# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Player Input Manager: Get Component
haystackProgrammer: PlayerInputManager.GetComponent
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponent(System.Type)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponent","parameterTypes":["System.Type"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"b0cd1812-17cb-4897-b7a2-f74dd63f8261","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Player Input Manager: Try Get Component
haystackProgrammer: PlayerInputManager.TryGetComponent
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type","component"],"member":{"name":"TryGetComponent","parameterTypes":["System.Type","UnityEngine.Component&"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"75f5def4-a895-48b9-a701-3543c67aaf6c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Player Input Manager: Get Component
haystackProgrammer: PlayerInputManager.GetComponent
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponent(System.String)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponent","parameterTypes":["System.String"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%type":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"7d14fc58-292c-429f-b8c7-2226f0c45d4b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Player Input Manager: Get Component In Children
haystackProgrammer: PlayerInputManager.GetComponentInChildren
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"c277fba8-3365-4e16-965c-ab869f9130ec","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Player Input Manager: Get Component In Children
haystackProgrammer: PlayerInputManager.GetComponentInChildren
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"1f5eb3db-20e2-4fe3-b3de-659391f4c214","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Player Input Manager: Get Components In Children
haystackProgrammer: PlayerInputManager.GetComponentsInChildren
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentsInChildren","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"de0723ac-3503-43f3-b9b9-c5cb460057dc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Player Input Manager: Get Components In Children
haystackProgrammer: PlayerInputManager.GetComponentsInChildren
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponentsInChildren(System.Type)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponentsInChildren;System.Type
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentsInChildren","parameterTypes":["System.Type"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"d5af34c9-ce3a-4caf-94c8-6869fc35442e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
haystackHuman: Player Input Manager: Get Component In Parent
haystackProgrammer: PlayerInputManager.GetComponentInParent
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponentInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponentInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentInParent","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"7fe5ea7e-eae3-4e60-af09-bbd2d21412d1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
haystackHuman: Player Input Manager: Get Component In Parent
haystackProgrammer: PlayerInputManager.GetComponentInParent
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponentInParent(System.Type)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponentInParent;System.Type
tag3: UnityEngine.Component;GetComponentInParent;System.Type
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentInParent","parameterTypes":["System.Type"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"a016396b-2381-4640-8b72-392e17163478","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
haystackHuman: Player Input Manager: Get Components In Parent
haystackProgrammer: PlayerInputManager.GetComponentsInParent
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponentsInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponentsInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t","includeInactive"],"member":{"name":"GetComponentsInParent","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"195654cc-795b-407d-b2ca-c1b0f233b44a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Player Input Manager: Get Components In Parent
haystackProgrammer: PlayerInputManager.GetComponentsInParent
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponentsInParent(System.Type)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponentsInParent;System.Type
tag3: UnityEngine.Component;GetComponentsInParent;System.Type
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["t"],"member":{"name":"GetComponentsInParent","parameterTypes":["System.Type"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"6f483027-ec61-4334-8905-6bf74a45b381","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Player Input Manager: Get Components
haystackProgrammer: PlayerInputManager.GetComponents
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponents(System.Type)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponents;System.Type
tag3: UnityEngine.Component;GetComponents;System.Type
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Type
valueOutputTypes: UnityEngine.Component[]
unit:
{"chainable":false,"parameterNames":["type"],"member":{"name":"GetComponents","parameterTypes":["System.Type"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"383dade8-9f28-4a5b-8115-ed8985ca2d57","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: Player Input Manager: Get Components
haystackProgrammer: PlayerInputManager.GetComponents
tag1: UnityEngine.InputSystem.PlayerInputManager
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.GetComponents(System.TypeSystem.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.InputSystem.PlayerInputManager;GetComponents;System.Type;System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
{"chainable":false,"parameterNames":["type","results"],"member":{"name":"GetComponents","parameterTypes":["System.Type","System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"c7368afe-b32c-4bca-8266-a9fdfb5da584","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.InputSystem.PlayerInputManager|System.Type|System.Collections.Generic.List`1[[UnityEngine.Component, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component Index ()
labelProgrammer: GetComponentIndex ()
haystackHuman: Player Input Manager: Get Component Index
haystackProgrammer: PlayerInputManager.GetComponentIndex
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetComponentIndex()@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetComponentIndex;
tag3: UnityEngine.Component;GetComponentIndex;
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Int32
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"GetComponentIndex","parameterTypes":[],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ba5cbf6f-b847-4850-b112-7cbf41057d42","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Player Input Manager: Compare Tag
haystackProgrammer: PlayerInputManager.CompareTag
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.CompareTag(System.String)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;CompareTag;System.String
tag3: UnityEngine.Component;CompareTag;System.String
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["tag"],"member":{"name":"CompareTag","parameterTypes":["System.String"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%tag":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"60f6dc9b-c386-49ad-890e-dfc96933ce17","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Player Input Manager: Compare Tag
haystackProgrammer: PlayerInputManager.CompareTag
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.CompareTag(UnityEngine.TagHandle)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;CompareTag;UnityEngine.TagHandle
tag3: UnityEngine.Component;CompareTag;UnityEngine.TagHandle
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|UnityEngine.TagHandle
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":["tag"],"member":{"name":"CompareTag","parameterTypes":["UnityEngine.TagHandle"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9302360e-ec2a-4c50-96c1-4c3d2fe6510c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
haystackHuman: Player Input Manager: Send Message Upwards
haystackProgrammer: PlayerInputManager.SendMessageUpwards
tag1: UnityEngine.InputSystem.PlayerInputManager
tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object;UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.SendMessageUpwards(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any

tag2:
UnityEngine.InputSystem.PlayerInputManager;SendMessageUpwards;System.String;System.Object;UnityEngine.SendMessageOptions

unit:
{"chainable":false,"parameterNames":["methodName","value","options"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","System.Object","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"be24a59e-b132-496b-b311-bcc0fe06af43","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}

valueInputTypes:
UnityEngine.InputSystem.PlayerInputManager|System.String|System.Object|UnityEngine.SendMessageOptions


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Value)
labelProgrammer: SendMessageUpwards (methodName, value)
haystackHuman: Player Input Manager: Send Message Upwards
haystackProgrammer: PlayerInputManager.SendMessageUpwards
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.SendMessageUpwards(System.StringSystem.Object)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;SendMessageUpwards;System.String;System.Object
tag3: UnityEngine.Component;SendMessageUpwards;System.String;System.Object
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String|System.Object
unit:
{"chainable":false,"parameterNames":["methodName","value"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","System.Object"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"17a65997-8ad8-4229-9dd9-ec2ee73e942d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name)
labelProgrammer: SendMessageUpwards (methodName)
haystackHuman: Player Input Manager: Send Message Upwards
haystackProgrammer: PlayerInputManager.SendMessageUpwards
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.SendMessageUpwards(System.String)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;SendMessageUpwards;System.String
tag3: UnityEngine.Component;SendMessageUpwards;System.String
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"a438a87c-8674-4d6a-ba0b-67d10bb88587","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message Upwards (Method Name, Options)
labelProgrammer: SendMessageUpwards (methodName, options)
haystackHuman: Player Input Manager: Send Message Upwards
haystackProgrammer: PlayerInputManager.SendMessageUpwards
tag1: UnityEngine.InputSystem.PlayerInputManager
tag3: UnityEngine.Component;SendMessageUpwards;System.String;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String|UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.SendMessageUpwards(System.StringUnityEngine.SendMessageOptions)@any

tag2:
UnityEngine.InputSystem.PlayerInputManager;SendMessageUpwards;System.String;UnityEngine.SendMessageOptions

unit:
{"chainable":false,"parameterNames":["methodName","options"],"member":{"name":"SendMessageUpwards","parameterTypes":["System.String","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"454df1f9-5c7b-40af-b145-3680544b8caf","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Value)
labelProgrammer: SendMessage (methodName, value)
haystackHuman: Player Input Manager: Send Message
haystackProgrammer: PlayerInputManager.SendMessage
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.SendMessage(System.StringSystem.Object)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;SendMessage;System.String;System.Object
tag3: UnityEngine.Component;SendMessage;System.String;System.Object
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String|System.Object
unit:
{"chainable":false,"parameterNames":["methodName","value"],"member":{"name":"SendMessage","parameterTypes":["System.String","System.Object"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"ab236423-a55b-4e06-addf-0833a8d66bcd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name)
labelProgrammer: SendMessage (methodName)
haystackHuman: Player Input Manager: Send Message
haystackProgrammer: PlayerInputManager.SendMessage
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.SendMessage(System.String)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;SendMessage;System.String
tag3: UnityEngine.Component;SendMessage;System.String
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String
unit:
{"chainable":false,"parameterNames":["methodName"],"member":{"name":"SendMessage","parameterTypes":["System.String"],"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"f8b10df8-eca7-4133-83ba-e029abc94584","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Value, Options)
labelProgrammer: SendMessage (methodName, value, options)
haystackHuman: Player Input Manager: Send Message
haystackProgrammer: PlayerInputManager.SendMessage
tag1: UnityEngine.InputSystem.PlayerInputManager
tag3: UnityEngine.Component;SendMessage;System.String;System.Object;UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.InputSystem.PlayerInputManager.SendMessage(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any

tag2:
UnityEngine.InputSystem.PlayerInputManager;SendMessage;System.String;System.Object;UnityEngine.SendMessageOptions

unit:
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valueInputTypes:
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labelProgrammer: GetHashCode ()
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tag3: UnityEngine.Object;FindFirstObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type)
labelProgrammer: FindAnyObjectByType (type)
haystackHuman: Player Input Manager: Find Any Object By Type
haystackProgrammer: PlayerInputManager.FindAnyObjectByType
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.FindAnyObjectByType(System.Type)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;FindAnyObjectByType;System.Type
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find First Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindFirstObjectByType (type, findObjectsInactive)
haystackHuman: Player Input Manager: Find First Object By Type
haystackProgrammer: PlayerInputManager.FindFirstObjectByType
tag1: UnityEngine.InputSystem.PlayerInputManager
tag3: UnityEngine.Object;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
UnityEngine.InputSystem.PlayerInputManager;FindFirstObjectByType;System.Type;UnityEngine.FindObjectsInactive

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Any Object By Type (Type, Find Objects Inactive)
labelProgrammer: FindAnyObjectByType (type, findObjectsInactive)
haystackHuman: Player Input Manager: Find Any Object By Type
haystackProgrammer: PlayerInputManager.FindAnyObjectByType
tag1: UnityEngine.InputSystem.PlayerInputManager
tag3: UnityEngine.Object;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive
valueInputTypes: System.Type|UnityEngine.FindObjectsInactive
valueOutputTypes: UnityEngine.Object
favoriteKey:
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tag2:
UnityEngine.InputSystem.PlayerInputManager;FindAnyObjectByType;System.Type;UnityEngine.FindObjectsInactive

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Player Input Manager: To String
haystackProgrammer: PlayerInputManager.ToString
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.ToString()@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Player Input Manager: Equals
haystackProgrammer: PlayerInputManager.Equals
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Player Input Manager: Get Type
haystackProgrammer: PlayerInputManager.GetType
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.GetType()@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;GetType;
tag3: System.Object;GetType;
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valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Player Input Manager: Reference Equals
haystackProgrammer: PlayerInputManager.ReferenceEquals
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Split Screen
labelProgrammer: splitScreen (get)
haystackHuman: Player Input Manager: Get Split Screen
haystackProgrammer: PlayerInputManager.splitScreen (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.splitScreen@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;splitScreen
tag3: UnityEngine.InputSystem.PlayerInputManager;splitScreen
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Split Screen
labelProgrammer: splitScreen (set)
haystackHuman: Player Input Manager: Set Split Screen
haystackProgrammer: PlayerInputManager.splitScreen (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.splitScreen@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;splitScreen
tag3: UnityEngine.InputSystem.PlayerInputManager;splitScreen
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Maintain Aspect Ratio In Split Screen
labelProgrammer: maintainAspectRatioInSplitScreen (get)
haystackHuman: Player Input Manager: Get Maintain Aspect Ratio In Split Screen
haystackProgrammer: PlayerInputManager.maintainAspectRatioInSplitScreen (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.maintainAspectRatioInSplitScreen@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;maintainAspectRatioInSplitScreen
tag3: UnityEngine.InputSystem.PlayerInputManager;maintainAspectRatioInSplitScreen
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Fixed Number Of Split Screens
labelProgrammer: fixedNumberOfSplitScreens (get)
haystackHuman: Player Input Manager: Get Fixed Number Of Split Screens
haystackProgrammer: PlayerInputManager.fixedNumberOfSplitScreens (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.fixedNumberOfSplitScreens@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;fixedNumberOfSplitScreens
tag3: UnityEngine.InputSystem.PlayerInputManager;fixedNumberOfSplitScreens
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Split Screen Area
labelProgrammer: splitScreenArea (get)
haystackHuman: Player Input Manager: Get Split Screen Area
haystackProgrammer: PlayerInputManager.splitScreenArea (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.splitScreenArea@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;splitScreenArea
tag3: UnityEngine.InputSystem.PlayerInputManager;splitScreenArea
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.Rect
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Count
labelProgrammer: playerCount (get)
haystackHuman: Player Input Manager: Get Player Count
haystackProgrammer: PlayerInputManager.playerCount (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.playerCount@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;playerCount
tag3: UnityEngine.InputSystem.PlayerInputManager;playerCount
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Player Count
labelProgrammer: maxPlayerCount (get)
haystackHuman: Player Input Manager: Get Max Player Count
haystackProgrammer: PlayerInputManager.maxPlayerCount (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.maxPlayerCount@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;maxPlayerCount
tag3: UnityEngine.InputSystem.PlayerInputManager;maxPlayerCount
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Joining Enabled
labelProgrammer: joiningEnabled (get)
haystackHuman: Player Input Manager: Get Joining Enabled
haystackProgrammer: PlayerInputManager.joiningEnabled (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.joiningEnabled@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;joiningEnabled
tag3: UnityEngine.InputSystem.PlayerInputManager;joiningEnabled
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Join Behavior
labelProgrammer: joinBehavior (get)
haystackHuman: Player Input Manager: Get Join Behavior
haystackProgrammer: PlayerInputManager.joinBehavior (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.joinBehavior@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;joinBehavior
tag3: UnityEngine.InputSystem.PlayerInputManager;joinBehavior
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.InputSystem.PlayerJoinBehavior
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Join Behavior
labelProgrammer: joinBehavior (set)
haystackHuman: Player Input Manager: Set Join Behavior
haystackProgrammer: PlayerInputManager.joinBehavior (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.joinBehavior@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;joinBehavior
tag3: UnityEngine.InputSystem.PlayerInputManager;joinBehavior
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|UnityEngine.InputSystem.PlayerJoinBehavior
valueOutputTypes: UnityEngine.InputSystem.PlayerJoinBehavior
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Join Action
labelProgrammer: joinAction (get)
haystackHuman: Player Input Manager: Get Join Action
haystackProgrammer: PlayerInputManager.joinAction (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.joinAction@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;joinAction
tag3: UnityEngine.InputSystem.PlayerInputManager;joinAction
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Join Action
labelProgrammer: joinAction (set)
haystackHuman: Player Input Manager: Set Join Action
haystackProgrammer: PlayerInputManager.joinAction (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.joinAction@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;joinAction
tag3: UnityEngine.InputSystem.PlayerInputManager;joinAction
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|UnityEngine.InputSystem.InputActionProperty
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Notification Behavior
labelProgrammer: notificationBehavior (get)
haystackHuman: Player Input Manager: Get Notification Behavior
haystackProgrammer: PlayerInputManager.notificationBehavior (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.notificationBehavior@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;notificationBehavior
tag3: UnityEngine.InputSystem.PlayerInputManager;notificationBehavior
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.InputSystem.PlayerNotifications
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Notification Behavior
labelProgrammer: notificationBehavior (set)
haystackHuman: Player Input Manager: Set Notification Behavior
haystackProgrammer: PlayerInputManager.notificationBehavior (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.notificationBehavior@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;notificationBehavior
tag3: UnityEngine.InputSystem.PlayerInputManager;notificationBehavior
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|UnityEngine.InputSystem.PlayerNotifications
valueOutputTypes: UnityEngine.InputSystem.PlayerNotifications
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Joined Event
labelProgrammer: playerJoinedEvent (get)
haystackHuman: Player Input Manager: Get Player Joined Event
haystackProgrammer: PlayerInputManager.playerJoinedEvent (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.playerJoinedEvent@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;playerJoinedEvent
tag3: UnityEngine.InputSystem.PlayerInputManager;playerJoinedEvent
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.InputSystem.PlayerInputManager+PlayerJoinedEvent
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Left Event
labelProgrammer: playerLeftEvent (get)
haystackHuman: Player Input Manager: Get Player Left Event
haystackProgrammer: PlayerInputManager.playerLeftEvent (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.playerLeftEvent@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;playerLeftEvent
tag3: UnityEngine.InputSystem.PlayerInputManager;playerLeftEvent
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.InputSystem.PlayerInputManager+PlayerLeftEvent
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Prefab
labelProgrammer: playerPrefab (get)
haystackHuman: Player Input Manager: Get Player Prefab
haystackProgrammer: PlayerInputManager.playerPrefab (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.playerPrefab@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;playerPrefab
tag3: UnityEngine.InputSystem.PlayerInputManager;playerPrefab
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Player Prefab
labelProgrammer: playerPrefab (set)
haystackHuman: Player Input Manager: Set Player Prefab
haystackProgrammer: PlayerInputManager.playerPrefab (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.playerPrefab@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;playerPrefab
tag3: UnityEngine.InputSystem.PlayerInputManager;playerPrefab
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|UnityEngine.GameObject
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Instance
labelProgrammer: instance (get)
haystackHuman: Player Input Manager: Get Instance
haystackProgrammer: PlayerInputManager.instance (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.instance@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;instance
tag3: UnityEngine.InputSystem.PlayerInputManager;instance
valueOutputTypes: UnityEngine.InputSystem.PlayerInputManager
unit:
{"member":{"name":"instance","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ac2c5d01-a050-43c5-bf70-77b40fd20dc2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Player Input Manager: Get Destroy Cancellation Token
haystackProgrammer: PlayerInputManager.destroyCancellationToken (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.destroyCancellationToken@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"430cd74c-8836-4427-ad88-3316a50bdd10","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Player Input Manager: Get Use GUI Layout
haystackProgrammer: PlayerInputManager.useGUILayout (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.useGUILayout@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3ed0033e-157d-4471-9eab-6af380a03285","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Player Input Manager: Set Use GUI Layout
haystackProgrammer: PlayerInputManager.useGUILayout (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.useGUILayout@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"ac37fdd7-0f13-405a-9b92-e39bd31bab09","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Player Input Manager: Get Did Start
haystackProgrammer: PlayerInputManager.didStart (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.didStart@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"577cd92f-c6d0-42ca-a6cf-e0ff0b9e0cda","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Player Input Manager: Get Did Awake
haystackProgrammer: PlayerInputManager.didAwake (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.didAwake@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didAwake","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a7f24e12-2351-471c-b50e-9e48cb0c80ba","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Player Input Manager: Get Run In Edit Mode
haystackProgrammer: PlayerInputManager.runInEditMode (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.runInEditMode@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5baeae2c-e575-4810-a4b7-845a78a96656","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Player Input Manager: Set Run In Edit Mode
haystackProgrammer: PlayerInputManager.runInEditMode (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.runInEditMode@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"runInEditMode","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"a17cdc7e-6021-46b1-973e-b06e7f7fd7ec","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Player Input Manager: Get Enabled
haystackProgrammer: PlayerInputManager.enabled (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.enabled@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;enabled
tag3: UnityEngine.InputSystem.PlayerInputManager;enabled
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"76c39844-9b64-48cf-8443-e7ee0b0702a5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Player Input Manager: Set Enabled
haystackProgrammer: PlayerInputManager.enabled (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.enabled@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;enabled
tag3: UnityEngine.InputSystem.PlayerInputManager;enabled
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"68f444dd-ca6a-4a9d-b207-4e03bd52e427","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Player Input Manager: Is Active And Enabled
haystackProgrammer: PlayerInputManager.isActiveAndEnabled (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.isActiveAndEnabled@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;isActiveAndEnabled
tag3: UnityEngine.InputSystem.PlayerInputManager;isActiveAndEnabled
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9d157f92-208b-458b-b79d-29daed677adc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Player Input Manager: Get Transform
haystackProgrammer: PlayerInputManager.transform (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.transform@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"29ae2ed7-5352-4b55-b487-951ebedf1d3f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Player Input Manager: Get Transform Handle
haystackProgrammer: PlayerInputManager.transformHandle (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.transformHandle@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.TransformHandle
unit:
{"member":{"name":"transformHandle","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"46a3f9d6-8345-4cd2-9d75-09a5663183be","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Player Input Manager: Get Game Object
haystackProgrammer: PlayerInputManager.gameObject (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.gameObject@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"755368ba-527f-4a46-a250-49ae59441ca3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Player Input Manager: Get Tag
haystackProgrammer: PlayerInputManager.tag (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.tag@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2e0c445f-b641-46dd-8d49-2150c93afa81","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Player Input Manager: Set Tag
haystackProgrammer: PlayerInputManager.tag (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.tag@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"3f3543cc-c6f1-4d1d-9b5f-e2cfab8732fa","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Player Input Manager: Get Name
haystackProgrammer: PlayerInputManager.name (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.name@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9a4f2206-8e29-48c3-858f-c1681659f24e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Player Input Manager: Set Name
haystackProgrammer: PlayerInputManager.name (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.name@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"8b772049-2d69-4c18-98d5-667d13d1ac18","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Player Input Manager: Get Hide Flags
haystackProgrammer: PlayerInputManager.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.hideFlags@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6d43e98b-f88b-4124-8c43-36f50a133830","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Player Input Manager: Set Hide Flags
haystackProgrammer: PlayerInputManager.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.hideFlags@set
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.PlayerInputManager|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"093063d4-ec1f-458d-8ed1-eb160858fcd3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Joined Message
labelProgrammer: PlayerJoinedMessage (get)
haystackHuman: Player Input Manager: Get Player Joined Message
haystackProgrammer: PlayerInputManager.PlayerJoinedMessage (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.PlayerJoinedMessage@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;PlayerJoinedMessage
tag3: UnityEngine.InputSystem.PlayerInputManager;PlayerJoinedMessage
valueOutputTypes: System.String
unit:
{"member":{"name":"PlayerJoinedMessage","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b882649e-ac8c-4ed8-ab2f-3c7cedc28ed8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Player Left Message
labelProgrammer: PlayerLeftMessage (get)
haystackHuman: Player Input Manager: Get Player Left Message
haystackProgrammer: PlayerInputManager.PlayerLeftMessage (get)
favoriteKey: UnityEngine.InputSystem.PlayerInputManager.PlayerLeftMessage@get
tag1: UnityEngine.InputSystem.PlayerInputManager
tag2: UnityEngine.InputSystem.PlayerInputManager;PlayerLeftMessage
tag3: UnityEngine.InputSystem.PlayerInputManager;PlayerLeftMessage
valueOutputTypes: System.String
unit:
{"member":{"name":"PlayerLeftMessage","parameterTypes":null,"targetType":"UnityEngine.InputSystem.PlayerInputManager","targetTypeName":"UnityEngine.InputSystem.PlayerInputManager","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a78c8716-dc5e-4917-a492-9207940bcdfc","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Tracked Pose Driver: Is Invoking
haystackProgrammer: TrackedPoseDriver.IsInvoking
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.IsInvoking()@any
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;IsInvoking;
tag3: UnityEngine.MonoBehaviour;IsInvoking;
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"parameterNames":[],"member":{"name":"IsInvoking","parameterTypes":[],"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4adb8c02-c570-41a8-aa69-5cebd2aa4688","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke ()
labelProgrammer: CancelInvoke ()
haystackHuman: Tracked Pose Driver: Cancel Invoke
haystackProgrammer: TrackedPoseDriver.CancelInvoke
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.CancelInvoke()@any
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;CancelInvoke;
tag3: UnityEngine.MonoBehaviour;CancelInvoke;
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke (Method Name, Time)
labelProgrammer: Invoke (methodName, time)
haystackHuman: Tracked Pose Driver: Invoke
haystackProgrammer: TrackedPoseDriver.Invoke
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.Invoke(System.StringSystem.Single)@any
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;Invoke;System.String;System.Single
tag3: UnityEngine.MonoBehaviour;Invoke;System.String;System.Single
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.String|System.Single
unit:
{"chainable":false,"parameterNames":["methodName","time"],"member":{"name":"Invoke","parameterTypes":["System.String","System.Single"],"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6fae3fec-9de1-486c-928a-528fcf29fe17","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Invoke Repeating (Method Name, Time, Repeat Rate)
labelProgrammer: InvokeRepeating (methodName, time, repeatRate)
haystackHuman: Tracked Pose Driver: Invoke Repeating
haystackProgrammer: TrackedPoseDriver.InvokeRepeating
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag3: UnityEngine.MonoBehaviour;InvokeRepeating;System.String;System.Single;System.Single
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.String|System.Single
favoriteKey:
UnityEngine.InputSystem.XR.TrackedPoseDriver.InvokeRepeating(System.StringSystem.SingleSystem.Single)@any

tag2:
UnityEngine.InputSystem.XR.TrackedPoseDriver;InvokeRepeating;System.String;System.Single;System.Single

unit:
{"chainable":false,"parameterNames":["methodName","time","repeatRate"],"member":{"name":"InvokeRepeating","parameterTypes":["System.String","System.Single","System.Single"],"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%time":{"$content":0.0,"$type":"System.Single"},"%repeatRate":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"aa848e3c-088d-47d9-aac9-428e88dce41e","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Cancel Invoke (Method Name)
labelProgrammer: CancelInvoke (methodName)
haystackHuman: Tracked Pose Driver: Cancel Invoke
haystackProgrammer: TrackedPoseDriver.CancelInvoke
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.CancelInvoke(System.String)@any
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;CancelInvoke;System.String
tag3: UnityEngine.MonoBehaviour;CancelInvoke;System.String
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.String
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haystackProgrammer: TrackedPoseDriver.updateType (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.updateType@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;updateType
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;updateType
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver+UpdateType
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Update Type
labelProgrammer: updateType (set)
haystackHuman: Tracked Pose Driver: Set Update Type
haystackProgrammer: TrackedPoseDriver.updateType (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.updateType@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;updateType
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;updateType
valueOutputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver+UpdateType
unit:
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valueInputTypes:
UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.XR.TrackedPoseDriver+UpdateType


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ignore Tracking State
labelProgrammer: ignoreTrackingState (get)
haystackHuman: Tracked Pose Driver: Get Ignore Tracking State
haystackProgrammer: TrackedPoseDriver.ignoreTrackingState (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.ignoreTrackingState@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;ignoreTrackingState
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;ignoreTrackingState
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ignore Tracking State
labelProgrammer: ignoreTrackingState (set)
haystackHuman: Tracked Pose Driver: Set Ignore Tracking State
haystackProgrammer: TrackedPoseDriver.ignoreTrackingState (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.ignoreTrackingState@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;ignoreTrackingState
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;ignoreTrackingState
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Position Input
labelProgrammer: positionInput (get)
haystackHuman: Tracked Pose Driver: Get Position Input
haystackProgrammer: TrackedPoseDriver.positionInput (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.positionInput@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Position Input
labelProgrammer: positionInput (set)
haystackHuman: Tracked Pose Driver: Set Position Input
haystackProgrammer: TrackedPoseDriver.positionInput (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.positionInput@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputActionProperty
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation Input
labelProgrammer: rotationInput (get)
haystackHuman: Tracked Pose Driver: Get Rotation Input
haystackProgrammer: TrackedPoseDriver.rotationInput (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.rotationInput@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation Input
labelProgrammer: rotationInput (set)
haystackHuman: Tracked Pose Driver: Set Rotation Input
haystackProgrammer: TrackedPoseDriver.rotationInput (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.rotationInput@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputActionProperty
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tracking State Input
labelProgrammer: trackingStateInput (get)
haystackHuman: Tracked Pose Driver: Get Tracking State Input
haystackProgrammer: TrackedPoseDriver.trackingStateInput (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.trackingStateInput@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;trackingStateInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;trackingStateInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tracking State Input
labelProgrammer: trackingStateInput (set)
haystackHuman: Tracked Pose Driver: Set Tracking State Input
haystackProgrammer: TrackedPoseDriver.trackingStateInput (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.trackingStateInput@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;trackingStateInput
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;trackingStateInput
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputActionProperty
valueOutputTypes: UnityEngine.InputSystem.InputActionProperty
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Position Action
labelProgrammer: positionAction (get)
haystackHuman: Tracked Pose Driver: Get Position Action
haystackProgrammer: TrackedPoseDriver.positionAction (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.positionAction@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionAction
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionAction
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
{"member":{"name":"positionAction","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f0682744-f6ca-4996-b1ef-6757ebc6c40d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Position Action
labelProgrammer: positionAction (set)
haystackHuman: Tracked Pose Driver: Set Position Action
haystackProgrammer: TrackedPoseDriver.positionAction (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.positionAction@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionAction
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;positionAction
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputAction
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
{"chainable":false,"member":{"name":"positionAction","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"d73df126-76eb-4fa8-8ba6-ff25c459ef4f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation Action
labelProgrammer: rotationAction (get)
haystackHuman: Tracked Pose Driver: Get Rotation Action
haystackProgrammer: TrackedPoseDriver.rotationAction (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.rotationAction@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationAction
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationAction
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
{"member":{"name":"rotationAction","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b3bc9605-ff0e-4eba-a88f-66d53dd8b747","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation Action
labelProgrammer: rotationAction (set)
haystackHuman: Tracked Pose Driver: Set Rotation Action
haystackProgrammer: TrackedPoseDriver.rotationAction (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.rotationAction@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationAction
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;rotationAction
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|UnityEngine.InputSystem.InputAction
valueOutputTypes: UnityEngine.InputSystem.InputAction
unit:
{"chainable":false,"member":{"name":"rotationAction","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"8b4090b8-78a0-4b00-9593-8c654dce42a7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Tracked Pose Driver: Get Destroy Cancellation Token
haystackProgrammer: TrackedPoseDriver.destroyCancellationToken (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.destroyCancellationToken@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c4e1037d-6aa2-4045-961f-35d15252827c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Tracked Pose Driver: Get Use GUI Layout
haystackProgrammer: TrackedPoseDriver.useGUILayout (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.useGUILayout@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.XR.TrackedPoseDriver","targetTypeName":"UnityEngine.InputSystem.XR.TrackedPoseDriver","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bf9b3b2e-a217-431f-9616-a7888b54995d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Tracked Pose Driver: Set Use GUI Layout
haystackProgrammer: TrackedPoseDriver.useGUILayout (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.useGUILayout@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Tracked Pose Driver: Get Did Start
haystackProgrammer: TrackedPoseDriver.didStart (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.didStart@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Tracked Pose Driver: Get Did Awake
haystackProgrammer: TrackedPoseDriver.didAwake (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.didAwake@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Tracked Pose Driver: Get Run In Edit Mode
haystackProgrammer: TrackedPoseDriver.runInEditMode (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.runInEditMode@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Tracked Pose Driver: Set Run In Edit Mode
haystackProgrammer: TrackedPoseDriver.runInEditMode (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.runInEditMode@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Tracked Pose Driver: Get Enabled
haystackProgrammer: TrackedPoseDriver.enabled (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.enabled@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;enabled
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;enabled
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Tracked Pose Driver: Set Enabled
haystackProgrammer: TrackedPoseDriver.enabled (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.enabled@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;enabled
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;enabled
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Tracked Pose Driver: Is Active And Enabled
haystackProgrammer: TrackedPoseDriver.isActiveAndEnabled (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.isActiveAndEnabled@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;isActiveAndEnabled
tag3: UnityEngine.InputSystem.XR.TrackedPoseDriver;isActiveAndEnabled
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Tracked Pose Driver: Get Transform
haystackProgrammer: TrackedPoseDriver.transform (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.transform@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Tracked Pose Driver: Get Transform Handle
haystackProgrammer: TrackedPoseDriver.transformHandle (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.transformHandle@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;transformHandle
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valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.TransformHandle
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Tracked Pose Driver: Get Game Object
haystackProgrammer: TrackedPoseDriver.gameObject (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.gameObject@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Tracked Pose Driver: Get Tag
haystackProgrammer: TrackedPoseDriver.tag (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.tag@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Tracked Pose Driver: Set Tag
haystackProgrammer: TrackedPoseDriver.tag (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.tag@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Tracked Pose Driver: Get Name
haystackProgrammer: TrackedPoseDriver.name (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.name@get
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Tracked Pose Driver: Set Name
haystackProgrammer: TrackedPoseDriver.name (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.name@set
tag1: UnityEngine.InputSystem.XR.TrackedPoseDriver
tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Tracked Pose Driver: Get Hide Flags
haystackProgrammer: TrackedPoseDriver.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.hideFlags@get
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tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.XR.TrackedPoseDriver
valueOutputTypes: UnityEngine.HideFlags
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Tracked Pose Driver: Set Hide Flags
haystackProgrammer: TrackedPoseDriver.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.XR.TrackedPoseDriver.hideFlags@set
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tag2: UnityEngine.InputSystem.XR.TrackedPoseDriver;hideFlags
tag3: UnityEngine.Object;hideFlags
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valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Activate Module ()
labelProgrammer: ActivateModule ()
haystackHuman: Input System UI Input Module: Activate Module
haystackProgrammer: InputSystemUIInputModule.ActivateModule
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.ActivateModule()@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Pointer Over Game Object (Pointer Or Touch Id)
labelProgrammer: IsPointerOverGameObject (pointerOrTouchId)
haystackHuman: Input System UI Input Module: Is Pointer Over Game Object
haystackProgrammer: InputSystemUIInputModule.IsPointerOverGameObject
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.IsPointerOverGameObject(System.Int32)@any
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valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Int32
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Last Raycast Result (Pointer Or Touch Id)
labelProgrammer: GetLastRaycastResult (pointerOrTouchId)
haystackHuman: Input System UI Input Module: Get Last Raycast Result
haystackProgrammer: InputSystemUIInputModule.GetLastRaycastResult
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.GetLastRaycastResult(System.Int32)@any
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valueOutputTypes: UnityEngine.EventSystems.RaycastResult
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Assign Default Actions ()
labelProgrammer: AssignDefaultActions ()
haystackHuman: Input System UI Input Module: Assign Default Actions
haystackProgrammer: InputSystemUIInputModule.AssignDefaultActions
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.AssignDefaultActions()@any
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tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;AssignDefaultActions;
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;AssignDefaultActions;
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Unassign Actions ()
labelProgrammer: UnassignActions ()
haystackHuman: Input System UI Input Module: Unassign Actions
haystackProgrammer: InputSystemUIInputModule.UnassignActions
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.UnassignActions()@any
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;UnassignActions;
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;UnassignActions;
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Process ()
labelProgrammer: Process ()
haystackHuman: Input System UI Input Module: Process
haystackProgrammer: InputSystemUIInputModule.Process
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.Process()@any
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;Process;
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;Process;
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Convert UI Toolkit Pointer Id (Source Pointer Data)
labelProgrammer: ConvertUIToolkitPointerId (sourcePointerData)
haystackHuman: Input System UI Input Module: Convert UI Toolkit Pointer Id
haystackProgrammer: InputSystemUIInputModule.ConvertUIToolkitPointerId
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.EventSystems.PointerEventData
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ConvertUIToolkitPointerId(UnityEngine.EventSystems.PointerEventData)@any

tag2:
UnityEngine.InputSystem.UI.InputSystemUIInputModule;ConvertUIToolkitPointerId;UnityEngine.EventSystems.PointerEventData

tag3:
UnityEngine.InputSystem.UI.InputSystemUIInputModule;ConvertUIToolkitPointerId;UnityEngine.EventSystems.PointerEventData

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Convert Pointer Event Scroll Delta To Ticks (Scroll Delta)
labelProgrammer: ConvertPointerEventScrollDeltaToTicks (scrollDelta)
haystackHuman: Input System UI Input Module: Convert Pointer Event Scroll Delta To Ticks
haystackProgrammer: InputSystemUIInputModule.ConvertPointerEventScrollDeltaToTicks
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
favoriteKey:
UnityEngine.InputSystem.UI.InputSystemUIInputModule.ConvertPointerEventScrollDeltaToTicks(UnityEngine.Vector2)@any

tag2:
UnityEngine.InputSystem.UI.InputSystemUIInputModule;ConvertPointerEventScrollDeltaToTicks;UnityEngine.Vector2

tag3:
UnityEngine.InputSystem.UI.InputSystemUIInputModule;ConvertPointerEventScrollDeltaToTicks;UnityEngine.Vector2

unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Navigation Event Device Type (Event Data)
labelProgrammer: GetNavigationEventDeviceType (eventData)
haystackHuman: Input System UI Input Module: Get Navigation Event Device Type
haystackProgrammer: InputSystemUIInputModule.GetNavigationEventDeviceType
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.EventSystems.BaseEventData
valueOutputTypes: UnityEngine.EventSystems.NavigationDeviceType
favoriteKey:
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tag2:
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tag3:
UnityEngine.InputSystem.UI.InputSystemUIInputModule;GetNavigationEventDeviceType;UnityEngine.EventSystems.BaseEventData

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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Should Activate Module ()
labelProgrammer: ShouldActivateModule ()
haystackHuman: Input System UI Input Module: Should Activate Module
haystackProgrammer: InputSystemUIInputModule.ShouldActivateModule
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.ShouldActivateModule()@any
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valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Deactivate Module ()
labelProgrammer: DeactivateModule ()
haystackHuman: Input System UI Input Module: Deactivate Module
haystackProgrammer: InputSystemUIInputModule.DeactivateModule
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Update Module ()
labelProgrammer: UpdateModule ()
haystackHuman: Input System UI Input Module: Update Module
haystackProgrammer: InputSystemUIInputModule.UpdateModule
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.UpdateModule()@any
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tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;UpdateModule;
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Module Supported ()
labelProgrammer: IsModuleSupported ()
haystackHuman: Input System UI Input Module: Is Module Supported
haystackProgrammer: InputSystemUIInputModule.IsModuleSupported
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.IsModuleSupported()@any
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Active ()
labelProgrammer: IsActive ()
haystackHuman: Input System UI Input Module: Is Active
haystackProgrammer: InputSystemUIInputModule.IsActive
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.IsActive()@any
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Destroyed ()
labelProgrammer: IsDestroyed ()
haystackHuman: Input System UI Input Module: Is Destroyed
haystackProgrammer: InputSystemUIInputModule.IsDestroyed
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Invoking ()
labelProgrammer: IsInvoking ()
haystackHuman: Input System UI Input Module: Is Invoking
haystackProgrammer: InputSystemUIInputModule.IsInvoking
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Input System UI Input Module: Get Hash Code
haystackProgrammer: InputSystemUIInputModule.GetHashCode
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labelProgrammer: Equals (other)
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labelProgrammer: Instantiate (original, position, rotation)
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labelProgrammer: Instantiate (original, parent)
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labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
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labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
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labelHuman: Destroy Immediate (Obj)
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labelHuman: Find Objects By Type (Type, Sort Mode)
labelProgrammer: FindObjectsByType (type, sortMode)
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labelHuman: Dont Destroy On Load (Target)
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labelHuman: To String ()
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labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Input System UI Input Module: Get Type
haystackProgrammer: InputSystemUIInputModule.GetType
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.GetType()@any
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valueOutputTypes: System.Type
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labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Input System UI Input Module: Reference Equals
haystackProgrammer: InputSystemUIInputModule.ReferenceEquals
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.ReferenceEquals(System.ObjectSystem.Object)@any
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tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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labelHuman: Get Deselect On Background Click
labelProgrammer: deselectOnBackgroundClick (get)
haystackHuman: Input System UI Input Module: Get Deselect On Background Click
haystackProgrammer: InputSystemUIInputModule.deselectOnBackgroundClick (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.deselectOnBackgroundClick@get
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tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;deselectOnBackgroundClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Deselect On Background Click
labelProgrammer: deselectOnBackgroundClick (set)
haystackHuman: Input System UI Input Module: Set Deselect On Background Click
haystackProgrammer: InputSystemUIInputModule.deselectOnBackgroundClick (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.deselectOnBackgroundClick@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
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tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;deselectOnBackgroundClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Boolean
valueOutputTypes: System.Boolean
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labelHuman: Get Pointer Behavior
labelProgrammer: pointerBehavior (get)
haystackHuman: Input System UI Input Module: Get Pointer Behavior
haystackProgrammer: InputSystemUIInputModule.pointerBehavior (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.pointerBehavior@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;pointerBehavior
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;pointerBehavior
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.UI.UIPointerBehavior
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optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Pointer Behavior
labelProgrammer: pointerBehavior (set)
haystackHuman: Input System UI Input Module: Set Pointer Behavior
haystackProgrammer: InputSystemUIInputModule.pointerBehavior (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.pointerBehavior@set
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tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;pointerBehavior
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.UI.UIPointerBehavior
valueOutputTypes: UnityEngine.InputSystem.UI.UIPointerBehavior
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optionType: Unity.VisualScripting.GetMemberOption
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labelHuman: Get Cursor Lock Behavior
labelProgrammer: cursorLockBehavior (get)
haystackHuman: Input System UI Input Module: Get Cursor Lock Behavior
haystackProgrammer: InputSystemUIInputModule.cursorLockBehavior (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.cursorLockBehavior@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cursorLockBehavior
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cursorLockBehavior
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule+CursorLockBehavior
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optionType: Unity.VisualScripting.SetMemberOption
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labelHuman: Set Cursor Lock Behavior
labelProgrammer: cursorLockBehavior (set)
haystackHuman: Input System UI Input Module: Set Cursor Lock Behavior
haystackProgrammer: InputSystemUIInputModule.cursorLockBehavior (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.cursorLockBehavior@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cursorLockBehavior
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cursorLockBehavior
valueOutputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule+CursorLockBehavior
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valueInputTypes:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Scroll Delta Per Tick
labelProgrammer: scrollDeltaPerTick (get)
haystackHuman: Input System UI Input Module: Get Scroll Delta Per Tick
haystackProgrammer: InputSystemUIInputModule.scrollDeltaPerTick (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.scrollDeltaPerTick@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollDeltaPerTick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollDeltaPerTick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Scroll Delta Per Tick
labelProgrammer: scrollDeltaPerTick (set)
haystackHuman: Input System UI Input Module: Set Scroll Delta Per Tick
haystackProgrammer: InputSystemUIInputModule.scrollDeltaPerTick (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.scrollDeltaPerTick@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollDeltaPerTick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollDeltaPerTick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Move Repeat Delay
labelProgrammer: moveRepeatDelay (get)
haystackHuman: Input System UI Input Module: Get Move Repeat Delay
haystackProgrammer: InputSystemUIInputModule.moveRepeatDelay (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.moveRepeatDelay@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatDelay
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatDelay
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Move Repeat Delay
labelProgrammer: moveRepeatDelay (set)
haystackHuman: Input System UI Input Module: Set Move Repeat Delay
haystackProgrammer: InputSystemUIInputModule.moveRepeatDelay (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.moveRepeatDelay@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatDelay
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatDelay
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Move Repeat Rate
labelProgrammer: moveRepeatRate (get)
haystackHuman: Input System UI Input Module: Get Move Repeat Rate
haystackProgrammer: InputSystemUIInputModule.moveRepeatRate (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.moveRepeatRate@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatRate
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatRate
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Move Repeat Rate
labelProgrammer: moveRepeatRate (set)
haystackHuman: Input System UI Input Module: Set Move Repeat Rate
haystackProgrammer: InputSystemUIInputModule.moveRepeatRate (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.moveRepeatRate@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatRate
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;moveRepeatRate
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Xr Tracking Origin
labelProgrammer: xrTrackingOrigin (get)
haystackHuman: Input System UI Input Module: Get Xr Tracking Origin
haystackProgrammer: InputSystemUIInputModule.xrTrackingOrigin (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.xrTrackingOrigin@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;xrTrackingOrigin
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;xrTrackingOrigin
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Xr Tracking Origin
labelProgrammer: xrTrackingOrigin (set)
haystackHuman: Input System UI Input Module: Set Xr Tracking Origin
haystackProgrammer: InputSystemUIInputModule.xrTrackingOrigin (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.xrTrackingOrigin@set
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tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;xrTrackingOrigin
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;xrTrackingOrigin
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tracked Device Drag Threshold Multiplier
labelProgrammer: trackedDeviceDragThresholdMultiplier (get)
haystackHuman: Input System UI Input Module: Get Tracked Device Drag Threshold Multiplier
haystackProgrammer: InputSystemUIInputModule.trackedDeviceDragThresholdMultiplier (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDeviceDragThresholdMultiplier@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceDragThresholdMultiplier
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceDragThresholdMultiplier
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tracked Device Drag Threshold Multiplier
labelProgrammer: trackedDeviceDragThresholdMultiplier (set)
haystackHuman: Input System UI Input Module: Set Tracked Device Drag Threshold Multiplier
haystackProgrammer: InputSystemUIInputModule.trackedDeviceDragThresholdMultiplier (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDeviceDragThresholdMultiplier@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceDragThresholdMultiplier
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceDragThresholdMultiplier
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Point
labelProgrammer: point (get)
haystackHuman: Input System UI Input Module: Get Point
haystackProgrammer: InputSystemUIInputModule.point (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.point@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;point
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;point
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Point
labelProgrammer: point (set)
haystackHuman: Input System UI Input Module: Set Point
haystackProgrammer: InputSystemUIInputModule.point (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.point@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;point
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;point
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Scroll Wheel
labelProgrammer: scrollWheel (get)
haystackHuman: Input System UI Input Module: Get Scroll Wheel
haystackProgrammer: InputSystemUIInputModule.scrollWheel (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.scrollWheel@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollWheel
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollWheel
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Scroll Wheel
labelProgrammer: scrollWheel (set)
haystackHuman: Input System UI Input Module: Set Scroll Wheel
haystackProgrammer: InputSystemUIInputModule.scrollWheel (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.scrollWheel@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollWheel
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;scrollWheel
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Left Click
labelProgrammer: leftClick (get)
haystackHuman: Input System UI Input Module: Get Left Click
haystackProgrammer: InputSystemUIInputModule.leftClick (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.leftClick@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;leftClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;leftClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Left Click
labelProgrammer: leftClick (set)
haystackHuman: Input System UI Input Module: Set Left Click
haystackProgrammer: InputSystemUIInputModule.leftClick (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.leftClick@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;leftClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;leftClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Middle Click
labelProgrammer: middleClick (get)
haystackHuman: Input System UI Input Module: Get Middle Click
haystackProgrammer: InputSystemUIInputModule.middleClick (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.middleClick@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;middleClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;middleClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Middle Click
labelProgrammer: middleClick (set)
haystackHuman: Input System UI Input Module: Set Middle Click
haystackProgrammer: InputSystemUIInputModule.middleClick (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.middleClick@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;middleClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;middleClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Right Click
labelProgrammer: rightClick (get)
haystackHuman: Input System UI Input Module: Get Right Click
haystackProgrammer: InputSystemUIInputModule.rightClick (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.rightClick@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;rightClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;rightClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Right Click
labelProgrammer: rightClick (set)
haystackHuman: Input System UI Input Module: Set Right Click
haystackProgrammer: InputSystemUIInputModule.rightClick (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.rightClick@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;rightClick
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;rightClick
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Move
labelProgrammer: move (get)
haystackHuman: Input System UI Input Module: Get Move
haystackProgrammer: InputSystemUIInputModule.move (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.move@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;move
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;move
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
{"member":{"name":"move","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2899a967-7895-4826-8fd7-563a3e778c4c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Move
labelProgrammer: move (set)
haystackHuman: Input System UI Input Module: Set Move
haystackProgrammer: InputSystemUIInputModule.move (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.move@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;move
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;move
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Submit
labelProgrammer: submit (get)
haystackHuman: Input System UI Input Module: Get Submit
haystackProgrammer: InputSystemUIInputModule.submit (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.submit@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;submit
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;submit
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
{"member":{"name":"submit","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0ad30e54-e0a0-4abb-897b-b682730e9d98","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Submit
labelProgrammer: submit (set)
haystackHuman: Input System UI Input Module: Set Submit
haystackProgrammer: InputSystemUIInputModule.submit (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.submit@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;submit
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;submit
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Cancel
labelProgrammer: cancel (get)
haystackHuman: Input System UI Input Module: Get Cancel
haystackProgrammer: InputSystemUIInputModule.cancel (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.cancel@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cancel
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cancel
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
{"member":{"name":"cancel","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b51345c0-8964-48ec-ac0a-d7019344a5ec","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Cancel
labelProgrammer: cancel (set)
haystackHuman: Input System UI Input Module: Set Cancel
haystackProgrammer: InputSystemUIInputModule.cancel (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.cancel@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cancel
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;cancel
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
{"chainable":false,"member":{"name":"cancel","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"3a05391c-6f7e-44ab-9865-d552bf3dfa2d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tracked Device Orientation
labelProgrammer: trackedDeviceOrientation (get)
haystackHuman: Input System UI Input Module: Get Tracked Device Orientation
haystackProgrammer: InputSystemUIInputModule.trackedDeviceOrientation (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDeviceOrientation@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceOrientation
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceOrientation
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
{"member":{"name":"trackedDeviceOrientation","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cd5639b3-f82b-425f-972f-b12236ad9b41","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tracked Device Orientation
labelProgrammer: trackedDeviceOrientation (set)
haystackHuman: Input System UI Input Module: Set Tracked Device Orientation
haystackProgrammer: InputSystemUIInputModule.trackedDeviceOrientation (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDeviceOrientation@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceOrientation
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDeviceOrientation
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
{"chainable":false,"member":{"name":"trackedDeviceOrientation","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"439076bb-1ad3-4a8e-a6cd-d5618d1a5059","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tracked Device Position
labelProgrammer: trackedDevicePosition (get)
haystackHuman: Input System UI Input Module: Get Tracked Device Position
haystackProgrammer: InputSystemUIInputModule.trackedDevicePosition (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDevicePosition@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDevicePosition
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDevicePosition
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
{"member":{"name":"trackedDevicePosition","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e0778706-acc6-42a7-bd3a-1ffc5f74d757","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tracked Device Position
labelProgrammer: trackedDevicePosition (set)
haystackHuman: Input System UI Input Module: Set Tracked Device Position
haystackProgrammer: InputSystemUIInputModule.trackedDevicePosition (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.trackedDevicePosition@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDevicePosition
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;trackedDevicePosition
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionReference
valueOutputTypes: UnityEngine.InputSystem.InputActionReference
unit:
{"chainable":false,"member":{"name":"trackedDevicePosition","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"86d2c931-9fe1-4aac-8a06-60b8b91238c0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Actions Asset
labelProgrammer: actionsAsset (get)
haystackHuman: Input System UI Input Module: Get Actions Asset
haystackProgrammer: InputSystemUIInputModule.actionsAsset (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.actionsAsset@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;actionsAsset
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;actionsAsset
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
{"member":{"name":"actionsAsset","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7a02f169-e8c3-405c-bf1b-3a4fd285d992","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Actions Asset
labelProgrammer: actionsAsset (set)
haystackHuman: Input System UI Input Module: Set Actions Asset
haystackProgrammer: InputSystemUIInputModule.actionsAsset (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.actionsAsset@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;actionsAsset
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;actionsAsset
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.InputSystem.InputActionAsset
valueOutputTypes: UnityEngine.InputSystem.InputActionAsset
unit:
{"chainable":false,"member":{"name":"actionsAsset","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"3d161cd5-85f7-4976-9995-d21c2643173f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Input
labelProgrammer: input (get)
haystackHuman: Input System UI Input Module: Get Input
haystackProgrammer: InputSystemUIInputModule.input (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.input@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;input
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;input
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.EventSystems.BaseInput
unit:
{"member":{"name":"input","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d14c2c9c-d9d1-4ca2-a507-e2dab49cf953","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Input Override
labelProgrammer: inputOverride (get)
haystackHuman: Input System UI Input Module: Get Input Override
haystackProgrammer: InputSystemUIInputModule.inputOverride (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.inputOverride@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;inputOverride
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;inputOverride
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.EventSystems.BaseInput
unit:
{"member":{"name":"inputOverride","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5c9ac331-c523-45a5-b158-48336caa590c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Input Override
labelProgrammer: inputOverride (set)
haystackHuman: Input System UI Input Module: Set Input Override
haystackProgrammer: InputSystemUIInputModule.inputOverride (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.inputOverride@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;inputOverride
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;inputOverride
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.EventSystems.BaseInput
valueOutputTypes: UnityEngine.EventSystems.BaseInput
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Destroy Cancellation Token
labelProgrammer: destroyCancellationToken (get)
haystackHuman: Input System UI Input Module: Get Destroy Cancellation Token
haystackProgrammer: InputSystemUIInputModule.destroyCancellationToken (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.destroyCancellationToken@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;destroyCancellationToken
tag3: UnityEngine.MonoBehaviour;destroyCancellationToken
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Threading.CancellationToken
unit:
{"member":{"name":"destroyCancellationToken","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"25ae57e0-ed4c-4c1e-98bf-3ceff46436db","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use GUI Layout
labelProgrammer: useGUILayout (get)
haystackHuman: Input System UI Input Module: Get Use GUI Layout
haystackProgrammer: InputSystemUIInputModule.useGUILayout (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.useGUILayout@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0bcf35d9-8eb6-4143-a60a-18e4227dae46","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use GUI Layout
labelProgrammer: useGUILayout (set)
haystackHuman: Input System UI Input Module: Set Use GUI Layout
haystackProgrammer: InputSystemUIInputModule.useGUILayout (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.useGUILayout@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;useGUILayout
tag3: UnityEngine.MonoBehaviour;useGUILayout
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGUILayout","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"98ef8fd2-58cd-4a9a-94e9-8652bc70efb6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Start
labelProgrammer: didStart (get)
haystackHuman: Input System UI Input Module: Get Did Start
haystackProgrammer: InputSystemUIInputModule.didStart (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.didStart@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;didStart
tag3: UnityEngine.MonoBehaviour;didStart
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"didStart","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d1cfab04-4283-4c5c-acb8-775873c17702","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Did Awake
labelProgrammer: didAwake (get)
haystackHuman: Input System UI Input Module: Get Did Awake
haystackProgrammer: InputSystemUIInputModule.didAwake (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.didAwake@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;didAwake
tag3: UnityEngine.MonoBehaviour;didAwake
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Run In Edit Mode
labelProgrammer: runInEditMode (get)
haystackHuman: Input System UI Input Module: Get Run In Edit Mode
haystackProgrammer: InputSystemUIInputModule.runInEditMode (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.runInEditMode@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Run In Edit Mode
labelProgrammer: runInEditMode (set)
haystackHuman: Input System UI Input Module: Set Run In Edit Mode
haystackProgrammer: InputSystemUIInputModule.runInEditMode (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.runInEditMode@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;runInEditMode
tag3: UnityEngine.MonoBehaviour;runInEditMode
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Input System UI Input Module: Get Enabled
haystackProgrammer: InputSystemUIInputModule.enabled (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.enabled@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;enabled
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;enabled
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Input System UI Input Module: Set Enabled
haystackProgrammer: InputSystemUIInputModule.enabled (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.enabled@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;enabled
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;enabled
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Input System UI Input Module: Is Active And Enabled
haystackProgrammer: InputSystemUIInputModule.isActiveAndEnabled (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.isActiveAndEnabled@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;isActiveAndEnabled
tag3: UnityEngine.InputSystem.UI.InputSystemUIInputModule;isActiveAndEnabled
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Input System UI Input Module: Get Transform
haystackProgrammer: InputSystemUIInputModule.transform (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.transform@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.Transform
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform Handle
labelProgrammer: transformHandle (get)
haystackHuman: Input System UI Input Module: Get Transform Handle
haystackProgrammer: InputSystemUIInputModule.transformHandle (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.transformHandle@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;transformHandle
tag3: UnityEngine.Component;transformHandle
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.TransformHandle
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Input System UI Input Module: Get Game Object
haystackProgrammer: InputSystemUIInputModule.gameObject (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.gameObject@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Input System UI Input Module: Get Tag
haystackProgrammer: InputSystemUIInputModule.tag (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.tag@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f56a70d2-c14e-4745-ac20-ee42453b5d8b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Input System UI Input Module: Set Tag
haystackProgrammer: InputSystemUIInputModule.tag (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.tag@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"af79a0f2-49b1-4f98-8b96-ce26c180cfa6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Input System UI Input Module: Get Name
haystackProgrammer: InputSystemUIInputModule.name (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.name@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Input System UI Input Module: Set Name
haystackProgrammer: InputSystemUIInputModule.name (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.name@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Input System UI Input Module: Get Hide Flags
haystackProgrammer: InputSystemUIInputModule.hideFlags (get)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.hideFlags@get
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","targetTypeName":"UnityEngine.InputSystem.UI.InputSystemUIInputModule","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"880f0bea-f094-402c-9a63-aeeea44ef409","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Input System UI Input Module: Set Hide Flags
haystackProgrammer: InputSystemUIInputModule.hideFlags (set)
favoriteKey: UnityEngine.InputSystem.UI.InputSystemUIInputModule.hideFlags@set
tag1: UnityEngine.InputSystem.UI.InputSystemUIInputModule
tag2: UnityEngine.InputSystem.UI.InputSystemUIInputModule;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.InputSystem.UI.InputSystemUIInputModule|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Update Modules ()
labelProgrammer: UpdateModules ()
haystackHuman: Multiplayer Event System: Update Modules
haystackProgrammer: MultiplayerEventSystem.UpdateModules
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.UpdateModules()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;UpdateModules;
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;UpdateModules;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Selected Game Object (Selected, Pointer)
labelProgrammer: SetSelectedGameObject (selected, pointer)
haystackHuman: Multiplayer Event System: Set Selected Game Object
haystackProgrammer: MultiplayerEventSystem.SetSelectedGameObject
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
favoriteKey:
UnityEngine.InputSystem.UI.MultiplayerEventSystem.SetSelectedGameObject(UnityEngine.GameObjectUnityEngine.EventSystems.BaseEventData)@any

tag2:
UnityEngine.InputSystem.UI.MultiplayerEventSystem;SetSelectedGameObject;UnityEngine.GameObject;UnityEngine.EventSystems.BaseEventData

tag3:
UnityEngine.InputSystem.UI.MultiplayerEventSystem;SetSelectedGameObject;UnityEngine.GameObject;UnityEngine.EventSystems.BaseEventData

unit:
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valueInputTypes:
UnityEngine.InputSystem.UI.MultiplayerEventSystem|UnityEngine.GameObject|UnityEngine.EventSystems.BaseEventData


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Selected Game Object (Selected)
labelProgrammer: SetSelectedGameObject (selected)
haystackHuman: Multiplayer Event System: Set Selected Game Object
haystackProgrammer: MultiplayerEventSystem.SetSelectedGameObject
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.SetSelectedGameObject(UnityEngine.GameObject)@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;SetSelectedGameObject;UnityEngine.GameObject
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;SetSelectedGameObject;UnityEngine.GameObject
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast All (Event Data, Raycast Results)
labelProgrammer: RaycastAll (eventData, raycastResults)
haystackHuman: Multiplayer Event System: Raycast All
haystackProgrammer: MultiplayerEventSystem.RaycastAll
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
favoriteKey:
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tag2:
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tag3:
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unit:
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valueInputTypes:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Pointer Over Game Object ()
labelProgrammer: IsPointerOverGameObject ()
haystackHuman: Multiplayer Event System: Is Pointer Over Game Object
haystackProgrammer: MultiplayerEventSystem.IsPointerOverGameObject
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.IsPointerOverGameObject()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsPointerOverGameObject;
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsPointerOverGameObject;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Pointer Over Game Object (Pointer Id)
labelProgrammer: IsPointerOverGameObject (pointerId)
haystackHuman: Multiplayer Event System: Is Pointer Over Game Object
haystackProgrammer: MultiplayerEventSystem.IsPointerOverGameObject
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.IsPointerOverGameObject(System.Int32)@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsPointerOverGameObject;System.Int32
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsPointerOverGameObject;System.Int32
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem|System.Int32
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Multiplayer Event System: To String
haystackProgrammer: MultiplayerEventSystem.ToString
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.ToString()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;ToString;
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;ToString;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Active ()
labelProgrammer: IsActive ()
haystackHuman: Multiplayer Event System: Is Active
haystackProgrammer: MultiplayerEventSystem.IsActive
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.IsActive()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsActive;
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsActive;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Is Destroyed ()
labelProgrammer: IsDestroyed ()
haystackHuman: Multiplayer Event System: Is Destroyed
haystackProgrammer: MultiplayerEventSystem.IsDestroyed
favoriteKey: UnityEngine.InputSystem.UI.MultiplayerEventSystem.IsDestroyed()@any
tag1: UnityEngine.InputSystem.UI.MultiplayerEventSystem
tag2: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsDestroyed;
tag3: UnityEngine.InputSystem.UI.MultiplayerEventSystem;IsDestroyed;
valueInputTypes: UnityEngine.InputSystem.UI.MultiplayerEventSystem
valueOutputTypes: System.Boolean
unit:
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