammer: SkinnedMeshRenderer.skinnedMotionVectors (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.skinnedMotionVectors@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;skinnedMotionVectors
tag3: UnityEngine.SkinnedMeshRenderer;skinnedMotionVectors
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Vertex Buffer Target
labelProgrammer: vertexBufferTarget (get)
haystackHuman: Skinned Mesh Renderer: Get Vertex Buffer Target
haystackProgrammer: SkinnedMeshRenderer.vertexBufferTarget (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.vertexBufferTarget@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;vertexBufferTarget
tag3: UnityEngine.SkinnedMeshRenderer;vertexBufferTarget
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.GraphicsBuffer+Target
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Vertex Buffer Target
labelProgrammer: vertexBufferTarget (set)
haystackHuman: Skinned Mesh Renderer: Set Vertex Buffer Target
haystackProgrammer: SkinnedMeshRenderer.vertexBufferTarget (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.vertexBufferTarget@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;vertexBufferTarget
tag3: UnityEngine.SkinnedMeshRenderer;vertexBufferTarget
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.GraphicsBuffer+Target
valueOutputTypes: UnityEngine.GraphicsBuffer+Target
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounds
labelProgrammer: bounds (get)
haystackHuman: Skinned Mesh Renderer: Get Bounds
haystackProgrammer: SkinnedMeshRenderer.bounds (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.bounds@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;bounds
tag3: UnityEngine.SkinnedMeshRenderer;bounds
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Bounds
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Bounds
labelProgrammer: bounds (set)
haystackHuman: Skinned Mesh Renderer: Set Bounds
haystackProgrammer: SkinnedMeshRenderer.bounds (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.bounds@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;bounds
tag3: UnityEngine.SkinnedMeshRenderer;bounds
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Bounds
valueOutputTypes: UnityEngine.Bounds
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local Bounds
labelProgrammer: localBounds (get)
haystackHuman: Skinned Mesh Renderer: Get Local Bounds
haystackProgrammer: SkinnedMeshRenderer.localBounds (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.localBounds@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;localBounds
tag3: UnityEngine.SkinnedMeshRenderer;localBounds
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Bounds
unit:
{"member":{"name":"localBounds","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"72dbd477-ed93-4786-822a-24499c756be0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Local Bounds
labelProgrammer: localBounds (set)
haystackHuman: Skinned Mesh Renderer: Set Local Bounds
haystackProgrammer: SkinnedMeshRenderer.localBounds (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.localBounds@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;localBounds
tag3: UnityEngine.SkinnedMeshRenderer;localBounds
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Bounds
valueOutputTypes: UnityEngine.Bounds
unit:
{"chainable":false,"member":{"name":"localBounds","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"17b169b8-d233-48d7-8404-ec98a46e4aa3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Skinned Mesh Renderer: Get Enabled
haystackProgrammer: SkinnedMeshRenderer.enabled (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.enabled@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;enabled
tag3: UnityEngine.SkinnedMeshRenderer;enabled
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8e8af783-4d81-43ec-b647-8973a8cbbb4d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Skinned Mesh Renderer: Set Enabled
haystackProgrammer: SkinnedMeshRenderer.enabled (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.enabled@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;enabled
tag3: UnityEngine.SkinnedMeshRenderer;enabled
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"be3800ff-c05a-45ca-82a9-ff48d8f83319","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Visible
labelProgrammer: isVisible (get)
haystackHuman: Skinned Mesh Renderer: Is Visible
haystackProgrammer: SkinnedMeshRenderer.isVisible (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.isVisible@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;isVisible
tag3: UnityEngine.SkinnedMeshRenderer;isVisible
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isVisible","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d17e1465-4e4c-47a9-90a6-9be6e9c8cf89","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shadow Casting Mode
labelProgrammer: shadowCastingMode (get)
haystackHuman: Skinned Mesh Renderer: Get Shadow Casting Mode
haystackProgrammer: SkinnedMeshRenderer.shadowCastingMode (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.shadowCastingMode@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;shadowCastingMode
tag3: UnityEngine.SkinnedMeshRenderer;shadowCastingMode
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Rendering.ShadowCastingMode
unit:
{"member":{"name":"shadowCastingMode","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7e794d05-3bd9-433f-9c74-5532c6e1ac4a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shadow Casting Mode
labelProgrammer: shadowCastingMode (set)
haystackHuman: Skinned Mesh Renderer: Set Shadow Casting Mode
haystackProgrammer: SkinnedMeshRenderer.shadowCastingMode (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.shadowCastingMode@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;shadowCastingMode
tag3: UnityEngine.SkinnedMeshRenderer;shadowCastingMode
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Rendering.ShadowCastingMode
valueOutputTypes: UnityEngine.Rendering.ShadowCastingMode
unit:
{"chainable":false,"member":{"name":"shadowCastingMode","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.ShadowCastingMode"}},"position":{"x":0.0,"y":0.0},"guid":"ff89111b-f752-4291-a536-0ad5df81567c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Receive Shadows
labelProgrammer: receiveShadows (get)
haystackHuman: Skinned Mesh Renderer: Get Receive Shadows
haystackProgrammer: SkinnedMeshRenderer.receiveShadows (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.receiveShadows@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;receiveShadows
tag3: UnityEngine.SkinnedMeshRenderer;receiveShadows
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"receiveShadows","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1f5fca0a-fcc5-41a4-9053-3b22bd93cbc6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Receive Shadows
labelProgrammer: receiveShadows (set)
haystackHuman: Skinned Mesh Renderer: Set Receive Shadows
haystackProgrammer: SkinnedMeshRenderer.receiveShadows (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.receiveShadows@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;receiveShadows
tag3: UnityEngine.SkinnedMeshRenderer;receiveShadows
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"receiveShadows","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"ff5202e8-f3a9-47a8-8d71-9933e5c922f8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Rendering Off
labelProgrammer: forceRenderingOff (get)
haystackHuman: Skinned Mesh Renderer: Get Force Rendering Off
haystackProgrammer: SkinnedMeshRenderer.forceRenderingOff (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.forceRenderingOff@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;forceRenderingOff
tag3: UnityEngine.SkinnedMeshRenderer;forceRenderingOff
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"forceRenderingOff","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a004bff7-a465-40ff-be5a-c35fb479d36c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Rendering Off
labelProgrammer: forceRenderingOff (set)
haystackHuman: Skinned Mesh Renderer: Set Force Rendering Off
haystackProgrammer: SkinnedMeshRenderer.forceRenderingOff (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.forceRenderingOff@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;forceRenderingOff
tag3: UnityEngine.SkinnedMeshRenderer;forceRenderingOff
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"forceRenderingOff","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"6feacc6c-34a3-40fe-a556-eaa4b5716e0b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Static Shadow Caster
labelProgrammer: staticShadowCaster (get)
haystackHuman: Skinned Mesh Renderer: Get Static Shadow Caster
haystackProgrammer: SkinnedMeshRenderer.staticShadowCaster (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.staticShadowCaster@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;staticShadowCaster
tag3: UnityEngine.SkinnedMeshRenderer;staticShadowCaster
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"staticShadowCaster","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"279ab3e4-1667-4a0a-b791-0c5804faa0f3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Static Shadow Caster
labelProgrammer: staticShadowCaster (set)
haystackHuman: Skinned Mesh Renderer: Set Static Shadow Caster
haystackProgrammer: SkinnedMeshRenderer.staticShadowCaster (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.staticShadowCaster@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;staticShadowCaster
tag3: UnityEngine.SkinnedMeshRenderer;staticShadowCaster
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"staticShadowCaster","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"2c45c587-9b83-4654-ae7f-f02162e39d53","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Motion Vector Generation Mode
labelProgrammer: motionVectorGenerationMode (get)
haystackHuman: Skinned Mesh Renderer: Get Motion Vector Generation Mode
haystackProgrammer: SkinnedMeshRenderer.motionVectorGenerationMode (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.motionVectorGenerationMode@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;motionVectorGenerationMode
tag3: UnityEngine.SkinnedMeshRenderer;motionVectorGenerationMode
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.MotionVectorGenerationMode
unit:
{"member":{"name":"motionVectorGenerationMode","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b5a258ab-6ac6-435f-8878-cc7f3997c59b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Motion Vector Generation Mode
labelProgrammer: motionVectorGenerationMode (set)
haystackHuman: Skinned Mesh Renderer: Set Motion Vector Generation Mode
haystackProgrammer: SkinnedMeshRenderer.motionVectorGenerationMode (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.motionVectorGenerationMode@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;motionVectorGenerationMode
tag3: UnityEngine.SkinnedMeshRenderer;motionVectorGenerationMode
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.MotionVectorGenerationMode
valueOutputTypes: UnityEngine.MotionVectorGenerationMode
unit:
{"chainable":false,"member":{"name":"motionVectorGenerationMode","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Camera","$type":"UnityEngine.MotionVectorGenerationMode"}},"position":{"x":0.0,"y":0.0},"guid":"249c7b2e-7781-4069-97be-ba18023a8675","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Light Probe Usage
labelProgrammer: lightProbeUsage (get)
haystackHuman: Skinned Mesh Renderer: Get Light Probe Usage
haystackProgrammer: SkinnedMeshRenderer.lightProbeUsage (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightProbeUsage@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightProbeUsage
tag3: UnityEngine.SkinnedMeshRenderer;lightProbeUsage
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Rendering.LightProbeUsage
unit:
{"member":{"name":"lightProbeUsage","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9daa0f68-4b6b-4655-a2ab-993a2997f3cb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Light Probe Usage
labelProgrammer: lightProbeUsage (set)
haystackHuman: Skinned Mesh Renderer: Set Light Probe Usage
haystackProgrammer: SkinnedMeshRenderer.lightProbeUsage (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightProbeUsage@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightProbeUsage
tag3: UnityEngine.SkinnedMeshRenderer;lightProbeUsage
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Rendering.LightProbeUsage
valueOutputTypes: UnityEngine.Rendering.LightProbeUsage
unit:
{"chainable":false,"member":{"name":"lightProbeUsage","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.LightProbeUsage"}},"position":{"x":0.0,"y":0.0},"guid":"5f89b142-0758-4f24-947e-c34ca4ca115c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Reflection Probe Usage
labelProgrammer: reflectionProbeUsage (get)
haystackHuman: Skinned Mesh Renderer: Get Reflection Probe Usage
haystackProgrammer: SkinnedMeshRenderer.reflectionProbeUsage (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.reflectionProbeUsage@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;reflectionProbeUsage
tag3: UnityEngine.SkinnedMeshRenderer;reflectionProbeUsage
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Rendering.ReflectionProbeUsage
unit:
{"member":{"name":"reflectionProbeUsage","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a43b3770-b994-45c4-a2c0-addaa73439a9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Reflection Probe Usage
labelProgrammer: reflectionProbeUsage (set)
haystackHuman: Skinned Mesh Renderer: Set Reflection Probe Usage
haystackProgrammer: SkinnedMeshRenderer.reflectionProbeUsage (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.reflectionProbeUsage@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;reflectionProbeUsage
tag3: UnityEngine.SkinnedMeshRenderer;reflectionProbeUsage
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Rendering.ReflectionProbeUsage
valueOutputTypes: UnityEngine.Rendering.ReflectionProbeUsage
unit:
{"chainable":false,"member":{"name":"reflectionProbeUsage","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.ReflectionProbeUsage"}},"position":{"x":0.0,"y":0.0},"guid":"eadd1c2e-863e-4302-bfc2-4422aff71e3d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rendering Layer Mask
labelProgrammer: renderingLayerMask (get)
haystackHuman: Skinned Mesh Renderer: Get Rendering Layer Mask
haystackProgrammer: SkinnedMeshRenderer.renderingLayerMask (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.renderingLayerMask@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;renderingLayerMask
tag3: UnityEngine.SkinnedMeshRenderer;renderingLayerMask
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.UInt32
unit:
{"member":{"name":"renderingLayerMask","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"852b17c2-8aa6-40af-abe6-2e6eb7bd30f4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rendering Layer Mask
labelProgrammer: renderingLayerMask (set)
haystackHuman: Skinned Mesh Renderer: Set Rendering Layer Mask
haystackProgrammer: SkinnedMeshRenderer.renderingLayerMask (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.renderingLayerMask@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;renderingLayerMask
tag3: UnityEngine.SkinnedMeshRenderer;renderingLayerMask
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.UInt32
valueOutputTypes: System.UInt32
unit:
{"chainable":false,"member":{"name":"renderingLayerMask","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.UInt32"}},"position":{"x":0.0,"y":0.0},"guid":"cfdc7970-e70a-4853-a325-ca7590822997","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Renderer Priority
labelProgrammer: rendererPriority (get)
haystackHuman: Skinned Mesh Renderer: Get Renderer Priority
haystackProgrammer: SkinnedMeshRenderer.rendererPriority (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.rendererPriority@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;rendererPriority
tag3: UnityEngine.SkinnedMeshRenderer;rendererPriority
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"rendererPriority","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c20d0c62-6394-46e7-8551-08f5946fea10","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Renderer Priority
labelProgrammer: rendererPriority (set)
haystackHuman: Skinned Mesh Renderer: Set Renderer Priority
haystackProgrammer: SkinnedMeshRenderer.rendererPriority (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.rendererPriority@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;rendererPriority
tag3: UnityEngine.SkinnedMeshRenderer;rendererPriority
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"rendererPriority","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"a3b4f4cd-daab-47eb-a7a0-3ea9b12752ec","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ray Tracing Mode
labelProgrammer: rayTracingMode (get)
haystackHuman: Skinned Mesh Renderer: Get Ray Tracing Mode
haystackProgrammer: SkinnedMeshRenderer.rayTracingMode (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.rayTracingMode@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;rayTracingMode
tag3: UnityEngine.SkinnedMeshRenderer;rayTracingMode
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Experimental.Rendering.RayTracingMode
unit:
{"member":{"name":"rayTracingMode","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4ccc130c-6baf-42ea-aaa6-87dc1014a2ae","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ray Tracing Mode
labelProgrammer: rayTracingMode (set)
haystackHuman: Skinned Mesh Renderer: Set Ray Tracing Mode
haystackProgrammer: SkinnedMeshRenderer.rayTracingMode (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.rayTracingMode@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;rayTracingMode
tag3: UnityEngine.SkinnedMeshRenderer;rayTracingMode
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Experimental.Rendering.RayTracingMode
valueOutputTypes: UnityEngine.Experimental.Rendering.RayTracingMode
unit:
{"chainable":false,"member":{"name":"rayTracingMode","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Experimental.Rendering.RayTracingMode"}},"position":{"x":0.0,"y":0.0},"guid":"574b9943-9973-4749-86f1-98fd56ea5322","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ray Tracing Acceleration Structure Build Flags
labelProgrammer: rayTracingAccelerationStructureBuildFlags (get)
haystackHuman: Skinned Mesh Renderer: Get Ray Tracing Acceleration Structure Build Flags
haystackProgrammer: SkinnedMeshRenderer.rayTracingAccelerationStructureBuildFlags (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.rayTracingAccelerationStructureBuildFlags@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;rayTracingAccelerationStructureBuildFlags
tag3: UnityEngine.SkinnedMeshRenderer;rayTracingAccelerationStructureBuildFlags
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Rendering.RayTracingAccelerationStructureBuildFlags
unit:
{"member":{"name":"rayTracingAccelerationStructureBuildFlags","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3335b0c7-37e6-43e3-8208-b27ef17b5580","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ray Tracing Acceleration Structure Build Flags
labelProgrammer: rayTracingAccelerationStructureBuildFlags (set)
haystackHuman: Skinned Mesh Renderer: Set Ray Tracing Acceleration Structure Build Flags
haystackProgrammer: SkinnedMeshRenderer.rayTracingAccelerationStructureBuildFlags (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.rayTracingAccelerationStructureBuildFlags@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;rayTracingAccelerationStructureBuildFlags
tag3: UnityEngine.SkinnedMeshRenderer;rayTracingAccelerationStructureBuildFlags
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Rendering.RayTracingAccelerationStructureBuildFlags
valueOutputTypes: UnityEngine.Rendering.RayTracingAccelerationStructureBuildFlags
unit:
{"chainable":false,"member":{"name":"rayTracingAccelerationStructureBuildFlags","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.Rendering.RayTracingAccelerationStructureBuildFlags"}},"position":{"x":0.0,"y":0.0},"guid":"4f188c91-f643-4eea-88a7-77c8b4103e7a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ray Tracing Acceleration Structure Build Flags Override
labelProgrammer: rayTracingAccelerationStructureBuildFlagsOverride (get)
haystackHuman: Skinned Mesh Renderer: Get Ray Tracing Acceleration Structure Build Flags Override
haystackProgrammer: SkinnedMeshRenderer.rayTracingAccelerationStructureBuildFlagsOverride (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.rayTracingAccelerationStructureBuildFlagsOverride@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;rayTracingAccelerationStructureBuildFlagsOverride
tag3: UnityEngine.SkinnedMeshRenderer;rayTracingAccelerationStructureBuildFlagsOverride
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"rayTracingAccelerationStructureBuildFlagsOverride","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6dd5ae99-4c9c-4f1e-8610-fc49c29670e7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ray Tracing Acceleration Structure Build Flags Override
labelProgrammer: rayTracingAccelerationStructureBuildFlagsOverride (set)
haystackHuman: Skinned Mesh Renderer: Set Ray Tracing Acceleration Structure Build Flags Override
haystackProgrammer: SkinnedMeshRenderer.rayTracingAccelerationStructureBuildFlagsOverride (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.rayTracingAccelerationStructureBuildFlagsOverride@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;rayTracingAccelerationStructureBuildFlagsOverride
tag3: UnityEngine.SkinnedMeshRenderer;rayTracingAccelerationStructureBuildFlagsOverride
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"rayTracingAccelerationStructureBuildFlagsOverride","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"1e11edb8-b72f-4630-becc-9355dbabe1b6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer Name
labelProgrammer: sortingLayerName (get)
haystackHuman: Skinned Mesh Renderer: Get Sorting Layer Name
haystackProgrammer: SkinnedMeshRenderer.sortingLayerName (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sortingLayerName@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sortingLayerName
tag3: UnityEngine.SkinnedMeshRenderer;sortingLayerName
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.String
unit:
{"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"792190c9-2856-4d18-9259-69644599160e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer Name
labelProgrammer: sortingLayerName (set)
haystackHuman: Skinned Mesh Renderer: Set Sorting Layer Name
haystackProgrammer: SkinnedMeshRenderer.sortingLayerName (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sortingLayerName@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sortingLayerName
tag3: UnityEngine.SkinnedMeshRenderer;sortingLayerName
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"9f27977d-5a8b-4ab7-9fae-f4a75b7e8bc4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer ID
labelProgrammer: sortingLayerID (get)
haystackHuman: Skinned Mesh Renderer: Get Sorting Layer ID
haystackProgrammer: SkinnedMeshRenderer.sortingLayerID (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sortingLayerID@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sortingLayerID
tag3: UnityEngine.SkinnedMeshRenderer;sortingLayerID
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e02a4d59-216c-42f3-8c2d-fc5acd5f1277","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer ID
labelProgrammer: sortingLayerID (set)
haystackHuman: Skinned Mesh Renderer: Set Sorting Layer ID
haystackProgrammer: SkinnedMeshRenderer.sortingLayerID (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sortingLayerID@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sortingLayerID
tag3: UnityEngine.SkinnedMeshRenderer;sortingLayerID
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"c87e1002-f382-4d45-b697-acdb31da3ff3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Order
labelProgrammer: sortingOrder (get)
haystackHuman: Skinned Mesh Renderer: Get Sorting Order
haystackProgrammer: SkinnedMeshRenderer.sortingOrder (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sortingOrder@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sortingOrder
tag3: UnityEngine.SkinnedMeshRenderer;sortingOrder
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fb5eb59c-3b39-4985-9cb0-d62b836a540b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Order
labelProgrammer: sortingOrder (set)
haystackHuman: Skinned Mesh Renderer: Set Sorting Order
haystackProgrammer: SkinnedMeshRenderer.sortingOrder (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sortingOrder@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sortingOrder
tag3: UnityEngine.SkinnedMeshRenderer;sortingOrder
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"e7a91a9e-dfe3-4795-ae1c-68fc484ffc31","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is LOD 0
labelProgrammer: isLOD0 (get)
haystackHuman: Skinned Mesh Renderer: Is LOD 0
haystackProgrammer: SkinnedMeshRenderer.isLOD0 (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.isLOD0@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;isLOD0
tag3: UnityEngine.SkinnedMeshRenderer;isLOD0
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isLOD0","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"695d9af7-930e-45cc-90ad-6d9f5bc9bfa9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Allow Occlusion When Dynamic
labelProgrammer: allowOcclusionWhenDynamic (get)
haystackHuman: Skinned Mesh Renderer: Get Allow Occlusion When Dynamic
haystackProgrammer: SkinnedMeshRenderer.allowOcclusionWhenDynamic (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.allowOcclusionWhenDynamic@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;allowOcclusionWhenDynamic
tag3: UnityEngine.SkinnedMeshRenderer;allowOcclusionWhenDynamic
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"allowOcclusionWhenDynamic","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7ad1bd9b-80b5-40a0-baf9-9b11fd14b3bb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Allow Occlusion When Dynamic
labelProgrammer: allowOcclusionWhenDynamic (set)
haystackHuman: Skinned Mesh Renderer: Set Allow Occlusion When Dynamic
haystackProgrammer: SkinnedMeshRenderer.allowOcclusionWhenDynamic (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.allowOcclusionWhenDynamic@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;allowOcclusionWhenDynamic
tag3: UnityEngine.SkinnedMeshRenderer;allowOcclusionWhenDynamic
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"allowOcclusionWhenDynamic","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"a03bfec1-bff0-4a7f-8180-3a7208cfd256","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Mesh Lod
labelProgrammer: forceMeshLod (get)
haystackHuman: Skinned Mesh Renderer: Get Force Mesh Lod
haystackProgrammer: SkinnedMeshRenderer.forceMeshLod (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.forceMeshLod@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;forceMeshLod
tag3: UnityEngine.SkinnedMeshRenderer;forceMeshLod
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Int16
unit:
{"member":{"name":"forceMeshLod","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3f6e2f73-e025-4ab2-a1e4-899f3a40e2b4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Mesh Lod
labelProgrammer: forceMeshLod (set)
haystackHuman: Skinned Mesh Renderer: Set Force Mesh Lod
haystackProgrammer: SkinnedMeshRenderer.forceMeshLod (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.forceMeshLod@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;forceMeshLod
tag3: UnityEngine.SkinnedMeshRenderer;forceMeshLod
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Int16
valueOutputTypes: System.Int16
unit:
{"chainable":false,"member":{"name":"forceMeshLod","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int16"}},"position":{"x":0.0,"y":0.0},"guid":"96a2e567-6b4a-464f-a7a2-1bdc5b3068c5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mesh Lod Selection Bias
labelProgrammer: meshLodSelectionBias (get)
haystackHuman: Skinned Mesh Renderer: Get Mesh Lod Selection Bias
haystackProgrammer: SkinnedMeshRenderer.meshLodSelectionBias (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.meshLodSelectionBias@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;meshLodSelectionBias
tag3: UnityEngine.SkinnedMeshRenderer;meshLodSelectionBias
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Single
unit:
{"member":{"name":"meshLodSelectionBias","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b69f9531-2a6e-4766-a287-217a48474a22","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Mesh Lod Selection Bias
labelProgrammer: meshLodSelectionBias (set)
haystackHuman: Skinned Mesh Renderer: Set Mesh Lod Selection Bias
haystackProgrammer: SkinnedMeshRenderer.meshLodSelectionBias (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.meshLodSelectionBias@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;meshLodSelectionBias
tag3: UnityEngine.SkinnedMeshRenderer;meshLodSelectionBias
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"meshLodSelectionBias","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e9f87bb2-b503-4a04-a56f-1bba8f8ea359","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Part Of Static Batch
labelProgrammer: isPartOfStaticBatch (get)
haystackHuman: Skinned Mesh Renderer: Is Part Of Static Batch
haystackProgrammer: SkinnedMeshRenderer.isPartOfStaticBatch (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.isPartOfStaticBatch@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;isPartOfStaticBatch
tag3: UnityEngine.SkinnedMeshRenderer;isPartOfStaticBatch
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isPartOfStaticBatch","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1fdb834d-6d21-4273-8797-0973422032a2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get World To Local Matrix
labelProgrammer: worldToLocalMatrix (get)
haystackHuman: Skinned Mesh Renderer: Get World To Local Matrix
haystackProgrammer: SkinnedMeshRenderer.worldToLocalMatrix (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.worldToLocalMatrix@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;worldToLocalMatrix
tag3: UnityEngine.SkinnedMeshRenderer;worldToLocalMatrix
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Matrix4x4
unit:
{"member":{"name":"worldToLocalMatrix","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e9d0ed00-c456-47c4-9cc6-2d8143e7543b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local To World Matrix
labelProgrammer: localToWorldMatrix (get)
haystackHuman: Skinned Mesh Renderer: Get Local To World Matrix
haystackProgrammer: SkinnedMeshRenderer.localToWorldMatrix (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.localToWorldMatrix@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;localToWorldMatrix
tag3: UnityEngine.SkinnedMeshRenderer;localToWorldMatrix
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Matrix4x4
unit:
{"member":{"name":"localToWorldMatrix","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"59c29e16-bbaf-4f42-a6d7-8de416cac14b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Light Probe Proxy Volume Override
labelProgrammer: lightProbeProxyVolumeOverride (get)
haystackHuman: Skinned Mesh Renderer: Get Light Probe Proxy Volume Override
haystackProgrammer: SkinnedMeshRenderer.lightProbeProxyVolumeOverride (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightProbeProxyVolumeOverride@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightProbeProxyVolumeOverride
tag3: UnityEngine.SkinnedMeshRenderer;lightProbeProxyVolumeOverride
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"lightProbeProxyVolumeOverride","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9f7276fc-69f6-4428-9b03-d330702629f9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Light Probe Proxy Volume Override
labelProgrammer: lightProbeProxyVolumeOverride (set)
haystackHuman: Skinned Mesh Renderer: Set Light Probe Proxy Volume Override
haystackProgrammer: SkinnedMeshRenderer.lightProbeProxyVolumeOverride (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightProbeProxyVolumeOverride@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightProbeProxyVolumeOverride
tag3: UnityEngine.SkinnedMeshRenderer;lightProbeProxyVolumeOverride
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.GameObject
valueOutputTypes: UnityEngine.GameObject
unit:
{"chainable":false,"member":{"name":"lightProbeProxyVolumeOverride","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"d0a5b799-c53c-4c0f-a61d-1315aa9c0918","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Probe Anchor
labelProgrammer: probeAnchor (get)
haystackHuman: Skinned Mesh Renderer: Get Probe Anchor
haystackProgrammer: SkinnedMeshRenderer.probeAnchor (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.probeAnchor@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;probeAnchor
tag3: UnityEngine.SkinnedMeshRenderer;probeAnchor
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"probeAnchor","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"48ece74d-5f05-46ad-aad3-b5fee774538d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Probe Anchor
labelProgrammer: probeAnchor (set)
haystackHuman: Skinned Mesh Renderer: Set Probe Anchor
haystackProgrammer: SkinnedMeshRenderer.probeAnchor (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.probeAnchor@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;probeAnchor
tag3: UnityEngine.SkinnedMeshRenderer;probeAnchor
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
{"chainable":false,"member":{"name":"probeAnchor","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"c3b5630e-7963-49d4-839e-a78f9f8b51c2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lightmap Index
labelProgrammer: lightmapIndex (get)
haystackHuman: Skinned Mesh Renderer: Get Lightmap Index
haystackProgrammer: SkinnedMeshRenderer.lightmapIndex (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightmapIndex@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightmapIndex
tag3: UnityEngine.SkinnedMeshRenderer;lightmapIndex
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"lightmapIndex","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e474c7dd-7e59-473d-8777-0f7c453ad528","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lightmap Index
labelProgrammer: lightmapIndex (set)
haystackHuman: Skinned Mesh Renderer: Set Lightmap Index
haystackProgrammer: SkinnedMeshRenderer.lightmapIndex (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightmapIndex@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightmapIndex
tag3: UnityEngine.SkinnedMeshRenderer;lightmapIndex
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"lightmapIndex","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"07bbfb63-0369-4b95-92cc-1927a52ff68d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Realtime Lightmap Index
labelProgrammer: realtimeLightmapIndex (get)
haystackHuman: Skinned Mesh Renderer: Get Realtime Lightmap Index
haystackProgrammer: SkinnedMeshRenderer.realtimeLightmapIndex (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.realtimeLightmapIndex@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;realtimeLightmapIndex
tag3: UnityEngine.SkinnedMeshRenderer;realtimeLightmapIndex
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"realtimeLightmapIndex","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"518fca4e-a54c-4431-8b9b-624d5efc4daa","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Lightmap Index
labelProgrammer: realtimeLightmapIndex (set)
haystackHuman: Skinned Mesh Renderer: Set Realtime Lightmap Index
haystackProgrammer: SkinnedMeshRenderer.realtimeLightmapIndex (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.realtimeLightmapIndex@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;realtimeLightmapIndex
tag3: UnityEngine.SkinnedMeshRenderer;realtimeLightmapIndex
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"realtimeLightmapIndex","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"50590a16-709c-48c3-b44c-214c90f2bc61","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lightmap Scale Offset
labelProgrammer: lightmapScaleOffset (get)
haystackHuman: Skinned Mesh Renderer: Get Lightmap Scale Offset
haystackProgrammer: SkinnedMeshRenderer.lightmapScaleOffset (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightmapScaleOffset@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightmapScaleOffset
tag3: UnityEngine.SkinnedMeshRenderer;lightmapScaleOffset
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Vector4
unit:
{"member":{"name":"lightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a724e6ef-9d42-48c4-83f8-dcf98848253c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lightmap Scale Offset
labelProgrammer: lightmapScaleOffset (set)
haystackHuman: Skinned Mesh Renderer: Set Lightmap Scale Offset
haystackProgrammer: SkinnedMeshRenderer.lightmapScaleOffset (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightmapScaleOffset@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightmapScaleOffset
tag3: UnityEngine.SkinnedMeshRenderer;lightmapScaleOffset
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Vector4
valueOutputTypes: UnityEngine.Vector4
unit:
{"chainable":false,"member":{"name":"lightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"w":0.0,"$type":"UnityEngine.Vector4"}},"position":{"x":0.0,"y":0.0},"guid":"099d7961-acbb-4ee0-9d5a-b6531f46d78a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Realtime Lightmap Scale Offset
labelProgrammer: realtimeLightmapScaleOffset (get)
haystackHuman: Skinned Mesh Renderer: Get Realtime Lightmap Scale Offset
haystackProgrammer: SkinnedMeshRenderer.realtimeLightmapScaleOffset (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.realtimeLightmapScaleOffset@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;realtimeLightmapScaleOffset
tag3: UnityEngine.SkinnedMeshRenderer;realtimeLightmapScaleOffset
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Vector4
unit:
{"member":{"name":"realtimeLightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0e44ccbd-5938-41c8-88d5-e34e65aea2a7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Lightmap Scale Offset
labelProgrammer: realtimeLightmapScaleOffset (set)
haystackHuman: Skinned Mesh Renderer: Set Realtime Lightmap Scale Offset
haystackProgrammer: SkinnedMeshRenderer.realtimeLightmapScaleOffset (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.realtimeLightmapScaleOffset@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;realtimeLightmapScaleOffset
tag3: UnityEngine.SkinnedMeshRenderer;realtimeLightmapScaleOffset
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Vector4
valueOutputTypes: UnityEngine.Vector4
unit:
{"chainable":false,"member":{"name":"realtimeLightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"w":0.0,"$type":"UnityEngine.Vector4"}},"position":{"x":0.0,"y":0.0},"guid":"c1174dff-5e66-4612-8a6d-4df0fe28e538","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Materials
labelProgrammer: materials (get)
haystackHuman: Skinned Mesh Renderer: Get Materials
haystackProgrammer: SkinnedMeshRenderer.materials (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.materials@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;materials
tag3: UnityEngine.SkinnedMeshRenderer;materials
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Material[]
unit:
{"member":{"name":"materials","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"acb3c6d7-45fb-4227-8bb2-372148b9c2a1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Materials
labelProgrammer: materials (set)
haystackHuman: Skinned Mesh Renderer: Set Materials
haystackProgrammer: SkinnedMeshRenderer.materials (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.materials@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;materials
tag3: UnityEngine.SkinnedMeshRenderer;materials
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Material[]
valueOutputTypes: UnityEngine.Material[]
unit:
{"chainable":false,"member":{"name":"materials","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"31536315-65f7-42b2-9393-578168dd9b1a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Material
labelProgrammer: material (get)
haystackHuman: Skinned Mesh Renderer: Get Material
haystackProgrammer: SkinnedMeshRenderer.material (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.material@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;material
tag3: UnityEngine.SkinnedMeshRenderer;material
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"material","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"981c0d83-9b7c-4ad4-9d84-d2107edff09c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Material
labelProgrammer: material (set)
haystackHuman: Skinned Mesh Renderer: Set Material
haystackProgrammer: SkinnedMeshRenderer.material (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.material@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;material
tag3: UnityEngine.SkinnedMeshRenderer;material
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Material
valueOutputTypes: UnityEngine.Material
unit:
{"chainable":false,"member":{"name":"material","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"68c26dfd-faef-44cc-9224-476453ba69f9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Material
labelProgrammer: sharedMaterial (get)
haystackHuman: Skinned Mesh Renderer: Get Shared Material
haystackProgrammer: SkinnedMeshRenderer.sharedMaterial (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sharedMaterial@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sharedMaterial
tag3: UnityEngine.SkinnedMeshRenderer;sharedMaterial
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"sharedMaterial","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"246cfc31-2808-442d-8df7-640b306e457b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Material
labelProgrammer: sharedMaterial (set)
haystackHuman: Skinned Mesh Renderer: Set Shared Material
haystackProgrammer: SkinnedMeshRenderer.sharedMaterial (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sharedMaterial@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sharedMaterial
tag3: UnityEngine.SkinnedMeshRenderer;sharedMaterial
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Material
valueOutputTypes: UnityEngine.Material
unit:
{"chainable":false,"member":{"name":"sharedMaterial","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"09920ecc-8060-4427-9f70-08d3e9bdd293","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Materials
labelProgrammer: sharedMaterials (get)
haystackHuman: Skinned Mesh Renderer: Get Shared Materials
haystackProgrammer: SkinnedMeshRenderer.sharedMaterials (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sharedMaterials@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sharedMaterials
tag3: UnityEngine.SkinnedMeshRenderer;sharedMaterials
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Material[]
unit:
{"member":{"name":"sharedMaterials","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ea0e9d7d-b391-49a2-8b31-4fec98239d97","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Materials
labelProgrammer: sharedMaterials (set)
haystackHuman: Skinned Mesh Renderer: Set Shared Materials
haystackProgrammer: SkinnedMeshRenderer.sharedMaterials (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sharedMaterials@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sharedMaterials
tag3: UnityEngine.SkinnedMeshRenderer;sharedMaterials
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Material[]
valueOutputTypes: UnityEngine.Material[]
unit:
{"chainable":false,"member":{"name":"sharedMaterials","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5d6cbad6-dfbb-4c06-b7b8-3c9fc2ccbca5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get LOD Group
labelProgrammer: LODGroup (get)
haystackHuman: Skinned Mesh Renderer: Get LOD Group
haystackProgrammer: SkinnedMeshRenderer.LODGroup (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.LODGroup@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;LODGroup
tag3: UnityEngine.SkinnedMeshRenderer;LODGroup
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.LODGroup
unit:
{"member":{"name":"LODGroup","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a7d02414-2c48-44af-a6f0-f6e49a1366fa","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Skinned Mesh Renderer: Get Transform
haystackProgrammer: SkinnedMeshRenderer.transform (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.transform@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0c3c8edc-f729-42a6-a2cc-504b1adf0910","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Skinned Mesh Renderer: Get Transform Handle
haystackProgrammer: SkinnedMeshRenderer.transformHandle (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.transformHandle@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7cc3ad11-8656-4a99-87f2-bade067f24bc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Skinned Mesh Renderer: Get Game Object
haystackProgrammer: SkinnedMeshRenderer.gameObject (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.gameObject@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f73e3f80-a684-402c-a8e3-c796aaccfba6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Skinned Mesh Renderer: Get Tag
haystackProgrammer: SkinnedMeshRenderer.tag (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.tag@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"89df7f26-30dd-4bea-b05b-5b845d0c70a0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Skinned Mesh Renderer: Set Tag
haystackProgrammer: SkinnedMeshRenderer.tag (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.tag@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"6c9f45ee-1998-422a-a61b-82a905749ed8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Skinned Mesh Renderer: Get Name
haystackProgrammer: SkinnedMeshRenderer.name (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.name@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"16b65f90-9631-47c1-a607-79a2de05ae7c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Skinned Mesh Renderer: Set Name
haystackProgrammer: SkinnedMeshRenderer.name (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.name@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"7f0b9dc2-ef8d-4f0a-9148-1af6d680993c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Skinned Mesh Renderer: Get Hide Flags
haystackProgrammer: SkinnedMeshRenderer.hideFlags (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.hideFlags@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f1efc059-c9da-41eb-8863-45f7fdd91519","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Skinned Mesh Renderer: Set Hide Flags
haystackProgrammer: SkinnedMeshRenderer.hideFlags (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.hideFlags@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"8fee9ca3-1542-4d1d-bd1f-4d5e6fce23db","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Shader User Value (V)
labelProgrammer: SetShaderUserValue (v)
haystackHuman: Mesh Renderer: Set Shader User Value
haystackProgrammer: MeshRenderer.SetShaderUserValue
favoriteKey: UnityEngine.MeshRenderer.SetShaderUserValue(System.UInt32)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;SetShaderUserValue;System.UInt32
tag3: UnityEngine.MeshRenderer;SetShaderUserValue;System.UInt32
valueInputTypes: UnityEngine.MeshRenderer|System.UInt32
unit:
{"chainable":false,"parameterNames":["v"],"member":{"name":"SetShaderUserValue","parameterTypes":["System.UInt32"],"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"%v":{"$content":0,"$type":"System.UInt32"}},"position":{"x":0.0,"y":0.0},"guid":"9b9bdb44-4d6a-433f-8f59-72f598138f9a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Shader User Value ()
labelProgrammer: GetShaderUserValue ()
haystackHuman: Mesh Renderer: Get Shader User Value
haystackProgrammer: MeshRenderer.GetShaderUserValue
favoriteKey: UnityEngine.MeshRenderer.GetShaderUserValue()@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;GetShaderUserValue;
tag3: UnityEngine.MeshRenderer;GetShaderUserValue;
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.UInt32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetShaderUserValue","parameterTypes":[],"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b65e50f2-fccf-4a51-962a-0e15a28610ba","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reset Bounds ()
labelProgrammer: ResetBounds ()
haystackHuman: Mesh Renderer: Reset Bounds
haystackProgrammer: MeshRenderer.ResetBounds
favoriteKey: UnityEngine.MeshRenderer.ResetBounds()@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;ResetBounds;
tag3: UnityEngine.MeshRenderer;ResetBounds;
valueInputTypes: UnityEngine.MeshRenderer
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reset Local Bounds ()
labelProgrammer: ResetLocalBounds ()
haystackHuman: Mesh Renderer: Reset Local Bounds
haystackProgrammer: MeshRenderer.ResetLocalBounds
favoriteKey: UnityEngine.MeshRenderer.ResetLocalBounds()@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;ResetLocalBounds;
tag3: UnityEngine.MeshRenderer;ResetLocalBounds;
valueInputTypes: UnityEngine.MeshRenderer
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Has Property Block ()
labelProgrammer: HasPropertyBlock ()
haystackHuman: Mesh Renderer: Has Property Block
haystackProgrammer: MeshRenderer.HasPropertyBlock
favoriteKey: UnityEngine.MeshRenderer.HasPropertyBlock()@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;HasPropertyBlock;
tag3: UnityEngine.MeshRenderer;HasPropertyBlock;
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"HasPropertyBlock","parameterTypes":[],"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ba242f11-8a3a-4686-8308-4f0b2fa067b1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Property Block (Properties)
labelProgrammer: SetPropertyBlock (properties)
haystackHuman: Mesh Renderer: Set Property Block
haystackProgrammer: MeshRenderer.SetPropertyBlock
favoriteKey: UnityEngine.MeshRenderer.SetPropertyBlock(UnityEngine.MaterialPropertyBlock)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;SetPropertyBlock;UnityEngine.MaterialPropertyBlock
tag3: UnityEngine.MeshRenderer;SetPropertyBlock;UnityEngine.MaterialPropertyBlock
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.MaterialPropertyBlock
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
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haystackProgrammer: MeshRenderer.Destroy
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valueInputTypes: UnityEngine.Object|System.Single
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
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haystackProgrammer: MeshRenderer.Destroy
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tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Mesh Renderer: Destroy Immediate
haystackProgrammer: MeshRenderer.DestroyImmediate
favoriteKey: UnityEngine.MeshRenderer.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
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tag2: UnityEngine.MeshRenderer;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Mesh Renderer: Destroy Immediate
haystackProgrammer: MeshRenderer.DestroyImmediate
favoriteKey: UnityEngine.MeshRenderer.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
haystackHuman: Mesh Renderer: Find Objects By Type
haystackProgrammer: MeshRenderer.FindObjectsByType
favoriteKey: UnityEngine.MeshRenderer.FindObjectsByType(System.TypeUnityEngine.FindObjectsSortMode)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
tag3: UnityEngine.Object;FindObjectsByType;System.Type;UnityEngine.FindObjectsSortMode
valueInputTypes: System.Type|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects By Type (Type, Find Objects Inactive, Sort Mode)
labelProgrammer: FindObjectsByType (type, findObjectsInactive, sortMode)
haystackHuman: Mesh Renderer: Find Objects By Type
haystackProgrammer: MeshRenderer.FindObjectsByType
tag1: UnityEngine.MeshRenderer
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive|UnityEngine.FindObjectsSortMode
valueOutputTypes: UnityEngine.Object[]
favoriteKey:
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tag2:
UnityEngine.MeshRenderer;FindObjectsByType;System.Type;UnityEngine.FindObjectsInactive;UnityEngine.FindObjectsSortMode

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Mesh Renderer: Dont Destroy On Load
haystackProgrammer: MeshRenderer.DontDestroyOnLoad
favoriteKey: UnityEngine.MeshRenderer.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type)
labelProgrammer: FindFirstObjectByType (type)
haystackHuman: Mesh Renderer: Find First Object By Type
haystackProgrammer: MeshRenderer.FindFirstObjectByType
favoriteKey: UnityEngine.MeshRenderer.FindFirstObjectByType(System.Type)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;FindFirstObjectByType;System.Type
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Mesh Renderer: Find Any Object By Type
haystackProgrammer: MeshRenderer.FindAnyObjectByType
favoriteKey: UnityEngine.MeshRenderer.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Mesh Renderer: Find First Object By Type
haystackProgrammer: MeshRenderer.FindFirstObjectByType
favoriteKey: UnityEngine.MeshRenderer.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Mesh Renderer: Find Any Object By Type
haystackProgrammer: MeshRenderer.FindAnyObjectByType
favoriteKey: UnityEngine.MeshRenderer.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Mesh Renderer: To String
haystackProgrammer: MeshRenderer.ToString
favoriteKey: UnityEngine.MeshRenderer.ToString()@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Mesh Renderer: Equals
haystackProgrammer: MeshRenderer.Equals
favoriteKey: UnityEngine.MeshRenderer.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Mesh Renderer: Get Type
haystackProgrammer: MeshRenderer.GetType
favoriteKey: UnityEngine.MeshRenderer.GetType()@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;GetType;
tag3: System.Object;GetType;
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valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Mesh Renderer: Reference Equals
haystackProgrammer: MeshRenderer.ReferenceEquals
favoriteKey: UnityEngine.MeshRenderer.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Additional Vertex Streams
labelProgrammer: additionalVertexStreams (get)
haystackHuman: Mesh Renderer: Get Additional Vertex Streams
haystackProgrammer: MeshRenderer.additionalVertexStreams (get)
favoriteKey: UnityEngine.MeshRenderer.additionalVertexStreams@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;additionalVertexStreams
tag3: UnityEngine.MeshRenderer;additionalVertexStreams
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Mesh
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Additional Vertex Streams
labelProgrammer: additionalVertexStreams (set)
haystackHuman: Mesh Renderer: Set Additional Vertex Streams
haystackProgrammer: MeshRenderer.additionalVertexStreams (set)
favoriteKey: UnityEngine.MeshRenderer.additionalVertexStreams@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;additionalVertexStreams
tag3: UnityEngine.MeshRenderer;additionalVertexStreams
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Mesh
valueOutputTypes: UnityEngine.Mesh
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enlighten Vertex Stream
labelProgrammer: enlightenVertexStream (get)
haystackHuman: Mesh Renderer: Get Enlighten Vertex Stream
haystackProgrammer: MeshRenderer.enlightenVertexStream (get)
favoriteKey: UnityEngine.MeshRenderer.enlightenVertexStream@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;enlightenVertexStream
tag3: UnityEngine.MeshRenderer;enlightenVertexStream
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Mesh
unit:
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unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enlighten Vertex Stream
labelProgrammer: enlightenVertexStream (set)
haystackHuman: Mesh Renderer: Set Enlighten Vertex Stream
haystackProgrammer: MeshRenderer.enlightenVertexStream (set)
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tag2: UnityEngine.MeshRenderer;enlightenVertexStream
tag3: UnityEngine.MeshRenderer;enlightenVertexStream
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Mesh
valueOutputTypes: UnityEngine.Mesh
unit:
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sub Mesh Start Index
labelProgrammer: subMeshStartIndex (get)
haystackHuman: Mesh Renderer: Get Sub Mesh Start Index
haystackProgrammer: MeshRenderer.subMeshStartIndex (get)
favoriteKey: UnityEngine.MeshRenderer.subMeshStartIndex@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;subMeshStartIndex
tag3: UnityEngine.MeshRenderer;subMeshStartIndex
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Scale In Lightmap
labelProgrammer: scaleInLightmap (get)
haystackHuman: Mesh Renderer: Get Scale In Lightmap
haystackProgrammer: MeshRenderer.scaleInLightmap (get)
favoriteKey: UnityEngine.MeshRenderer.scaleInLightmap@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;scaleInLightmap
tag3: UnityEngine.MeshRenderer;scaleInLightmap
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Scale In Lightmap
labelProgrammer: scaleInLightmap (set)
haystackHuman: Mesh Renderer: Set Scale In Lightmap
haystackProgrammer: MeshRenderer.scaleInLightmap (set)
favoriteKey: UnityEngine.MeshRenderer.scaleInLightmap@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;scaleInLightmap
tag3: UnityEngine.MeshRenderer;scaleInLightmap
valueInputTypes: UnityEngine.MeshRenderer|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Receive GI
labelProgrammer: receiveGI (get)
haystackHuman: Mesh Renderer: Get Receive GI
haystackProgrammer: MeshRenderer.receiveGI (get)
favoriteKey: UnityEngine.MeshRenderer.receiveGI@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;receiveGI
tag3: UnityEngine.MeshRenderer;receiveGI
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.ReceiveGI
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Receive GI
labelProgrammer: receiveGI (set)
haystackHuman: Mesh Renderer: Set Receive GI
haystackProgrammer: MeshRenderer.receiveGI (set)
favoriteKey: UnityEngine.MeshRenderer.receiveGI@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;receiveGI
tag3: UnityEngine.MeshRenderer;receiveGI
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.ReceiveGI
valueOutputTypes: UnityEngine.ReceiveGI
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Stitch Lightmap Seams
labelProgrammer: stitchLightmapSeams (get)
haystackHuman: Mesh Renderer: Get Stitch Lightmap Seams
haystackProgrammer: MeshRenderer.stitchLightmapSeams (get)
favoriteKey: UnityEngine.MeshRenderer.stitchLightmapSeams@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;stitchLightmapSeams
tag3: UnityEngine.MeshRenderer;stitchLightmapSeams
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Stitch Lightmap Seams
labelProgrammer: stitchLightmapSeams (set)
haystackHuman: Mesh Renderer: Set Stitch Lightmap Seams
haystackProgrammer: MeshRenderer.stitchLightmapSeams (set)
favoriteKey: UnityEngine.MeshRenderer.stitchLightmapSeams@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;stitchLightmapSeams
tag3: UnityEngine.MeshRenderer;stitchLightmapSeams
valueInputTypes: UnityEngine.MeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Global Illumination Mesh Lod
labelProgrammer: globalIlluminationMeshLod (get)
haystackHuman: Mesh Renderer: Get Global Illumination Mesh Lod
haystackProgrammer: MeshRenderer.globalIlluminationMeshLod (get)
favoriteKey: UnityEngine.MeshRenderer.globalIlluminationMeshLod@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;globalIlluminationMeshLod
tag3: UnityEngine.MeshRenderer;globalIlluminationMeshLod
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.UInt16
unit:
{"member":{"name":"globalIlluminationMeshLod","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e23ed8aa-f84d-41af-a51e-e64cace01da3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Global Illumination Mesh Lod
labelProgrammer: globalIlluminationMeshLod (set)
haystackHuman: Mesh Renderer: Set Global Illumination Mesh Lod
haystackProgrammer: MeshRenderer.globalIlluminationMeshLod (set)
favoriteKey: UnityEngine.MeshRenderer.globalIlluminationMeshLod@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;globalIlluminationMeshLod
tag3: UnityEngine.MeshRenderer;globalIlluminationMeshLod
valueInputTypes: UnityEngine.MeshRenderer|System.UInt16
valueOutputTypes: System.UInt16
unit:
{"chainable":false,"member":{"name":"globalIlluminationMeshLod","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.UInt16"}},"position":{"x":0.0,"y":0.0},"guid":"b207645a-8889-4c54-9608-4ea1e1bbc006","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounds
labelProgrammer: bounds (get)
haystackHuman: Mesh Renderer: Get Bounds
haystackProgrammer: MeshRenderer.bounds (get)
favoriteKey: UnityEngine.MeshRenderer.bounds@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;bounds
tag3: UnityEngine.MeshRenderer;bounds
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Bounds
unit:
{"member":{"name":"bounds","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"390eeebf-6aef-4d6c-b739-8233e03027d9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Bounds
labelProgrammer: bounds (set)
haystackHuman: Mesh Renderer: Set Bounds
haystackProgrammer: MeshRenderer.bounds (set)
favoriteKey: UnityEngine.MeshRenderer.bounds@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;bounds
tag3: UnityEngine.MeshRenderer;bounds
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Bounds
valueOutputTypes: UnityEngine.Bounds
unit:
{"chainable":false,"member":{"name":"bounds","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9b983ace-d785-4bc9-b880-1d6a9019b46d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local Bounds
labelProgrammer: localBounds (get)
haystackHuman: Mesh Renderer: Get Local Bounds
haystackProgrammer: MeshRenderer.localBounds (get)
favoriteKey: UnityEngine.MeshRenderer.localBounds@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;localBounds
tag3: UnityEngine.MeshRenderer;localBounds
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Bounds
unit:
{"member":{"name":"localBounds","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1ef31803-3f94-40e1-a9d7-eda3cb3a534f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Local Bounds
labelProgrammer: localBounds (set)
haystackHuman: Mesh Renderer: Set Local Bounds
haystackProgrammer: MeshRenderer.localBounds (set)
favoriteKey: UnityEngine.MeshRenderer.localBounds@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;localBounds
tag3: UnityEngine.MeshRenderer;localBounds
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Bounds
valueOutputTypes: UnityEngine.Bounds
unit:
{"chainable":false,"member":{"name":"localBounds","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"26493089-f445-4c20-adcc-5065a4d12a5b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Mesh Renderer: Get Enabled
haystackProgrammer: MeshRenderer.enabled (get)
favoriteKey: UnityEngine.MeshRenderer.enabled@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;enabled
tag3: UnityEngine.MeshRenderer;enabled
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f2e86d2b-13b3-433f-be2b-43de4ca2d7a8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Mesh Renderer: Set Enabled
haystackProgrammer: MeshRenderer.enabled (set)
favoriteKey: UnityEngine.MeshRenderer.enabled@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;enabled
tag3: UnityEngine.MeshRenderer;enabled
valueInputTypes: UnityEngine.MeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"e54a042b-ee77-4ee1-bd8c-b7094fd3bae3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Visible
labelProgrammer: isVisible (get)
haystackHuman: Mesh Renderer: Is Visible
haystackProgrammer: MeshRenderer.isVisible (get)
favoriteKey: UnityEngine.MeshRenderer.isVisible@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;isVisible
tag3: UnityEngine.MeshRenderer;isVisible
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isVisible","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ae2d60d8-6adb-4f57-a680-4e0023986f22","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shadow Casting Mode
labelProgrammer: shadowCastingMode (get)
haystackHuman: Mesh Renderer: Get Shadow Casting Mode
haystackProgrammer: MeshRenderer.shadowCastingMode (get)
favoriteKey: UnityEngine.MeshRenderer.shadowCastingMode@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;shadowCastingMode
tag3: UnityEngine.MeshRenderer;shadowCastingMode
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Rendering.ShadowCastingMode
unit:
{"member":{"name":"shadowCastingMode","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2214ff0d-6122-4d08-b925-592bc37a5b89","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shadow Casting Mode
labelProgrammer: shadowCastingMode (set)
haystackHuman: Mesh Renderer: Set Shadow Casting Mode
haystackProgrammer: MeshRenderer.shadowCastingMode (set)
favoriteKey: UnityEngine.MeshRenderer.shadowCastingMode@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;shadowCastingMode
tag3: UnityEngine.MeshRenderer;shadowCastingMode
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Rendering.ShadowCastingMode
valueOutputTypes: UnityEngine.Rendering.ShadowCastingMode
unit:
{"chainable":false,"member":{"name":"shadowCastingMode","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.ShadowCastingMode"}},"position":{"x":0.0,"y":0.0},"guid":"8963edc3-eb95-4d88-bb0e-202deeb6d0ef","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Receive Shadows
labelProgrammer: receiveShadows (get)
haystackHuman: Mesh Renderer: Get Receive Shadows
haystackProgrammer: MeshRenderer.receiveShadows (get)
favoriteKey: UnityEngine.MeshRenderer.receiveShadows@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;receiveShadows
tag3: UnityEngine.MeshRenderer;receiveShadows
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"receiveShadows","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0dc8cd11-38e0-4606-a020-7a2254c7a6fc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Receive Shadows
labelProgrammer: receiveShadows (set)
haystackHuman: Mesh Renderer: Set Receive Shadows
haystackProgrammer: MeshRenderer.receiveShadows (set)
favoriteKey: UnityEngine.MeshRenderer.receiveShadows@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;receiveShadows
tag3: UnityEngine.MeshRenderer;receiveShadows
valueInputTypes: UnityEngine.MeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"receiveShadows","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"bb4a01d8-45cd-4a4d-baa5-1be9165713ac","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Rendering Off
labelProgrammer: forceRenderingOff (get)
haystackHuman: Mesh Renderer: Get Force Rendering Off
haystackProgrammer: MeshRenderer.forceRenderingOff (get)
favoriteKey: UnityEngine.MeshRenderer.forceRenderingOff@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;forceRenderingOff
tag3: UnityEngine.MeshRenderer;forceRenderingOff
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"forceRenderingOff","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6c6b6d12-8c23-475f-b76a-ac120a69f534","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Rendering Off
labelProgrammer: forceRenderingOff (set)
haystackHuman: Mesh Renderer: Set Force Rendering Off
haystackProgrammer: MeshRenderer.forceRenderingOff (set)
favoriteKey: UnityEngine.MeshRenderer.forceRenderingOff@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;forceRenderingOff
tag3: UnityEngine.MeshRenderer;forceRenderingOff
valueInputTypes: UnityEngine.MeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"forceRenderingOff","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9ac91b50-fe3b-44cd-b425-62d85f4a6a25","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Static Shadow Caster
labelProgrammer: staticShadowCaster (get)
haystackHuman: Mesh Renderer: Get Static Shadow Caster
haystackProgrammer: MeshRenderer.staticShadowCaster (get)
favoriteKey: UnityEngine.MeshRenderer.staticShadowCaster@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;staticShadowCaster
tag3: UnityEngine.MeshRenderer;staticShadowCaster
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"staticShadowCaster","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d139adb4-ebf6-488c-babb-5d7a5812ff9f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Static Shadow Caster
labelProgrammer: staticShadowCaster (set)
haystackHuman: Mesh Renderer: Set Static Shadow Caster
haystackProgrammer: MeshRenderer.staticShadowCaster (set)
favoriteKey: UnityEngine.MeshRenderer.staticShadowCaster@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;staticShadowCaster
tag3: UnityEngine.MeshRenderer;staticShadowCaster
valueInputTypes: UnityEngine.MeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"staticShadowCaster","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"216a2c4a-6bea-46d5-a0f8-bdf5c514fee9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Motion Vector Generation Mode
labelProgrammer: motionVectorGenerationMode (get)
haystackHuman: Mesh Renderer: Get Motion Vector Generation Mode
haystackProgrammer: MeshRenderer.motionVectorGenerationMode (get)
favoriteKey: UnityEngine.MeshRenderer.motionVectorGenerationMode@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;motionVectorGenerationMode
tag3: UnityEngine.MeshRenderer;motionVectorGenerationMode
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.MotionVectorGenerationMode
unit:
{"member":{"name":"motionVectorGenerationMode","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"748b5211-e188-481b-8880-b361deccc86c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Motion Vector Generation Mode
labelProgrammer: motionVectorGenerationMode (set)
haystackHuman: Mesh Renderer: Set Motion Vector Generation Mode
haystackProgrammer: MeshRenderer.motionVectorGenerationMode (set)
favoriteKey: UnityEngine.MeshRenderer.motionVectorGenerationMode@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;motionVectorGenerationMode
tag3: UnityEngine.MeshRenderer;motionVectorGenerationMode
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.MotionVectorGenerationMode
valueOutputTypes: UnityEngine.MotionVectorGenerationMode
unit:
{"chainable":false,"member":{"name":"motionVectorGenerationMode","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Camera","$type":"UnityEngine.MotionVectorGenerationMode"}},"position":{"x":0.0,"y":0.0},"guid":"8f43a804-5f65-46de-a06d-dbc36d021f5e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Light Probe Usage
labelProgrammer: lightProbeUsage (get)
haystackHuman: Mesh Renderer: Get Light Probe Usage
haystackProgrammer: MeshRenderer.lightProbeUsage (get)
favoriteKey: UnityEngine.MeshRenderer.lightProbeUsage@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightProbeUsage
tag3: UnityEngine.MeshRenderer;lightProbeUsage
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Rendering.LightProbeUsage
unit:
{"member":{"name":"lightProbeUsage","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"923207a7-45eb-40be-8d9b-b29563e59235","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Light Probe Usage
labelProgrammer: lightProbeUsage (set)
haystackHuman: Mesh Renderer: Set Light Probe Usage
haystackProgrammer: MeshRenderer.lightProbeUsage (set)
favoriteKey: UnityEngine.MeshRenderer.lightProbeUsage@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightProbeUsage
tag3: UnityEngine.MeshRenderer;lightProbeUsage
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Rendering.LightProbeUsage
valueOutputTypes: UnityEngine.Rendering.LightProbeUsage
unit:
{"chainable":false,"member":{"name":"lightProbeUsage","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.LightProbeUsage"}},"position":{"x":0.0,"y":0.0},"guid":"d0828019-df84-42e4-b567-21718ff0eeb9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Reflection Probe Usage
labelProgrammer: reflectionProbeUsage (get)
haystackHuman: Mesh Renderer: Get Reflection Probe Usage
haystackProgrammer: MeshRenderer.reflectionProbeUsage (get)
favoriteKey: UnityEngine.MeshRenderer.reflectionProbeUsage@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;reflectionProbeUsage
tag3: UnityEngine.MeshRenderer;reflectionProbeUsage
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Rendering.ReflectionProbeUsage
unit:
{"member":{"name":"reflectionProbeUsage","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"481cc2e0-2766-4940-bcbe-168e8947791b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Reflection Probe Usage
labelProgrammer: reflectionProbeUsage (set)
haystackHuman: Mesh Renderer: Set Reflection Probe Usage
haystackProgrammer: MeshRenderer.reflectionProbeUsage (set)
favoriteKey: UnityEngine.MeshRenderer.reflectionProbeUsage@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;reflectionProbeUsage
tag3: UnityEngine.MeshRenderer;reflectionProbeUsage
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Rendering.ReflectionProbeUsage
valueOutputTypes: UnityEngine.Rendering.ReflectionProbeUsage
unit:
{"chainable":false,"member":{"name":"reflectionProbeUsage","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.ReflectionProbeUsage"}},"position":{"x":0.0,"y":0.0},"guid":"10260ba6-4486-45b6-b0fb-2b9a78e2d8b3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rendering Layer Mask
labelProgrammer: renderingLayerMask (get)
haystackHuman: Mesh Renderer: Get Rendering Layer Mask
haystackProgrammer: MeshRenderer.renderingLayerMask (get)
favoriteKey: UnityEngine.MeshRenderer.renderingLayerMask@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;renderingLayerMask
tag3: UnityEngine.MeshRenderer;renderingLayerMask
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.UInt32
unit:
{"member":{"name":"renderingLayerMask","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"87136b6a-1fb4-4bec-8b6c-cae8b4d5aa68","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rendering Layer Mask
labelProgrammer: renderingLayerMask (set)
haystackHuman: Mesh Renderer: Set Rendering Layer Mask
haystackProgrammer: MeshRenderer.renderingLayerMask (set)
favoriteKey: UnityEngine.MeshRenderer.renderingLayerMask@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;renderingLayerMask
tag3: UnityEngine.MeshRenderer;renderingLayerMask
valueInputTypes: UnityEngine.MeshRenderer|System.UInt32
valueOutputTypes: System.UInt32
unit:
{"chainable":false,"member":{"name":"renderingLayerMask","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.UInt32"}},"position":{"x":0.0,"y":0.0},"guid":"b5ebfcb2-fa64-467c-acf5-44d0847170d5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Renderer Priority
labelProgrammer: rendererPriority (get)
haystackHuman: Mesh Renderer: Get Renderer Priority
haystackProgrammer: MeshRenderer.rendererPriority (get)
favoriteKey: UnityEngine.MeshRenderer.rendererPriority@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;rendererPriority
tag3: UnityEngine.MeshRenderer;rendererPriority
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"rendererPriority","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c6102093-d5cc-4798-a0c4-cf4ca7240f96","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Renderer Priority
labelProgrammer: rendererPriority (set)
haystackHuman: Mesh Renderer: Set Renderer Priority
haystackProgrammer: MeshRenderer.rendererPriority (set)
favoriteKey: UnityEngine.MeshRenderer.rendererPriority@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;rendererPriority
tag3: UnityEngine.MeshRenderer;rendererPriority
valueInputTypes: UnityEngine.MeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"rendererPriority","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"26769492-6e10-444e-b905-7bec444415c2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ray Tracing Mode
labelProgrammer: rayTracingMode (get)
haystackHuman: Mesh Renderer: Get Ray Tracing Mode
haystackProgrammer: MeshRenderer.rayTracingMode (get)
favoriteKey: UnityEngine.MeshRenderer.rayTracingMode@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;rayTracingMode
tag3: UnityEngine.MeshRenderer;rayTracingMode
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Experimental.Rendering.RayTracingMode
unit:
{"member":{"name":"rayTracingMode","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a871c4ff-4ef4-4a17-86a9-d00a28b24e84","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ray Tracing Mode
labelProgrammer: rayTracingMode (set)
haystackHuman: Mesh Renderer: Set Ray Tracing Mode
haystackProgrammer: MeshRenderer.rayTracingMode (set)
favoriteKey: UnityEngine.MeshRenderer.rayTracingMode@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;rayTracingMode
tag3: UnityEngine.MeshRenderer;rayTracingMode
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Experimental.Rendering.RayTracingMode
valueOutputTypes: UnityEngine.Experimental.Rendering.RayTracingMode
unit:
{"chainable":false,"member":{"name":"rayTracingMode","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Experimental.Rendering.RayTracingMode"}},"position":{"x":0.0,"y":0.0},"guid":"80df2268-2443-4c5e-a2bc-f12252d64484","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ray Tracing Acceleration Structure Build Flags
labelProgrammer: rayTracingAccelerationStructureBuildFlags (get)
haystackHuman: Mesh Renderer: Get Ray Tracing Acceleration Structure Build Flags
haystackProgrammer: MeshRenderer.rayTracingAccelerationStructureBuildFlags (get)
favoriteKey: UnityEngine.MeshRenderer.rayTracingAccelerationStructureBuildFlags@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;rayTracingAccelerationStructureBuildFlags
tag3: UnityEngine.MeshRenderer;rayTracingAccelerationStructureBuildFlags
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Rendering.RayTracingAccelerationStructureBuildFlags
unit:
{"member":{"name":"rayTracingAccelerationStructureBuildFlags","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"279285f8-e377-43fd-b31b-f03133655b09","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ray Tracing Acceleration Structure Build Flags
labelProgrammer: rayTracingAccelerationStructureBuildFlags (set)
haystackHuman: Mesh Renderer: Set Ray Tracing Acceleration Structure Build Flags
haystackProgrammer: MeshRenderer.rayTracingAccelerationStructureBuildFlags (set)
favoriteKey: UnityEngine.MeshRenderer.rayTracingAccelerationStructureBuildFlags@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;rayTracingAccelerationStructureBuildFlags
tag3: UnityEngine.MeshRenderer;rayTracingAccelerationStructureBuildFlags
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Rendering.RayTracingAccelerationStructureBuildFlags
valueOutputTypes: UnityEngine.Rendering.RayTracingAccelerationStructureBuildFlags
unit:
{"chainable":false,"member":{"name":"rayTracingAccelerationStructureBuildFlags","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.Rendering.RayTracingAccelerationStructureBuildFlags"}},"position":{"x":0.0,"y":0.0},"guid":"42d9748d-1516-4aba-bc89-7f65ac777ed4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ray Tracing Acceleration Structure Build Flags Override
labelProgrammer: rayTracingAccelerationStructureBuildFlagsOverride (get)
haystackHuman: Mesh Renderer: Get Ray Tracing Acceleration Structure Build Flags Override
haystackProgrammer: MeshRenderer.rayTracingAccelerationStructureBuildFlagsOverride (get)
favoriteKey: UnityEngine.MeshRenderer.rayTracingAccelerationStructureBuildFlagsOverride@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;rayTracingAccelerationStructureBuildFlagsOverride
tag3: UnityEngine.MeshRenderer;rayTracingAccelerationStructureBuildFlagsOverride
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"rayTracingAccelerationStructureBuildFlagsOverride","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6c794e1b-787b-41eb-9719-63c37e31dad0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ray Tracing Acceleration Structure Build Flags Override
labelProgrammer: rayTracingAccelerationStructureBuildFlagsOverride (set)
haystackHuman: Mesh Renderer: Set Ray Tracing Acceleration Structure Build Flags Override
haystackProgrammer: MeshRenderer.rayTracingAccelerationStructureBuildFlagsOverride (set)
favoriteKey: UnityEngine.MeshRenderer.rayTracingAccelerationStructureBuildFlagsOverride@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;rayTracingAccelerationStructureBuildFlagsOverride
tag3: UnityEngine.MeshRenderer;rayTracingAccelerationStructureBuildFlagsOverride
valueInputTypes: UnityEngine.MeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"rayTracingAccelerationStructureBuildFlagsOverride","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"7704c5ba-3009-4671-a7f6-db76732c3e84","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer Name
labelProgrammer: sortingLayerName (get)
haystackHuman: Mesh Renderer: Get Sorting Layer Name
haystackProgrammer: MeshRenderer.sortingLayerName (get)
favoriteKey: UnityEngine.MeshRenderer.sortingLayerName@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sortingLayerName
tag3: UnityEngine.MeshRenderer;sortingLayerName
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.String
unit:
{"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ace0d341-3c23-48e9-ab96-8dfded301576","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer Name
labelProgrammer: sortingLayerName (set)
haystackHuman: Mesh Renderer: Set Sorting Layer Name
haystackProgrammer: MeshRenderer.sortingLayerName (set)
favoriteKey: UnityEngine.MeshRenderer.sortingLayerName@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sortingLayerName
tag3: UnityEngine.MeshRenderer;sortingLayerName
valueInputTypes: UnityEngine.MeshRenderer|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"1f4cd605-9d9a-4a6a-a546-44ded830254f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer ID
labelProgrammer: sortingLayerID (get)
haystackHuman: Mesh Renderer: Get Sorting Layer ID
haystackProgrammer: MeshRenderer.sortingLayerID (get)
favoriteKey: UnityEngine.MeshRenderer.sortingLayerID@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sortingLayerID
tag3: UnityEngine.MeshRenderer;sortingLayerID
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fbf66917-d902-4956-8dd4-f1c2b6fabb81","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer ID
labelProgrammer: sortingLayerID (set)
haystackHuman: Mesh Renderer: Set Sorting Layer ID
haystackProgrammer: MeshRenderer.sortingLayerID (set)
favoriteKey: UnityEngine.MeshRenderer.sortingLayerID@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sortingLayerID
tag3: UnityEngine.MeshRenderer;sortingLayerID
valueInputTypes: UnityEngine.MeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"dd159290-8eca-4728-8df5-fa8ce8ae5f66","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Order
labelProgrammer: sortingOrder (get)
haystackHuman: Mesh Renderer: Get Sorting Order
haystackProgrammer: MeshRenderer.sortingOrder (get)
favoriteKey: UnityEngine.MeshRenderer.sortingOrder@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sortingOrder
tag3: UnityEngine.MeshRenderer;sortingOrder
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4fe4f928-b66c-41ec-a2d5-3a7c0ce4989d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Order
labelProgrammer: sortingOrder (set)
haystackHuman: Mesh Renderer: Set Sorting Order
haystackProgrammer: MeshRenderer.sortingOrder (set)
favoriteKey: UnityEngine.MeshRenderer.sortingOrder@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sortingOrder
tag3: UnityEngine.MeshRenderer;sortingOrder
valueInputTypes: UnityEngine.MeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"c88ee8fa-c1df-4c25-8175-eca5f935c0ae","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is LOD 0
labelProgrammer: isLOD0 (get)
haystackHuman: Mesh Renderer: Is LOD 0
haystackProgrammer: MeshRenderer.isLOD0 (get)
favoriteKey: UnityEngine.MeshRenderer.isLOD0@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;isLOD0
tag3: UnityEngine.MeshRenderer;isLOD0
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isLOD0","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2578d266-5dd4-4fcf-8630-8e95523ea2b4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Allow Occlusion When Dynamic
labelProgrammer: allowOcclusionWhenDynamic (get)
haystackHuman: Mesh Renderer: Get Allow Occlusion When Dynamic
haystackProgrammer: MeshRenderer.allowOcclusionWhenDynamic (get)
favoriteKey: UnityEngine.MeshRenderer.allowOcclusionWhenDynamic@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;allowOcclusionWhenDynamic
tag3: UnityEngine.MeshRenderer;allowOcclusionWhenDynamic
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"allowOcclusionWhenDynamic","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"23b6f65e-76e8-4f14-a43e-93d30ee02d63","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Allow Occlusion When Dynamic
labelProgrammer: allowOcclusionWhenDynamic (set)
haystackHuman: Mesh Renderer: Set Allow Occlusion When Dynamic
haystackProgrammer: MeshRenderer.allowOcclusionWhenDynamic (set)
favoriteKey: UnityEngine.MeshRenderer.allowOcclusionWhenDynamic@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;allowOcclusionWhenDynamic
tag3: UnityEngine.MeshRenderer;allowOcclusionWhenDynamic
valueInputTypes: UnityEngine.MeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"allowOcclusionWhenDynamic","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"113b5b33-c3d7-4b53-bfe0-ae82ac30c2e5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Mesh Lod
labelProgrammer: forceMeshLod (get)
haystackHuman: Mesh Renderer: Get Force Mesh Lod
haystackProgrammer: MeshRenderer.forceMeshLod (get)
favoriteKey: UnityEngine.MeshRenderer.forceMeshLod@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;forceMeshLod
tag3: UnityEngine.MeshRenderer;forceMeshLod
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Int16
unit:
{"member":{"name":"forceMeshLod","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8784d304-3ac1-4099-980c-71603433ac9f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Mesh Lod
labelProgrammer: forceMeshLod (set)
haystackHuman: Mesh Renderer: Set Force Mesh Lod
haystackProgrammer: MeshRenderer.forceMeshLod (set)
favoriteKey: UnityEngine.MeshRenderer.forceMeshLod@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;forceMeshLod
tag3: UnityEngine.MeshRenderer;forceMeshLod
valueInputTypes: UnityEngine.MeshRenderer|System.Int16
valueOutputTypes: System.Int16
unit:
{"chainable":false,"member":{"name":"forceMeshLod","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int16"}},"position":{"x":0.0,"y":0.0},"guid":"27a24a1c-76da-4ffd-94d0-fa09ee95e484","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mesh Lod Selection Bias
labelProgrammer: meshLodSelectionBias (get)
haystackHuman: Mesh Renderer: Get Mesh Lod Selection Bias
haystackProgrammer: MeshRenderer.meshLodSelectionBias (get)
favoriteKey: UnityEngine.MeshRenderer.meshLodSelectionBias@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;meshLodSelectionBias
tag3: UnityEngine.MeshRenderer;meshLodSelectionBias
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Single
unit:
{"member":{"name":"meshLodSelectionBias","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d9354d2d-27e0-455c-a462-1c4390728da2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Mesh Lod Selection Bias
labelProgrammer: meshLodSelectionBias (set)
haystackHuman: Mesh Renderer: Set Mesh Lod Selection Bias
haystackProgrammer: MeshRenderer.meshLodSelectionBias (set)
favoriteKey: UnityEngine.MeshRenderer.meshLodSelectionBias@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;meshLodSelectionBias
tag3: UnityEngine.MeshRenderer;meshLodSelectionBias
valueInputTypes: UnityEngine.MeshRenderer|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"meshLodSelectionBias","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"3075d4be-390d-4d7b-94d1-f179945f395d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Part Of Static Batch
labelProgrammer: isPartOfStaticBatch (get)
haystackHuman: Mesh Renderer: Is Part Of Static Batch
haystackProgrammer: MeshRenderer.isPartOfStaticBatch (get)
favoriteKey: UnityEngine.MeshRenderer.isPartOfStaticBatch@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;isPartOfStaticBatch
tag3: UnityEngine.MeshRenderer;isPartOfStaticBatch
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isPartOfStaticBatch","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"edf942cf-afa3-4acf-b5bb-3017f354576a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get World To Local Matrix
labelProgrammer: worldToLocalMatrix (get)
haystackHuman: Mesh Renderer: Get World To Local Matrix
haystackProgrammer: MeshRenderer.worldToLocalMatrix (get)
favoriteKey: UnityEngine.MeshRenderer.worldToLocalMatrix@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;worldToLocalMatrix
tag3: UnityEngine.MeshRenderer;worldToLocalMatrix
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Matrix4x4
unit:
{"member":{"name":"worldToLocalMatrix","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d7404845-88e6-47e6-9c90-fe66019303b9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local To World Matrix
labelProgrammer: localToWorldMatrix (get)
haystackHuman: Mesh Renderer: Get Local To World Matrix
haystackProgrammer: MeshRenderer.localToWorldMatrix (get)
favoriteKey: UnityEngine.MeshRenderer.localToWorldMatrix@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;localToWorldMatrix
tag3: UnityEngine.MeshRenderer;localToWorldMatrix
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Matrix4x4
unit:
{"member":{"name":"localToWorldMatrix","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"936931f6-e965-436d-a37b-fab612c3eccc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Light Probe Proxy Volume Override
labelProgrammer: lightProbeProxyVolumeOverride (get)
haystackHuman: Mesh Renderer: Get Light Probe Proxy Volume Override
haystackProgrammer: MeshRenderer.lightProbeProxyVolumeOverride (get)
favoriteKey: UnityEngine.MeshRenderer.lightProbeProxyVolumeOverride@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightProbeProxyVolumeOverride
tag3: UnityEngine.MeshRenderer;lightProbeProxyVolumeOverride
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"lightProbeProxyVolumeOverride","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2c8a46b8-2534-4a80-bebc-1d7d165793a9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Light Probe Proxy Volume Override
labelProgrammer: lightProbeProxyVolumeOverride (set)
haystackHuman: Mesh Renderer: Set Light Probe Proxy Volume Override
haystackProgrammer: MeshRenderer.lightProbeProxyVolumeOverride (set)
favoriteKey: UnityEngine.MeshRenderer.lightProbeProxyVolumeOverride@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightProbeProxyVolumeOverride
tag3: UnityEngine.MeshRenderer;lightProbeProxyVolumeOverride
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.GameObject
valueOutputTypes: UnityEngine.GameObject
unit:
{"chainable":false,"member":{"name":"lightProbeProxyVolumeOverride","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"b317c367-fe55-43b0-9544-85c373a96215","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Probe Anchor
labelProgrammer: probeAnchor (get)
haystackHuman: Mesh Renderer: Get Probe Anchor
haystackProgrammer: MeshRenderer.probeAnchor (get)
favoriteKey: UnityEngine.MeshRenderer.probeAnchor@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;probeAnchor
tag3: UnityEngine.MeshRenderer;probeAnchor
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"probeAnchor","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"46a1e29b-5eac-40c1-8e2a-2f920137db19","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Probe Anchor
labelProgrammer: probeAnchor (set)
haystackHuman: Mesh Renderer: Set Probe Anchor
haystackProgrammer: MeshRenderer.probeAnchor (set)
favoriteKey: UnityEngine.MeshRenderer.probeAnchor@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;probeAnchor
tag3: UnityEngine.MeshRenderer;probeAnchor
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
{"chainable":false,"member":{"name":"probeAnchor","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"ac2fe538-6195-4a52-b6c6-b7be75a60a4f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lightmap Index
labelProgrammer: lightmapIndex (get)
haystackHuman: Mesh Renderer: Get Lightmap Index
haystackProgrammer: MeshRenderer.lightmapIndex (get)
favoriteKey: UnityEngine.MeshRenderer.lightmapIndex@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightmapIndex
tag3: UnityEngine.MeshRenderer;lightmapIndex
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"lightmapIndex","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6babe32e-6a83-40d8-8eb2-cc836060f3cc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lightmap Index
labelProgrammer: lightmapIndex (set)
haystackHuman: Mesh Renderer: Set Lightmap Index
haystackProgrammer: MeshRenderer.lightmapIndex (set)
favoriteKey: UnityEngine.MeshRenderer.lightmapIndex@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightmapIndex
tag3: UnityEngine.MeshRenderer;lightmapIndex
valueInputTypes: UnityEngine.MeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"lightmapIndex","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"3c5a80d8-72da-42e0-9ee2-8e718baedbfb","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Realtime Lightmap Index
labelProgrammer: realtimeLightmapIndex (get)
haystackHuman: Mesh Renderer: Get Realtime Lightmap Index
haystackProgrammer: MeshRenderer.realtimeLightmapIndex (get)
favoriteKey: UnityEngine.MeshRenderer.realtimeLightmapIndex@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;realtimeLightmapIndex
tag3: UnityEngine.MeshRenderer;realtimeLightmapIndex
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"realtimeLightmapIndex","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"58243ea4-4649-4328-b925-0185dafb0454","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Lightmap Index
labelProgrammer: realtimeLightmapIndex (set)
haystackHuman: Mesh Renderer: Set Realtime Lightmap Index
haystackProgrammer: MeshRenderer.realtimeLightmapIndex (set)
favoriteKey: UnityEngine.MeshRenderer.realtimeLightmapIndex@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;realtimeLightmapIndex
tag3: UnityEngine.MeshRenderer;realtimeLightmapIndex
valueInputTypes: UnityEngine.MeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"realtimeLightmapIndex","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"28f10368-a1b2-4528-ba92-0e63d83d9723","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lightmap Scale Offset
labelProgrammer: lightmapScaleOffset (get)
haystackHuman: Mesh Renderer: Get Lightmap Scale Offset
haystackProgrammer: MeshRenderer.lightmapScaleOffset (get)
favoriteKey: UnityEngine.MeshRenderer.lightmapScaleOffset@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightmapScaleOffset
tag3: UnityEngine.MeshRenderer;lightmapScaleOffset
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Vector4
unit:
{"member":{"name":"lightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"237b9762-5880-4efc-97d8-a9175fb96106","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lightmap Scale Offset
labelProgrammer: lightmapScaleOffset (set)
haystackHuman: Mesh Renderer: Set Lightmap Scale Offset
haystackProgrammer: MeshRenderer.lightmapScaleOffset (set)
favoriteKey: UnityEngine.MeshRenderer.lightmapScaleOffset@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightmapScaleOffset
tag3: UnityEngine.MeshRenderer;lightmapScaleOffset
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Vector4
valueOutputTypes: UnityEngine.Vector4
unit:
{"chainable":false,"member":{"name":"lightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"w":0.0,"$type":"UnityEngine.Vector4"}},"position":{"x":0.0,"y":0.0},"guid":"80dc74dd-e081-4ee0-93dc-e0d94e626022","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Realtime Lightmap Scale Offset
labelProgrammer: realtimeLightmapScaleOffset (get)
haystackHuman: Mesh Renderer: Get Realtime Lightmap Scale Offset
haystackProgrammer: MeshRenderer.realtimeLightmapScaleOffset (get)
favoriteKey: UnityEngine.MeshRenderer.realtimeLightmapScaleOffset@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;realtimeLightmapScaleOffset
tag3: UnityEngine.MeshRenderer;realtimeLightmapScaleOffset
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Vector4
unit:
{"member":{"name":"realtimeLightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dde8b0cb-0c10-4e35-aeb3-61779189e691","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Lightmap Scale Offset
labelProgrammer: realtimeLightmapScaleOffset (set)
haystackHuman: Mesh Renderer: Set Realtime Lightmap Scale Offset
haystackProgrammer: MeshRenderer.realtimeLightmapScaleOffset (set)
favoriteKey: UnityEngine.MeshRenderer.realtimeLightmapScaleOffset@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;realtimeLightmapScaleOffset
tag3: UnityEngine.MeshRenderer;realtimeLightmapScaleOffset
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Vector4
valueOutputTypes: UnityEngine.Vector4
unit:
{"chainable":false,"member":{"name":"realtimeLightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"w":0.0,"$type":"UnityEngine.Vector4"}},"position":{"x":0.0,"y":0.0},"guid":"45bfe59b-289e-44b0-8c90-4b57907e0d9e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Materials
labelProgrammer: materials (get)
haystackHuman: Mesh Renderer: Get Materials
haystackProgrammer: MeshRenderer.materials (get)
favoriteKey: UnityEngine.MeshRenderer.materials@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;materials
tag3: UnityEngine.MeshRenderer;materials
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Material[]
unit:
{"member":{"name":"materials","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fcbaf6d5-bac6-4255-a4c0-d462a6de5481","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Materials
labelProgrammer: materials (set)
haystackHuman: Mesh Renderer: Set Materials
haystackProgrammer: MeshRenderer.materials (set)
favoriteKey: UnityEngine.MeshRenderer.materials@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;materials
tag3: UnityEngine.MeshRenderer;materials
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Material[]
valueOutputTypes: UnityEngine.Material[]
unit:
{"chainable":false,"member":{"name":"materials","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9a46a39d-a7d7-4e04-b6c1-4c7cc92d4e79","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Material
labelProgrammer: material (get)
haystackHuman: Mesh Renderer: Get Material
haystackProgrammer: MeshRenderer.material (get)
favoriteKey: UnityEngine.MeshRenderer.material@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;material
tag3: UnityEngine.MeshRenderer;material
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"material","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f2095687-8d59-4541-b9e7-18b0013458da","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Material
labelProgrammer: material (set)
haystackHuman: Mesh Renderer: Set Material
haystackProgrammer: MeshRenderer.material (set)
favoriteKey: UnityEngine.MeshRenderer.material@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;material
tag3: UnityEngine.MeshRenderer;material
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Material
valueOutputTypes: UnityEngine.Material
unit:
{"chainable":false,"member":{"name":"material","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"bb565e7b-960f-4f7e-b41a-29f98da368a6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Material
labelProgrammer: sharedMaterial (get)
haystackHuman: Mesh Renderer: Get Shared Material
haystackProgrammer: MeshRenderer.sharedMaterial (get)
favoriteKey: UnityEngine.MeshRenderer.sharedMaterial@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sharedMaterial
tag3: UnityEngine.MeshRenderer;sharedMaterial
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"sharedMaterial","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"eb0c20a0-91bc-48b6-8411-51e1014fc553","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Material
labelProgrammer: sharedMaterial (set)
haystackHuman: Mesh Renderer: Set Shared Material
haystackProgrammer: MeshRenderer.sharedMaterial (set)
favoriteKey: UnityEngine.MeshRenderer.sharedMaterial@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sharedMaterial
tag3: UnityEngine.MeshRenderer;sharedMaterial
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Material
valueOutputTypes: UnityEngine.Material
unit:
{"chainable":false,"member":{"name":"sharedMaterial","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"d59f9c55-9657-4a34-87f0-cf599f046167","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Materials
labelProgrammer: sharedMaterials (get)
haystackHuman: Mesh Renderer: Get Shared Materials
haystackProgrammer: MeshRenderer.sharedMaterials (get)
favoriteKey: UnityEngine.MeshRenderer.sharedMaterials@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sharedMaterials
tag3: UnityEngine.MeshRenderer;sharedMaterials
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Material[]
unit:
{"member":{"name":"sharedMaterials","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5295b425-adbd-4a50-ac10-38ec2ac62be7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Materials
labelProgrammer: sharedMaterials (set)
haystackHuman: Mesh Renderer: Set Shared Materials
haystackProgrammer: MeshRenderer.sharedMaterials (set)
favoriteKey: UnityEngine.MeshRenderer.sharedMaterials@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sharedMaterials
tag3: UnityEngine.MeshRenderer;sharedMaterials
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Material[]
valueOutputTypes: UnityEngine.Material[]
unit:
{"chainable":false,"member":{"name":"sharedMaterials","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"37c312c3-1c8b-4b3d-8c58-29ed54a58589","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get LOD Group
labelProgrammer: LODGroup (get)
haystackHuman: Mesh Renderer: Get LOD Group
haystackProgrammer: MeshRenderer.LODGroup (get)
favoriteKey: UnityEngine.MeshRenderer.LODGroup@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;LODGroup
tag3: UnityEngine.MeshRenderer;LODGroup
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.LODGroup
unit:
{"member":{"name":"LODGroup","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"972868e3-3063-45f6-a9fd-0d99b0c9d240","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Mesh Renderer: Get Transform
haystackProgrammer: MeshRenderer.transform (get)
favoriteKey: UnityEngine.MeshRenderer.transform@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9ae8721a-f3f4-4539-a33a-1488afa5488c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Mesh Renderer: Get Transform Handle
haystackProgrammer: MeshRenderer.transformHandle (get)
favoriteKey: UnityEngine.MeshRenderer.transformHandle@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0a43b186-6687-4c98-91a8-d8b5207ef67b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Mesh Renderer: Get Game Object
haystackProgrammer: MeshRenderer.gameObject (get)
favoriteKey: UnityEngine.MeshRenderer.gameObject@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"891a1b2c-2f2f-4de0-9225-79095e9c9af1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Mesh Renderer: Get Tag
haystackProgrammer: MeshRenderer.tag (get)
favoriteKey: UnityEngine.MeshRenderer.tag@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"446a9198-d77f-4f8f-b17f-ca99fd8adbb8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Mesh Renderer: Set Tag
haystackProgrammer: MeshRenderer.tag (set)
favoriteKey: UnityEngine.MeshRenderer.tag@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.MeshRenderer|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"c856761c-ffd4-4ab4-a87b-bb4993bb79c1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Mesh Renderer: Get Name
haystackProgrammer: MeshRenderer.name (get)
favoriteKey: UnityEngine.MeshRenderer.name@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"339cfbfb-5421-4f51-b857-51d983fd735c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Mesh Renderer: Set Name
haystackProgrammer: MeshRenderer.name (set)
favoriteKey: UnityEngine.MeshRenderer.name@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.MeshRenderer|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"86e6ce1d-e53a-46bc-8a1f-b05970208bbe","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Mesh Renderer: Get Hide Flags
haystackProgrammer: MeshRenderer.hideFlags (get)
favoriteKey: UnityEngine.MeshRenderer.hideFlags@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2fddf608-4068-4b6d-9c0f-0d21f4063374","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Mesh Renderer: Set Hide Flags
haystackProgrammer: MeshRenderer.hideFlags (set)
favoriteKey: UnityEngine.MeshRenderer.hideFlags@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"de02a615-8e25-4a13-8003-15217d72c548","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Light Probe Group: Get Component
haystackProgrammer: LightProbeGroup.GetComponent
favoriteKey: UnityEngine.LightProbeGroup.GetComponent(System.Type)@any
tag1: UnityEngine.LightProbeGroup
tag2: UnityEngine.LightProbeGroup;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.LightProbeGroup|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponent","parameterTypes":["System.Type"],"targetType":"UnityEngine.LightProbeGroup","targetTypeName":"UnityEngine.LightProbeGroup","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"73946fbc-16bc-4d7f-bef1-3454b7483a76","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Light Probe Group: Try Get Component
haystackProgrammer: LightProbeGroup.TryGetComponent
favoriteKey: UnityEngine.LightProbeGroup.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.LightProbeGroup
tag2: UnityEngine.LightProbeGroup;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.LightProbeGroup|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type","component"],"member":{"name":"TryGetComponent","parameterTypes":["System.Type","UnityEngine.Component&"],"targetType":"UnityEngine.LightProbeGroup","targetTypeName":"UnityEngine.LightProbeGroup","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"3edf8705-ba7a-4696-b685-ccdc07bc4c4b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Light Probe Group: Get Component
haystackProgrammer: LightProbeGroup.GetComponent
favoriteKey: UnityEngine.LightProbeGroup.GetComponent(System.String)@any
tag1: UnityEngine.LightProbeGroup
tag2: UnityEngine.LightProbeGroup;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.LightProbeGroup|System.String
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponent","parameterTypes":["System.String"],"targetType":"UnityEngine.LightProbeGroup","targetTypeName":"UnityEngine.LightProbeGroup","$version":"A"},"defaultValues":{"target":null,"%type":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"b58e2f76-1677-48a5-b8fb-f322476f5cdd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Light Probe Group: Get Component In Children
haystackProgrammer: LightProbeGroup.GetComponentInChildren
favoriteKey: UnityEngine.LightProbeGroup.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.LightProbeGroup
tag2: UnityEngine.LightProbeGroup;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.LightProbeGroup|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.LightProbeGroup","targetTypeName":"UnityEngine.LightProbeGroup","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"79957ec0-195d-4971-880b-2bdc87505814","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Light Probe Group: Get Component In Children
haystackProgrammer: LightProbeGroup.GetComponentInChildren
favoriteKey: UnityEngine.LightProbeGroup.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.LightProbeGroup
tag2: UnityEngine.LightProbeGroup;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: UnityEngine.LightProbeGroup|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type"],"targetType":"UnityEngine.LightProbeGroup","targetTypeName":"UnityEngine.LightProbeGroup","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"2ec6b191-1322-4ace-93f3-9e525de46ed9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Light Probe Group: Get Components In Children
haystackProgrammer: LightProbeGroup.GetComponentsInChildren
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Light Probe Group: Get Instance ID
haystackProgrammer: LightProbeGroup.GetInstanceID
favoriteKey: UnityEngine.LightProbeGroup.GetInstanceID()@any
tag1: UnityEngine.LightProbeGroup
tag2: UnityEngine.LightProbeGroup;GetInstanceID;
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Light Probe Group: Get Hash Code
haystackProgrammer: LightProbeGroup.GetHashCode
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Light Probe Group: Equals
haystackProgrammer: LightProbeGroup.Equals
favoriteKey: UnityEngine.LightProbeGroup.Equals(System.Object)@any
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