# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Wind Zone: Get Type
haystackProgrammer: WindZone.GetType
favoriteKey: UnityEngine.WindZone.GetType()@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: System.Type
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5ca45a1e-7484-4453-89bd-e7a4a2ace583","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Wind Zone: Reference Equals
haystackProgrammer: WindZone.ReferenceEquals
favoriteKey: UnityEngine.WindZone.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"512a4df8-23ae-417e-8e19-3b1a84c70d68","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mode
labelProgrammer: mode (get)
haystackHuman: Wind Zone: Get Mode
haystackProgrammer: WindZone.mode (get)
favoriteKey: UnityEngine.WindZone.mode@get
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;mode
tag3: UnityEngine.WindZone;mode
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: UnityEngine.WindZoneMode
unit:
{"member":{"name":"mode","parameterTypes":null,"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3e3a3b7e-a2af-44ae-ac14-cafd826aad68","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Mode
labelProgrammer: mode (set)
haystackHuman: Wind Zone: Set Mode
haystackProgrammer: WindZone.mode (set)
favoriteKey: UnityEngine.WindZone.mode@set
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;mode
tag3: UnityEngine.WindZone;mode
valueInputTypes: UnityEngine.WindZone|UnityEngine.WindZoneMode
valueOutputTypes: UnityEngine.WindZoneMode
unit:
{"chainable":false,"member":{"name":"mode","parameterTypes":null,"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Directional","$type":"UnityEngine.WindZoneMode"}},"position":{"x":0.0,"y":0.0},"guid":"06c5086f-5c53-47f6-9df1-b54533fd9408","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Radius
labelProgrammer: radius (get)
haystackHuman: Wind Zone: Get Radius
haystackProgrammer: WindZone.radius (get)
favoriteKey: UnityEngine.WindZone.radius@get
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;radius
tag3: UnityEngine.WindZone;radius
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: System.Single
unit:
{"member":{"name":"radius","parameterTypes":null,"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"741b4f4b-89e7-4a08-a509-0a22a1704c8f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Radius
labelProgrammer: radius (set)
haystackHuman: Wind Zone: Set Radius
haystackProgrammer: WindZone.radius (set)
favoriteKey: UnityEngine.WindZone.radius@set
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;radius
tag3: UnityEngine.WindZone;radius
valueInputTypes: UnityEngine.WindZone|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"radius","parameterTypes":null,"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f2687368-8152-47d1-a6c4-3b134c020eaa","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Wind Main
labelProgrammer: windMain (get)
haystackHuman: Wind Zone: Get Wind Main
haystackProgrammer: WindZone.windMain (get)
favoriteKey: UnityEngine.WindZone.windMain@get
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;windMain
tag3: UnityEngine.WindZone;windMain
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: System.Single
unit:
{"member":{"name":"windMain","parameterTypes":null,"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7b79f371-00b1-4e1c-a761-f966f4f85b16","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Wind Main
labelProgrammer: windMain (set)
haystackHuman: Wind Zone: Set Wind Main
haystackProgrammer: WindZone.windMain (set)
favoriteKey: UnityEngine.WindZone.windMain@set
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;windMain
tag3: UnityEngine.WindZone;windMain
valueInputTypes: UnityEngine.WindZone|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"windMain","parameterTypes":null,"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"553e26a2-1ce9-4b37-a586-50cabe8ab558","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Wind Turbulence
labelProgrammer: windTurbulence (get)
haystackHuman: Wind Zone: Get Wind Turbulence
haystackProgrammer: WindZone.windTurbulence (get)
favoriteKey: UnityEngine.WindZone.windTurbulence@get
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;windTurbulence
tag3: UnityEngine.WindZone;windTurbulence
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: System.Single
unit:
{"member":{"name":"windTurbulence","parameterTypes":null,"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b962013e-c3ee-4490-b5d7-b9ec3a089c13","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Wind Turbulence
labelProgrammer: windTurbulence (set)
haystackHuman: Wind Zone: Set Wind Turbulence
haystackProgrammer: WindZone.windTurbulence (set)
favoriteKey: UnityEngine.WindZone.windTurbulence@set
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;windTurbulence
tag3: UnityEngine.WindZone;windTurbulence
valueInputTypes: UnityEngine.WindZone|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"windTurbulence","parameterTypes":null,"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b0a0045b-9bbf-44d5-9ae5-2fcec1b2f9ca","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Wind Pulse Magnitude
labelProgrammer: windPulseMagnitude (get)
haystackHuman: Wind Zone: Get Wind Pulse Magnitude
haystackProgrammer: WindZone.windPulseMagnitude (get)
favoriteKey: UnityEngine.WindZone.windPulseMagnitude@get
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;windPulseMagnitude
tag3: UnityEngine.WindZone;windPulseMagnitude
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: System.Single
unit:
{"member":{"name":"windPulseMagnitude","parameterTypes":null,"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9bfc2732-7c40-47d3-bd1a-ffa836296477","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Wind Pulse Magnitude
labelProgrammer: windPulseMagnitude (set)
haystackHuman: Wind Zone: Set Wind Pulse Magnitude
haystackProgrammer: WindZone.windPulseMagnitude (set)
favoriteKey: UnityEngine.WindZone.windPulseMagnitude@set
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;windPulseMagnitude
tag3: UnityEngine.WindZone;windPulseMagnitude
valueInputTypes: UnityEngine.WindZone|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"windPulseMagnitude","parameterTypes":null,"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"1e2e556b-c38e-4e32-bad2-a4f04790b699","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Wind Pulse Frequency
labelProgrammer: windPulseFrequency (get)
haystackHuman: Wind Zone: Get Wind Pulse Frequency
haystackProgrammer: WindZone.windPulseFrequency (get)
favoriteKey: UnityEngine.WindZone.windPulseFrequency@get
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;windPulseFrequency
tag3: UnityEngine.WindZone;windPulseFrequency
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: System.Single
unit:
{"member":{"name":"windPulseFrequency","parameterTypes":null,"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ad5d99a3-46a5-4fa2-8ade-84336829bf66","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Wind Pulse Frequency
labelProgrammer: windPulseFrequency (set)
haystackHuman: Wind Zone: Set Wind Pulse Frequency
haystackProgrammer: WindZone.windPulseFrequency (set)
favoriteKey: UnityEngine.WindZone.windPulseFrequency@set
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;windPulseFrequency
tag3: UnityEngine.WindZone;windPulseFrequency
valueInputTypes: UnityEngine.WindZone|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"windPulseFrequency","parameterTypes":null,"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"976e306f-a856-4873-b751-ee35f9a99809","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Wind Zone: Get Transform
haystackProgrammer: WindZone.transform (get)
favoriteKey: UnityEngine.WindZone.transform@get
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9d86ae22-a19a-43b7-802b-faaafbe010a0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Wind Zone: Get Transform Handle
haystackProgrammer: WindZone.transformHandle (get)
favoriteKey: UnityEngine.WindZone.transformHandle@get
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"62267f30-b418-4565-b21a-d66828c3c777","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Wind Zone: Get Game Object
haystackProgrammer: WindZone.gameObject (get)
favoriteKey: UnityEngine.WindZone.gameObject@get
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0b98fb91-3bfa-42d9-a56b-cc511837f619","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Wind Zone: Get Tag
haystackProgrammer: WindZone.tag (get)
favoriteKey: UnityEngine.WindZone.tag@get
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a39f817d-6257-4aa9-b3e1-0116464bcd80","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Wind Zone: Set Tag
haystackProgrammer: WindZone.tag (set)
favoriteKey: UnityEngine.WindZone.tag@set
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.WindZone|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"03573b9c-c915-4c9d-b74f-087e2d7af271","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Wind Zone: Get Name
haystackProgrammer: WindZone.name (get)
favoriteKey: UnityEngine.WindZone.name@get
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9078292b-f122-4c45-bc95-7cd3554e426b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Wind Zone: Set Name
haystackProgrammer: WindZone.name (set)
favoriteKey: UnityEngine.WindZone.name@set
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.WindZone|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"83cb9440-24b2-47a9-9801-c5662145e828","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Wind Zone: Get Hide Flags
haystackProgrammer: WindZone.hideFlags (get)
favoriteKey: UnityEngine.WindZone.hideFlags@get
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.WindZone
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9a75f7d7-6c7f-40fa-af99-ad251b990033","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Wind Zone: Set Hide Flags
haystackProgrammer: WindZone.hideFlags (set)
favoriteKey: UnityEngine.WindZone.hideFlags@set
tag1: UnityEngine.WindZone
tag2: UnityEngine.WindZone;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.WindZone|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.WindZone","targetTypeName":"UnityEngine.WindZone","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"552ef2b6-2fdb-4a60-a706-b632538450ae","$version":"A","$type":"Unity.VisualScripting.SetMember"}


sourceScriptGuids: fcf7219bab7fe46a1ad266029b2fee19
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Readme: Create Instance
haystackProgrammer: Readme.CreateInstance
favoriteKey: Readme.CreateInstance(System.String)@any
tag1: Readme
tag2: Readme;CreateInstance;System.String
tag3: UnityEngine.ScriptableObject;CreateInstance;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.ScriptableObject
unit:
{"chainable":false,"parameterNames":["className"],"member":{"name":"CreateInstance","parameterTypes":["System.String"],"targetType":"Readme","targetTypeName":"Readme","$version":"A"},"defaultValues":{"%className":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"27ead338-9fae-4330-9d2d-ce5cbe0c02f5","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: fcf7219bab7fe46a1ad266029b2fee19
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: Readme: Create Instance
haystackProgrammer: Readme.CreateInstance
favoriteKey: Readme.CreateInstance(System.Type)@any
tag1: Readme
tag2: Readme;CreateInstance;System.Type
tag3: UnityEngine.ScriptableObject;CreateInstance;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.ScriptableObject
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"CreateInstance","parameterTypes":["System.Type"],"targetType":"Readme","targetTypeName":"Readme","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"7969b78a-f33a-4f2b-b9fc-a43f89ad57da","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: fcf7219bab7fe46a1ad266029b2fee19
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: Readme: Get Entity Id
haystackProgrammer: Readme.GetEntityId
favoriteKey: Readme.GetEntityId()@any
tag1: Readme
tag2: Readme;GetEntityId;
tag3: UnityEngine.Object;GetEntityId;
valueInputTypes: Readme
valueOutputTypes: UnityEngine.EntityId
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetEntityId","parameterTypes":[],"targetType":"Readme","targetTypeName":"Readme","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e83b3ddf-50e7-4a4f-a390-662138f54ff7","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: fcf7219bab7fe46a1ad266029b2fee19
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Readme: Get Instance ID
haystackProgrammer: Readme.GetInstanceID
favoriteKey: Readme.GetInstanceID()@any
tag1: Readme
tag2: Readme;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: Readme
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetInstanceID","parameterTypes":[],"targetType":"Readme","targetTypeName":"Readme","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e9d85fe9-c1af-481d-97ac-d08f7a357d65","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: fcf7219bab7fe46a1ad266029b2fee19
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Readme: Get Hash Code
haystackProgrammer: Readme.GetHashCode
favoriteKey: Readme.GetHashCode()@any
tag1: Readme
tag2: Readme;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: Readme
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"Readme","targetTypeName":"Readme","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bf491e18-d5f1-4b1b-a0f0-ef09b54a52a8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: fcf7219bab7fe46a1ad266029b2fee19
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Readme: Equals
haystackProgrammer: Readme.Equals
favoriteKey: Readme.Equals(System.Object)@any
tag1: Readme
tag2: Readme;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: Readme|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["other"],"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"Readme","targetTypeName":"Readme","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"29e88bf8-6003-4f83-a6b3-c4eb9ea06430","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


sourceScriptGuids: fcf7219bab7fe46a1ad266029b2fee19
optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Readme: Instantiate
haystackProgrammer: Readme.Instantiate
favoriteKey: Readme.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any
tag1: Readme
tag2: Readme;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
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favoriteKey: Readme.icon@get
tag1: Readme
tag2: Readme;icon
tag3: Readme;icon
valueInputTypes: Readme
valueOutputTypes: UnityEngine.Texture2D
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sourceScriptGuids: fcf7219bab7fe46a1ad266029b2fee19
optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Icon
labelProgrammer: icon (set)
haystackHuman: Readme: Set Icon
haystackProgrammer: Readme.icon (set)
favoriteKey: Readme.icon@set
tag1: Readme
tag2: Readme;icon
tag3: Readme;icon
valueInputTypes: Readme|UnityEngine.Texture2D
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Title
labelProgrammer: title (get)
haystackHuman: Readme: Get Title
haystackProgrammer: Readme.title (get)
favoriteKey: Readme.title@get
tag1: Readme
tag2: Readme;title
tag3: Readme;title
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valueOutputTypes: System.String
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sourceScriptGuids: fcf7219bab7fe46a1ad266029b2fee19
optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Title
labelProgrammer: title (set)
haystackHuman: Readme: Set Title
haystackProgrammer: Readme.title (set)
favoriteKey: Readme.title@set
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tag2: Readme;title
tag3: Readme;title
valueInputTypes: Readme|System.String
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.GetMemberOption
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labelProgrammer: sections (get)
haystackHuman: Readme: Get Sections
haystackProgrammer: Readme.sections (get)
favoriteKey: Readme.sections@get
tag1: Readme
tag2: Readme;sections
tag3: Readme;sections
valueInputTypes: Readme
valueOutputTypes: Readme+Section[]
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sourceScriptGuids: fcf7219bab7fe46a1ad266029b2fee19
optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Sections
labelProgrammer: sections (set)
haystackHuman: Readme: Set Sections
haystackProgrammer: Readme.sections (set)
favoriteKey: Readme.sections@set
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tag2: Readme;sections
tag3: Readme;sections
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valueOutputTypes: Readme+Section[]
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Loaded Layout
labelProgrammer: loadedLayout (get)
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haystackProgrammer: Readme.loadedLayout (get)
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tag2: Readme;loadedLayout
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valueOutputTypes: System.Boolean
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labelHuman: Set Loaded Layout
labelProgrammer: loadedLayout (set)
haystackHuman: Readme: Set Loaded Layout
haystackProgrammer: Readme.loadedLayout (set)
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labelHuman: To Json ()
labelProgrammer: ToJson ()
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haystackProgrammer: InputActionAsset.ToJson
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tag2: UnityEngine.InputSystem.InputActionAsset;ToJson;
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valueOutputTypes: System.String
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labelHuman: Load From Json (Json)
labelProgrammer: LoadFromJson (json)
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haystackProgrammer: InputActionAsset.LoadFromJson
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labelProgrammer: FromJson (json)
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haystackProgrammer: InputActionAsset.FromJson
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valueInputTypes: System.String
valueOutputTypes: UnityEngine.InputSystem.InputActionAsset
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labelHuman: Find Action (Action Name Or Id, Throw If Not Found)
labelProgrammer: FindAction (actionNameOrId, throwIfNotFound)
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haystackProgrammer: InputActionAsset.FindAction
favoriteKey: UnityEngine.InputSystem.InputActionAsset.FindAction(System.StringSystem.Boolean)@any
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tag2: UnityEngine.InputSystem.InputActionAsset;FindAction;System.String;System.Boolean
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valueInputTypes: UnityEngine.InputSystem.InputActionAsset|System.String|System.Boolean
valueOutputTypes: UnityEngine.InputSystem.InputAction
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labelHuman: Find Binding (Mask, Action)
labelProgrammer: FindBinding (mask, action)
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haystackProgrammer: InputActionAsset.FindBinding
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valueInputTypes: UnityEngine.InputSystem.InputActionAsset|UnityEngine.InputSystem.InputBinding
valueOutputTypes: System.Int32|UnityEngine.InputSystem.InputAction
favoriteKey:
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tag2:
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tag3:
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelProgrammer: FindActionMap (nameOrId, throwIfNotFound)
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haystackProgrammer: InputActionAsset.FindActionMap
favoriteKey: UnityEngine.InputSystem.InputActionAsset.FindActionMap(System.StringSystem.Boolean)@any
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valueOutputTypes: UnityEngine.InputSystem.InputActionMap
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelProgrammer: FindActionMap (id)
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haystackProgrammer: InputActionAsset.FindActionMap
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tag2: UnityEngine.InputSystem.InputActionAsset;FindActionMap;System.Guid
tag3: UnityEngine.InputSystem.InputActionAsset;FindActionMap;System.Guid
valueInputTypes: UnityEngine.InputSystem.InputActionAsset|System.Guid
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Action (Guid)
labelProgrammer: FindAction (guid)
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haystackProgrammer: InputActionAsset.FindAction
favoriteKey: UnityEngine.InputSystem.InputActionAsset.FindAction(System.Guid)@any
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;FindAction;System.Guid
tag3: UnityEngine.InputSystem.InputActionAsset;FindAction;System.Guid
valueInputTypes: UnityEngine.InputSystem.InputActionAsset|System.Guid
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Control Scheme Index (Name)
labelProgrammer: FindControlSchemeIndex (name)
haystackHuman: Input Action Asset: Find Control Scheme Index
haystackProgrammer: InputActionAsset.FindControlSchemeIndex
favoriteKey: UnityEngine.InputSystem.InputActionAsset.FindControlSchemeIndex(System.String)@any
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;FindControlSchemeIndex;System.String
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valueInputTypes: UnityEngine.InputSystem.InputActionAsset|System.String
valueOutputTypes: System.Int32
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: FindControlScheme (name)
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haystackProgrammer: InputActionAsset.FindControlScheme
favoriteKey: UnityEngine.InputSystem.InputActionAsset.FindControlScheme(System.String)@any
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valueOutputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Is Usable With Device (Device)
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favoriteKey:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Enable ()
labelProgrammer: Enable ()
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haystackProgrammer: InputActionAsset.Enable
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tag2: UnityEngine.InputSystem.InputActionAsset;Enable;
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Disable ()
labelProgrammer: Disable ()
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Contains (Action)
labelProgrammer: Contains (action)
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haystackProgrammer: InputActionAsset.Contains
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labelHuman: Get Enumerator ()
labelProgrammer: GetEnumerator ()
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
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haystackProgrammer: InputActionAsset.CreateInstance
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
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valueOutputTypes: UnityEngine.ScriptableObject
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: Input Action Asset: Get Entity Id
haystackProgrammer: InputActionAsset.GetEntityId
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tag1: UnityEngine.InputSystem.InputActionAsset
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tag3: UnityEngine.Object;GetEntityId;
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valueOutputTypes: UnityEngine.EntityId
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
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valueOutputTypes: System.Boolean
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{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.InputSystem.InputActionAsset","targetTypeName":"UnityEngine.InputSystem.InputActionAsset","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e3bd8c56-fbfc-4e08-b5de-4cf21473a085","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Input Action Asset: Get Enabled
haystackProgrammer: InputActionAsset.enabled (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.enabled@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;enabled
tag3: UnityEngine.InputSystem.InputActionAsset;enabled
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Action Maps
labelProgrammer: actionMaps (get)
haystackHuman: Input Action Asset: Get Action Maps
haystackProgrammer: InputActionAsset.actionMaps (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.actionMaps@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;actionMaps
tag3: UnityEngine.InputSystem.InputActionAsset;actionMaps
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
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valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.InputActionMap, Unity.InputSystem, Version=1.17.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Control Schemes
labelProgrammer: controlSchemes (get)
haystackHuman: Input Action Asset: Get Control Schemes
haystackProgrammer: InputActionAsset.controlSchemes (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.controlSchemes@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;controlSchemes
tag3: UnityEngine.InputSystem.InputActionAsset;controlSchemes
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
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valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.InputControlScheme, Unity.InputSystem, Version=1.17.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bindings
labelProgrammer: bindings (get)
haystackHuman: Input Action Asset: Get Bindings
haystackProgrammer: InputActionAsset.bindings (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.bindings@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;bindings
tag3: UnityEngine.InputSystem.InputActionAsset;bindings
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
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valueOutputTypes:
System.Collections.Generic.IEnumerable`1[[UnityEngine.InputSystem.InputBinding, Unity.InputSystem, Version=1.17.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Binding Mask
labelProgrammer: bindingMask (get)
haystackHuman: Input Action Asset: Get Binding Mask
haystackProgrammer: InputActionAsset.bindingMask (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.bindingMask@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;bindingMask
tag3: UnityEngine.InputSystem.InputActionAsset;bindingMask
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
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valueOutputTypes:
System.Nullable`1[[UnityEngine.InputSystem.InputBinding, Unity.InputSystem, Version=1.17.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Binding Mask
labelProgrammer: bindingMask (set)
haystackHuman: Input Action Asset: Set Binding Mask
haystackProgrammer: InputActionAsset.bindingMask (set)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.bindingMask@set
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;bindingMask
tag3: UnityEngine.InputSystem.InputActionAsset;bindingMask
unit:
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valueInputTypes:
UnityEngine.InputSystem.InputActionAsset|System.Nullable`1[[UnityEngine.InputSystem.InputBinding, Unity.InputSystem, Version=1.17.0.0, Culture=neutral, PublicKeyToken=null]]

valueOutputTypes:
System.Nullable`1[[UnityEngine.InputSystem.InputBinding, Unity.InputSystem, Version=1.17.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Devices
labelProgrammer: devices (get)
haystackHuman: Input Action Asset: Get Devices
haystackProgrammer: InputActionAsset.devices (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.devices@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;devices
tag3: UnityEngine.InputSystem.InputActionAsset;devices
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
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valueOutputTypes:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Devices
labelProgrammer: devices (set)
haystackHuman: Input Action Asset: Set Devices
haystackProgrammer: InputActionAsset.devices (set)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.devices@set
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;devices
tag3: UnityEngine.InputSystem.InputActionAsset;devices
unit:
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valueInputTypes:
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valueOutputTypes:
System.Nullable`1[[UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.InputDevice, Unity.InputSystem, Version=1.17.0.0, Culture=neutral, PublicKeyToken=null]], Unity.InputSystem, Version=1.17.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Input Action Asset: Get Name
haystackProgrammer: InputActionAsset.name (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.name@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputActionAsset","targetTypeName":"UnityEngine.InputSystem.InputActionAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5f4bc51f-c865-4a17-ad0e-0a68ebc111a4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Input Action Asset: Set Name
haystackProgrammer: InputActionAsset.name (set)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.name@set
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.InputActionAsset|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputActionAsset","targetTypeName":"UnityEngine.InputSystem.InputActionAsset","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"86cf62b1-8655-4b81-9a65-680a2a6f6b64","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Input Action Asset: Get Hide Flags
haystackProgrammer: InputActionAsset.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.hideFlags@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.InputActionAsset
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputActionAsset","targetTypeName":"UnityEngine.InputSystem.InputActionAsset","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"55847859-cf06-466c-b367-d713fd74f096","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Input Action Asset: Set Hide Flags
haystackProgrammer: InputActionAsset.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.hideFlags@set
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.InputActionAsset|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Extension
labelProgrammer: Extension (get)
haystackHuman: Input Action Asset: Get Extension
haystackProgrammer: InputActionAsset.Extension (get)
favoriteKey: UnityEngine.InputSystem.InputActionAsset.Extension@get
tag1: UnityEngine.InputSystem.InputActionAsset
tag2: UnityEngine.InputSystem.InputActionAsset;Extension
tag3: UnityEngine.InputSystem.InputActionAsset;Extension
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set (Action)
labelProgrammer: Set (action)
haystackHuman: Input Action Reference: Set
haystackProgrammer: InputActionReference.Set
favoriteKey: UnityEngine.InputSystem.InputActionReference.Set(UnityEngine.InputSystem.InputAction)@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;Set;UnityEngine.InputSystem.InputAction
tag3: UnityEngine.InputSystem.InputActionReference;Set;UnityEngine.InputSystem.InputAction
valueInputTypes: UnityEngine.InputSystem.InputActionReference|UnityEngine.InputSystem.InputAction
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set (Asset, Map Name, Action Name)
labelProgrammer: Set (asset, mapName, actionName)
haystackHuman: Input Action Reference: Set
haystackProgrammer: InputActionReference.Set
tag1: UnityEngine.InputSystem.InputActionReference
valueInputTypes: UnityEngine.InputSystem.InputActionReference|UnityEngine.InputSystem.InputActionAsset|System.String
favoriteKey:
UnityEngine.InputSystem.InputActionReference.Set(UnityEngine.InputSystem.InputActionAssetSystem.StringSystem.String)@any

tag2:
UnityEngine.InputSystem.InputActionReference;Set;UnityEngine.InputSystem.InputActionAsset;System.String;System.String

tag3:
UnityEngine.InputSystem.InputActionReference;Set;UnityEngine.InputSystem.InputActionAsset;System.String;System.String

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Input Action Reference: To String
haystackProgrammer: InputActionReference.ToString
favoriteKey: UnityEngine.InputSystem.InputActionReference.ToString()@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;ToString;
tag3: UnityEngine.InputSystem.InputActionReference;ToString;
valueInputTypes: UnityEngine.InputSystem.InputActionReference
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create (Action)
labelProgrammer: Create (action)
haystackHuman: Input Action Reference: Create
haystackProgrammer: InputActionReference.Create
favoriteKey: UnityEngine.InputSystem.InputActionReference.Create(UnityEngine.InputSystem.InputAction)@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;Create;UnityEngine.InputSystem.InputAction
tag3: UnityEngine.InputSystem.InputActionReference;Create;UnityEngine.InputSystem.InputAction
valueInputTypes: UnityEngine.InputSystem.InputAction
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To Input Action ()
labelProgrammer: ToInputAction ()
haystackHuman: Input Action Reference: To Input Action
haystackProgrammer: InputActionReference.ToInputAction
favoriteKey: UnityEngine.InputSystem.InputActionReference.ToInputAction()@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;ToInputAction;
tag3: UnityEngine.InputSystem.InputActionReference;ToInputAction;
valueInputTypes: UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Class Name)
labelProgrammer: CreateInstance (className)
haystackHuman: Input Action Reference: Create Instance
haystackProgrammer: InputActionReference.CreateInstance
favoriteKey: UnityEngine.InputSystem.InputActionReference.CreateInstance(System.String)@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;CreateInstance;System.String
tag3: UnityEngine.ScriptableObject;CreateInstance;System.String
valueInputTypes: System.String
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Create Instance (Type)
labelProgrammer: CreateInstance (type)
haystackHuman: Input Action Reference: Create Instance
haystackProgrammer: InputActionReference.CreateInstance
favoriteKey: UnityEngine.InputSystem.InputActionReference.CreateInstance(System.Type)@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;CreateInstance;System.Type
tag3: UnityEngine.ScriptableObject;CreateInstance;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.ScriptableObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Entity Id ()
labelProgrammer: GetEntityId ()
haystackHuman: Input Action Reference: Get Entity Id
haystackProgrammer: InputActionReference.GetEntityId
favoriteKey: UnityEngine.InputSystem.InputActionReference.GetEntityId()@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;GetEntityId;
tag3: UnityEngine.Object;GetEntityId;
valueInputTypes: UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.EntityId
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Input Action Reference: Get Instance ID
haystackProgrammer: InputActionReference.GetInstanceID
favoriteKey: UnityEngine.InputSystem.InputActionReference.GetInstanceID()@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.InputSystem.InputActionReference
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Input Action Reference: Get Hash Code
haystackProgrammer: InputActionReference.GetHashCode
favoriteKey: UnityEngine.InputSystem.InputActionReference.GetHashCode()@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.InputSystem.InputActionReference
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Input Action Reference: Equals
haystackProgrammer: InputActionReference.Equals
favoriteKey: UnityEngine.InputSystem.InputActionReference.Equals(System.Object)@any
tag1: UnityEngine.InputSystem.InputActionReference
tag2: UnityEngine.InputSystem.InputActionReference;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.InputSystem.InputActionReference|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["other"],"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.InputSystem.InputActionReference","targetTypeName":"UnityEngine.InputSystem.InputActionReference","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"98fc6b7c-66e7-41a1-8c4b-f9f12e839c02","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Input Action Reference: Instantiate
haystackProgrammer: InputActionReference.Instantiate
tag1: UnityEngine.InputSystem.InputActionReference
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.InputSystem.InputActionReference.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
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unit:
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unitType: Unity.VisualScripting.GetMember
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labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Input Settings: Find Any Object By Type
haystackProgrammer: InputSettings.FindAnyObjectByType
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favoriteKey:
UnityEngine.InputSystem.InputSettings.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
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labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Input Settings: To String
haystackProgrammer: InputSettings.ToString
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valueOutputTypes: System.String
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labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Input Settings: Equals
haystackProgrammer: InputSettings.Equals
favoriteKey: UnityEngine.InputSystem.InputSettings.Equals(System.ObjectSystem.Object)@any
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tag2: UnityEngine.InputSystem.InputSettings;Equals;System.Object;System.Object
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valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Input Settings: Get Type
haystackProgrammer: InputSettings.GetType
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labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Input Settings: Reference Equals
haystackProgrammer: InputSettings.ReferenceEquals
favoriteKey: UnityEngine.InputSystem.InputSettings.ReferenceEquals(System.ObjectSystem.Object)@any
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tag2: UnityEngine.InputSystem.InputSettings;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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labelHuman: Get Update Mode
labelProgrammer: updateMode (get)
haystackHuman: Input Settings: Get Update Mode
haystackProgrammer: InputSettings.updateMode (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.updateMode@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;updateMode
tag3: UnityEngine.InputSystem.InputSettings;updateMode
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.InputSystem.InputSettings+UpdateMode
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Update Mode
labelProgrammer: updateMode (set)
haystackHuman: Input Settings: Set Update Mode
haystackProgrammer: InputSettings.updateMode (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.updateMode@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;updateMode
tag3: UnityEngine.InputSystem.InputSettings;updateMode
valueInputTypes: UnityEngine.InputSystem.InputSettings|UnityEngine.InputSystem.InputSettings+UpdateMode
valueOutputTypes: UnityEngine.InputSystem.InputSettings+UpdateMode
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Scroll Delta Behavior
labelProgrammer: scrollDeltaBehavior (get)
haystackHuman: Input Settings: Get Scroll Delta Behavior
haystackProgrammer: InputSettings.scrollDeltaBehavior (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.scrollDeltaBehavior@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;scrollDeltaBehavior
tag3: UnityEngine.InputSystem.InputSettings;scrollDeltaBehavior
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.InputSystem.InputSettings+ScrollDeltaBehavior
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Scroll Delta Behavior
labelProgrammer: scrollDeltaBehavior (set)
haystackHuman: Input Settings: Set Scroll Delta Behavior
haystackProgrammer: InputSettings.scrollDeltaBehavior (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.scrollDeltaBehavior@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;scrollDeltaBehavior
tag3: UnityEngine.InputSystem.InputSettings;scrollDeltaBehavior
valueInputTypes: UnityEngine.InputSystem.InputSettings|UnityEngine.InputSystem.InputSettings+ScrollDeltaBehavior
valueOutputTypes: UnityEngine.InputSystem.InputSettings+ScrollDeltaBehavior
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Compensate For Screen Orientation
labelProgrammer: compensateForScreenOrientation (get)
haystackHuman: Input Settings: Get Compensate For Screen Orientation
haystackProgrammer: InputSettings.compensateForScreenOrientation (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.compensateForScreenOrientation@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;compensateForScreenOrientation
tag3: UnityEngine.InputSystem.InputSettings;compensateForScreenOrientation
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Compensate For Screen Orientation
labelProgrammer: compensateForScreenOrientation (set)
haystackHuman: Input Settings: Set Compensate For Screen Orientation
haystackProgrammer: InputSettings.compensateForScreenOrientation (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.compensateForScreenOrientation@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;compensateForScreenOrientation
tag3: UnityEngine.InputSystem.InputSettings;compensateForScreenOrientation
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Deadzone Min
labelProgrammer: defaultDeadzoneMin (get)
haystackHuman: Input Settings: Get Default Deadzone Min
haystackProgrammer: InputSettings.defaultDeadzoneMin (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultDeadzoneMin@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMin
tag3: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMin
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Deadzone Min
labelProgrammer: defaultDeadzoneMin (set)
haystackHuman: Input Settings: Set Default Deadzone Min
haystackProgrammer: InputSettings.defaultDeadzoneMin (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultDeadzoneMin@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMin
tag3: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMin
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Deadzone Max
labelProgrammer: defaultDeadzoneMax (get)
haystackHuman: Input Settings: Get Default Deadzone Max
haystackProgrammer: InputSettings.defaultDeadzoneMax (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultDeadzoneMax@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMax
tag3: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMax
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Deadzone Max
labelProgrammer: defaultDeadzoneMax (set)
haystackHuman: Input Settings: Set Default Deadzone Max
haystackProgrammer: InputSettings.defaultDeadzoneMax (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultDeadzoneMax@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMax
tag3: UnityEngine.InputSystem.InputSettings;defaultDeadzoneMax
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Button Press Point
labelProgrammer: defaultButtonPressPoint (get)
haystackHuman: Input Settings: Get Default Button Press Point
haystackProgrammer: InputSettings.defaultButtonPressPoint (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultButtonPressPoint@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultButtonPressPoint
tag3: UnityEngine.InputSystem.InputSettings;defaultButtonPressPoint
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Button Press Point
labelProgrammer: defaultButtonPressPoint (set)
haystackHuman: Input Settings: Set Default Button Press Point
haystackProgrammer: InputSettings.defaultButtonPressPoint (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultButtonPressPoint@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultButtonPressPoint
tag3: UnityEngine.InputSystem.InputSettings;defaultButtonPressPoint
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Button Release Threshold
labelProgrammer: buttonReleaseThreshold (get)
haystackHuman: Input Settings: Get Button Release Threshold
haystackProgrammer: InputSettings.buttonReleaseThreshold (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.buttonReleaseThreshold@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;buttonReleaseThreshold
tag3: UnityEngine.InputSystem.InputSettings;buttonReleaseThreshold
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Button Release Threshold
labelProgrammer: buttonReleaseThreshold (set)
haystackHuman: Input Settings: Set Button Release Threshold
haystackProgrammer: InputSettings.buttonReleaseThreshold (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.buttonReleaseThreshold@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;buttonReleaseThreshold
tag3: UnityEngine.InputSystem.InputSettings;buttonReleaseThreshold
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
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labelHuman: Get Default Tap Time
labelProgrammer: defaultTapTime (get)
haystackHuman: Input Settings: Get Default Tap Time
haystackProgrammer: InputSettings.defaultTapTime (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultTapTime@get
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tag2: UnityEngine.InputSystem.InputSettings;defaultTapTime
tag3: UnityEngine.InputSystem.InputSettings;defaultTapTime
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Tap Time
labelProgrammer: defaultTapTime (set)
haystackHuman: Input Settings: Set Default Tap Time
haystackProgrammer: InputSettings.defaultTapTime (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultTapTime@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultTapTime
tag3: UnityEngine.InputSystem.InputSettings;defaultTapTime
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Default Slow Tap Time
labelProgrammer: defaultSlowTapTime (get)
haystackHuman: Input Settings: Get Default Slow Tap Time
haystackProgrammer: InputSettings.defaultSlowTapTime (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultSlowTapTime@get
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tag2: UnityEngine.InputSystem.InputSettings;defaultSlowTapTime
tag3: UnityEngine.InputSystem.InputSettings;defaultSlowTapTime
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Slow Tap Time
labelProgrammer: defaultSlowTapTime (set)
haystackHuman: Input Settings: Set Default Slow Tap Time
haystackProgrammer: InputSettings.defaultSlowTapTime (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultSlowTapTime@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultSlowTapTime
tag3: UnityEngine.InputSystem.InputSettings;defaultSlowTapTime
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Hold Time
labelProgrammer: defaultHoldTime (get)
haystackHuman: Input Settings: Get Default Hold Time
haystackProgrammer: InputSettings.defaultHoldTime (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultHoldTime@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultHoldTime
tag3: UnityEngine.InputSystem.InputSettings;defaultHoldTime
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Hold Time
labelProgrammer: defaultHoldTime (set)
haystackHuman: Input Settings: Set Default Hold Time
haystackProgrammer: InputSettings.defaultHoldTime (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.defaultHoldTime@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;defaultHoldTime
tag3: UnityEngine.InputSystem.InputSettings;defaultHoldTime
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tap Radius
labelProgrammer: tapRadius (get)
haystackHuman: Input Settings: Get Tap Radius
haystackProgrammer: InputSettings.tapRadius (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.tapRadius@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;tapRadius
tag3: UnityEngine.InputSystem.InputSettings;tapRadius
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
unit:
{"member":{"name":"tapRadius","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"289996d0-47ff-4439-8670-f1433792043e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tap Radius
labelProgrammer: tapRadius (set)
haystackHuman: Input Settings: Set Tap Radius
haystackProgrammer: InputSettings.tapRadius (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.tapRadius@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;tapRadius
tag3: UnityEngine.InputSystem.InputSettings;tapRadius
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"tapRadius","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"7eb34436-9fd0-43c1-8837-81247d142713","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Multi Tap Delay Time
labelProgrammer: multiTapDelayTime (get)
haystackHuman: Input Settings: Get Multi Tap Delay Time
haystackProgrammer: InputSettings.multiTapDelayTime (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.multiTapDelayTime@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;multiTapDelayTime
tag3: UnityEngine.InputSystem.InputSettings;multiTapDelayTime
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Single
unit:
{"member":{"name":"multiTapDelayTime","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2969c744-8196-46fc-b5c0-df1c83aca7b9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Multi Tap Delay Time
labelProgrammer: multiTapDelayTime (set)
haystackHuman: Input Settings: Set Multi Tap Delay Time
haystackProgrammer: InputSettings.multiTapDelayTime (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.multiTapDelayTime@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;multiTapDelayTime
tag3: UnityEngine.InputSystem.InputSettings;multiTapDelayTime
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"multiTapDelayTime","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"55b3fcbe-c97b-4ee0-8652-d887e8cb8e47","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Background Behavior
labelProgrammer: backgroundBehavior (get)
haystackHuman: Input Settings: Get Background Behavior
haystackProgrammer: InputSettings.backgroundBehavior (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.backgroundBehavior@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;backgroundBehavior
tag3: UnityEngine.InputSystem.InputSettings;backgroundBehavior
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.InputSystem.InputSettings+BackgroundBehavior
unit:
{"member":{"name":"backgroundBehavior","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e051146d-2b73-46bb-8bca-4afae3b19ca5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Background Behavior
labelProgrammer: backgroundBehavior (set)
haystackHuman: Input Settings: Set Background Behavior
haystackProgrammer: InputSettings.backgroundBehavior (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.backgroundBehavior@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;backgroundBehavior
tag3: UnityEngine.InputSystem.InputSettings;backgroundBehavior
valueInputTypes: UnityEngine.InputSystem.InputSettings|UnityEngine.InputSystem.InputSettings+BackgroundBehavior
valueOutputTypes: UnityEngine.InputSystem.InputSettings+BackgroundBehavior
unit:
{"chainable":false,"member":{"name":"backgroundBehavior","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"ResetAndDisableNonBackgroundDevices","$type":"UnityEngine.InputSystem.InputSettings+BackgroundBehavior"}},"position":{"x":0.0,"y":0.0},"guid":"f2ed2176-12f9-4e3f-97e5-1b0d23010c04","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Editor Input Behavior In Play Mode
labelProgrammer: editorInputBehaviorInPlayMode (get)
haystackHuman: Input Settings: Get Editor Input Behavior In Play Mode
haystackProgrammer: InputSettings.editorInputBehaviorInPlayMode (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.editorInputBehaviorInPlayMode@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;editorInputBehaviorInPlayMode
tag3: UnityEngine.InputSystem.InputSettings;editorInputBehaviorInPlayMode
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.InputSystem.InputSettings+EditorInputBehaviorInPlayMode
unit:
{"member":{"name":"editorInputBehaviorInPlayMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1dc17c14-22c2-4f11-956f-77a68ef97e92","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Editor Input Behavior In Play Mode
labelProgrammer: editorInputBehaviorInPlayMode (set)
haystackHuman: Input Settings: Set Editor Input Behavior In Play Mode
haystackProgrammer: InputSettings.editorInputBehaviorInPlayMode (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.editorInputBehaviorInPlayMode@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;editorInputBehaviorInPlayMode
tag3: UnityEngine.InputSystem.InputSettings;editorInputBehaviorInPlayMode
valueOutputTypes: UnityEngine.InputSystem.InputSettings+EditorInputBehaviorInPlayMode
unit:
{"chainable":false,"member":{"name":"editorInputBehaviorInPlayMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"PointersAndKeyboardsRespectGameViewFocus","$type":"UnityEngine.InputSystem.InputSettings+EditorInputBehaviorInPlayMode"}},"position":{"x":0.0,"y":0.0},"guid":"470f5d21-f43d-4a66-86e1-6e7d1ad8bdb2","$version":"A","$type":"Unity.VisualScripting.SetMember"}

valueInputTypes:
UnityEngine.InputSystem.InputSettings|UnityEngine.InputSystem.InputSettings+EditorInputBehaviorInPlayMode


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Input Action Property Drawer Mode
labelProgrammer: inputActionPropertyDrawerMode (get)
haystackHuman: Input Settings: Get Input Action Property Drawer Mode
haystackProgrammer: InputSettings.inputActionPropertyDrawerMode (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.inputActionPropertyDrawerMode@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;inputActionPropertyDrawerMode
tag3: UnityEngine.InputSystem.InputSettings;inputActionPropertyDrawerMode
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.InputSystem.InputSettings+InputActionPropertyDrawerMode
unit:
{"member":{"name":"inputActionPropertyDrawerMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6edffc1f-09d2-4875-9742-0009a24d0444","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Input Action Property Drawer Mode
labelProgrammer: inputActionPropertyDrawerMode (set)
haystackHuman: Input Settings: Set Input Action Property Drawer Mode
haystackProgrammer: InputSettings.inputActionPropertyDrawerMode (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.inputActionPropertyDrawerMode@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;inputActionPropertyDrawerMode
tag3: UnityEngine.InputSystem.InputSettings;inputActionPropertyDrawerMode
valueOutputTypes: UnityEngine.InputSystem.InputSettings+InputActionPropertyDrawerMode
unit:
{"chainable":false,"member":{"name":"inputActionPropertyDrawerMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Compact","$type":"UnityEngine.InputSystem.InputSettings+InputActionPropertyDrawerMode"}},"position":{"x":0.0,"y":0.0},"guid":"a4eb315f-37b5-436c-9920-2f98da6d1582","$version":"A","$type":"Unity.VisualScripting.SetMember"}

valueInputTypes:
UnityEngine.InputSystem.InputSettings|UnityEngine.InputSystem.InputSettings+InputActionPropertyDrawerMode


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Event Bytes Per Update
labelProgrammer: maxEventBytesPerUpdate (get)
haystackHuman: Input Settings: Get Max Event Bytes Per Update
haystackProgrammer: InputSettings.maxEventBytesPerUpdate (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.maxEventBytesPerUpdate@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;maxEventBytesPerUpdate
tag3: UnityEngine.InputSystem.InputSettings;maxEventBytesPerUpdate
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Int32
unit:
{"member":{"name":"maxEventBytesPerUpdate","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4b5b0313-f1b3-448b-8ae1-f667c8ff0ee7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Event Bytes Per Update
labelProgrammer: maxEventBytesPerUpdate (set)
haystackHuman: Input Settings: Set Max Event Bytes Per Update
haystackProgrammer: InputSettings.maxEventBytesPerUpdate (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.maxEventBytesPerUpdate@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;maxEventBytesPerUpdate
tag3: UnityEngine.InputSystem.InputSettings;maxEventBytesPerUpdate
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"maxEventBytesPerUpdate","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"f88a70ed-af5b-490a-950c-756bf4dad2c8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Queued Events Per Update
labelProgrammer: maxQueuedEventsPerUpdate (get)
haystackHuman: Input Settings: Get Max Queued Events Per Update
haystackProgrammer: InputSettings.maxQueuedEventsPerUpdate (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.maxQueuedEventsPerUpdate@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;maxQueuedEventsPerUpdate
tag3: UnityEngine.InputSystem.InputSettings;maxQueuedEventsPerUpdate
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Int32
unit:
{"member":{"name":"maxQueuedEventsPerUpdate","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1234c52e-d9d2-4854-bdcf-e3d16ecbf234","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Queued Events Per Update
labelProgrammer: maxQueuedEventsPerUpdate (set)
haystackHuman: Input Settings: Set Max Queued Events Per Update
haystackProgrammer: InputSettings.maxQueuedEventsPerUpdate (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.maxQueuedEventsPerUpdate@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;maxQueuedEventsPerUpdate
tag3: UnityEngine.InputSystem.InputSettings;maxQueuedEventsPerUpdate
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"maxQueuedEventsPerUpdate","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"896d64af-9eb3-47bc-9f8b-2e6137b5685f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Supported Devices
labelProgrammer: supportedDevices (get)
haystackHuman: Input Settings: Get Supported Devices
haystackProgrammer: InputSettings.supportedDevices (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.supportedDevices@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;supportedDevices
tag3: UnityEngine.InputSystem.InputSettings;supportedDevices
valueInputTypes: UnityEngine.InputSystem.InputSettings
unit:
{"member":{"name":"supportedDevices","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4cc2705d-44a0-4bea-9fa8-f17e4ce2e2f0","$version":"A","$type":"Unity.VisualScripting.GetMember"}

valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Supported Devices
labelProgrammer: supportedDevices (set)
haystackHuman: Input Settings: Set Supported Devices
haystackProgrammer: InputSettings.supportedDevices (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.supportedDevices@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;supportedDevices
tag3: UnityEngine.InputSystem.InputSettings;supportedDevices
unit:
{"chainable":false,"member":{"name":"supportedDevices","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6b10ac25-63ee-413c-975c-104caf7ad14a","$version":"A","$type":"Unity.VisualScripting.SetMember"}

valueInputTypes:
UnityEngine.InputSystem.InputSettings|UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]

valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Disable Redundant Events Merging
labelProgrammer: disableRedundantEventsMerging (get)
haystackHuman: Input Settings: Get Disable Redundant Events Merging
haystackProgrammer: InputSettings.disableRedundantEventsMerging (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.disableRedundantEventsMerging@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;disableRedundantEventsMerging
tag3: UnityEngine.InputSystem.InputSettings;disableRedundantEventsMerging
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"disableRedundantEventsMerging","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2431b2e1-51ee-42ca-9a57-ef20b51f1fd2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Disable Redundant Events Merging
labelProgrammer: disableRedundantEventsMerging (set)
haystackHuman: Input Settings: Set Disable Redundant Events Merging
haystackProgrammer: InputSettings.disableRedundantEventsMerging (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.disableRedundantEventsMerging@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;disableRedundantEventsMerging
tag3: UnityEngine.InputSystem.InputSettings;disableRedundantEventsMerging
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"disableRedundantEventsMerging","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"7cf6e829-34d4-4af5-81e7-1bafa2ea970d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shortcut Keys Consume Input
labelProgrammer: shortcutKeysConsumeInput (get)
haystackHuman: Input Settings: Get Shortcut Keys Consume Input
haystackProgrammer: InputSettings.shortcutKeysConsumeInput (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.shortcutKeysConsumeInput@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;shortcutKeysConsumeInput
tag3: UnityEngine.InputSystem.InputSettings;shortcutKeysConsumeInput
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"shortcutKeysConsumeInput","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2eae85a1-fa8d-491c-8819-23056ab7b385","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shortcut Keys Consume Input
labelProgrammer: shortcutKeysConsumeInput (set)
haystackHuman: Input Settings: Set Shortcut Keys Consume Input
haystackProgrammer: InputSettings.shortcutKeysConsumeInput (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.shortcutKeysConsumeInput@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;shortcutKeysConsumeInput
tag3: UnityEngine.InputSystem.InputSettings;shortcutKeysConsumeInput
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"shortcutKeysConsumeInput","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"245bada3-a005-4803-88fc-e7255a2624f6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get IOS
labelProgrammer: iOS (get)
haystackHuman: Input Settings: Get IOS
haystackProgrammer: InputSettings.iOS (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.iOS@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;iOS
tag3: UnityEngine.InputSystem.InputSettings;iOS
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.InputSystem.InputSettings+iOSSettings
unit:
{"member":{"name":"iOS","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"99afc7c3-ec24-4520-881c-c1797eafeae7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Input Settings: Get Name
haystackProgrammer: InputSettings.name (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.name@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"179dddf3-8aa4-48e0-9af6-c79526172afe","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Input Settings: Set Name
haystackProgrammer: InputSettings.name (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.name@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.InputSettings|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"a3c85859-3c0e-4730-aa12-4ec45ab972de","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Input Settings: Get Hide Flags
haystackProgrammer: InputSettings.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.InputSettings.hideFlags@get
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.InputSettings
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"74855f74-8ddf-4b45-9728-945759f93aa4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Input Settings: Set Hide Flags
haystackProgrammer: InputSettings.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.InputSettings.hideFlags@set
tag1: UnityEngine.InputSystem.InputSettings
tag2: UnityEngine.InputSystem.InputSettings;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.InputSettings|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.InputSettings","targetTypeName":"UnityEngine.InputSystem.InputSettings","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"35250031-a4c1-47de-ac01-6462e079cfd4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Activate Input ()
labelProgrammer: ActivateInput ()
haystackHuman: Player Input: Activate Input
haystackProgrammer: PlayerInput.ActivateInput
favoriteKey: UnityEngine.InputSystem.PlayerInput.ActivateInput()@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;ActivateInput;
tag3: UnityEngine.InputSystem.PlayerInput;ActivateInput;
valueInputTypes: UnityEngine.InputSystem.PlayerInput
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"ActivateInput","parameterTypes":[],"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7db0431f-712c-47c0-b49a-da0fa0f7204e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Deactivate Input ()
labelProgrammer: DeactivateInput ()
haystackHuman: Player Input: Deactivate Input
haystackProgrammer: PlayerInput.DeactivateInput
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labelHuman: Switch Current Control Scheme (Devices)
labelProgrammer: SwitchCurrentControlScheme (devices)
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haystackProgrammer: PlayerInput.SwitchCurrentControlScheme
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labelHuman: Switch Current Control Scheme (Control Scheme, Devices)
labelProgrammer: SwitchCurrentControlScheme (controlScheme, devices)
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haystackProgrammer: PlayerInput.SwitchCurrentControlScheme
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labelHuman: Switch Current Action Map (Map Name Or Id)
labelProgrammer: SwitchCurrentActionMap (mapNameOrId)
haystackHuman: Player Input: Switch Current Action Map
haystackProgrammer: PlayerInput.SwitchCurrentActionMap
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labelHuman: Get Player By Index (Player Index)
labelProgrammer: GetPlayerByIndex (playerIndex)
haystackHuman: Player Input: Get Player By Index
haystackProgrammer: PlayerInput.GetPlayerByIndex
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labelHuman: Find First Paired To Device (Device)
labelProgrammer: FindFirstPairedToDevice (device)
haystackHuman: Player Input: Find First Paired To Device
haystackProgrammer: PlayerInput.FindFirstPairedToDevice
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labelHuman: Instantiate (Prefab, Player Index, Control Scheme, Split Screen Index, Pair With Device)
labelProgrammer: Instantiate (prefab, playerIndex, controlScheme, splitScreenIndex, pairWithDevice)
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haystackProgrammer: PlayerInput.Instantiate
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labelProgrammer: Instantiate (prefab, playerIndex, controlScheme, splitScreenIndex, pairWithDevices)
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haystackProgrammer: PlayerInput.Instantiate
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labelHuman: Debug Log Action (Context)
labelProgrammer: DebugLogAction (context)
haystackHuman: Player Input: Debug Log Action
haystackProgrammer: PlayerInput.DebugLogAction
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Player Input: Is Invoking
haystackProgrammer: PlayerInput.IsInvoking
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labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Player Input: Cancel Invoke
haystackProgrammer: PlayerInput.CancelInvoke
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Player Input: Invoke
haystackProgrammer: PlayerInput.Invoke
favoriteKey: UnityEngine.InputSystem.PlayerInput.Invoke(System.StringSystem.Single)@any
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labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Player Input: Invoke Repeating
haystackProgrammer: PlayerInput.InvokeRepeating
favoriteKey: UnityEngine.InputSystem.PlayerInput.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any
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labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Player Input: Cancel Invoke
haystackProgrammer: PlayerInput.CancelInvoke
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labelProgrammer: IsInvoking (methodName)
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haystackProgrammer: PlayerInput.IsInvoking
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labelHuman: Start Coroutine (Method Name)
labelProgrammer: StartCoroutine (methodName)
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labelProgrammer: StartCoroutine (methodName, value)
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labelProgrammer: StartCoroutine (routine)
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haystackProgrammer: PlayerInput.StartCoroutine
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labelProgrammer: StopCoroutine (routine)
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labelProgrammer: StopCoroutine (routine)
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haystackProgrammer: PlayerInput.StopCoroutine
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labelProgrammer: StopCoroutine (methodName)
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labelProgrammer: StopAllCoroutines ()
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labelHuman: Print (Message)
labelProgrammer: print (message)
haystackHuman: Player Input: Print
haystackProgrammer: PlayerInput.print
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labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Player Input: Get Component
haystackProgrammer: PlayerInput.GetComponent
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labelProgrammer: BroadcastMessage (methodName)
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labelProgrammer: BroadcastMessage (methodName, options)
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labelProgrammer: GetHashCode ()
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haystackProgrammer: PlayerInput.GetHashCode
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labelProgrammer: Equals (other)
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labelProgrammer: Instantiate (original, position, rotation, parent)
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haystackHuman: Player Input: Find First Object By Type
haystackProgrammer: PlayerInput.FindFirstObjectByType
tag1: UnityEngine.InputSystem.PlayerInput
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.InputSystem.PlayerInput.FindFirstObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

tag2:
UnityEngine.InputSystem.PlayerInput;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Player Input: Find Any Object By Type
haystackProgrammer: PlayerInput.FindAnyObjectByType
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.InputSystem.PlayerInput.FindAnyObjectByType(System.TypeUnityEngine.FindObjectsInactive)@any

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Player Input: To String
haystackProgrammer: PlayerInput.ToString
favoriteKey: UnityEngine.InputSystem.PlayerInput.ToString()@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Player Input: Equals
haystackProgrammer: PlayerInput.Equals
favoriteKey: UnityEngine.InputSystem.PlayerInput.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Player Input: Get Type
haystackProgrammer: PlayerInput.GetType
favoriteKey: UnityEngine.InputSystem.PlayerInput.GetType()@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Type
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Player Input: Reference Equals
haystackProgrammer: PlayerInput.ReferenceEquals
favoriteKey: UnityEngine.InputSystem.PlayerInput.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["objA","objB"],"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a088fbd7-7ca4-4a79-9b08-8b47c68ea579","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Input Is Active
labelProgrammer: inputIsActive (get)
haystackHuman: Player Input: Get Input Is Active
haystackProgrammer: PlayerInput.inputIsActive (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.inputIsActive@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;inputIsActive
tag3: UnityEngine.InputSystem.PlayerInput;inputIsActive
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"inputIsActive","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4584cde9-0423-45da-8367-4616a132a914","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Index
labelProgrammer: playerIndex (get)
haystackHuman: Player Input: Get Player Index
haystackProgrammer: PlayerInput.playerIndex (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.playerIndex@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;playerIndex
tag3: UnityEngine.InputSystem.PlayerInput;playerIndex
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Int32
unit:
{"member":{"name":"playerIndex","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f19d2602-20fb-416f-b742-3d31db2d017f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Split Screen Index
labelProgrammer: splitScreenIndex (get)
haystackHuman: Player Input: Get Split Screen Index
haystackProgrammer: PlayerInput.splitScreenIndex (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.splitScreenIndex@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;splitScreenIndex
tag3: UnityEngine.InputSystem.PlayerInput;splitScreenIndex
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Int32
unit:
{"member":{"name":"splitScreenIndex","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2f08730d-9a88-4ba0-aecc-f5ce3988cd0d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Actions
labelProgrammer: actions (get)
haystackHuman: Player Input: Get Actions
haystackProgrammer: PlayerInput.actions (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.actions@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;actions
tag3: UnityEngine.InputSystem.PlayerInput;actions
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
{"member":{"name":"actions","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6d9930a0-b604-4bb6-a9d1-0c8a9369b6ee","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Actions
labelProgrammer: actions (set)
haystackHuman: Player Input: Set Actions
haystackProgrammer: PlayerInput.actions (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.actions@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;actions
tag3: UnityEngine.InputSystem.PlayerInput;actions
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.InputActionAsset
valueOutputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
{"chainable":false,"member":{"name":"actions","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"43adcdf9-511d-40ff-815a-aa0c3ce491a5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Control Scheme
labelProgrammer: currentControlScheme (get)
haystackHuman: Player Input: Get Current Control Scheme
haystackProgrammer: PlayerInput.currentControlScheme (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.currentControlScheme@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;currentControlScheme
tag3: UnityEngine.InputSystem.PlayerInput;currentControlScheme
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
{"member":{"name":"currentControlScheme","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"91b9507c-a9ce-4a1f-8827-a96326f3525a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Control Scheme
labelProgrammer: defaultControlScheme (get)
haystackHuman: Player Input: Get Default Control Scheme
haystackProgrammer: PlayerInput.defaultControlScheme (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.defaultControlScheme@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;defaultControlScheme
tag3: UnityEngine.InputSystem.PlayerInput;defaultControlScheme
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
{"member":{"name":"defaultControlScheme","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ba9c2953-c58b-467f-82be-357ee00ccc9f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Control Scheme
labelProgrammer: defaultControlScheme (set)
haystackHuman: Player Input: Set Default Control Scheme
haystackProgrammer: PlayerInput.defaultControlScheme (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.defaultControlScheme@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;defaultControlScheme
tag3: UnityEngine.InputSystem.PlayerInput;defaultControlScheme
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"defaultControlScheme","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"99830cf4-ef60-49a4-b0a4-b9f8ece2d88a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Never Auto Switch Control Schemes
labelProgrammer: neverAutoSwitchControlSchemes (get)
haystackHuman: Player Input: Get Never Auto Switch Control Schemes
haystackProgrammer: PlayerInput.neverAutoSwitchControlSchemes (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.neverAutoSwitchControlSchemes@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;neverAutoSwitchControlSchemes
tag3: UnityEngine.InputSystem.PlayerInput;neverAutoSwitchControlSchemes
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"neverAutoSwitchControlSchemes","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"186acf39-9466-4e9e-8654-55e8ebebc3ca","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Never Auto Switch Control Schemes
labelProgrammer: neverAutoSwitchControlSchemes (set)
haystackHuman: Player Input: Set Never Auto Switch Control Schemes
haystackProgrammer: PlayerInput.neverAutoSwitchControlSchemes (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.neverAutoSwitchControlSchemes@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;neverAutoSwitchControlSchemes
tag3: UnityEngine.InputSystem.PlayerInput;neverAutoSwitchControlSchemes
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"neverAutoSwitchControlSchemes","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"1ba56f96-7e9a-4fa5-9daf-ccc8b148854f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Current Action Map
labelProgrammer: currentActionMap (get)
haystackHuman: Player Input: Get Current Action Map
haystackProgrammer: PlayerInput.currentActionMap (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.currentActionMap@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;currentActionMap
tag3: UnityEngine.InputSystem.PlayerInput;currentActionMap
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.InputActionMap
unit:
{"member":{"name":"currentActionMap","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7f210bd0-76ca-4e87-9a11-5c7a177afeec","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Current Action Map
labelProgrammer: currentActionMap (set)
haystackHuman: Player Input: Set Current Action Map
haystackProgrammer: PlayerInput.currentActionMap (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.currentActionMap@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;currentActionMap
tag3: UnityEngine.InputSystem.PlayerInput;currentActionMap
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.InputActionMap
valueOutputTypes: UnityEngine.InputSystem.InputActionMap
unit:
{"chainable":false,"member":{"name":"currentActionMap","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"51e07941-6033-42f9-9bfd-e205372adce9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Default Action Map
labelProgrammer: defaultActionMap (get)
haystackHuman: Player Input: Get Default Action Map
haystackProgrammer: PlayerInput.defaultActionMap (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.defaultActionMap@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;defaultActionMap
tag3: UnityEngine.InputSystem.PlayerInput;defaultActionMap
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
{"member":{"name":"defaultActionMap","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f172e113-a3bc-4542-9d11-b4930f4b68c1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Default Action Map
labelProgrammer: defaultActionMap (set)
haystackHuman: Player Input: Set Default Action Map
haystackProgrammer: PlayerInput.defaultActionMap (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.defaultActionMap@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;defaultActionMap
tag3: UnityEngine.InputSystem.PlayerInput;defaultActionMap
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"defaultActionMap","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"6fe1a88b-58b1-4c1b-9cc5-bc7de88d010c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Notification Behavior
labelProgrammer: notificationBehavior (get)
haystackHuman: Player Input: Get Notification Behavior
haystackProgrammer: PlayerInput.notificationBehavior (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.notificationBehavior@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;notificationBehavior
tag3: UnityEngine.InputSystem.PlayerInput;notificationBehavior
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.PlayerNotifications
unit:
{"member":{"name":"notificationBehavior","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"04f91507-1359-4712-9f7d-f5f281bc04cf","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Notification Behavior
labelProgrammer: notificationBehavior (set)
haystackHuman: Player Input: Set Notification Behavior
haystackProgrammer: PlayerInput.notificationBehavior (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.notificationBehavior@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;notificationBehavior
tag3: UnityEngine.InputSystem.PlayerInput;notificationBehavior
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.PlayerNotifications
valueOutputTypes: UnityEngine.InputSystem.PlayerNotifications
unit:
{"chainable":false,"member":{"name":"notificationBehavior","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"SendMessages","$type":"UnityEngine.InputSystem.PlayerNotifications"}},"position":{"x":0.0,"y":0.0},"guid":"916e4a27-4cc3-485c-a03e-1927a2e777cf","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Action Events
labelProgrammer: actionEvents (get)
haystackHuman: Player Input: Get Action Events
haystackProgrammer: PlayerInput.actionEvents (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.actionEvents@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;actionEvents
tag3: UnityEngine.InputSystem.PlayerInput;actionEvents
valueInputTypes: UnityEngine.InputSystem.PlayerInput
unit:
{"member":{"name":"actionEvents","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7420f4a2-ca8a-46e5-8988-acbfbb60d304","$version":"A","$type":"Unity.VisualScripting.GetMember"}

valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.PlayerInput+ActionEvent, Unity.InputSystem, Version=1.17.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Action Events
labelProgrammer: actionEvents (set)
haystackHuman: Player Input: Set Action Events
haystackProgrammer: PlayerInput.actionEvents (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.actionEvents@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;actionEvents
tag3: UnityEngine.InputSystem.PlayerInput;actionEvents
unit:
{"chainable":false,"member":{"name":"actionEvents","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"192cdf96-cad0-400f-82f6-ff8779d552b4","$version":"A","$type":"Unity.VisualScripting.SetMember"}

valueInputTypes:
UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.PlayerInput+ActionEvent, Unity.InputSystem, Version=1.17.0.0, Culture=neutral, PublicKeyToken=null]]

valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.PlayerInput+ActionEvent, Unity.InputSystem, Version=1.17.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Device Lost Event
labelProgrammer: deviceLostEvent (get)
haystackHuman: Player Input: Get Device Lost Event
haystackProgrammer: PlayerInput.deviceLostEvent (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.deviceLostEvent@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;deviceLostEvent
tag3: UnityEngine.InputSystem.PlayerInput;deviceLostEvent
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.PlayerInput+DeviceLostEvent
unit:
{"member":{"name":"deviceLostEvent","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3724b3f7-957e-4f5d-bbc0-6a6e05fc1af2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Device Regained Event
labelProgrammer: deviceRegainedEvent (get)
haystackHuman: Player Input: Get Device Regained Event
haystackProgrammer: PlayerInput.deviceRegainedEvent (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.deviceRegainedEvent@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;deviceRegainedEvent
tag3: UnityEngine.InputSystem.PlayerInput;deviceRegainedEvent
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.PlayerInput+DeviceRegainedEvent
unit:
{"member":{"name":"deviceRegainedEvent","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5b05f34e-89cd-4ec3-94a3-ce17407fa01c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Controls Changed Event
labelProgrammer: controlsChangedEvent (get)
haystackHuman: Player Input: Get Controls Changed Event
haystackProgrammer: PlayerInput.controlsChangedEvent (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.controlsChangedEvent@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;controlsChangedEvent
tag3: UnityEngine.InputSystem.PlayerInput;controlsChangedEvent
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.PlayerInput+ControlsChangedEvent
unit:
{"member":{"name":"controlsChangedEvent","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9573c9be-e73b-4147-ad02-4b8d47e6d8b9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Camera
labelProgrammer: camera (get)
haystackHuman: Player Input: Get Camera
haystackProgrammer: PlayerInput.camera (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.camera@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;camera
tag3: UnityEngine.InputSystem.PlayerInput;camera
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.Camera
unit:
{"member":{"name":"camera","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"20aa47ae-d4f9-4e80-8ddc-bcac9d02973f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Camera
labelProgrammer: camera (set)
haystackHuman: Player Input: Set Camera
haystackProgrammer: PlayerInput.camera (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.camera@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;camera
tag3: UnityEngine.InputSystem.PlayerInput;camera
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.Camera
valueOutputTypes: UnityEngine.Camera
unit:
{"chainable":false,"member":{"name":"camera","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"b3999177-a42f-4cb6-8679-82e85b8fedab","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ui Input Module
labelProgrammer: uiInputModule (get)
haystackHuman: Player Input: Get Ui Input Module
haystackProgrammer: PlayerInput.uiInputModule (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.uiInputModule@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;uiInputModule
tag3: UnityEngine.InputSystem.PlayerInput;uiInputModule
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
unit:
{"member":{"name":"uiInputModule","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5c2736c8-4191-4a77-9b6e-4599b18c00d2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ui Input Module
labelProgrammer: uiInputModule (set)
haystackHuman: Player Input: Set Ui Input Module
haystackProgrammer: PlayerInput.uiInputModule (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.uiInputModule@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;uiInputModule
tag3: UnityEngine.InputSystem.PlayerInput;uiInputModule
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
unit:
{"chainable":false,"member":{"name":"uiInputModule","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"6b767ae6-20b0-4a15-9ca5-2b21136f0915","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get User
labelProgrammer: user (get)
haystackHuman: Player Input: Get User
haystackProgrammer: PlayerInput.user (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.user@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;user
tag3: UnityEngine.InputSystem.PlayerInput;user
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.InputSystem.Users.InputUser
unit:
{"member":{"name":"user","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"424c4dbd-38d6-4e2b-87c2-0804689f73a3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Devices
labelProgrammer: devices (get)
haystackHuman: Player Input: Get Devices
haystackProgrammer: PlayerInput.devices (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.devices@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;devices
tag3: UnityEngine.InputSystem.PlayerInput;devices
valueInputTypes: UnityEngine.InputSystem.PlayerInput
unit:
{"member":{"name":"devices","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"63d5c109-edfb-4707-a9ad-d32affa710e9","$version":"A","$type":"Unity.VisualScripting.GetMember"}

valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.InputDevice, Unity.InputSystem, Version=1.17.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Has Missing Required Devices
labelProgrammer: hasMissingRequiredDevices (get)
haystackHuman: Player Input: Has Missing Required Devices
haystackProgrammer: PlayerInput.hasMissingRequiredDevices (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.hasMissingRequiredDevices@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;hasMissingRequiredDevices
tag3: UnityEngine.InputSystem.PlayerInput;hasMissingRequiredDevices
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"hasMissingRequiredDevices","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9cadc90a-9170-40be-b2ae-37f85c905be1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get All
labelProgrammer: all (get)
haystackHuman: Player Input: Get All
haystackProgrammer: PlayerInput.all (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.all@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;all
tag3: UnityEngine.InputSystem.PlayerInput;all
unit:
{"member":{"name":"all","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"48e56021-a0b9-4be5-bfdd-1522498409c9","$version":"A","$type":"Unity.VisualScripting.GetMember"}

valueOutputTypes:
UnityEngine.InputSystem.Utilities.ReadOnlyArray`1[[UnityEngine.InputSystem.PlayerInput, Unity.InputSystem, Version=1.17.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Single Player
labelProgrammer: isSinglePlayer (get)
haystackHuman: Player Input: Is Single Player
haystackProgrammer: PlayerInput.isSinglePlayer (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.isSinglePlayer@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;isSinglePlayer
tag3: UnityEngine.InputSystem.PlayerInput;isSinglePlayer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isSinglePlayer","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4b0d0126-6bef-402b-89cd-84c84a04d16a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Player Input: Get Destroy Cancellation Token
haystackProgrammer: PlayerInput.destroyCancellationToken (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.destroyCancellationToken@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"51ba2fb8-7a9f-4edd-8d52-2b2a6c056f5a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Player Input: Get Use GUI Layout
haystackProgrammer: PlayerInput.useGUILayout (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.useGUILayout@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c0c02cc4-b369-45cc-98ad-def22f59f865","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Player Input: Set Use GUI Layout
haystackProgrammer: PlayerInput.useGUILayout (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.useGUILayout@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"b2ef70e0-afc7-4470-bea0-ee5bd9cd32b3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Player Input: Get Did Start
haystackProgrammer: PlayerInput.didStart (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.didStart@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"34c17719-5015-4cf1-9cde-87d054efb5fb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Player Input: Get Did Awake
haystackProgrammer: PlayerInput.didAwake (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.didAwake@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c0d5ff96-5f9a-4e76-a435-8393e0ef9d3f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Player Input: Get Run In Edit Mode
haystackProgrammer: PlayerInput.runInEditMode (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.runInEditMode@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b9dfe411-6330-4aff-8848-a72d061aae5e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Player Input: Set Run In Edit Mode
haystackProgrammer: PlayerInput.runInEditMode (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.runInEditMode@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"dcb9cfc3-51c8-4b18-a80e-1938d7a7bc3d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Player Input: Get Enabled
haystackProgrammer: PlayerInput.enabled (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.enabled@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;enabled
tag3: UnityEngine.InputSystem.PlayerInput;enabled
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e9c02aa8-f03b-4a41-bed0-42ec9d38d869","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Player Input: Set Enabled
haystackProgrammer: PlayerInput.enabled (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.enabled@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;enabled
tag3: UnityEngine.InputSystem.PlayerInput;enabled
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"418ab74f-f300-4ab5-8ae3-50cbe3a13595","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Player Input: Is Active And Enabled
haystackProgrammer: PlayerInput.isActiveAndEnabled (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.isActiveAndEnabled@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;isActiveAndEnabled
tag3: UnityEngine.InputSystem.PlayerInput;isActiveAndEnabled
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2da32105-d9cf-4343-9245-5d8a3ec786b1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Player Input: Get Transform
haystackProgrammer: PlayerInput.transform (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.transform@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"92965e86-f695-4a6f-abf9-a29d41ee6e1a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Player Input: Get Transform Handle
haystackProgrammer: PlayerInput.transformHandle (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.transformHandle@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c3a4d5e6-97a8-4e7c-87f9-b3e60c050559","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Player Input: Get Game Object
haystackProgrammer: PlayerInput.gameObject (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.gameObject@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6d5b3755-8a30-4d2f-9c85-de1edb6a4620","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Player Input: Get Tag
haystackProgrammer: PlayerInput.tag (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.tag@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"de7a9865-b7fe-47dd-b8e7-cfd1bf092f8c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Player Input: Set Tag
haystackProgrammer: PlayerInput.tag (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.tag@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"89e2978d-d2b9-48d6-bf67-5fc22bd158c8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Player Input: Get Name
haystackProgrammer: PlayerInput.name (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.name@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"89fbc5bc-4985-49ec-acb2-170747657975","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Player Input: Set Name
haystackProgrammer: PlayerInput.name (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.name@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.PlayerInput|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"ada1484c-cc0a-42da-a471-36be3fef8dea","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Player Input: Get Hide Flags
haystackProgrammer: PlayerInput.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.PlayerInput.hideFlags@get
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.PlayerInput
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInput","targetTypeName":"UnityEngine.InputSystem.PlayerInput","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7c2ea47b-5e01-4ad6-8707-99eee842743c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Player Input: Set Hide Flags
haystackProgrammer: PlayerInput.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.PlayerInput.hideFlags@set
tag1: UnityEngine.InputSystem.PlayerInput
tag2: UnityEngine.InputSystem.PlayerInput;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.PlayerInput|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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labelHuman: Get Device Lost Message
labelProgrammer: DeviceLostMessage (get)
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haystackProgrammer: PlayerInput.DeviceLostMessage (get)
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labelHuman: Get Device Regained Message
labelProgrammer: DeviceRegainedMessage (get)
haystackHuman: Player Input: Get Device Regained Message
haystackProgrammer: PlayerInput.DeviceRegainedMessage (get)
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labelHuman: Get Controls Changed Message
labelProgrammer: ControlsChangedMessage (get)
haystackHuman: Player Input: Get Controls Changed Message
haystackProgrammer: PlayerInput.ControlsChangedMessage (get)
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labelHuman: Enable Joining ()
labelProgrammer: EnableJoining ()
haystackHuman: Player Input Manager: Enable Joining
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labelProgrammer: DisableJoining ()
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haystackProgrammer: PlayerInputManager.DisableJoining
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labelHuman: Join Player From Action (Context)
labelProgrammer: JoinPlayerFromAction (context)
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labelProgrammer: JoinPlayerFromActionIfNotAlreadyJoined (context)
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labelHuman: Join Player (Player Index, Split Screen Index, Control Scheme, Pair With Device)
labelProgrammer: JoinPlayer (playerIndex, splitScreenIndex, controlScheme, pairWithDevice)
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haystackProgrammer: PlayerInputManager.JoinPlayer
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labelProgrammer: JoinPlayer (playerIndex, splitScreenIndex, controlScheme, pairWithDevices)
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labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Player Input Manager: Is Invoking
haystackProgrammer: PlayerInputManager.IsInvoking
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labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Player Input Manager: Cancel Invoke
haystackProgrammer: PlayerInputManager.CancelInvoke
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labelHuman: Invoke (Method Name, Time)
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haystackProgrammer: PlayerInputManager.Invoke
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labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
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labelHuman: Print (Message)
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